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Author Topic: Charelston Dec 30 Results  (Read 5036 times)
bdg4life
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« on: December 31, 2006, 10:25:00 pm »

Thanks to everyone who showed up. We had 18 players.



Standings after 5 Rounds of Swiss
1. Cody Vinci - 4-0-1 - Drain Tendrils - "RaleighNCTourneys"
2. Robert Sutherland - 4-1 - TMWA - "Damos"
3. Brandon Todaro - 3-1-1 - UB 5-Gush Tog - "taterbeme"
4. Steve Kaufmann - 3-1-1 - UW Fish
5. Gus Hartley - 3-1-1 - Stax - "Aneurysm"
6. John Runyon - 3-1-1 - Gifts - "AbsoluteGrace"
7. AJ Fields - 3-2 - Ichorid - "AJ Fields"
8. Donald Swindler - 2-2-1 - Gifts - "SqueektheWeek"

9. EJ Walsh - 2-2-1 - Bomberman
10. Andrew Polyniak - 2-3-0 - Sullivan Solution
11. Ben Bowers - 2-3-0 - Dragon - "Yamin"
12. Sam Cooper - 2-3-0 - Bomberman
13. Micah Melancon - 2-3-0 - AggroStax
14. Cullen Cox - 1-3-1 - Cullen Control - "Zombie Shakespeare"
15. George Goanos - 1-3-1 - UB 5-Gush Tog - "bdg4life"
16. Jon Spires - 1-2-0 DROP - URB Slaver Control
17. Chris Bright - 1-2-0 DROP - Oath - "chris"
18. Bill Richburg - 0-0-3 DROP - Masknaught - "evil bill"

Results after T8 Playoff
1. AJ Fields - Ichorid
2. Cody Vinci - Drain Tendrils
3. Steve Kaufmann - UW Fish
4. Brandon Todaro - UB 5-Gush Tog
5. Robert Sutherland - TMWA
6. Donald Swindler - Gifts
7. Gus Hartley - Stax
8. John Runyon- Gifts

Decklists

1. AJ Fields - Ichorid

4x Ichorid
4x Putrid Imp
4x Stinkweed Imp
4x Golgari Grave Troll
4x Nether Shadow
2x Sundering Titan
4x Ashen Ghoul

4x Cabal Therapy
4x Leyline of the Void
4x Chalice of the Void
4x Unmask
1x Balance
1x Ray of Revalation
2x Dread Return
1x Chain of Vapor

4x Bazaar of Baghdad
4x City of Brass
4x Gemstone Mine
1x Riftstone Portal

SB
2x Chain of Vapor
2x Ray of Revalation
3x Swords to Plowshares
1x Tormod's Crypt
7x Mountain

2. Cody Vinci - Drain Tendrils

4x Mana Drain
4x Accumulated Knowledge
4x Brainstorm
4x Force of Will
2x Tendrils of Agony
3x Thirst for Knowledge
1x Dark Ritual
1x Gush
1x Ancestral Recall
1x Fact or Fiction
1x Mystical Tutor
1x Demonic Tutor
1x Time Walk
2x Rebuild
1x Chain of Vapor
2x Intuition
1x Yawgmoth's Will
1x Frantic Search
1x Vampiric Tutor
1x Sol Ring
1x Black Lotus
1x Mox Pearl
1x Mox Emerald
1x Mox Ruby
1x Mox Sapphire
1x Mox Jet
1x Mana Crypt
1x Mana Vault
1x Lotus Petal

4x Underground Sea
4x Island
3x Flooded Strand
2x Polluted Delta
1x Tolarian Academy
1x Library of Alexandria

SB
1x Hurkyl's Recall
1x Darkblast
3x Diabolic Edict
4x Duress
1x Tinker
1x Darksteel Colossus
2x Tormod's Crypt
2x Massacre

3. Steve Kaufmann - UW Fish

4x Swords to Plowshares
4x Brainstorm
1x Misdirection
4x Daze
4x Force of Will
1x Mox Sapphire
1x Mox Pearl
1x Ancestral Recall
1x Black Lotus
1x Time Walk
3x Null Rod

3x Kataki, War's Wage
4x Meddling Mage
3x Savannah Lions
3x Isamaru, Hound of Konda
3x Jotun Grunt

