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Author Topic: [Deck Discussion] 4-Gush GroATog  (Read 48834 times)
alvin6688
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« on: June 01, 2007, 03:07:09 am »

So they decided to unban Gush.........

Here's Stephen Menendian's 4-Gush GroATog decklist from his February 2003 article:

MAINDECK:
4 Tropical Island
4 Underground Sea
4 Polluted Delta
1 Flooded Strand
1 Library of Alexandria
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Black Lotus
4 Brainstorm
3 Sleight of Hand
3 Merchant Scroll
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Cunning Wish
4 Force of Will
4 Misdirection
3 Counterspell
1 Ancestral Recall
4 Gush
1 Time Walk
1 Yawgmoth's Will
1 Fastbond
1 Regrowth
1 Berserk
4 Qurion Dryad
3 Psychatog

SIDEBOARD:
3 Naturalize
1 Emerald Charm
1 Ebony Charm
3 Smother
2 Submerge
2 Compost
3 Duress

Lots of people I've talked to believe that GAT as a concept is outdated in the modern Vintage, even with 4 Gushes. I disagree. First, Stax doesn't even have 4 Trinispheres, and 4-Gush GAT was able to hold its own against that. More importantly, they freaking restricted Gifts Ungiven, which would have been GAT's biggest counterspell-based competitor.

GAT will fight toe-to-toe with combo (TPS, Pitch Long, Grim Long) and come out on top thanks to the extra cheap draw, will stomp the every form of Fish because it has size. That leaves Stax...but a simple red splash for 4 sideboard Ancient Grudges backed with countermagic seems to be a solid plan (if red is even needed).

Meanwhile, what does GAT gain in these four years worth of new Magic cards? The biggest candidate is Dark Confidant, though the only cards I could see it replacing in Steve's deck are the Merchant Scrolls - and Scrolls are just better (you don't see Pitch Long running Bob, and GAT is 33% combo). Or perhaps Bob forces the question of whether Quirion Dryad is even needed in GAT. A creature base of 4 Dark Confidant, 4 Psychatog looks brutal. But in my mind, biggest question about GAT is, strangely, Oath of Druids. As a 2cc green permanent, Oath must be compared to Quirion Dryad, and Oath seems more powerful in many ways. Perhaps GAT will prove conceptually less-evolved than an Oath deck with 4 Gushes?

Other less splashy additions mostly involve new disruption spells and sideboard options. Stifle and Echoing Truth were printed after 2003. Extirpate, Leyline, Repeal, a singleton Gifts, Counterbalance + Top, etc. Personally, I've been advocating Engineered Explosives in many decks for a while now. It's just a fantastic all-around answer to many things, like Moxen, Chalices (which are a huge pain for GAT), Pithing Needle, Fish's entire board, etc.

I know there are lots of GAT fans on TMD, so hopefully we'll have some lively discussions. Lets just hope its not about Sleight of Hand vs. Serum Visions Smile.
« Last Edit: June 01, 2007, 03:19:13 am by alvin6688 » Logged
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« Reply #1 on: June 01, 2007, 03:40:20 am »

Explain the point of playing GAT rather than simply taking out the bad creatures and either winning via Flash combo or Tendrils of Agony?
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« Reply #2 on: June 01, 2007, 03:59:50 am »

I think this is kinda hilarious...Gush powered GAT is probably one of the best, if not the best, Aggro-Control deck now...and 4-gush storm is probably one of the best, if not the best storm combo deck around...

Oh and for the deck:
Last time i tested GAT (prior to the unrestriction) i think my mana base something along the lines of:
Mana: (20)
4 Underground sea
4 Tropical island
5 Fetch
1 Island
5 Moxen
1 Black lotus
So i'd use that as a guiding line...

