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Author Topic: I HATE YOU!  (Read 2585 times)
rgbeatskeeper
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AdamRexJustice ass_566
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« on: January 28, 2007, 11:11:49 pm »

Yeah another hate deck that shows promise an earlier post inspired it.
Well here it goes

BEAR DOWN! (The well oiled machine)

SB:  4 Cabal Therapy
SB:  3 Putrefy
 SB:  4 Pithing Needle
       
MANA
        1 Strip Mine
        3 Wasteland
        3 Forest
        3 Swamp
        2 Polluted Delta
        2 Wooded Foothills
        4 Bayou
        3 Riftstone Portal
       
Engine/draw/tutors
         1 Stinkweed Imp
         1 Demonic Tutor
         1 Krovikan Horror
         4 Squee, Goblin Nabob
         4 Bazaar of Baghdad
         4 Dark Confidant


Disruption
        1 Darkblast
        3 Seal of Primordium
        4 Ground Seal
        4 Xantid Swarm
        4 Duress
        3 Null Rod

       
The GG
        2 Zombie Infestation
        3 Bearscape

I just see so much promise here, it hates everything even things that hate it! Seal kills needle which would stop this deck dead in its tracks

I like the ground seal, it shuts down dragon, slaver (kind of) it also stops the crypts that would own this deck.
       
Could use help with the SB though.I'm thinking of hidden gibbions.
Before commenting on this deck gold fish it, it’s a ton of fun! -the bob

More content, like how it performs in common matchups, is a requirement. Please add some or this thread will be closed.
-Godder
« Last Edit: January 28, 2007, 11:30:11 pm by Godder » Logged

ELD
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« Reply #1 on: January 28, 2007, 11:27:25 pm »

Quote
I like the ground seal, it shuts down dragon, slaver (kind of) it also stops the crypts that would own this deck.

Tap, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.

Tormod's Crypt doesn't target cards in graveyards - it targets players.  I guess that means you think that "crypt owns this deck."  It's probably in your best interest to become familiar with frequently played cards before attempting to create new decks.  Not understanding how Tormod's Crypt works and playing weak cards for reasons that are incorrect will certainly not work out for you.  Leaving out cards like Black Lotus demonstrates a lack of understanding of tournament quality decks.  I'd urge you to play some decks that have won major tournaments, and get familiar with the power level of those decks. 

All that said, it seems like your post needs quite a bit more content.  Just posting a decklist and a couple lines of text doesn't fly around these parts. 



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unrestrict: Freedom
silvernail
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« Reply #2 on: January 29, 2007, 12:45:56 pm »

I'm guessing you new to the format, or at least the few lists you've posted semm to indicate that.

You don't show understanding of how some cards work, you chose inapporitate answers to things you mistakenly precieve as threats, and you don't run enough quality disruption.

Ground Seal is generally useless for you because about the only thing it does is stop welder decks. It does not stop Tormod's Crypt and it does not stop Yawgmoth's Will. Those are the two biggest cards you'll want to stop when it comes to protecting your own graveyard or turning off theirs.

        1 Darkblast
        3 Seal of Primordium
        4 Ground Seal
        4 Xantid Swarm
        4 Duress
        3 Null Rod

The only good parts in that list are Duress and Null Rod. That leaves you 12 cards that can be actually useful instead of random hate cards that don't really do what you want them to do.

Seals only hit one artifact or enchantment ,but Im having a hard time thinking of an enchantment that really matters in Vintage right now. Perhaps Puterfy would be better, or just some artifact removal as opposed to artifact and enchantment.

Ground Seals again, do nothing most of the time.

Xantid Swarms are mostly used to protect combo decks, but this deck isnt a 'combo' deck like dragon. These could be moved to the sideboard perhaps.

The cards you've listed in the sideboard are more useful than the randomly useless cards you run main deck, infact switching the cards I listed above for your sideboard list, would make the deck much better to begin with.

The best advice for you has already been given by others : get out there and play with and against current Vintage decks so you get used to what is powerful and what is actually played.
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+t
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« Reply #3 on: January 29, 2007, 02:10:32 pm »

Seals only hit one artifact or enchantment ,but Im having a hard time thinking of an enchantment that really matters in Vintage right now. Perhaps Puterfy would be better, or just some artifact removal as opposed to artifact and enchantment.

Leyline probably wrecks this deck, given that it relies off the grave quite a bit.  But those are, for the most part, relegated to the sideboard.  Which is where the Seals should go.
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wethepeople
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« Reply #4 on: January 29, 2007, 04:40:18 pm »

May I first point out that green is not the best choice for a hate deck, you are way better off using white, or red. Green gives you Ground Seal, which shuts down like three cards, Welder, Recoup, and Extirpate.

You have main decked Seal of Primidoriums, which for those of you who don't know, are just green Seal of Cleansings. This here is a perfect example of why you should just run white.

In your sideboard, the only actual green card is Putrefy, which easily can be replaced by something stronger than it, such as Swords to Plowshares, additional Seals, and so forth.

Could use help with the SB though.I'm thinking of hidden gibbions.
Before commenting on this deck gold fish it, it’s a ton of fun! -the bob

How can you goldfish a hate-deck? Wouldn't that require something like... an opponent?

Aside from playing in Solitaire-mode, what do you test against, and what is this ultimately designed for? Considering that your original post is seriously lacking content, this is something that you probably should include.

Squees just seem too janky. You only use them as food to discard to your Bazaar of Baghdads, however when you draw them alone they do nothing at all. If you added red, you could at the very least use them to chump block or to recur Cabal Therapy. Also, is it necessary to run a fifth one, Krovikan Horror?

The only real way that I can think of you even utilizing green is using the strong creatures that there is to offer. These being Nimble Mongoose, and Werebear. Using Bazaar of Baghdad, achieving threshold does appear to be a difficult task, so to create a good clock and still use green, this seems like one route worthy of trying.
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silvernail
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« Reply #5 on: January 29, 2007, 09:02:48 pm »

Actually madness creatures might be a good way to go. They even have red arrogant wurms if you wanted to run 8 of thsoe for some aweful reason.
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wethepeople
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« Reply #6 on: January 29, 2007, 09:18:53 pm »

Actually madness creatures might be a good way to go. They even have red arrogant wurms if you wanted to run 8 of thsoe for some aweful reason.

For some reason, I Madness didn't even cross my mind. It does seem like a decent idea, although, there are so few Madness cards to really do much.

I guess it wouldn't be a bad idea to throw in four Basking Rootwallas to create a mini-clock that has synergy with Bazaar, and can very well be hardcasted on it's own, but Wurms don't appear to be worth playing.
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silvernail
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« Reply #7 on: January 30, 2007, 02:17:19 pm »

Dark Withering maybe, and firey tempers(though Id be more likely to just run bolts). Wallas are shoe in though.
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OfficeShredder
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« Reply #8 on: January 30, 2007, 05:39:13 pm »

Why don't we just make a deck that runs off the graveyard?  Deep analysis, roar of the wurm, hell let's throw in ichorid and dredge our deck off!

It seems we're slowly working our way to a deck that already has an established archetype
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silvernail
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« Reply #9 on: February 01, 2007, 02:40:35 pm »

This guy just seems to be currently infatuated with the bazaar / squee engine, but doesnt know how to make a deck that uses it.
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