4x Tundra
1x Windswept Heath
4x Flooded Strand
1x Polluted Delta
2x Island
2x Plains
1x Strip Mine
4x Wasteland

SB
3x Umezawa's Jitte
2x Disenchant
2x Stormscape Apprentice
4x Stifle
3x Tormod's Crypt
1x Jotun's Grunt

4. Brandon Todaro - UB 5-Gush Tog

4x Duress
1x Tendrils of Agony
1x Rebuild
2x Cunning Wish
1x Yawgmoth's Will
1x Gush
1x Vampiric Tutor
1x Mystical Tutor
1x Demonic Tutor
1x Mana Crypt
1x Mana Vault
1x Sol Ring
1x Lotus Petal
4x Brainstorm
1x Black Lotus
1x Time Walk
1x Ancestral Recall
1x Mox Sapphire
1x Mox Ruby
1x Mox Pearl
1x Mox Jet
1x Mox Emerald
4x Force of Will
4x Mana Drain

4x Dark Confidant
2x Psychatog
4x Fathom Seer

1x Library of Alexandria
1x Tolarian Academy
2x Flooded Strand
3x Polluted Delta
2x Island
4x Underground Sea

SB
1x Annul
2x Threads of Disloyalty
1x Misdirection
2x Diabolic Edict
2x Tormod's Crypt
1x Brain Freeze
1x Hurkyl's Recall
1x Fact or Fiction
1x Trickbind
1x Wipe Away
1x Shadow Rift
1x Echoing Truth

5. Robert Sutherland - TMWA

4x Lightning Bolt
4x Magma Jet
2x Null Rod
1x Enlightened Tutor
4x Swords to Plowshares
2x Crucible of Worlds
1x Seal of Cleansing
1x Mox Ruby
1x Mox Pearl

3x Kataki, War's Wage
2x Ronom Unicorn
1x Kami of Ancient Law
3x Grim Lavamancer
4x Goblin Welder
3x Gorilla Shaman
3x Jotun Grunt

4x Plateau
4x Wasteland
1x Strip Mine
1x Plains
4x Mishra's Factory
1x Mountain
2x Flooded Strand
2x Bloodstained Mire
1x Wooded Foothills
1x Sacred Foundry

SB
1x Balance
1x Sacred Ground
3x Tormod's Crypt
4x Orim's Chant
3x Pithing Needle
3x Shaharazad

6. Donald Swindler - Gifts

4x Gifts Ungiven
1x Tendrils of Agony
1x Recoup
1x Ancestral Recall
1x Mystical Tutor
1x Time Walk
1x Yawgmoth's Will
1x Tinker
4x Merchant Scroll
1x Mox Ruby
1x Mox Sapphire
1x Mox Jet
1x Mox Emerald
1x Mox Pearl
1x Black Lotus
1x Sol Ring
1x Mana Crypt
1x Lotus Petal
1x Mana Vault
1x Dark Ritual
1x Sketetal Scrying
4x Brainstorm
4x Force of Will
4x Mana Drain
1x Hurkyl's Recall
1x Misdirection
1x Fact or Fiction
1x Vampiric Tutor
1x Demonic Tutor
1x Wipe Away

1x Darksteel Colossus

2x Underground Sea
2x Volcanic Island
2x Polluted Delta
2x Flooded Strand
1x Library of Alexandria
2x Island
2x Snow Covered Island
1x Tolarian Academy

SB
1x Sundering Titan
1x Fire / Ice
1x Hurkyl's Recall
2x Tormod's Crypt
2x Rack and Ruin
2x Pyroblast
2x Red Elemental Blast
2x Pyroclasm
2x Duress

8. John Runyon - Gifts

1x Mana Vault
1x Mox Jet
1x Mox Sapphire
1x Mox Pearl
1x Mox Emerald
1x Mox Ruby
1x Sol Ring
1x Mana Crypt
1x Black Lotus
1x Lotus Petal
4x Merchant Scroll
3x Gifts Ungiven
4x Force of Will
4x Mana Drain
2x Misdirection
1x Tinker
1x Repeal
1x Chain of Vapor
1x Rebuild
1x Ancestral Recall
1x Time Walk
1x Yawgmoth's Will
1x Recoup
1x Mystical Tutor
1x Vampiric Tutor
1x Pyroblast
1x Dark Ritual
1x Tendrils of Agony
1x Demonic Tutor
4x Brainstorm

