My original list for this deck was very bad at the best (see bottom for list) and with the help of TMD community it got better. Since my break from TMD I have done a good amount of playtesting and here is my current paper list:
Manana source(22):
1 Black Lotus*
6 Island
1 Manana vault
1 Mox Emmerald
1 Mox jet*
1 Mox Pearl*
1 Mox Ruby*
1 Mox Sapphire*
4 Polluted Delta @
2 Underground sea @
3 Watery Grave @
Combo(8):
1 Darksteel Colossus
3 Donate
3 Illusions of Grandeur
1 Tinker
Control(19):
1 Commandeer
4 Duress
4 Echoing Truth
4 Force of Will
4 Manana Drain*
2 Misdirection
Draw/Tutor(11):
1 Ancestrall Recall*
4 Brainstorm
1 Demonic Consultation @
1 Demonic Tutor
1 Imperial Seal*
1 Mystical Tutor
1 Time walk*
1 Vampiric Tutor
Sideboard(15):
2 Blue Elemental Blast
1 Boomerang
3 Darkblast
1 Duplicant
2 Hurkyl's Recall
3 Null Rod
2 Tormod's Crypt
*=proxy
@=signed by rob alexander
So this is my new list. It has evolved alot from where it last left off, with the addition of the of the Tinker/ DSC combo. I still left the Illusions/donate combo due to a totall assbeating in a local tournament from meddling mages. I usually get the tinker out turns 1-3 very consistently due to the amount of tutors and draws in the deck. The illusions combo backs this up if the Dsc gets bounced or i can get the tinker through. The mana base is pretty solid with 22 sources and a good part of it doesnt take up the 1 land per turn slot. The deck has 8 counters and 11 others forms of control which gives me alot of permission. With lots of ways to get my combo or protection the deck is pretty consistent. Although the amount of underground sea's are not what i would like them to be because, alas, I am only 14 and dont have a job, I still can almost always cast my black spells with no waiting.
I want to add a few cards and I am contemplating which i should take out. Please share your thoughts:
Cards to take out:
Maindeck1 Demonic Consultation: Even though it saves me games I do not feel that a single card should cause me a loss even if i am winning a game.
1 Commandeer: I chose this card for my deck because it seemed like a good card, but besides tinker its applications are small.
1 Island: Just because I am thinking about adding a different land.
Sideboard3 Null rod: I want to take it out because my deck runs 5 moxes and it oftens backfires.
1 Boomerang: I know, this card is shit. I had added it just to fill a sideboard slot.
3 Darkblast: Besides confidants and welders this card doesnt really have a large effect on the game. It also occasionally hurts my combo.
I also have a question: Can a 61 card deck be used in all Vintage tournaments, sanctioned or not. I am seriously considering using 61 card but i wont if its not legal in almost everything.
Cards to put in
Maindeck1 Lim dul's vault: It wont kill me like consultation will and it can speed up more then just one card. In place of Demonic Consultation
1 Sensei's Divining top: It might not have as much impact as Lim dul's vault but it is cheaper and not color reliant, can be pitched to tinker, and works throughout the game without losing life. Either Lim dul's vault or this in place of Demonic Consultation.
1 Stifle: Because more and more decks are using fetches and it costs 1 mana. In place of Commandeer.
1 Yawgmoth's Will: Just so that my deck will be able to reuse combo pieces if they get countered, also a way to draw and tutor for many cards.
1 Tolarian Academy: Because it will speed up my mana base even more allowing quicker com... I am just not sure if I am running enough artifacts to use it. In place of Island
Sideboard_ Pithing Needle: Because it is great in any format and will disrupt many decks. Not sure what to replace or how many.
_ Energy Flux: Because it will completely own stax and hurt CS, but i might run to many artifacts.
______________________ Not sure what else to add, Maybe meddling mages if I decide to splash white, (next section) or maybe swords to plowshares to replace darkblast.
I am also contemplating splashing white, this will give me many advantages:
Meddling mage: Because it owns everything and it will give me something to intercept pesky 1/1s, or even something to beat at someone with.
Swords to plowshares: Because it is the best creature removal spell ever, but im worried that it will completely ruin My illusions combo.
Enlightened tutor: Something to fetch my illusions with or to grab a mana source to play a combo.
Balance: Something for my sideboard probably. This will help against fish alot and maybe other decks that can out control me.
So these are my thoughts. Please tell me if you think anything is a good or bad idea and please make some suggestions of your own. Thank you for your time.
TNG 5000,
MANA SOURCE(22):
1 Mox emerald
1 Mox ruby*
1 Mox jet*
1 Mox pearl*
1 Mox sapphire*
1 Black Lotus*
4 Polluted Delta
4 Volcanic Island
8 Island
ARTIFACTS(3):
1 Mana Vault
1 Grim Monolith
1 Panoptic Mirror
CREATURES(8):
4 Bronze Bombshell
2 Spawnbroker
2 Sky Swallower
ENCHANTMENTS(7):
4 Power Artifact
3 Illusions of Grandeur
OTHER(20):
3 Donate
3 Stroke of Genius
1 Invoke the Firemind
4 Brainstorm
1 Ancestrall Recall*
1 Time Walk*
4 Force of Will
3 Manadrain*
SIDEBOARD(15):
1 Spawnbroker
4 Red Elemental Blast
1 Invoke the Firemind
4 Blue Elemental Blast
4 null rod
1 chill