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Author Topic: [Report] Myriad 4/14 Top 4 with Gifts  (Read 2843 times)
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Eric Dupuis

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« on: April 16, 2007, 01:31:07 pm »

I was really looking forward to this Myriad Event.  45 of New Englands best Vintage players showed, with many people who had been out of the game returning for the first time.  There were many notably absent players, which gives me hope for some massive events this summer.  I was determined to play my best and not have any excuses when I left the event.  Making Top 8 in a field of 45 is much harder than your average 30 man event.  I brought plenty of Food bars and Water to keep my energy up.  I didn't want to eat any pizza, but once it showed up, I still ended up eating half a box.  It was the best pizza I've had at Myriad since the slices that were supposed to go to Feinstein.  Those ones tasted extra special because they were taken from someone else.  Crushed feelings are the spice of life.  I set out to crush some dreams of Top 8ing. 

In honor of Aqua Teen Hunger Force Colon Movie Film For Theaters, I named my Deck - I'm Sofa King, Wee Todd Did.  My only complain on the day is Dan didn't read my decklist aloud for people to vote on.  I've played the same list I've been playing since last year.  I figure if it's isn't broken, I'm not going to spend the time to fix it.

Gifts

// Lands
    3 Flooded Strand
    3 Island
    1 Library of Alexandria
    2 Polluted Delta
    1 Strip Mine
    2 Volcanic Island
    2 Underground Sea
    1 Tolarian Academy

// Creatures
    1 Darksteel Colossus

// Spells
    1 Black Lotus
    1 Lotus Petal
    1 Mana Crypt
    1 Mana Vault
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Sol Ring
    1 Ancestral Recall
    4 Brainstorm
    1 Chain of Vapor
    1 Dark Ritual
    4 Force of Will
    4 Gifts Ungiven
    4 Mana Drain
    2 Misdirection
    1 Mystical Tutor
    1 Rebuild
    1 Vampiric Tutor
    1 Demonic Tutor
    4 Merchant Scroll
    1 Recoup
    1 Tendrils of Agony
    1 Time Walk
    1 Tinker
    1 Yawgmoth's Will

// Sideboard
SB: 2 Tormod's Crypt
SB: 3 Lava Dart
SB: 3 Empty the Warrens
SB: 2 Massacre
SB: 3 Duress
SB: 1 Tendrils of Agony
SB: 1 Hurkyl's Recall


Round 1 Charles Scourbys w/Tog

Game 1 I am surprised to be killed by a Psychatog backed up by a Dark Confidant.  Gush provides the extra damage and it's on to Game 2.  I feel confident that he cannot outrace me, and may not have answers to my threats. 

Game 2 He is forced to use Gush early to draw some extra cards.  He is behind in mana when I let a Tog resolve.  I don't believe Tog could have been lethal anyways, as I had more than enough counters to stop any kind of shenanigans.  On my turn I'm able to combo out with Tendrils. 

Game 3 He drops a Tormod's Crypt, so I feel like I am up one card already.  I go for an early Empty the Warrens (10+) thinking he cannot remove the tokens against my larger hand of counters.  He takes his next turn to cast Merchant Scroll for Echoing Truth.  I swing for over half his life.  He casts Echoing Truth, I drain, he forces, I force and it's over. 

1-0

Round 2 Home BReWed deck

Game 1 I won the roll and play several spells including Ancestral and Brainstorm.  Joten Grunt hits the board on his turn off Lotus.  He uses the other white mana to Enlightened Tutor for Mox Ruby.  On my turn I play a land an pass.  He attacks on his turn, and during his endstep I Gifts to set up a Lethal Yawgmoth's Will. 

Game 2
He gets out a Tormod's Crypt but it doesn't enter into it.  I Lava Dart his Confidant, Tinker for Colossus and then Empty for 12.  It is an uphill battle to play with dedicated answers in Type 1.  If you don't draw the answer when you need it, you lose.  If you draw the answer when you don't need it, you can lose because of dead cards.  If you draw the answer and it works, you're very often just in a new ball game.  I find that the best answer in Type 1 right now is winning the game before their threat matters. 

2-0

Round 3 Kyle Leith w/ Pitch Long

Game 1 I brainstorm on my turn, putting back Tendrils of Agony and Rebuild, in the wrong order.  On his first turn, He goes Land, Ritual, Mana Crypt Memory Jar.  I am looking forward to bouncing the Jar on my turn, and probably keeping him off any meaningful play for quite a while.  Instead I look at Tendrils and shake my head in disbelief.  On his turn he Jars and is able to win. 

Game 2 is more of what I'd expect from Gifts VS Pitch Long.  I am able to out-counter him and I draw 3 off my Ancestral, as well as his.  I eventually win with Tendrils. 