Disruption: (11)
4 Force of wil
4 Duressl
3 Misdirection

The draw engine should be something like:
Draw: (16)
4 Brainstorm
4 Merchant scroll
4 Gush
1 Ancestral recall
1 Vampiric tutor
1 Mystical tutor
1 Demonic tutor

Broken stuff: (4)
1 Yawgmoth's will
1 Time walk
1 Regrowth
1 Fastbond

Kill: (7)
4 Quirion dryad
2 Psychatog
1 BerZerkER

...Which leaves 2 cards, could be: Bounce, some 1CC Card drawer...or maybe getting 4 Leyline of the void in the MD would be good with ichorid, flash and the rest of the bunch around.

/Zeus
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« Reply #3 on: June 01, 2007, 10:37:06 am »

Gush actually gets me to post about Vintage again. Wow.

I think the problem here is that all this really does well is beat Fish and maybe Ichorid, you still probably lose v Combo (Half your deck are like dead cards). So like, you're beating the decks that everyone else should be beating anyways. Seriously, if you want to make Tog good, you're going to need a complete overhaul, stuff like Fastbond and Regrowth are terrible.
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« Reply #4 on: June 01, 2007, 11:04:37 am »

Would you care to elaborate on why fastbond isn't good in a deck that plays 4 gush?
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« Reply #5 on: June 01, 2007, 12:42:45 pm »

What are you talking about? Fastbond and regrowth is nuts...Green is generally terrible, hence they are not played much.

Also with 4 duress, 4 fow's and additional disruption, i really don't think combo is all that bad....Oh yeah and the best unrestricted draw-engine (I.E. Gush) to find it all with...oh and merchant scroll finds fow's aswell.....i don't see combo raping this deck...if anything i think it will be stax which is going to feast upon the bones of this deck...

/Zeus
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« Reply #6 on: June 01, 2007, 03:53:01 pm »

^^ I agree with Zeus.

For the last few weeks I've been testing a Ritual Gifts deck against Grim Long and Pitch Long (and I'm mad as hell about what they did to Gifts).  Ritual Gifts runs almost the same disruption package: 4 FoW, 4 Duress, and 2 Misdir on top of 4 Merchant Scroll.  Being able to scroll for FoW and Misdir on top of the Duresses does a very good job of taking the gas out of the Long combo types.
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Smmenen
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« Reply #7 on: June 01, 2007, 05:15:51 pm »

Here is another thread that might inspire your design:

http://www.themanadrain.com/index.php?topic=11882.0 from 2003.
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« Reply #8 on: June 01, 2007, 07:41:50 pm »

I picked up Gro decks recently and did put some impressive numbers with a five color gro.

Unrestriction of Gush, really just puts Gro-A-Tog right back on the table. You have a various amounts of options on which route to take the deck. For certain you will see interest in Miracle Gro type decks. Since it could be quite easy to keep a Jotun Grunt fueled at turn two with Gush,fetches, and pitch spells. Of course from there you can still play Dryad, Mindscensor, and like Meddling Mage.

Personally I believe we need to get Doctor Teeth on the front stage again. I originally played Jotun Grunt to recycle Ancestral/Gush with a Merchant Scroll engine. But now you have the ability to win much sooner with ease of chaining Gush and Ancestral shennigans. I can see vailidity in play Jotun Grunt still in the deck even with Psychatog. Although he shrinks your yard, it probably hardly matters if you think about since beat for four, is the equivalent of removing 8 cards in the yard, which seems acceptable as Tog food.


So here is what I would play in a meta that doesn't contain too much of the mirror, otherwise I'd be playing a waaay different list...

4x Quirion Dryad
3x Jotun Grunt
2x Psychatog

4x Gush
4x Duress
4x Brainstorm
4x FoW
3x Misdirection
1x Time Walk
1x Ancestral Recall
1x Fastbond
1x Berserk
1x Mystical Tutor
1x Vampiric Tutor
1x Yawgmoth's Will
1x Demonic Tutor
1x Echoing Truth
3x Merchant Scroll

1x Sapphhire
1x Jet
1x Emerald
1x Pearl
1x Black Lotus
2x Tundra
3x Underground Sea
2x Tropical Island
4x Delta
4x Strand

The sideboard would contain things like Orim's Chant, STP, Trygon Predator, and possibly Seal of Cleansing. My manabase may be a bit off, but in testng it worked just fine. Regrowth was the last card I cut. I figured I would like to keep some of the dead card count down, but maybe Echoing Truth is actually just useless now, which it certainly could be.

