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Author Topic: Having fun with forests and green mana.  (Read 2150 times)
Pizzatog
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« on: February 11, 2007, 07:02:07 pm »

Hi. I haven't posted cards here in a very long time, but I check TMD almost every day.

One of the first sets I created featured "land tokens", which proved to be a rules nightmare.

Here are three different cards, lumped up into the same post because they all address the same theme (doing creative things with forests and green mana).

English is not my first language. In fact, it is not even my second language. It is my fourth. So, I'm sorry for grammar-spelling mistakes. Since my vocabulary is limited in english, the card names and flavor texts are just placeholders. What interests me is the mechanic. Please suggest better names as well. The language issue also means that my wording will probably be clumsy, so help me clean that up. I wish I could post in Spanish or German instead, it would be much more clear.

Card number 1:

The original version of this spell, had all players sacrifice all lands and replace them with "forest tokens".... that was not a good idea. My intent is an enchantment that will give all permanents in play the ability "T: Add G to your mana pool.", although having them acquire the type land and forest makes my inner Johnny happy.

Essence of the kick-ass Forest spirit type (insert exotic elvish sounding name here)
GGGGGG
Enchant World
All permanents are Forests.
(Insert flavor text about natural stuff, and the kick-ass Forest spirit guy with the elvish sounding name never dying and infusing stuff with his essence, etc. etc.)




Card number 2:


This creature originally replaced the target with a "forest token", how would you word it? In the set I included it in, there is a mechanic: "Land counters". Anything with a land counter loses all types and abilities and instead becomes a basic land of the counter type. For example a creature with a forest counter would lose its abilities and power toughness and have all its types replaced with "Basic land--Forest" and tap for green mana. How would you word it so its a stand alone ability instead of needing the rule clarification from the set?

Kick-ass Elemental Spirit Natural thing with Elvish sounding name
GGGGGG
Creature -- Legendary Elemental Spirit.
T: Put a Forest counter on target permanent.
All permanents with Forest counters lose all abilities and become forests.
"Flavor text about this guy giving life to anything it touches... I don't know."
1/8



Card number 3

One thing I miss from the good all days when the color pie was a mess, is green creature removal. So...

Kick-ass Elemental's (with elvish sounding name) Wrath
GGGGGG
Sorcery
Destroy all creatures, they can't be regenerated. For each creature destroyed this way, that creature's controller may search his library for a basic land card and put it into play tapped.
"Flavor text about everyone going to feed the trees eventually."



So... how would you fix, word these? I mean, they're obviously not meant to become type 1 cards, they're just something fun for Timmy with a little quirk for Johnny to play with.
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Pizzatog
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« Reply #1 on: February 11, 2007, 07:28:47 pm »

 
Essence of the kick-ass Forest spirit type (insert exotic elvish sounding name here)
GGGGGG
Enchant World
All permanents are Forests.
(Insert flavor text about natural stuff, and the kick-ass Forest spirit guy with the elvish sounding name never dying and infusing stuff with his essence, etc. etc.)


 
Kick-ass Elemental Spirit Natural thing with Elvish sounding name
GGGGGG
Creature -- Legendary Elemental Spirit.
T: Put a Forest counter on target permanent.
All permanents with Forest counters lose all abilities and become forests.
"Flavor text about this guy giving life to anything it touches... I don't know."
1/8


 
Kick-ass Elemental's (with elvish sounding name) Wrath
GGGGGG
Sorcery
Destroy all creatures, they can't be regenerated. For each creature destroyed this way, that creature's controller may search his library for a basic land card and put it into play tapped.
"Flavor text about everyone going to feed the trees eventually."

 
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OfficeShredder
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« Reply #2 on: February 12, 2007, 09:26:20 am »

If all permanents are forests, then the enchantment becomes a forest and loses its ability to make things into forests.  It sounds a bit like humble + opalescence... what would happen?
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Pizzatog
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« Reply #3 on: February 12, 2007, 12:05:50 pm »

The enchantment shouldn't remove all other abilities. I just want it to make everything into a forest in addition to its other types. I want it to tap for green mana too... The blood moon wording doesn't work. Any suggestion? Maybe "All permanents have T:Add G to your mana pool. All permanents count as forests?
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OfficeShredder
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« Reply #4 on: February 12, 2007, 12:14:26 pm »

Enchantments can't tap anyways, can they?  Well, I'm sure they could, but it's generally understood they don't.  Why don't you make it all artifacts, creatures and lands are forests in addition to whatever card type they already are.

Same thing with the elemental spirit... what if he has a forest counter on him?

I like the general idea of giving green cool effects though
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Pizzatog
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« Reply #5 on: February 12, 2007, 12:33:38 pm »

Well, I know enchantments shouldn't tap as part of their mechanic (except Licids, and we all know how those turned out). I just didnt think it would be a big deal. But you have a point, after some more comments Ill probably change it to artifacts, lands and creatures.

In the case of the creature, if it gets a forest counter, it turns itself into a forest. I think thats pretty cool. A lavamancer can target itself, although, why would you want to do that? In the original set, the wording was "Remove target permanent from the game, that permanents controller puts a Forest token into play." I replaced that with the clumsy forest counter thing.

Im just terrible with names and flavor text, someone help out please.
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OfficeShredder
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« Reply #6 on: February 12, 2007, 01:44:49 pm »

well, I meant, once it's a forest it loses the ability that made it a forest.  Same thing with the loop between forest and not.

The wrath effect could be called Cycle of Life or Nature's Cycle, but that sounds like it wants to put creatures into play (which would also be an awesome card).
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Guevara59
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« Reply #7 on: February 13, 2007, 09:20:45 am »

"In the beginning, all life sprouted from the earth, now, it is time to give back the favor"- Kryon, Elvish Mage

That could be a cool flavor text if it's not to corny...
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Pizzatog
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« Reply #8 on: February 13, 2007, 11:47:15 am »

I like that flavor text for the sorcery. I'm in no hurry; I will wait a few days before editing changes into the OT.
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Anusien
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« Reply #9 on: February 13, 2007, 06:09:25 pm »

You need to make them lands in addition to Forests.  I do suggest something more like the way Utopia Vow works though; that's much cleaner rules-wise.
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Pizzatog
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« Reply #10 on: February 13, 2007, 09:52:15 pm »

It is easier to word with Utopia vow,  but the idea of making them lands gives a lot of possibilities for creative deckbuilding. Im much more interested in making them functionally into lands than just giving them the ability to tap for green.
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