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Author Topic: [Primer] The Meandeck ¢☺θβ0 Stax Solution X © a.k.a. “Snuffleupagus” (censored)  (Read 7653 times)
Glix
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« on: January 11, 2007, 10:16:12 pm »

THIS ARTICLE HAS BEEN CESNORED BY MEANDECK
DO NOT LOOK (no peeking)

The Meandeck ¢☺θβ0 Stax Solution X © a.k.a. “Snuffleupagus” Primer
-or-
The Deck That Will Take Waterbury by Storm

   I am here today to present what is probably the single greatest combo deck of all time.  In all honesty, I am truly surprised that the combo was not discovered earlier, as its simplicity, power, and synergy are all glaringly obvious.  Before I get to the deck, I would like to explain its development, which I feel is very important to understand.  In this era of innovation, this deck is fundamentally different than anything out there.

The Motivation

When I play a deck, I like to look for certain qualities.  A deck needs to be responsible, funny, and have a good personality.  It is also very important that it is “representative”.  It wasn’t until I was informed that girls look for these qualities in men that I realized their obvious connection with magic.  You see, girls are extremely complicated.  Well so is magic.  Usually, people have taken the approach of “simplifying” the game, by running multiples of cards to increase “consistency”.  I realized, however, that this was the wrong approach.  Therefore, I took the opposite route, and created the most complicated deck I could, and by doing so created the greatest deck ever.

The Flaw in Control Slaver Gifts: This Sentence is False.

I began this mission by taking a “proven” list.  Meandeck Gifts.  This deck is arguably one of the strongest decks in the formats, but I found certain aspects of the deck lacking.  Most of all, it usually wasn’t very representative.  I realized that the some solid changes could be made.  First is the inclusion of Remand, a much underplayed disruption piece, so far only seen in URBan Fish.  It performs a variety of functions in the new deck, from quick function to tempo gain.  More importantly, it doesn’t provide card advantage loss, which is very important for the new design.

My next approach was to tap into green for underplayed cards.  Green provides some very solid choices that don’t see play.  Obviously, Fastbond is very good, and more than necessary, you will see, once I provide my new build.  Fastbond allows the deck to generate much more mana on its “combo” turn, transforming utherwise dead weight cards into valuable mana sources for a measly one green and some life.  Another underplayed card is Eternal Witness.  When combined with certain advantages of the new design, this card provided the raw card advantage needed to initiate the new design.

Since the deck’s integral design was now fundamentally different, I tried a different approach.  Many players have been seeing success with dark ritual in Gifts, but I found the card underwhelming.  On the other hand, LED was actually an incredibly solid choice, through testing.  I’ll admit I was skeptical at first, but the deck can sometimes clot your hand with cards you don’t want, and LED remedies this very well, while also showing overall synergy with the cumulative deck design.

Because the deck was very much at this point a combo deck, utilizing the aforementioned combo, which I will later disclose, I decided to try Elvish Spirit Guide main.  This improves your stax matchup, providing undisruptable mana for your combo and functions a very integral roll in the overall objective.  Along the lines of mana, I wanted more fast mana, and so I tried Chrome Mox with very surprising results.  It is in the current list, and functions very powerfully with the overall objective.

Combining the Pieces

At this point, I believe a list of what I’m talking about is necessary for analysis:

The Meandeck ¢☺Ǿβ0 Stax Solution X © a.k.a. “Snuffleupagus” v. 1.043528291
1 Academy Researchers
1 Ancient Tomb
1 Arcbound Ravager
1 Artificial Evolution
1 Aurification
1 BERSERK MURLODONT
1 Biorythm
1 Chaos Charm
1 Children of Korlis
1 Chrome Mox
1 Corpse Dance
1 Culling the Weak
1 Dance of the Dead
1 Dross Scorpion
1 Earth Surge
1 Elvish Spirit Guide
1 Etched Oracle
1 Eternal Witness
1 Eureka
1 Fastbond
1 Fire Whip
1 Fool’s Demise
1 Forbidden Orchard
1 Gilded Lotus
1 Goblin Game
1 Griffin Canyon
1 Hivestone
1 Kami of Twisted Refelction
1 Kiki-Jiki, Mirror Breaker
1 Kyoki, Sanity’s Eclipse (appropriate name, considering the deck)
1 Leeches
1 Leveler
1 Lion’s Eye Diamond
1 Lovisa Coldeyes
1 Mistform Mask
1 Myr Landshaper
1 Opalescence
1 Pale Moon
1 Pit Scorpion
1 Power Matrix
1 Reiterate
1 Remand
1 Research // Development
1 Savage Beating
1 Shadow Sliver
1 Skirk Prospector
1 Sky Swallower
1 Sliver Overlord
1 Spawning Pit
1 Storm Cauldron
1 Summoner’s Egg
1 Tawno’s Coffin
1 Temporal Cascade
1 Titania’s Song
1 Transcendence
1 Vedalken Orrery
1 Vine Dryad
1 Words of Wind
1 Worldgorger Dragon
1 Wormfang Manta

I truly am surprised of the utter lack of the utilization of this combo in vintage, considering its power.  It should be completely obvious, as well.

I’ll give you a second to figure it out.

Simple, isn’t it?  It really is truly… blatant.  I’m sure many of you out there are thinking of how stupid it must be to simply gloss over such an obviously powerful combo.

Here is some single card analysis:

BERSERK MURLODONT:  I chose this card pretty much because it has a solid game vs all the major archetypes.  It can be replaced with meta choice creatures, like Fiddlehead Kami or Moss Monster, but it needs to be green.  Really, this is still in the testing stages, but the whole “de-ancestral you” factor draws me to Mr. Beast as well.  The infinite/infinite pump when you attack is nice as well.

Savage Beating:  This card, as the name implies, is a Savage Beating.  Some of my teammates have accused it of being a “win more” card, but I find it very powerful, and it adds some powerful aspects to the primary alpha strike.  Personally, I like it, but it can easily be cut for a meta slot.

Dance of the Dead v Animate Dead:  Really, either works, but I really like the +1/+1 offered by Dance.  Really, either works for the purposes of the deck, but Dance really gives an edge in the combo match, which can be difficult.

Pale Moon:  This is seriously one of the most underrated disruption spells in the format.  Consider the following, you are a good way into your combo and your opponent has 2 Underground Seas in play, untapped.  You cast pale moon and they let it resolve.  Now there is now way they can repeal your Prospector or Counterspell (or Drain if they like mana burn lol) that Temporal Cascade.  It really is very situationally good, and when examined within a vacuum, I’m sure you will see how it is sometimes kind of relevant.  Definitely maindeck worthy.

Skirk Prospector:  It has been brought up that Basal Sliver works just as well.  However, I have found that the cost difference is really pretty strong.  One R is a lot easier than 2R.

Titania’s Song v March of the Machines:  Really, just a matter of preference.  Run whatever is most suitable in your meta.

BROOOOOOOOOOOOOOOOOOOOOOOOOOD STAR: Unfortunatly this didn’t make the cut because it didn’t facilitate the combo in any way.  Sorry Laplante.  I guess this deck is just too mainstream to try out crazy stuff like you do.

Another strategic advantage that is heavily underutilized by Vintage players in the lack of power.  This is a huge advantage when you leave your deck on the table, walk away, and between some player handing it in and the asking the judges if a deck was returned it gets stolen.  Trully, you will never have a bad tournament again because you won’t lose massive amounts of money from theft.