In meta with tons of mirror, I'd play Red with REBS for sure and Fire/Ice possibly.

Don't forget a well tuned version of Aggro Fish "Bigger Fish" could easily handle it. When I first looked at the first Legacy lists with some locals before Columbus, we figured if we stuck Negators and Gushs in the deck, it would be quick and devastating. Unfortunately that option wasn't available to us.

Too bad I can't try any ideas out in Virginia. Gro really put it to a lot of Tier 1 decks when Gush was restricted, it was just no one played it except like Josh Meckes, and I picked it up time to time. Now you will watch decks like Bomberman, and Fish just absolutely being crushed by this deck. I do expect the popularity of Swords To Plowshares to skyrocket again though.
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« Reply #9 on: June 02, 2007, 02:26:28 am »

Quote from: alvin6688
First, Stax doesn't even have 4 Trinispheres, and 4-Gush GAT was able to hold its own against that.

Just to clarify, 4-Gush GAT and Trinisphere did not coexist.  Gush was restricted in 2003 and Trinisphere was printed in 2004.  Also, Dark Confidant is going to be limited by the high average CC of the deck.  For example, Steve's 2003 list has an average CC of 1.88, while the UWB fish build here (http://www.themanadrain.com/index.php?topic=33235.0) has Average CC=1.33. 
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« Reply #10 on: June 02, 2007, 03:29:38 am »

Explain the point of playing GAT rather than simply taking out the bad creatures and either winning via Flash combo or Tendrils of Agony?

I would play gat instead of tendrils because dryads allow you to win the game incrementally rather than all at once, which is what gush decks want to do in the early game unless they have fastbond.  I'd play tog over tendrils cus it pitches to force of will.

also I've got nothing to do but laugh at the concept of "cutting the bad creatures so you can play flash."  if ever there was a deck entirely based around bad creatures it's flash.  it's even worse that way than dragon.
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« Reply #11 on: June 02, 2007, 04:04:30 am »

The first thing that bothers me a bit about GAT is the mana base...Having played it before (Although not with 5-Gush), i can say that you absolutely want all 3 colors ASAP which opens up to wasteland, i realize that wasteland is not played nearly as much as it was back when GAT was legal, but they didn't have crucible and the decks utilizing wasteland today are much stronger and more efficient...
There's also the question about how much acceleration to run? The original GAT deck's only ran 3 moxen and 1 black lotus, but i'm pretty sure that I'd want all 5 moxen to help power out turn 1 merchant scrolls and dryad's....And LoA is just insane in a deck with 4 Gush, basicly reads "Tap: Draw a card".

There's also the question about berserk and how many to run? Menendian (Sorry if i misspelled anything) wrote that he'd run 4 if he could* Although i hardly think more then 2 is warranted.

Imperial seal, Vampiric tutor and demonic tutor are auto-inclusions to me, since they all help find fastbond.

I think the deck can take two directions, U/G/W For meddling mage and Grunt, or the old configuration, which i think is way faster and therefore i will probably stick with that.

/Zeus

*html http://www.starcitygames.com/php/news/article/4552.
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« Reply #12 on: June 02, 2007, 10:06:15 am »

I think the deck can take two directions, U/G/W For meddling mage and Grunt, or the old configuration, which i think is way faster and therefore i will probably stick with that.
*html http://www.starcitygames.com/php/news/article/4552.

