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Author Topic: [Planar Chaos Spoiler] Tomb of Yawgmoth  (Read 5606 times)
Phele
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« on: January 05, 2007, 07:34:38 pm »

Hola, this seems promising to me, Black producing Wastelands, Workshops and Bazaars should find some lovers!

Tomb of Yawgmoth
Legendary Land   R
Each land is a Swamp in addition to its other land types.

I'm not sure where to use this at all in the moment, but there must be some great options. Maybe in some B/R Aggro Workshop or in any slower Tendrils variant or in almos any Ichorid hybride ...
« Last Edit: January 06, 2007, 10:08:14 pm by Godder » Logged

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« Reply #1 on: January 06, 2007, 05:21:39 am »

I think this could spawn some pretty powerful monoblack Stax decks and maybe find a home in a few combo decks; but other than that this doesn't seem that good in Vintage. Sure it's a decent card, but it's just unnecessary.

Most mana bases are stable enough to produce the mana they need most of the time; so this just feels like overkill really. It's not even fetchable, which means that if you rely on it you've pretty much got to hope you topdeck it.

Anyways, just my opinion, take it or leave it.

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« Reply #2 on: January 06, 2007, 05:52:31 am »

If suicide was playable, this would also be...imagine wastelands, strip mines and ports tapping for black.
Other then that, i don't see it as anything great..now if it was blue instead....  Surprised

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« Reply #3 on: January 06, 2007, 01:20:54 pm »

I'd run it in Stax all night long.  It's an absurd card that fixes your mana perfectly.
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« Reply #4 on: January 06, 2007, 01:48:17 pm »

I'd run it in Stax all night long.  It's an absurd card that fixes your mana perfectly.

Same here, given the amount of black cards i run in 5c stax, this card looks promising.
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« Reply #5 on: January 06, 2007, 09:26:36 pm »

It's awesome in 1.5 and Extended, because it turns Flagstones of Trokair into Scrublands; Flagstones of Trokair, Tomb of Yawgmoth and then Smallpox is an awesome play.
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« Reply #6 on: January 06, 2007, 11:33:07 pm »

Can you say fastbond+corrupt?  :lol:

This could be comboed with karma, if that counts for anything.  I'm sure there are some good cards that abuse your opponent controlling swamps
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« Reply #7 on: January 07, 2007, 05:40:57 am »

Kormus bell can find a place in stax with yawgmoth's tomb, although kormus bell doesn't do much on its own I think it fits in perfectly,

It utilizes workshop mana
Smokestack is too slow and not controllable enough to keep him online the entire game
Triskelion becomes 3 stripmines
Crucible aids in recovering all of your own lands
Massacre now literally disables fish
It provides a clock when your opponent sits in there permanentless

Any one else spot some tech?
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« Reply #8 on: January 07, 2007, 06:30:17 am »

Kormus bell can find a place in stax with yawgmoth's tomb, although kormus bell doesn't do much on its own I think it fits in perfectly,

It utilizes workshop mana
Smokestack is too slow and not controllable enough to keep him online the entire game
Triskelion becomes 3 stripmines
Crucible aids in recovering all of your own lands
Massacre now literally disables fish
It provides a clock when your opponent sits in there permanentless

Any one else spot some tech?
It's a decent possibility, but it makes opposing creature removal into Strip Mine too. There's no way I'd want my Workshops to die to Swords to Plowshares. Sad
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« Reply #9 on: January 07, 2007, 02:03:54 pm »

I'll immediately be adding this to my B/R Stax deck.
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« Reply #10 on: January 07, 2007, 02:50:29 pm »

Hola, this seems promising to me, Black producing Wastelands, Workshops and Bazaars should find some lovers!

Tomb of Yawgmoth
Legendary Land   R
Each land is a Swamp in addition to its other land types.

I'm not sure where to use this at all in the moment, but there must be some great options. Maybe in some B/R Aggro Workshop or in any slower Tendrils variant or in almos any Ichorid hybride ...

Does that also count for lands in your library? Can I sac a Polluted Delta to find a Tolarian Academy?

Lands that aren't in play are referred to as 'land cards' in Magic, so no. The term 'land' only refers to cards that are in play.
-Godder
« Last Edit: January 07, 2007, 05:15:48 pm by Godder » Logged
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« Reply #11 on: January 07, 2007, 06:26:52 pm »

Is this effect cumulative?  I mean, if I control 5 swamps and a Cabal Coffers and I play Tomb, can I tap Coffers for B x 12?
Even if not, this still helps get rid of the whole "Coffers sucks on its own" thing, since it counts itself now.  You reach mana equity on turn 3 with Tomb and Coffers in play as opposed to before (turn 4); subsequent Coffererses allow for faster shenanigans.
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« Reply #12 on: January 07, 2007, 06:46:38 pm »

Is this effect cumulative?  I mean, if I control 5 swamps and a Cabal Coffers and I play Tomb, can I tap Coffers for B x 12?
Even if not, this still helps get rid of the whole "Coffers sucks on its own" thing, since it counts itself now.  You reach mana equity on turn 3 with Tomb and Coffers in play as opposed to before (turn 4); subsequent Coffererses allow for faster shenanigans.