Here is the board I’ve been testing:
4 Mind Swords
4 Polluted Delta
1 Ancestral Recall
1 Temporal Extortion (post PC)/ 1 Meta Slot
1 Fathom Seer
1 Serum Powder
1 Eight-and-a-Half Tails
1 Voltaic Key
1 Real Good Looking Tutor

Some explanations:

Mind Swords:  I believe there was a thread recently on this card.  Read it for more information, but all I have to add is that card disadvantage coupled with tempo disadvantage is some good.

Polluted Delta:  Best land in the format, ‘nuf said.

Ancestral Recall:  I would run it main, but with all the gifts decks running around, I can assume that at least once during a tournament it will get misdirected.  That’s one too many for me.

Temporal Extortion:  As soon as PC hits the shelves this is an auto-include.  It is a total bomb.  You really don’t want to see more than one, however.  Honestly, the shear thought of the rock/hard place options your opponent has will likely just induce seizures upon your opponent.

Fathom Seer:  Beats stax and fish, very strong tech (but its super secret, so shhhhhh…).  Seriously, this is really the TS common that is going to fundamentally change vintage.  The shear multitudinous opportunities that it provides for beating stax, such as bouncing your lands for tempo disadvantage, is extremely potent.

Serum Powder:  As has been said, Serum Powder removes all skill from vintage.  As such, it is really important that you run it so that you don’t have to be any good to win with the deck.

8.5 Tails:  Some guy played it in a fish deck or something on the Vintage Forum.  Its obviously the stone cold nutz then.  No testing required.

Voltaic Key:  It’s restricted for a reason, kids.  Not really sure what that reason is anymore, but I’m sure that it’s a good one.

Real Good Looking Tutor:  I just like the way it looks.

The board offers some versatile solutions for the deck.  It is unfortunate that every card in the deck is absolutely necessary for the combo, and as such you can never board anything in or out.  Overall, this is a huge part of the skill of the deck, however, as design is like half the skill of vintage.  Remember, though, if you netdeck this board you will lose, because you will sacrifice half of any skill you may possess.  See what works best for you.

Here are some major matchup analysis’s.  All in all, very favorable results:

Gifts:  You should be able to race them.  Make sure they don’t get a quick start.  Once you hit turn 53, you should be able to just go off in their face.  Pale Moon shuts down most of their lands, so you should be okay.  Look out for those forces and you’ll be fine.  Probably about 80/20 odds in your favor.

Control/Dry Slaver:  With the resurgence of this deck, I felt analysis was necessary.  This is much harder than Gifts, because if they slave you, you lose.  Try to hold them off from a quick tinker and keep your opponent attacking with his welders (because good players remember to attack), and you should be okay.  If you can hold off until you’ve drawn your deck, you pretty much just win.  Overall, probably 100/0 in your favor.

Pitch/2.5 Long:  This is actually a hard matchup, because they can race you.  You need to keep them from combing off long enough to get your own combo off.  Try distracting them by discarding things like Goblin Game and you should be fine.  Post board you have access to 8.5 Tails, so you pretty much have 95-5 odds of winning games 2/3.  Game one is pretty much 50/50.

Stax (uba or 5c):  This can be tough.  Make sure they don’t get a sphere, null rod, chalice, or uba mask down.  Fortunately, you don’t play anything until you go off, so stax and tangle wire don’t effect you.  Post board you have Deltas for mana fixing, so you should be okay.  Game 1, probably 80/20 in your favor.  Post, its probably around 359.2/-259.2 in your favor.

Ichorid:  Oof.  This is a toughie.  They can get off quite fast.  You basically need to ensure they skip their upkeep, so try dancing like a monkey and throw feces at their yard.  Game one is pretty much an auto loss due to Leyline, however.  Post board, on the other hand, you have both Temporal Extortion and Mind Swords to take them down.  Games 2/3 you should win in a blowout.

Fish:  Basically, remember that to kill big artifacts from the future you need a giant factory press thing.  Make sure the eyes stop glowing as well.  If they try to throw Kird Apes at you, just dodge or interview them before they were created.  Overall, probably in your favor because the timeline can’t be altered and Sarah Conner has to give birth to the leader of the revolution.