Very cool Gush is back.
Experimenting with a few decklists and ideas, so i wont post anything yet

Question: How will GAT deal with land hate such as the typical wasteland + strip mine? it seems the landbase is the most vulnerable -- regardless of what goes "into" your spell slots, you'll all run basically the same crap. However, the lands are almost all nonbasic so what's the game plan -- aside from "just win"

Another question: 1x echoing truth seem like it's enough? or is 2x needed. against ichorid and the others, this deck may need another e.truth to bounce the tokens
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« Reply #13 on: June 02, 2007, 11:42:19 am »

Haven't tested it, but wouldn't berserk be better as token hate?...You just trample right over them...
The sideboard should probably contain multiple leylines and/or jixlid jailer... I have no clue what to do against stax and fish though...If fish gets too many wastelands of GAT is in trouble, but other then that the deck is much more powerfull and should stomp mostly anything fish can bring out....I currently run 1 Hurkyl's recall MD, but haven't gotten a chance to test it yet.

Here's my current list, although i haven't tested it yet:

Mana: (19)
4 Underground sea
4 Tropical island
4 Fetch
1 LoA
5 Moxen
1 Black lotus

Disruption: (11)
4 Force of will
4 Duress
3 Misdirection

Draw/Search: (17)
4 Brainstorm
4 Gush
3 Merchant scroll
2 Night's whisper
1 Ancestral recall
1 Vampiric tutor
1 Imperial seal
1 Demonic tutor

Broken: (4)
1 Yawgmoth's will
1 Time walk
1 Regrowth
1 Fastbond

Win & Utility: (9)
4 Quirion dryad
2 Psychatog
1 Echoing truth
1 Hurkyl's recall
1 Berserk

/Zeus
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« Reply #14 on: June 02, 2007, 02:11:41 pm »

gat typically deals with wasteland by playing lots of fetches and a draw engine that returns lands to your hand at instant speed.  someone goes to waste your stuff and you gush in response returning your lands to your hand fizzling the waste activation.
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« Reply #15 on: June 02, 2007, 02:59:11 pm »

First, to answer Vegeta's question about GushStorm: I tested GushStorm when I read Steve's post on TMD, thinking it would be absolutely brutal. It turns out (and Steve has expressed the same feeling) that the deck doesn't function as smoothly as expected.

In retrospect, this probably shouldn't have been surprising. To quote several people on TMD:

Quote from: PurpleHat
steve, I think the problem with gush storm is that you need something like dryad that gets incrementally better every turn rather than something that requires you to do a bunch in a single turn in the early game, then something like tendrils or tog in the "late" (turn 3+) game.

Quote from: JACO
the problem with that testing is that GroATog (and decks like Threshold and other aggro-control with 2-3 Misdirections main) are almost always going to beat up on slower or mono-blue decks. The role of Gush is to refill your hand after you empty it with pitch spells, be a cheap drawer, and help you fend off the opponent long enough to kill them with a Psychatog or Quirion Dryad. That's all you need to do. That is why your testing of a storm based Gush deck most likely won't merit the same successful results. Without Fastbond you aren't really dominating the early game, don't have a clock on the board, and don't have a need to refill your hand. You also won't be casting Gush like 3 times on the first 2 turns without Fastbond, and because of that you might was well just play Pitch Long or BHWC Tendrils.

In my testing I ran into the same problem with Storm. Gush helped me win a few combo wars when I wanted to go for an early Ancestral Recall, but other than that it doesn't didn't fit that well. I just don't need Gush until my Fastbond turn, and until then I'm sitting there doing nothing. Like Steve, the more I test GushStorm, the more I want Dryads.

Ok, now that that's out of the way, onto the deck itself:

The mana base is stretched to the absolute limit in GAT, but Gush allows us to do that. I run 3 Merchant Scrolls instead of 2, and a big reason is because I can Scroll for Gush on turn 1 if I have a nonbasic-heavy hand. Gush is just sick against Wasteland. Here's my mana base:

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Library of Alexandria

2 Polluted Delta
3 Flooded Strand
3 Underground Sea
3 Tropical Island
1 Volcanic Island
1 Island

I run GATr, but that lowercase "r" is very very small. It's basically for some sideboard Ancient Grudges and a REB. Getting my Volc Island wasted doesn't slow me down at all. I usually go for Island first if possible, and then either Trop or Sea depending on my hand, followed by the other dual. I get Volcanic Island if and when the chance arises, but never really push to find a red source because my red splash is only in the sideboard, and even there it's miniscule. As for how much accel to run, I like 4 in GATr. I'm not so sure about GAT though - its either 3 or 4, depending on the build - the more Scrolls and Wishes, the more Moxen.

