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Author Topic: White Storm Hoser  (Read 4608 times)
Draven
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« on: March 29, 2007, 01:58:27 pm »

I accidentally came up with this idea on the other thread about a Vintage set, however, the more I thought about it, the more I liked it.

Refreshing Glimmer
{W}
Instant
Gain 2 life.
Storm
If a spell or ability controlled by an opponant casues you to discard this, gain 2 life instead.

This causes the storm player to actually run some protection (Stifle) themselves, thus diluting their threats. This could perhaps even slow them down by a turn or so. The discard effect is an obvious and blatent attack on Duress, which I am okay with.


Current Wording

Refreshing Glimmer
 {W}
Instant
Gain 2 life.
Storm
« Last Edit: April 02, 2007, 10:16:45 am by Draven » Logged

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« Reply #1 on: March 29, 2007, 02:03:54 pm »

"If a spell or ability controlled by an opponant casues you to discard this, gain 2 life instead"

should read:

If a spell or ability controlled by an opponent would cause you to discard Refreshing Glimmer, instead gain 2 life.

This would work on wheel of fortune, chains, duress, hymn, anvil... I like it.

It is undercosted, however. Instead of 2 life, should be 1 life everywhere.
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Draven
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« Reply #2 on: March 29, 2007, 02:18:31 pm »

I would like to keep it at 2 life. I think it needs to be at 2 to compete with ToA and EtW. What if it were to cost  {1} {W}? It would then be at the level of Trickbind, I think.

Any other thoughts?
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« Reply #3 on: March 29, 2007, 02:25:55 pm »

The second ability is amazingly strong, at least as strong as the first.

You could stay at  {W} and 2 without it, but you couldn't do 2 life at any kind of reasonable casting cost while keeping the "can't make me discard it" part.
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« Reply #4 on: March 29, 2007, 02:45:37 pm »

I'm a bit worried about the card -in- a storm deck.  Now not only can gifts combat fish/aggro with ETW, but they could run this little guy too.  Just a mini mox, brainstorm, {w} is fairly sick for 6 life.

I think this would be really -really- interesting if it had the clause "You may only play ~ durring your opponent's turn." 
Or "If you play this durring your opponent's turn, it gains Storm"
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« Reply #5 on: March 29, 2007, 04:42:31 pm »

Well, it's tough to call this a Storm hoser, it's clear that it's meant as a direct answer to Tendrils.  As pointed out, it has other applications as well, not the least of which is in a deck already using Storm to its advantage.
If you really wanted to punch Storm in the vagina, and do it in an arguably White way, you might do it like this;

Taxman Cometh
WW
Instant

Choose three target spells on the stack besides -this-, then counter the rest.

It's not a hard counter; you'd never pack this in a standard control deck.  Think of it as a Cataclysm for the stack.
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« Reply #6 on: March 31, 2007, 03:37:34 pm »

Taxman Cometh
WW
Instant
Choose three target spells on the stack besides -this-, then counter the rest.
That's far too narrow to be interesting, and mentions the stack too, which is always pretty ugly. I think this is fine, but my favorite is the one where it only gets storm on the opponent's turn, which I would cost at {W}. The original wording should probably be {1} {W}.
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Draven
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« Reply #7 on: March 31, 2007, 11:19:47 pm »

I changed the current wording to reflect the only during opponants turn clause, but it feels clunky. It seemed it's elegance came from it's simplicity. Any other thoughts?
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« Reply #8 on: April 01, 2007, 09:54:41 am »

The discard thing feels "tacked-on."
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« Reply #9 on: April 01, 2007, 01:12:18 pm »

I think you should keep it simple. You don't need to get clever with anti-discard clauses and the like, all you need is W for gain 2 life with Storm. That does what you need it to do without junking up the card with unnecessary text.

Quote
I'm a bit worried about the card -in- a storm deck.  Now not only can gifts combat fish/aggro with ETW, but they could run this little guy too.  Just a mini mox, brainstorm, {w} is fairly sick for 6 life.

It's harmless. If Gifts wants to play dedicated lifegain to combat fish, is that really a problem? In Legacy it probably wouldn't make a dent... sure I could splash it into Solidarity and gain a few turns against Goblins, but if I'm in a position to generate 5+ storm, wouldn't I rather be winning the game? Ditto in all other formats.
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« Reply #10 on: April 02, 2007, 06:44:44 am »

What about this version?

One-track Mind {1} {W}
Instant
Remove all spells from the stack.  They don't resolve.
Suddenly, the apprentice lost the spell's construction.[/i]
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« Reply #11 on: April 02, 2007, 07:17:03 am »

I had this sitting around:

Storm Inhibitor
{1}
Artifact
Spells each player plays cost {1} more to play for each other spell played by that player this turn.