At this point, I am sure some of you may doubt these results, so I came up with some play situations that arose during testing for review:

http://img82.imageshack.us/img82/8121/playsit1pk8.png

http://img380.imageshack.us/img380/4968/playsit3qd7.png

http://img150.imageshack.us/img150/3473/playsit2lk5.png

And since Smmenen has had such success with this type of critical thinking, here is a play situation:

http://img458.imageshack.us/img458/4013/playsit4wtdiq7.png
« Last Edit: January 12, 2007, 05:42:13 pm by Glix » Logged

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wethepeople
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« Reply #1 on: January 11, 2007, 10:23:23 pm »

I cannot wait to see the n00b who netdecks this and brings it to TMD X.
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Glix
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« Reply #2 on: January 11, 2007, 10:24:52 pm »

n00b?  You obviously haven't seen the combo.  Here's the basic premise:

1)   Cast Chrome Mox (Kyoki, Sanity’s Eclipse imprinted): B

2)   Cast Vine Dryad (removing BERSERK MURLODONT): B

3)   Cast Culling the Weak (sacrifice Vine Dryad): BBBB

4)   Cast Lion’s Eye Diamond: BBBB

5)   Cast Corpse Dance targeting Eternal Witness: B

6)   Corpse Dance on stack, sacrifice LED for UUU:  BUUU

7)   Witness is returned, targeting Dance of the Dead: BUUU

8)   Cast Dance of the Dead, target Worldgorger Dragon: UU

9)   Dragon Combo, return every card in your deck EXCEPT: Skirk Prospector, Sliver Overlord: UU

10)   During the combo, remove Biorhythm to Chrome Mox, and tap for G.

11)   Change target to Skirk Prospetor, Prospector is returned: GUU

12)   When Chrome Mox is returned, imprint Pit Scorpion, tap for B: GBUU

13)   Put Ancient Tomb into play: GBUU

14)   Remove Elvish Spirit Guide from the game: BUUGG

15)   Cast Eureka, floating UB: UB (life = 18)

16)   Put the following into play:

a.   Academy Researchers enchanted with Fool’s Demise
b.   Aurification
c.   Children of Korlis
d.   Dross Scorpion
e.   Earth Surge
f.   Fastbond
g.   Forbidden Orchard
h.   Gilded Lotus
i.   Hivestone
j.   Lion’s Eye Diamond
k.   Lovisa Coldeyes
l.   Myr Landshaper
m.   Opalesence
n.   Power Matrix
o.   Shadow Sliver
p.   Storm Cauldron
q.   Summoner’s Egg enchanted by Fire Whip and Mistform Mask
r.   Tawnos’s Coffin
s.   Titania’s Coffin
t.   Transcendence
u.   Kami of Twisted Reflection
v.   Wormfang Manta

17)   Chrome Mox is destroyed, Dross Scorpion triggers, targeting Gilded Lotus.

18)   Tap Gilded Lotus, and untap it to Dross Scorpion:  GGGUB

19)   Resolve Summoner’s Egg’s cip ability imprinting Leveler face down: GGGUB

20)   Use U to cast Artificial Evolution, targeting Skirk Prospector, changing “Goblin” to “Sliver”

21)   Sacrifice Academy Researchers to Skirk Prospector for R

22)   Academy Researchers is returned to play by Fool’s Demise

23)   Academy Researchers’ CIP ability resolves, enchanting it with Fool’s Demise

24)   Repeat steps 18-20 to generate infinite (one trillion) red mana

25)   Tap Gilded Lotus for UUU: GGGUUUB, ∞R

26)   Tap Tawnos’s Coffin targeting Wormfang Manta.