Game 3 He gets down an early Necropotence.  I get Ancestral, Duress and Crypt early.  Duress keeps his hand from being insane, and he is unable to kill me for a couple turns in a row.  He eventually casts Cabal Ritual, and I crypt in response, severely cutting down his options.  He is forced to mini Tendrils just to be able to draw some cards for the next turn.  His next turn involved a lot of scrambling, as he is forced to Frantic Search with no mana floating.  He draws what he needs, untaps Academy and Desires for 11.  Very close match. 

2-1


Round 4 Steve Padena w/ Brassman Gifts

Game 1
It's a blow out, with me being out pitch-countered.  Ancestral, Skeletal Scrying for 3, it was all bomb after bomb.  His hand was amazing, but that wouldn't hold up in games 2/3.  He eventually wins with a huge Yawgmoth's Will. 

Game 2 He is mana light this game, and I win easily.  Mulling to 5 killed his chances this game. 

Game 3 I win a counter war early my Ancestral, leaving him crippled.  I Duress taking Gifts, then drop Mox, Mana Vault and Empty the Warrens.  I left him with just Ancestral in hand, and my hand was Misdirection and a blue card.  He casts it on his next turn, and I proceed to draw 3.  He casts Time Walk, and I do not force, which was horrible.  He was tapped out, so if Force resolved, I would have won.  Since he had 2 cards in hand, If I had forced, and he forces back, he gets one card to work with on his next turn.  He doesn't draw anything useful and I win on my turn with goblin beats. 

3-1

Round 5 Ryan Marek w/ Trinket Mage Gifts

Game 1
Things are ugly with Ryan resolving both Ancestral and Yawgmoth's Will.  Staring down a lethal Trinket Mage, I have a hand with Tendrils, Dark Ritual and a Mox.  I'm pretty close to a lethal tendrils, as he is at 12.  I draw brainstorm which is exactly what I was hoping for.  I brainstorm into another brainstorm.  I crack a fetch and brainstorm again.  I hit Chain of Vapor.  Play the Mox from my hand, Chain both back, Dark Ritual Tendrils FTW. 

Game 2 Was not as close as Game 1.  I drew very well, and pile on with an eventual lethal storm.  I shoudl be able to draw in at this point being 4-1.   

4-1

Round 6 ID with Oliver playing Control Slaver
I took this time to hit the trades.  I was actually late to my Top 8 match, as there was quite a bit to take care of. 

5-1-1


Top 8

Ray w/Staxless Stax

Game 1  Ray Leads with Workshop Crucible.  I have mystical in hand, and drop a land/mox.  Stripmine hits turn 2, so the Mystical for Tinker plan is out.  I grab Ancestral with Mystical and draw into artifact mana.  Ray resolves a Chalice for 2.  I resolve a Gifts EOT with and get brainstorm and rebuild out of it.  If I hit an artifact off Brainstorm, I have a lethal Tendrils.  I find neither a shuffle effect or an artifact, so I'll have to wait two turns to try and do anything useful.  Ray drops a Sundering Titan, but I don't have any lands anyways.  Ray drops a Mox Monkey on his next turn, so I had to cast Rebuild to save my entire mana base.  He replays the Titan, and then Chalice at zero.  I'm pretty much out of the game at that point.


Game 2 Ray Leads with City of Brass Go.  REB warning!!!  I love it when decks w/o a strong draw engine try and play control.  I find that it destroys their tempo, and I can ultimately outdraw them and win.  In my experience, the control deck that draws more cards usually wins.  I was very comfortable with this game plan.  I drop some artifact mana and pass.  His second turn he drops another City of Brass.  After a turn or two he goes for an In The Eye of Chaos with City open.  I respond with Gifts and get the Force ready.  He tries to REB, I force.  Gifts finds artifact mana.  I let In The Eye Resolve.  On my turn I Demonic Tutor for Yawgmoth's Will, replay all the artifacts and Demonic for Tendrils. 

Game 3 Turn 1 I Force of Will (Pitching Drain) a first turn Trinisphere.  On my turn I drop Delta->Volcanic Island, Mox Emerald, Mana Vault, Empty the Warrens.  Ray drops a couple of Goblin Welders, but is unable to do anything relevant.  My 6 goblins swing for a few turns and it's over.  My ending hand was Drain, Chain of Vapor and Hurkyl's Recall, so I was pretty much all set no matter what Ray drew. 

After the win, I went back to trading.  After a while, Oliver came over and said that a split was not possible, and we were going to have to play.  I didn't even think to negotiate some kind of split.  There were plenty of possibilities for splits, but I didn't think about it so I just went ahead and played it out. 