Could be an enchantment for {W}, if whiteness is a criterium.
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Draven
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« Reply #12 on: April 02, 2007, 10:16:11 am »

I think you should keep it simple. You don't need to get clever with anti-discard clauses and the like, all you need is W for gain 2 life with Storm. That does what you need it to do without junking up the card with unnecessary text.

I think I like this idea... Rarity ideas?
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« Reply #13 on: April 02, 2007, 12:20:22 pm »

Uncommon or rare, depending on how ridiculous it proves in Limited.
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Draven
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« Reply #14 on: April 02, 2007, 12:43:24 pm »

Uncommon or rare, depending on how ridiculous it proves in Limited.

Hmm, I was thinking common or uncommon. I don't think it is good enough to be a rare. Life gain tends to not be a very good stratagy. Traditionally, beating your opponant is a far better stratagy then life gain.

I don't think this card would that good in limited. I honsetly can't see someone gaining more than 6 life off this puppy in limited.
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Nazdakka
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« Reply #15 on: April 02, 2007, 02:09:17 pm »

It's harmless in limited. If someone wants to hold spells back so they can gain 8 life, let them. This is fine at common, or possibly uncommon if you run out of common slots.
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« Reply #16 on: April 02, 2007, 03:25:46 pm »

Uncommon or rare, depending on how ridiculous it proves in Limited.

Hmm, I was thinking common or uncommon. I don't think it is good enough to be a rare. Life gain tends to not be a very good stratagy. Traditionally, beating your opponant is a far better stratagy then life gain.

I don't think this card would that good in limited. I honsetly can't see someone gaining more than 6 life off this puppy in limited.

REmember how good Essence Warden is proving to be in Time Spiral, especially 2HG.
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Nazdakka
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« Reply #17 on: April 02, 2007, 08:27:20 pm »

Uncommon or rare, depending on how ridiculous it proves in Limited.

Hmm, I was thinking common or uncommon. I don't think it is good enough to be a rare. Life gain tends to not be a very good stratagy. Traditionally, beating your opponant is a far better stratagy then life gain.

I don't think this card would that good in limited. I honsetly can't see someone gaining more than 6 life off this puppy in limited.

REmember how good Essence Warden is proving to be in Time Spiral, especially 2HG.

Grapeshot and EtW are much, much scarier than this and were printed in a block with good storm enablers. Essence Warden can gain a fair bit of life, sure, but she comes with a body and requires no setup beyond getting her into play. Gaining a large (8+) amount of life with this card will require a lot of setup, and it's really not worth the effort for a bit of life.
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Pave
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« Reply #18 on: April 02, 2007, 10:18:59 pm »

This was my attempt at a white storm hoser:

{W}
Instant
Split Second
For every spell target opponent played this turn, gain 2 life.
Draw a card if you lost no life this turn.

I wanted to punch through Force of Will, make it never dead in hand, and not heavily impact other formats.
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Draven
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« Reply #19 on: April 04, 2007, 11:44:09 am »

I think i like it the way it is now. 24 hour clock has been intiated.
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« Reply #20 on: April 04, 2007, 09:46:24 pm »

Your card is elegant in its simplicity and possibly even versatility.  By all means if you're happy with it, go for it.  But for my money I could never bring myself to play it as a storm hoser because it still suffers from the 'Stifle' flaw.  I tried to avoid that with my version by making it virtually uncounterable and cyclable.  Isn't Orim's Chant already a white storm hoser superior to yours?
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« Reply #21 on: April 04, 2007, 10:57:33 pm »

Narrow cards are fine.  I like it for its simplicity.
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Draven
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« Reply #22 on: April 04, 2007, 11:16:56 pm »

Your card is elegant in its simplicity and possibly even versatility.  By all means if you're happy with it, go for it.  But for my money I could never bring myself to play it as a storm hoser because it still suffers from the 'Stifle' flaw.  I tried to avoid that with my version by making it virtually uncounterable and cyclable.  Isn't Orim's Chant already a white storm hoser superior to yours?

Although I agree with you, it has been argued that the Discard clause, which has been seen on other white cards is too clunky. However, what this does have over Orim's Chant, is this is used after they go "all in." That may be the only advantage it has.
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« Reply #23 on: April 06, 2007, 05:48:52 am »

I'm a bit worried about the card -in- a storm deck.  Now not only can gifts combat fish/aggro with ETW, but they could run this little guy too.  Just a mini mox, brainstorm, {w} is fairly sick for 6 life.

I think this would be really -really- interesting if it had the clause "You may only play ~ durring your opponent's turn." 
Or "If you play this durring your opponent's turn, it gains Storm"

This is what I think is still missing from the card, some way to get around storm on the other side of the table and not a tool that storm deck can slot in a couple of copies of to take them out of burn or damage range for a few turns.

A "Play only on your opponent's turn" sounds good to me.

BTW, this does nothing against Brain Freeze.
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