27)   Use one red and one blue mana to cast Pale Moon (best underestimated combo protection in the game): GGGUUB, ∞R

28)   Cast Goblin Game and let it resolve.  Hide infinite (one trillion) objects [bag of sand or something]:  GGGUUB, ∞R

29)   You lose one trillion life.

30)   Transcendence’s triggered ability goes on the stack: GGGUUB, ∞R

31)   In response, sacrifice Children of Korlis for its triggered ability: GGGUUB, ∞R

32)   Children of Korlis resolves, you are at 19: GGGUUB, ∞R

33)   With Transcendences’ ability still on the stack, sacrifice Transcendence to Skirk Prospector [it’s a creature due to Opalesence]: GGGUUB, ∞R

34)   Transcendence resolves and you gain 2 trillion life.

35)   Tap Forbidden Orchard for 1 colorless mana:  GGGUU, ∞R, C

36)   Forbidden Orchard is returned to your hand because of Storm Cauldron.

37)   Replay Forbidden Orchard, paying one life for Fastbond.

38)   Repeat steps 30-33 one trillion times, losing one trillion life, gaining one trillion colorless mana, and giving your opponent one trillion spirit tokens.

39)   Use Mistform Mask to make Summoner’s Egg a Berserker: GGGUU, ∞RC

40)   Tap Summoner’s Egg to deal one damage to you.  It gets a gold counter.

41)   Sacrifice Fire Whip to deal one damage to your opponent.

42)   Cast Sky Swallower: GGG, ∞RC

43)   In response, sacrifice Kami of Twisted Reflection targeting Mistform Mask, and allow it to resolve.

44)   Your opponent gains control of your board except your lands and Opalesence.

45)   Cast Chaos Charm destroying Summoner’s Egg.

46)   Leveler comes into play under your opponent’s control and removes his/her library from the game.

47)   Cast Corpse Dance with buyback targeting Sliver Overlord: GGG, ∞RC

48)   Use Sliver Overlord to gain control of all of your opponent’s creatures (thanks to Hivestone).

49)   You now control infinite (one trillion) slivers.

50)   Cast Arcbound Ravager.

51)   Cast Spawning Pit.

52)   Sacrifice two tokens to create an artifact token with Spawning Pit.

53)   Sacrifice the artifact token to Arcbound Ravager.

54)   Dross Scorpion untaps Gilded Lotus.

55)   Tap Gilded Lotus for mana.

56)   Repeat steps 51-54 infinite (one million) times, generating infinite mana of each color.

57)   Repeat step 57, changing Dross Scorpion’s target to Tawnos’s Coffin, tapping Coffin to target Wormfang Manta each time, generating infinite turns.

58)   Cast Research of Research // Development and return Kyoki, Pit Scorpion, Biorhythm, and BESERK MURLODONT.

59)   Cast Temporal Cascade without entwine, choosing “Each player shuffles…”.

60)   Cast Remand targeting Temporal Cascade.

61)   Cast Reiterate Targeting Temporal Cascade with buyback.

62)   Allow Reiterate to resolve.

63)   Allow Remand to resolve.

64)   Cast Temporal Cascade choosing “Each player draws…”.

65)   Cast Reiterate with buyback targeting Temporal Cascade and allow it to resolve.

66)   Repeat step 65 thrice.

67)   Using Words of Wisdom, bounce as many permanents as necessary to result in your opponent’s deck end up with a number divisible by three.  Use Ravager to sacrifice any number of your unnecessary artifacts (storm cauldron) to ensure you will exactly draw your deck, you may have to reiterate Cascade again.  Make sure to keep your opponent from decking himself by shuffling his or her hand back into his/her deck.

68)   Cast Etched Oracle using RRRR.

69)   Sacrifice Arcbound Ravager to itself, transferring the counters to Etched Oracle.

70)   Etched Oracle now has infinite counters, have your opponent draw the rest of his/her deck.

71)   Use Etched Oracle, targeting yourself and using Words of Wind enough times to bounce any remaining permanents on your opponent’s side of the field.