Top 4

Game 1
Oliver leads with Library go.  I reply with Stripmine.  Islands drop for 2 turns, and I go for Merchant Scroll.  Oliver Drains and tries to resolve Ancestral on his turn.  I force, he responds with Fact or Fiction using the Drain Mana.  From there Oliver out draws me.  A couple turns later he casts Demonic Tutor, and I assume he's going to get Yawgmoth's Will and win the game with the EtW in the graveyard.  He instead grabbed either Goblin Welder or Time Walk, and passed back to me with only one card in hand.  I had several chances to draw something good, but drew nothing.  Eventually, Oliver got Mindslaver online with Academy Ruins recursion.  It was an ugly game, and I was very optimistic about Game 2 and 3 as Oliver had given me several chances to get back into a game that should have been over. 

Game 2 I lead with Library.  Oliver leads with Island, Ancestral into Library.  He is able to stay ahead and eventually gets Slaver online.  He slaves me several times, but is unable to win.  I cast both Will and Gifts, but he has a counter for both lethal spells.  I eventually scoop when Oliver can see how to remove all of my win conditions with the Jester's Caps in his hand and Slaver activations.  I cannot complain about losing that one.  Oliver is both classy and humble in victory and defeat.  I was truly happy for him. 

Props:
Oliver for getting one against me when it counts
Dan for running another great event
New England Vintage players, for keeping New England the best place for Vintage in the world
The pizza, for being delicious
The Top 8 for making it in such a tough field

Slops:

Dan for not reading my deck name aloud for voting
Brassman for playing Fish
Myself for not thinking to coordinate some kind of split in the Top 4


« Last Edit: April 16, 2007, 03:33:45 pm by ELD » Logged

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« Reply #1 on: April 16, 2007, 01:46:31 pm »

Great report, ELD. It had both descriptions of the games, as well as more general insights gained from those games. I'm looking forward to being home this summer.
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« Reply #2 on: April 17, 2007, 01:13:02 am »

Nice report - nice execution!

One question, Keeping Tinker/DSC over EtW maindeck are you confidant with your configuration or would you have prefered the Empty maindeck?

Thanks
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« Reply #3 on: April 17, 2007, 05:18:58 am »

I have liked Tinker's ability to sidestep hate.  It is very strong vs many popular permanent hate cards.  Cards like 3sphere, Null Rod, Chalice of the Void, In The Eye Of Chaos etc. do not have to be removed if you're going with Tinker.  If I'm going to remove those cards from play, I most often find that I am going with a lethal Tendrils over EtW.  That said, I did board Tinker/Colossus/Mana Vault/Vampiric Tutor out for 3x Duress + Empty the Warrens vs control and combo decks.  The Tinker package is an all in plan that can be countered and can set me back to far if is. 
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« Reply #4 on: April 17, 2007, 08:00:54 am »

Thanks for the report, Eric.

A couple of clarifications:

Top 8 and Top 4 splits were declined by at least one player which was the reason for playing it out. This all depends on the temperament of the players that make the quarterfinals or semifinals. The Top 2 did end up amicably splitting.

Your deck name was not selected to be read because I did not consider it appropriate. There were certainly more offensive (and less humorous) deck names submitted. I did not read those either. No offense intended.

Congrats again on another Top 4 appearance!
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« Reply #5 on: April 17, 2007, 10:36:15 am »

Great Report Eric! It was fun to read and at the same time a great reminder of how good of a deck gifts is!

I want to thank you for the most competitive games of magic I played all day (all my matches were very lopsided in 1 direction or the other)! They were a lot of fun, and reminded me why I play magic to begin with.

A split could likely of been cordinated a little bit better with more communication. I was kinda asleep in between rounds so I guess I wasn't as "availible" as I could have been.

Congrats on top 4. And, I want to mention that Dan runs an extremely organized, friendly tournement, and I cant give him enough praise for keeping the atmosphere he does with a growing attendence!
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« Reply #6 on: April 17, 2007, 03:35:55 pm »

Quote
A split could likely of been coordinated a little bit better with more communication.

Yeah, I definitely dropped the ball there.  I was told that a split was impossible, and I just went with it.  That is not usually how I do things.  A large part of it was my feeling that my match-up was very favorable.  It would have probably been in my worst interest to split, but I would have since anything can happen in a match of Magic, and Oliver is a good guy.     
Quote
Your deck name was not selected to be read because I did not consider it appropriate. There were certainly more offensive (and less humorous) deck names submitted. I did not read those either. No offense intended.