Disruption: I like a 4 Force of Will, 3 Misdirection, 3 Duress, 2 Mana Drain configuration. I can see cutting the Drains for a 4th Misdirection and another card, but I never understood why people ran a full set of Drains in 4-Gush GAT. 2 Drains lets me switch over to a control-combo role against Stax - I sit on Drain, wait for them to play something beefy, Drain it, and go off the next turn. Whether or not you want to run Drains really depends on how much you are willing to compromise the "purity" of the "Gro concept" to beat Stax, and how brutal the Wish targets happens to be against the top decks of the format; the more Drains you run, the more Wishes you run, and you only run more Wishes if the Wish targets are good.

Another idea I had was running a single Empty the Warrens maindeck. It's janky, but there are several advantages. First, it can take the spot of both the maindeck Berserk and a Tog: with EtW, you can lay a few Moxen or Lotus, Gush, and EtW for 6-8 tokens real quickly...the play is especially brutal against Stax because it gives you a hard-to-kill clock, can be thrown at Smokestacks, and be bait for Tangle Wire, etc. Second, it can mimic Tog as a post-Yawg's Will finisher.

EDIT: Thanks for the link Steve.
« Last Edit: June 02, 2007, 03:11:37 pm by alvin6688 » Logged
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« Reply #16 on: June 02, 2007, 08:38:18 pm »

Although I don't play 'Tog, I would imagine that Street Wraith would be good, because it essentially thins your deck, feeds Pschatog, can work as a way to stop attacking creatures, and vice-versa.
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« Reply #17 on: June 02, 2007, 10:44:00 pm »

I haven't doen the testing, but I am prett sure Street Wraith would not help Tog as much as you would think.  There are better ways to spend the life in a control deck, especially since most lists (that I have seen) are looing at 4 Force and some Nights Whisper.  It works.  But Wraith cycles, and reads :Pay to 2, increase Togs Damage by 2.  Nights Whisper reads: Pay 2 Life, increase Togs damage by 3, increase Quirion Dryad by 1.

I have acvtually been fiddling with lists, and as soon as I get one streamlined, I'll put it up.  GAT could very easily be viable and it is pretty fast.  It is by no means as fast as some Combo decks, but that is to be expected.  I definatly think it could take a place in the Meta.  The question is whether or not GAT BUG or GAT BUGR is the right build, and that will take time.  As we all know, GAT can also varry depending on the local meta, but other slight variaions between builders.  Since the Control base I am looking at is similar to Alvin6688's, I am thinking maybe 2 Cunning Wish would be the right selection, with a 'zerk in the board like the old Hulk Smash Decks.  It even pumps your dryad one more.  But in your guys opinion, is the maindecked 'zerk the best slot for it?
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« Reply #18 on: June 03, 2007, 04:12:43 am »

I have been playing UBG Gat decks these days and some slots in the maindeck for me are non-negotiable, they are:

19 Mana sources

*I am not using library at the moment, I prefer having a basic island if I am facing wasteland.dec plus library does not help me to play duress or dryad 1st turn. Is library so good in this deck?
*I would not play more than 4 moxes, 5 makes the deck a little unstable

4Quirion dryad
3Tog

*For me this is the optimal creature base, less than 3 togs makes you less aggresive. You can side 1 out if you play the control role after board

4Fow
3Misdi
4Duress

*Duress are needed against combo right now and more than 3 Misdi is too much.