72)   Cast Kyoki, Sanity’s Eclipse.

73)   Cast Kami of Twisted Reflection, triggering Kyoki and Words of Wind, using Words to return a token to your hand.

74)   Sacrifice Kami of Twisted Refection targeting Eternal Witness.

75)   Play Eternal Witness, targeting Kami of Twisted Reflection.

76)    Repeat steps 69-74 until your opponent has removed his hand from the game, ending at step 73 the last time.

77)   Cast Artificial Evolution, targeting Hivestone, changing “Sliver” to “Griffin”.

78)   Play Pit Scorpion.

79)   Play Fire Whip on Pit Scorpion.

80)   Play Chaos Charm, targeting Myr Landshaper.

81)   Put Griffin Canyon into play, losing 1 life.

82)   Tap Landshaper targeting Griffin Canyon.

83)   Repeat step 57, replacing Gilded Lotus with Griffin Canyon, and using Griffen Canyon to give all of your creatures +∞/+∞.

84)   Cast Mistform Mask on Pit Scorpion, change it’s creature type to Berserker.

85)   Tap Pit Scorpion, dealing 1 damage to an opponent.

86)   Repeat step 80, targeting Pit Scorpion eight times.

87)   Your opponent now has 9 poison counters.

88)   Cast BERSERK MURLODONT.

89)   Cast Kiki-Jiki, Mirror Breaker.

90)   Tap Kiki-Jiki, Mirror Breaker, targeting BERSERK MURLODONT.

91)   Repat step 80, targeting Kiki-Jiki infinite times to create infinite BERSERK MURLDONT tokens.

92)   Cast Eternal Witness, targeting Artificial Evolution.

93)   Cast Artificial Evolution, targeting Lovisa Coldeyes, changing “Warrior” to BEAST!

94)   Repeat step 80, targeting Power Matrix to give all of the BERSERK MURLODONTs flying, first strike, and +∞/+∞.

95)   Cast Skirk Prospector.

96)   Cast Artificial Evolution, targeting Shadow Sliver, changing “Sliver” to “BEAST”.

97)   Enter attack phase, declare all of your BERSERK MURLODONTs as attackers.

98)   Cast Savage Beating, with entwine.

99)   With all of the combat damage from your Flying, Hasted, Trampling, Shadowed, First Striking, Double Striking, slivers on the stack…

100)   In response, tap Forbidden Orchard for purple☺.

101)   Sac 2 tokens, and the artifact creature to spawning pit to untap Myr Landshaper.

102)   Make Forbidden Orchard an artifact land.

103)   Untap it/tap it for mana several times using spawning pit/dross scorpion.

104)   Tap/Untap Pit Scorpion to kill all but 1 token.

105)   Cast Biorhythm.

106)   Allow Biorhthm to resolve.

107)   Your opponent is now at 1.

108)   Tap Gilded Lotus for WWW.

109)   Cast Leeches.

110)   You win the game.
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« Reply #3 on: January 11, 2007, 10:28:18 pm »

Man grimlong players had it tough until now  Wink
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Somebody tell Chapin how counterbalance works?

"Of all the major Vintage archetypes that exist and have existed for a significant period of time, Oath of Druids is basically the only won that has never won Vintage Championships and never will (the other being Dredge, which will never win either)." - Some guy who does not know vintage....
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« Reply #4 on: January 11, 2007, 10:37:22 pm »

Rule of Law would so kill this deck.
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« Reply #5 on: January 11, 2007, 10:51:42 pm »

Rule of Law would so kill this deck.

Well bascially since this deck follows anarchist policies, it's not bound by laws, legal contracts or more.
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Somebody tell Chapin how counterbalance works?