Well, Coffers still sucks in the format that this forum is for.  It's not that it makes terrible cards like Corrupt or Coffers better; it's that Tomb of Yawgmoth is a quietly ludicrous mana-fixer.
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« Reply #13 on: January 08, 2007, 12:44:54 am »

The mana fixing will be great: Turbo-Lich is finally viable!

Seriously, though. How many decks want spells that have double-black in them? And if you're relying on this to give you the double-black, then those double-black spells are going to gum up your hand if you don't draw it. For all intents and purposes, Underground Sea fixes your mana much better than this would anyway.

It could be useful in Stax just because it allows you to tap workshop for non-artifact mana.
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« Reply #14 on: January 08, 2007, 07:07:17 am »

The other powerful effect this has is stax is that all lands will have Summoning Sickness .. so your oppoent won't be able to break lock as easily. 
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« Reply #15 on: January 08, 2007, 08:51:56 am »

The other powerful effect this has is stax is that all lands will have Summoning Sickness .. so your oppoent won't be able to break lock as easily. 

Maybe if Kormus Bell was in play, and Stax may just "go there" someday, but if I put a wasteland into play, it will be a Wasteland/Swamp, and I can immediately Waste Away or Tap for black.
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« Reply #16 on: January 08, 2007, 08:54:06 am »

I can just imagine this in Turboland with Glacial Chasm.

I think this enables a G/B Fastbond deck on its own.
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« Reply #17 on: January 09, 2007, 10:42:22 pm »

It seems very solid in a mono-black Ichorid deck.

1 Black Lotus
1 Mox Jet
1 Chrome Mox
1 Strip Mine
4 Tomb of Yawgmoth   
4 Bazaar of Baghdad

You while likely mulligan to a Bazaar, so if you hit another non-Bazaar land it will be like hitting two lands. Now that your Bazaar will be able to tap for mana. This could be very good in those games where you can't go all in on the dredging, and need to slow down your play and focus on disruption.
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« Reply #18 on: January 10, 2007, 02:54:05 pm »

It seems very solid in a mono-black Ichorid deck.

1 Black Lotus
1 Mox Jet
1 Chrome Mox
1 Strip Mine
4 Tomb of Yawgmoth   
4 Bazaar of Baghdad

You while likely mulligan to a Bazaar, so if you hit another non-Bazaar land it will be like hitting two lands. Now that your Bazaar will be able to tap for mana. This could be very good in those games where you can't go all in on the dredging, and need to slow down your play and focus on disruption.
Unless you're casting Nether Shadows, it doesn't seem likely that Tomb of Yawgmoth will be any better than any land that can produce black. Then again, casting Nether Shadows is pretty good.

Petrified Fields would make 1-2 Tomb of Yawgmoth work for the plan, but even then, I'm not sure if Tomb will be better than Riftstone Portal in the graveyard.

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« Reply #19 on: January 10, 2007, 09:51:48 pm »

Nice card for black decks, and all, but it's legendary. Running four would be out of the question. Even three might be a dangerous number. It could get annoying, even though it's just like a swamp by itself. I'd probably drop just one in, to make sure I never get stuck with an extra in hand, what with mana being so scarce nowadays.

Marginally useful in vintage, at best.
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« Reply #20 on: January 11, 2007, 09:09:40 pm »

Maybe this will allow me to find a use for that Beta Kormus Bell in my binder... Mono-Blk Workshop anyone?
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« Reply #21 on: January 12, 2007, 02:14:03 pm »

Ahahaha!!  I just thought of some nice synergy, Tomb, Kormus Bell, and The Tabernacle at Pendrall Vale!!  Every turn, tap your land to keep your land in play (and have to use Moxes and the like to pay for creatures), or be forced to sacrifice them!  XD
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« Reply #22 on: January 12, 2007, 02:16:50 pm »

Uhm, this land only changes land type.

Lands dont't actually get the ability to tap for B. Right ?
« Last Edit: January 12, 2007, 02:21:14 pm by Anders Noer » Logged

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« Reply #23 on: January 12, 2007, 03:27:12 pm »

I beleive the new rules state that if a land has the basic land type: swamp, island, plains, mountain or forest, it automatically taps for the appropriate colored mana.

That is how basic lands don't have any game text. It says swamp, so it is implied that it taps for black. The Tomb would just add Swamp to all lands subtype and by definition tap for black mana.
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