4Merchant
4Brainstorm
4Gush

*The core of the deck

1Fastbond
1Regrowth
1Yawgmoth's Will
1Time Walk
1Ancestral Recall
1Demonic Tutor
1Vampiric Tutor
1Mystical Tutor

=That leaves us with 3 open slots. For me if you are playing 3 togs you should be adding a berserk main also. The other 2 slots I am not sure yet about them

1Berserk
2Any combination of Night's whisper/Echoing truth/Cunning wish/Gits/Mana drain/Imperial seal

*Is maindeck bounce needed at all? You are going to loose the first game against Ichorid and stax 95% of the time

Sideboard should consist of 4 leylines and 2/3 energy fluxes. I am been testing with disrupts in the side and they have worked fine, what do you guys think about them?

@Zeus: I agree with you, if you don't play red then cunning has not good targets (except bererk) and then mana drain is not as good. The problem I see in beating stax its that I don't think you will win even playing 3 wishes and red, the mathcup is really awful so it might be better to concentrate in beating other decks.

EtW seems bad to me it is difficult to get to 4 manas in this deck and even more having played some spells before if you want to do that at least you should add repeals.
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« Reply #19 on: June 03, 2007, 04:31:40 am »

Never understood why people use cunning wish in GAT, I usually don't have more then about 3 mana until the turn i go off - Sometimes less!
And since the problematic match-up's run wasteland...well, do you really expect to cunning wish in time?
Was wondering if Jixlid jailer might be a solid inclusion given that ichorid is probably a tough match-up?

I believe that there is no real reason not to play with imperial seal in GAT, it's 1 more tutor to find Fastbond with - Or Y.will if you already got the fastbond.
LoA is not a question either to me, with 4 gush it's really easy to rebuild to 7 and take full advantage of it.

To me MD Berserk seems much more smooth then wishing for it, all the topdeck tutors can easily be turned into semi-demonic tutors with Gush or brainstorm...Also Demonic consultation might be worth considering.

/Zeus
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« Reply #20 on: June 03, 2007, 05:14:13 am »

I agree on cunning wish, I will play 1 to get berserk more constantly or none.

Imperial seal doest seem so obvious too me, I would prefer more consistency than having fastbond all the time. Fastbond on its own doesn't win the game always, it does with yawgmoths will so the primary goal is not to find fastbond. Futhermore, running 3 card disadvantage tutors (Vampiric, mystical and seal) can weaken your matchups against control and combo.... Sincelery I would side it out all the time. Consultation seems more interesting for me.

Library efectiveness is dependant on how much you play the control role. I am not going to sit on library in the first 3 turns since my spells are mostly 1cc/2cc and many of them are sorceries and creatures, besides, I think that the lone island is needed.

What do you think about the bouncers maindeck? Are they needed at all? More than 1?

EDIT: Maybe it is possible to remove the 4 dryads to have a more stable mana base, include more drawers and the 4th tog. This can improve our combo and stax matchup, ichorid stays the same and I don't think there would be any change against control.
« Last Edit: June 03, 2007, 07:07:39 am by Wildthing » Logged
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« Reply #21 on: June 03, 2007, 07:49:20 am »

Getting Fastbond is actually pretty important...and don't forget that you can get other stuff with the tutors aswell, including, but not limited to: Berserk, Yawgmoth's will, time walk. Fastbond should however be tutor target #1 most of the time - The deck just goes crazy with it.

I view bounce spells as a necessary evil, unfortunately they're not really usefull in anyway other then to remove problematic permanents - Unlike other decks where they at least can be used as storm enablers.

You're not going to sit there and do nothing while library is out, that's not how it works in this deck, with gush you can easily just unload tons of stuff while loa is in play and still use it every turn. I'll concede that a Basic island could be very usefull, but i would definetly not cut loa for it.

Dryad vs. 'Tog is an ancient discussion, it's a matter of preference, but most people tend to like dryad better in this deck.

/Zeus
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« Reply #22 on: June 03, 2007, 10:23:47 am »

Though, I have never played GAT I have tested a little bit.
I threw together this list off the top of my head, with the suggestions of you guys.
Now this list has not been tested yet, so bear with it.