"Of all the major Vintage archetypes that exist and have existed for a significant period of time, Oath of Druids is basically the only won that has never won Vintage Championships and never will (the other being Dredge, which will never win either)." - Some guy who does not know vintage....
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« Reply #6 on: January 12, 2007, 01:12:48 am »

Your friendly neighborhood Demonic Attorney disagrees.  Moved to Basic User Community.
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« Reply #7 on: January 12, 2007, 01:32:09 am »

This deck has green creatures.  It will completely crush waterbury.
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« Reply #8 on: January 12, 2007, 03:15:34 am »

That is the most complicated combo i've ever seen...i wonder how you could come up with this?

/Zeus
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« Reply #9 on: January 12, 2007, 03:18:44 am »

This deck has green creatures.  It will completely crush waterbury.

I was curious why there was no Trinket Mage for Pithing Needle for the mirror match?

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asi
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« Reply #10 on: January 12, 2007, 04:32:54 am »


I was curious why there was no Trinket Mage for Pithing Needle for the mirror match?


Blue cards are fo suckas !!11!

I'm with this guy on MTGSalvation:

 Originally Posted by sentimentGX4 
"i started in onslaught and i don't know about vintage but this card is definitely not in every type one deck. i keep in check with the vintage tournament winning decks and yawgmoth's will is never there. i thought this card was yawgmoth's deal for a moment there. then when i saw it was the will, i was kinda dissappointed. will anyone be so good as to enlighten me as why this card is broken? cuz i'm sure you guys are exaggerating at least a bit.

EDIT: and don't tell me it turns the game around in one turn either. unless you're playing against a trinisphere, competitive vintage decks typically win in two to three turns. one more turn is a big deal in type one."

Obviously, modern Vintage decks need less Force (carddisadvantage) and Wills ("one more turn is a big deal in type one") and much more of overcomplicated combos such as this. The opponent will lose the war of attrition against you because he has a) card disadvantage, b ) needs an addittional turn to win due to Yawgmoth's Win,  I mean Will, and c) won't stand playing against Storm Cauldron because he just netdecked some stupid deck and doesn't even know what Storm Cauldron does (and it certailny does a lot of things like, ummh, making creatures cheaper?).
Also, Pale Moon is knwon as "Pale Win" where I live, so a resolved Moon should seal the deal.
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« Reply #11 on: January 12, 2007, 08:02:01 am »

So, I sleeved the deck up & goldfished it a few times, and my nose started to bleed & my girlfriend left me. Nice List!
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« Reply #12 on: January 12, 2007, 08:50:31 am »

This deck has green creatures.  It will completely crush waterbury.

Hahahaha.  Its funny because its true.
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« Reply #13 on: January 12, 2007, 10:20:45 am »

I can't wait for Steve's match up article between this monster and say Meandeck Tendrils.  I think the "dance like a monkey" approach should really throw anyone off their game.
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« Reply #14 on: January 12, 2007, 11:21:31 am »

     It's great to see some real innovation in Vintage.
     Also, thanks for alphabetizing the list.

Keep up the good work!

Edit: 100th post!
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« Reply #15 on: January 12, 2007, 01:10:37 pm »

I just want people to know that Meandeck did NOT authorize releasing this deck, and we're right now looking into how Glix got it. We're investigating the leak and we may ban people from TMD if they had a part in Glix getting ahold of this. Glix, unless he helps us, is going to be banned right along with anyone else caught in the trail.
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« Reply #16 on: January 12, 2007, 07:19:24 pm »

I am sorry, I did not understand the combo. The part where you RFG Biorhthm for Chrome Mox is tech.
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« Reply #17 on: January 13, 2007, 12:04:56 pm »

I am sorry, I did not understand the combo.


Which Combo? There are infinite variations and lines of play, all which lead to this deck winning. The question is hopelessly vague.
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« Reply #18 on: January 13, 2007, 07:43:01 pm »

No islands = phail.

You know it is SO true. -_____________________-
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« Reply #19 on: January 15, 2007, 10:15:13 am »

you removed biorhythm in step 10. phail.

