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Author Topic: [Premier Article] Time Spiral Review for Vintage  (Read 12999 times)
Gort32
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« Reply #30 on: October 25, 2006, 10:39:52 am »

Quote
wipe away played -> dsteel weakened -> dsteel not played -> wipe away weakened -> wipe away not played -> dsteel strengthened -> dsteel played -> wipe away strengthened -> go to start

Absolutely correct.  Wipe away is pretty much the ultimate answer to hating DSC out of the metagame if he becomes too metagame-warping but right now he isn't enough of a threat to dedicate slots solely to defeat him.  If some new deck was created that trounced over all other decks in the format by being even better at getting out and protecting DSC than Gifts currently can then Wipe Away would be the best answer available to hate out such a deck.  The same thing goes for the other split second cards - they will make an excellent safety valve, preventing many strategies form becoming overly metagame-warping. It's just that right now the metagame is fairly balanced and no one strategy really needs to be hated out so bad that these new split-second cards are currently necessary.

(edits: spelling/grammer/typos)
« Last Edit: October 25, 2006, 11:18:35 am by Gort32 » Logged
AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.

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« Reply #31 on: October 25, 2006, 10:45:46 am »

4) Krosan Grip - I really don't see this being played that much. Can't deal with Colossus... it can delay slaver by a turn...

You're *very* unlikely to have priority to Krosan Grip a Mindslaver.  They can sacrifice it before you can even declare your split second spell.
« Last Edit: October 25, 2006, 10:50:56 am by AmbivalentDuck » Logged

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Arctanis
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« Reply #32 on: October 25, 2006, 11:08:06 am »

A Fireball for 20 would be perfect if had split second because it couldn't be responded to..... That's a definite win!!!  That's why the mana cost isn't that important when it comes to split second.  If someone was on the other side of that fireball with a mana drain in hand, that would be different.  But split second insures that the spell will resolve.

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« Reply #33 on: October 25, 2006, 11:25:00 am »

A Fireball for 20 would be perfect if had split second because it couldn't be responded to..... That's a definite win!!!  That's why the mana cost isn't that important when it comes to split second.  If someone was on the other side of that fireball with a mana drain in hand, that would be different.  But split second insures that the spell will resolve.



I think the problem is that an answer does nothing if it cannot be played. Additional cost means a card comes online later, and I think it's quite dangerous to commit yourself to a more expensive spell that is only situationally more effective than the standard equivalent spell when much of the time that standard spell will suffice.
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zeus-online
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« Reply #34 on: October 25, 2006, 12:05:20 pm »

A Fireball for 20 would be perfect if had split second because it couldn't be responded to..... That's a definite win!!!  That's why the mana cost isn't that important when it comes to split second.  If someone was on the other side of that fireball with a mana drain in hand, that would be different.  But split second insures that the spell will resolve.

Oh so you would play this card:

Burn - 20 {R}
Sorcery
Split second
Burn deals 20 damage to target opponent.

I sure as hell wouldn't.

/Zeus
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AmbivalentDuck
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« Reply #35 on: October 25, 2006, 01:40:20 pm »

I would.  I wouldn't *cast* it, but it looks capable of breaking Erratic Explosion.

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« Reply #36 on: October 25, 2006, 01:45:17 pm »

Hehe...this is funny Smile

First gandalf pm'ed me about how this would be nutz with dream halls and now erratic explosion? Razz

So basicly:
It would be good if i somehow manage to resolve dream halls
Its good with an otherwise pretty crappy card - Which can be countered Smile

Next up comes the suggestion with blazing shoal  Smile

/Zeus
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The Atog Lord
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« Reply #37 on: October 25, 2006, 02:50:07 pm »

Gentlemen, let's get the discussion back on track.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
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