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Author Topic: Gifts Rock in Type One  (Read 1093 times)
undeniably
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« on: January 10, 2007, 04:53:16 am »

The story of why I put this deck together is really long, but pretty much what happened was I was going to go to an extended PTQ in PA. My friend who was supposed to go with me bailed out because of his crazy girlfriend, so I had a free Saturday and I wanted to play magic. Some people I knew were going to a type one tournament at myriad games, so I just took the shell of my extended deck, took out all the really bad cards, and threw some junk I had lying around in it. Whenever I go to type one tournaments I usually just borrow my friend's legacy goblin deck, but he moved out of the state, so I just played this pile. Of course, the tournament went horribly, I went 1-2, but I think the deck has some potential and is a lot of fun to play, so I'm going to bring it to Waterbury and see how it goes. I've made some changes since the myriad games tournament, so this is the current list and an explanation of card choices that I think need an explanation. The point of the deck is to get control of the game and either win with a wished meloku, infinite time walk with witness + walk + waterfront bouncer, or with the singleton morphling in the main deck.
4x Brainstorm
4x Duress
3x Eternal Witness - I think regrowth is restricted, and witness is a regrowth on wheels. If you were to play this deck is would be because of this card.
3x Living Wish - Living Wish acts as disruption (kataki + withered wretch), a win condition (waterfront bouncer + meloku), and gives 2 more copies of eternal witness. It's pretty clunky, but gives you the oppurtunnity to react to a lot of situations.
4x Swords to Plowshares
3x Gifts Ungiven - In this deck Gifts is just a double diabolic tutor that can also set up strip lock, or a late game with witness + genesis.
1x Vindicate - A singleton for gifts splits, lets you answer any threat that isn't that 11/11.
1x Mindtwist
1x Vampiric Tutor
1x Demonic Tutor
1x Seal of Cleansing - Another singleton for gifts splits, lets you kill leylines.
1x Life from the Loam - Life lets you set up a strip lock in the early game, but more importantly is used against Stax and Fish as a way to recover after a bunch of wastelands. Also can fix your mana with fetchlands.
1x Genesis - Gives you inevetability with witness. Not that exciting, but you'd be surprised how many games I won in testing by just running it out there against fish.
1x Cabal Therapy - Usually used to sacrifice genesis, but also can be used to clear forces or drains before casting a gifts or something.
1x Morphling - After you get control of the game you don't want to randomly lose to a swords to plowshares.
1x Tormod's Crypt
1x Pernicious Deed - This card is nutty in type one because everyone that plays type one thinks it's an engineered explosives, so they just play right into it.
1x Recall
1x Time Walk
1x Engineered Explosives
7x Fetchlands
2x Bayou, the 1x of each other corresponding dual
1x of each basic
1x Strip Mine
4x Mox of each corresponding color
1x Mox Diamond - Fixes your mana
1x Black Lotus
SB:
1x Meloku the Clouded Mirror - Meloku can steal a lot of games.
1x Kataki, War's Wage
1x Withered Wretch
1x Gilded Drake
1x Waterfront Bouncer - It's in there so you can go infinite with time walk.
1x Eternal Witness
4x Leyline of the Void - It's good against decks that use their graveyard!
2x Orim's Chant - Bad Combo matchup (this is better than rule of law // arcane lab in type one, right?).
1x Darkblast
2x Serenity // Seeds of Innocence - Not sure which one is better against stax, I think it's serenity because it's easier to cast. Suggestions?
This deck can't lose to fish or any other deck that wins with creatures. It goes 50-50 with control decks, and scoops to combo decks or ichorid game 1. It's pretty neat, though, and it's funny when someone loses to Genesis in type one.
-Max Fitzer
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DuKeLiO
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« Reply #1 on: January 10, 2007, 06:28:02 am »

I dislike Kataki like silver bullet against artifacts, I think you can add a lot of creatures like Uktabi Orangutan instead it. To make better game 1 against Ichorid you can also play Silent arbiter for Living Wish.
Mind Twist is pretty slow for a no-Drain deck, and Morphling also is a very weak slot. Instead I would add more disruption and I would kill simply beating with Eternal and the others creatures. Maybe you also can add Birds of Paradise over some lands to add some speed and can use more Cabal Therapys.
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JR
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« Reply #2 on: January 10, 2007, 04:13:13 pm »

I would consider adding echoing truth, so you could set up the infinite turn loop with gifts. Also, maybe tinker/DSC would be a good fit. I think one of the major problems with this list is that Gifts right now isn't the game ending spell it usually is.

I would probably lose vindicate, Genesis, mind twist and morphling in favor of more disruption.

Cheers,
JR.
« Last Edit: January 10, 2007, 04:52:15 pm by JR » Logged

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