1x Darksteel Colossus

2x Volcanic Island
2x Underground Sea
2x Island
1x Snow-Covered Island
1x Flooded Strand
4x Polluted Delta
1x Strip Mine
1x Tolarian Academy

SB
1x Tendrils of Agony
1x Hurkyl's Recall
1x Fire/Ice
2x Tormod's Crypt
3x Red Elemental Blast
1x Sundering Titan
1x Pyroclasm
1x Rack and Ruin
2x Flametongue Kavu
2x Duress

7. Gus Hartley - Stax

1x Mox Sapphire
1x Mox Emerald
1x Mox Ruby
1x Mox Jet
1x Mox Pearl
1x Black Lotus
3x Sphere of Resistance
4x Tangle Wire
1x Trinisphere
4x Smokestack
4x Chalice of the Void
3x Crucible of the Worlds
1x Mana Crypt
1x Mana Vault
1x Sol Ring
1x Demonic Tutor
1x Balance
1x Tinker
1x Ancestral Recall
1x Vampiric Tutor
1x Crop Rotation

4x Goblin Welder
2x Gorilla Shaman
1x Karn, Silver Golem
1x Sundering Titan

4x Wasteland
4x Mishra's Workshop
4x City of Brass
3x Gemstone Mine
1x Barbarian Ring
1x Strip Mine
1x Tolarian Academy

SB
4x Duplicant
3x Tormod's Crypt
2x Red Elemental Blast
1x Pyroblast
1x Sphere of Resistance
1x Triskelion
3x Jester's Cap
« Last Edit: January 01, 2007, 10:34:54 am by bdg4life » Logged

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« Reply #1 on: December 31, 2006, 11:43:12 pm »

Thanks for results/lists!

What a way to bring in the new year!

8 Crazy lists!!!

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« Reply #2 on: January 01, 2007, 12:16:06 am »

Yeah, these lists are really cool. I somehow never thought of putting Sundering Titan in 5c Ichorid, even though it's a basic theory that Cerebral Assassin had used a while back. Damn me! I hope to see more good results for Cody Vinci's Drain Tendrils list too. That deck is pretty sweet.

Happy New Year everyone! Let's make it as interesting as 2006 was.
« Last Edit: January 01, 2007, 12:49:22 am by Disburden » Logged

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« Reply #3 on: January 01, 2007, 02:00:24 am »

I went to this tourney with 2 other NC guys and we had a great time. Thanks for to the SC crew for hosting this event. Here's a brief report of what I played against:

I finished in 2nd place (4-0-1 and 1st after swiss) and got an Italian Drain. BigP and EJ (the guys I drove with) were in it until the last round but both lost in the last round.

Round 1: Oath
Win: 2-1
Overall: 1-0

Round 2: Control Slaver
Win: 2-1
Overall: 2-0

Round 3: The Mountains Win Again (with black)
Win: 2-0
Overall: 3-0

Round 4: 5-Gush Tog
Intentional Draw
Overall: 3-0-1

Round 5: Gifts
Win: 2-0
Overall: 4-0-1

I get paired down in round 5 and play it out to maximize the chances of BigP and EJ getting in the top 8. I beat him and he still makes top 8 with a record of 2-2-1 and we play again in the top 8.

Top 8: Gifts
Win: 2-0
Overall: 5-0-1

Top 4: U/W Feinstein-style Fish
Win: 2-0
Overall: 6-0-1

Finals: Ichorid
Loss: 0-2
Overall Matches: 6-1-1 (ID)
Overall Games: 12-4-0


I expect to always lose to Ichorid. It's a terrible terrible matchup and I don't feel like it's popular enough right now to dedicate board slots specifically to it (more Tormod's Crypts or Leylines). Hopefully, other decks will keep it in check. If it does gain popularity... I will need to make some changes.

- Cody
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« Reply #4 on: January 01, 2007, 07:37:17 am »

Brandon Todaro's list misses one sideboard slot.