I respect your judgment on this issue.  I felt if it was read slowly it would not be offensive, but nothing was going to touch the "Aggregated Gifts" anyways. 
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« Reply #7 on: April 17, 2007, 04:12:47 pm »

I read your report pretty thoroughly. I can't help but realize that you're Tinker--Colossus plan from last year into 2007 was rather ineffective this tournament. So ineffective that it seems it should be in the Slops of your report. Round 2 was the only game where Tinker was relevent during the tournament and you also had 12 Goblins out on that turn, so Tinker really didn't matter much. Should Empty the warrens be a part of your maindeck now since it was so effective for your Postboard all day long? Tinker seemed like the suck for you all day. Perhaps it's time for an update in your list? It seems only natural after reading your awesome report. Good job on the top 4 win!
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« Reply #8 on: April 17, 2007, 04:23:42 pm »

Empty the Warrens is somewhat unique among its classification, and this is its strength. It is both win condition and disruption spell. It is a win condition because eight or so creatures can end the game in a short amount of time. However, beyond this, it is disruptive. It makes Smokestack and Tanglewire useless. It nullifies opposing Lions, Hounds, Grunts, and all other manner of creatures. In other words, it foils many commonly played board control cards and creatures. This, I think, is its main strength -- it wins you the game while also answering opposing threats.
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« Reply #9 on: April 17, 2007, 04:46:04 pm »

Quote
I can't help but realize that you're Tinker--Colossus plan from last year into 2007 was rather ineffective this tournament.

This may in fact be accurate.  The main appeal of Tinker-Colossus is that it sidesteps obstacles aimed at storm finishers.  It is also a bomb to be put in with Gifts piles.   I find that Tinker works in situations where storm cards won't.  Chalice, Null Rod, Sphere, In The Eye Of Chaos ect...  I usually kill with Tendrils, so Tinker is the back up plan.   Empty the Warrens does not seem to be the best back up plan, as it does not work around cards that hinder Tendrils.  All that said, I have not been losing to decks that Tinker is good against.  In this event I lost to decks that Tinker is quite poor against.  It may be time to retire the Tinker, or relegate it to the SB. 
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« Reply #10 on: April 17, 2007, 05:13:49 pm »

I think Tinker and Colossus are fine SB choices if you can read a tournament prearrival. I've actually used it before when I knew there would be a lot of Stifle type effects and it worked pretty decently. I think it would be a pretty good choice to try testing in the opposite MD And SB positions.
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« Reply #11 on: April 21, 2007, 08:42:54 am »

I have been doing some testing w/o Tinker, and the only issue I have so far is losing it's synergy with Gifts.  When you are Gifting and unable to get the win immediately, throwing Tinker in there ensures you will be getting more powerful cards overall.  It does not seem like it's worth the two slots right now for such a small effect.  If I do end up boarding a Tinker/Colossus, I would consider boarding a Mindslaver as well. 
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« Reply #12 on: April 21, 2007, 12:09:07 pm »


Quote
I have been doing some testing w/o Tinker, and the only issue I have so far is losing it's synergy with Gifts.  When you are Gifting and unable to get the win immediately, throwing Tinker in there ensures you will be getting more powerful cards overall.  It does not seem like it's worth the two slots right now for such a small effect.  If I do end up boarding a Tinker/Colossus, I would consider boarding a Mindslaver as well


Or maybe a memory jar? I have tested both but memory jar is both hardcastable and still functional the turn it enters the game which is harder with mindslaver. Both are practically GGs when they enter the game however.

EDIT: Fixed Quote tags. -Z
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« Reply #13 on: April 23, 2007, 09:23:29 am »


Quote
I have been doing some testing w/o Tinker, and the only issue I have so far is losing it's synergy with Gifts.  When you are Gifting and unable to get the win immediately, throwing Tinker in there ensures you will be getting more powerful cards overall.  It does not seem like it's worth the two slots right now for such a small effect.  If I do end up boarding a Tinker/Colossus, I would consider boarding a Mindslaver as well


Or maybe a memory jar? I have tested both but memory jar is both hardcastable and still functional the turn it enters the game which is harder with mindslaver. Both are practically GGs when they enter the game however.

EDIT: Fixed Quote tags. -Z

Wouldn't Sundering Titan be more efficient than both here?  Titan is effective against Fish and Control strategies, and non-5c combo.  I feel that in most cases where you could tinker for slaver and activate it, that you probably have the resources to just win with most other cards in your deck.

Memory jar seems quite weak without welder to back it up.
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« Reply #14 on: April 23, 2007, 12:40:53 pm »

In my opinion, the only real control deck in the format is Slaver, in which titan is a good choice. now, i see meandeck gifts  being Control-combo, even combo-control deck, and i think that if you play tinker (i aggre to putt it SB to putt Burning wish/EtW maindeck) its only for colossus, the more synergic with the deck structure.
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