GAT 2K7

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Library of Alexandria

2 Polluted Delta
3 Flooded Strand
3 Underground Sea
3 Tropical Island
2 Island

4Quirion dryad
3Tog

4Fow
3Misdi
4Duress

3Merchant
4Brainstorm
4Gush
1Fastbond
1Regrowth
1Yawgmoth's Will
1Time Walk
1Ancestral Recall
1Demonic Tutor
1Vampiric Tutor
1Mystical Tutor
1Echoing Truth
1Beserk
2Open Spots


I'm not sure that this is the best list out, but I believe it could be a good one. But like I said, tested the deck a little bit, this is a new list I just threw together.

I was also thinking, Tendrils maindeck would seem like a good alternate win condition, but like said before, it is bad because it doesnt pitch to FoW or MisD.
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« Reply #23 on: June 03, 2007, 01:15:16 pm »

Here is what i run now:

4 Tropical Island
4 Underground Sea
2 Flooded Strand
2 Polluted Delta
1 Island
5 Moxen
1 Black Lotus
1 Sol Ring

4 Force of Will
2 Misdirection
2 Mana Drain
4 Brainstorm
4 Gush
4 Merchant Scroll
1 Mystical Tutor
1 Echoing Truth
1 Ancestral Recall
1 Time Walk

2 Psychatog

4 Duress
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will

4 Quirion Dryad
1 Fastbond
1 Regrowth
1 Berserk
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« Reply #24 on: June 03, 2007, 01:33:50 pm »

Gush actually gets me to post about Vintage again. Wow.

I think the problem here is that all this really does well is beat Fish and maybe Ichorid

It really doesn't beat Ichorid though I watched Jim Gaffney and Bob Yu play six games. Bob was playing a solid build of GAT with Fastbond and Regrowth, and Jim was playing Stephen Menendians recent list of Ichorid. Jim won all six games. I then proceeded to play Scott Limoges and mulled to one which was a bazaar and still won on turn 3. In my opinion GAT needs some sort of graveyard hate to beat Ichorid.

Brennen
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« Reply #25 on: June 03, 2007, 04:46:25 pm »

there arent really much decks that might beat Ichorid pre-board... but has anyone considered Tombstalker instead of Psychatog?

he is bigger, flies and you don´t have to remove that much cards from your graveyard just to see your Tog StoPed.
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zeus-online
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« Reply #26 on: June 03, 2007, 05:48:20 pm »

Thing is about psychatog...There really is no other creature that swings for 10+ for 3 mana...While i personally don't like running more then 2 i just can't see replacing them.

/Zeus
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« Reply #27 on: June 03, 2007, 06:25:38 pm »

So has anyone thought of a sideboard for the deck?
The older versions ran wishes, my version does not.

here is my version:

GAT 2K7

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Library of Alexandria

2 Polluted Delta
3 Flooded Strand
3 Underground Sea
3 Tropical Island
2 Island

4Quirion dryad
3Tog

4Fow
3Misdi
4Duress

3Merchant
4Brainstorm
4Gush
1Fastbond
1Regrowth
1Yawgmoth's Will
1Time Walk
1Ancestral Recall
1Demonic Tutor
1Vampiric Tutor
1Mystical Tutor
1Echoing Truth
1Beserk
2Open Spots


I really decided that I like this deck, a lot.  Anyone have any ideas on the two open spots I have, and also maybe a sideboard.

I know it would look something like this:
3 Tormod's Crypt
3 Energy Flux
9 ???

thanks.
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« Reply #28 on: June 03, 2007, 06:27:47 pm »

There really is no other creature that swings for 10+ for 3 mana...

Tinker. But you don't have many artifacts, and would have to run DSC. Doubt it's worth it.
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« Reply #29 on: June 03, 2007, 06:32:17 pm »

There really is no other creature that swings for 10+ for 3 mana...

Tinker. But you don't have many artifacts, and would have to run DSC. Doubt it's worth it.

Tendrils of Agony for 4 mana. I think it deserves a spot.
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