Ichorid list's sideboard: 7x Mountain????  Very Happy
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« Reply #5 on: January 01, 2007, 11:28:17 am »

I just can't believe that fathom seer was in a top 8....that card just plain sucks. Getting 2 cards at sorcery speed, for 3 mana, while bouncing all your lands somehow just dosn't seem all that broken to me.

Personally i think it won of the heavy disruption and confidants.

/Zeus
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« Reply #6 on: January 01, 2007, 12:39:56 pm »

Fathom Seer makes Tog +6/+6, when you can just attack for the win it does not matter if you bounce all your lands.
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« Reply #7 on: January 01, 2007, 04:50:04 pm »

Brandon Todaro's list misses one sideboard slot.

Ichorid list's sideboard: 7x Mountain????  Very Happy

Thanks to everyone who came out to this event.

I was the TO and we were trying to get a deck together as quick as possible for a friend, so we just threw some mountains in the sideboard so he'd have 15 cards.

To find out a more updated decklist and more detailed tournament results...

Check out our site - in Tourney Results and T1 Section

www.tappedoutgames.com/forums

Thanks,

Chi
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« Reply #8 on: January 01, 2007, 07:23:36 pm »

It begins.    When I write my 2007 year in review, I will have to remember this tournament as foreshadowing the events of 2007.   Great job AJ. 
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« Reply #9 on: January 02, 2007, 10:32:14 am »

Fathom Seer makes Tog +6/+6, when you can just attack for the win it does not matter if you bounce all your lands.

Yeah, but its ONLY usefull in that particular situation, which to me means its horrible.
...Oh yeah, its also usefull to have more stuff to pitch to fow's i suppose.

/Zeus
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« Reply #10 on: January 02, 2007, 08:55:55 pm »

I went 3-0-2 going into the top 8 because I id the last two rounds.
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« Reply #11 on: January 02, 2007, 09:13:02 pm »

I admit that fathom seer is slow and ya it is sorcery speed to play the creature.  George, myself and the rest of shake and bake are known for trying something different and trying to make cards from new sets see play in vintage. Its called INNOVATION.  The idea of the deck is not to drop the fathom seer as soon as possible and flip it immediately. It is something that you can burn your drain mana in and it provides great tempo late in the game. Drawing extra cards has always been a good game plan in our book.  I got the same response about our izzet contol deck and how much izzet guildmage sucks, the combo takes too many lands, etc.  We are not out there saying that fathom seer is a format changing card but we just like to show up to tourneys with something new that no one has seen before.  I think that the element of surprise is a huge factor in many of the recent vintage performacnes.  I did notice that in a aggro/ichorid heavy meta game this deck will almost always lose.  I knew that charleston's meta is always different. There are people there that always play the same deck and there is everyone else who is completely unpredictable. So I went with my gut and put together a SB that has a lot of fun abuseing drain mana. I also must comment that when i did get matched up with aggroish deck fathom seer can be a great card to just hardcast. He is a 1/3 and he can keep your opponent from setting up a lock with dimir cutpurse, he kills savannah lions,bob,erayo, and other  1 toughness fishy creatures. You can also kill the 2/2s by dropping the fathom seer as a morph stacking the damage and flipping your fathom seer. Overall I am pleased with my performance and I think I will play the deck again with some minor changes.

Thanks
Brandon
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« Reply #12 on: January 03, 2007, 03:42:06 am »

Cody is there any reason that you don't run a Basic Swamp in your deck.  I realize that the deck is close to Mono Blue and it only needs the Swamps for when it is going to win the game.  It seems like there might be times that you want to cast an early Vampiric Tutor or Demonic Tutor but also have to play around Wastes.  This would require a small change to the fetch base but that is hardly an issue. 
I would probably due something like -1 Underground Sea +1 Swamp.  I suppose there may be a small number of games where drawing it early hurts you but that seems like it wouldn't occur very often since you run a fair amount of lands.
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« Reply #13 on: January 03, 2007, 10:00:32 am »