I suggest upping the beserk murlodont count. IT'S UNRESTRICTED!!!
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« Reply #20 on: January 17, 2007, 02:41:09 pm »

I see, I see.  This is a Meandeck plot to release a deck, get everyone to netdeck it, and beat it later.  You left out the tech that makes it Meandeck Snuffleupagus instead of just Snuffleupagus... Brainstorm.  Meandeck doesn't make decks without Brainstorm.
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« Reply #21 on: January 17, 2007, 10:23:26 pm »

I just want people to know that Meandeck did NOT authorize releasing this deck, and we're right now looking into how Glix got it. We're investigating the leak and we may ban people from TMD if they had a part in Glix getting ahold of this. Glix, unless he helps us, is going to be banned right along with anyone else caught in the trail.

That's a joke right?
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« Reply #22 on: January 17, 2007, 11:28:48 pm »

I just want people to know that Meandeck did NOT authorize releasing this deck, and we're right now looking into how Glix got it. We're investigating the leak and we may ban people from TMD if they had a part in Glix getting ahold of this. Glix, unless he helps us, is going to be banned right along with anyone else caught in the trail.

That's a joke right?

Sam, several people died horribly to prevent this thing from winning in waterbury...it's not a joke.

This beast was uncontrolable through the multitudes of ways to win.  It's basically the answer to the format. 
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Somebody tell Chapin how counterbalance works?

"Of all the major Vintage archetypes that exist and have existed for a significant period of time, Oath of Druids is basically the only won that has never won Vintage Championships and never will (the other being Dredge, which will never win either)." - Some guy who does not know vintage....
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« Reply #23 on: January 18, 2007, 01:01:42 am »

Actually, we were considering lifetime DCI bans, but then decided that their demonstrated "can-do-it-iveness" was perfect for membership on Meandeck. Expect a full announcement in, oh, 74 days.
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« Reply #24 on: January 18, 2007, 01:48:15 am »

I just want people to know that Meandeck did NOT authorize releasing this deck, and we're right now looking into how Glix got it. We're investigating the leak and we may ban people from TMD if they had a part in Glix getting ahold of this. Glix, unless he helps us, is going to be banned right along with anyone else caught in the trail.

That's a joke right?

What do you think?



oneofchaos is right, this thing is an absolute beast, and we're quite mad that it got out before we could sweep waterbury with it.

Also, to elaborate on what Jacob said, stealing decklists from people is something Meandeck is founded on, so we are in talks of recruiting Glix as well.
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« Reply #25 on: January 18, 2007, 05:21:14 pm »

I just want people to know that Meandeck did NOT authorize releasing this deck, and we're right now looking into how Glix got it. We're investigating the leak and we may ban people from TMD if they had a part in Glix getting ahold of this. Glix, unless he helps us, is going to be banned right along with anyone else caught in the trail.

That's a joke right?

Sam, several people died horribly to prevent this thing from winning in waterbury...it's not a joke.

This beast was uncontrolable through the multitudes of ways to win.  It's basically the answer to the format. 

By dying horribly I intended to say you got leeched for the loss.  Basically your opponent gets the game sucked out of him (pun intended). 
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Somebody tell Chapin how counterbalance works?

"Of all the major Vintage archetypes that exist and have existed for a significant period of time, Oath of Druids is basically the only won that has never won Vintage Championships and never will (the other being Dredge, which will never win either)." - Some guy who does not know vintage....
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« Reply #26 on: April 20, 2007, 09:40:17 am »

Actually, we were considering lifetime DCI bans, but then decided that their demonstrated "can-do-it-iveness" was perfect for membership on Meandeck. Expect a full announcement in, oh, 74 days.

Its been 90 days. Can we get a full announcement?
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« Reply #27 on: April 20, 2007, 02:46:18 pm »

No, but I do apologize for not remembering to make the announcement on the promised date of April 1st.
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