I admit that fathom seer is slow and ya it is sorcery speed to play the creature.  George, myself and the rest of shake and bake are known for trying something different and trying to make cards from new sets see play in vintage. Its called INNOVATION.  The idea of the deck is not to drop the fathom seer as soon as possible and flip it immediately. It is something that you can burn your drain mana in and it provides great tempo late in the game. Drawing extra cards has always been a good game plan in our book.  I got the same response about our izzet contol deck and how much izzet guildmage sucks, the combo takes too many lands, etc.  We are not out there saying that fathom seer is a format changing card but we just like to show up to tourneys with something new that no one has seen before.  I think that the element of surprise is a huge factor in many of the recent vintage performacnes.  I did notice that in a aggro/ichorid heavy meta game this deck will almost always lose.  I knew that charleston's meta is always different. There are people there that always play the same deck and there is everyone else who is completely unpredictable. So I went with my gut and put together a SB that has a lot of fun abuseing drain mana. I also must comment that when i did get matched up with aggroish deck fathom seer can be a great card to just hardcast. He is a 1/3 and he can keep your opponent from setting up a lock with dimir cutpurse, he kills savannah lions,bob,erayo, and other  1 toughness fishy creatures. You can also kill the 2/2s by dropping the fathom seer as a morph stacking the damage and flipping your fathom seer. Overall I am pleased with my performance and I think I will play the deck again with some minor changes.

Thanks
Brandon

Sorry if it sounded like i was trying to flame you, i just don't see this card being anywhere near playable.
....And i'd personally hate wasting Drain mana on this guy.
I actually liked the izzet guildmage deck Wink Although i never got around to actually play the thing.

/Zeus
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« Reply #14 on: January 03, 2007, 10:31:56 am »

Have you tried out Fathom Seer with Illusionary Mask? I have tested them in my UB Mask Deck and it worked pretty fine so far. Under a Mask every Fathom Seer is an uncounterable 1/3 Body that lets you draw two cards for two colorless mana. Its not fantastic as Mask is strong without the Seer, but it is a nice addition as the Seer also work on its own.
« Last Edit: January 03, 2007, 05:46:17 pm by Phele » Logged

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« Reply #15 on: January 03, 2007, 07:13:43 pm »

While true, if you were playing a creature for 2U, you just play Trinket mage and tutor up a Dreadnought.
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« Reply #16 on: January 03, 2007, 07:50:05 pm »

Cody is there any reason that you don't run a Basic Swamp in your deck.  I realize that the deck is close to Mono Blue and it only needs the Swamps for when it is going to win the game.  It seems like there might be times that you want to cast an early Vampiric Tutor or Demonic Tutor but also have to play around Wastes.  This would require a small change to the fetch base but that is hardly an issue. 
I would probably due something like -1 Underground Sea +1 Swamp.  I suppose there may be a small number of games where drawing it early hurts you but that seems like it wouldn't occur very often since you run a fair amount of lands.

The reason I don't run a basic swamp is because it may be in my opening hand (I already have a ton of dead cards I don't want to draw in my opening 7), I don't want to draw it late game when I may need an additional blue source to cast spells, it doesn't work with Gush, it puts me a turn behind on drain mana or casting spells at EOT with drain mana up, and I only have 2 polluted deltas (kidding, however true). I still have not tested this since the last time someone asked me, but I really don't see any reason to right now. The only matchup that I feel is not in my favor or very close to 50:50 is Ichorid, and a swamp does nothing to improve that matchup. Hetherington's Gifts list runs the same black spells than me except I run 1 more Tendrils, and he does not have a swamp (I understand Gifts runs red too).

I don't think a swamp is going to break enough games to counter its negatives. I am almost positive I will lose a great deal more games off mulliganing/having a swamp when I need an Island/not being able to Gush/not being able to Drain, etc. than I will from maybe sometimes being able to avoid a wasteland if I can fetch out a swamp. I can't remember ever losing a game with this deck and thinking "that wasteland really busted this game open, I wish I had a basic swamp."
« Last Edit: January 03, 2007, 07:53:08 pm by RaleighNCTourneys » Logged

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« Reply #17 on: January 04, 2007, 02:08:59 am »

While true, if you were playing a creature for 2U, you just play Trinket mage and tutor up a Dreadnought.

Trinket cost one more than Seer, can't be used under a mask and so can be countered and the Nought costs another one mana. I prefer drawing the Nought than cost intensive search for it. Seer but more effectively Dark Confidant gives you you exactly this drawing capacity. Anyway, this leads to far, I just wanted show taterbeme some other uses for the seer and didn't want to start a discussion on Mask decks.
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