Ok, so i have been playing magic on and off since 4th but I have never really played much vintage, Played a little T2 constructed and a lot of draft, but enough about me:
Ever since Skullclamp was banned in T2 I thought it would be cool to make a vintage deck that exploited it. However it's not nearly as broken in vintage as it was in T2. And i didn't really want to design a whole deck just based around skull clamp, considering how much artifact hate there is in vintage. The idea is hence to make a deck focused on weenies that can easily be clamped to build card advantage, but also have only creatures that provide plenty of disruption or card advantage, rather than just providing beats, to deal with combo and control.
First i chose the beats:
I wanted to go u/w/b so I had access to the best weenies and disruption hence my choices were:
meddelling mage:
Seems like an obvious choice, 2 for a 2/2, becomes a nice 3/1 with a clamp and a great ability thats useful against pretty much all decks, especially combo which aggro would otherwise be weak against.
dark confidant:
not wanting to rely just on clamp for card advantage, this guy gives great CA, clampable, and beats for 2!!
Dimir Cutpurse:
More CA, another cheap beat and disruption all in one fantastic card
Aven Mindcensor
a totally awesome ability, wrecking you're opponents sac lands and tutors
Ninja of the Deep Hours
more quality CA and a cheap beater
I was also thinking, but not sure if they can fit in MD
Icatian Javelineers:
nice ability, but only 1 power.
Kataki, War's Wage:
very nice ability, but bad synergies with my equipment
True Believer:
Great card, but i don't think i can afford the WW
After the creatures, the gear:
Umezawa's Jitte:
What a great card, massive damage, fantastic for killing annoying weenies like welder, and it can even save me life wise if my DC is killing me to fast,
skullclamp:
as much as i hate to say that the deck could be made by one card, it makes the deck.
The disruption
duress
a no brainer, needed against combo and great for picking off mana drains or drawing a FOW
FOW
some fows of my own
Daze
in case i don't draw a fow
chalice of the void
i'm not running any moxen, so why should my opponent! I would have run 3 null rods here but bad synergy with the equipment again
brainstorm:
not so sure about this, i feel like i don't really have the mana and am loosing to much tempo here, but then again i needed more to fill my 1 spot in the mana curve and more FOW food aswell, plus it adds consistency and has good synergy with the sac lands
So, the deck list? what i came up with was:
The weenies: 16
4 meddelling mage
3 dark confidant
3 Dimir Cutpurse
3 Aven Mindcensor
3 Ninja of the Deep Hours
the gear: 6
3 Umezawa's Jitte
3 skullclamp
The spells: 19:
4 duress
4 FOW
3 Daze
3 null rod/chalice of the void
4 Brainstorm
The mana: 20
3 polluted delta
3 flooded strand
4 underground sea
4 tundra
1 island
4 wasteland
1 strip mine
The considerations:
The biggest problem i have with the deck is the lack of null rod, i feel like this could be a serious issue, but perhaps chalice is enough? Anything else that could fill the spot?
What about more flyer's? Do i need more ways to ninja my ninja in? Is flying really need in vintage at the moment?
needs more discard? Is duress enough, are there other good cards i should be considering here?
I chose manaless counters because i don't have much mana and ill be using to all to pour out my weenings and gear, but what about misdirect? Does it fit, or is daze better here?
And what about vials and standstills? If i have already dropped the null rod should i be including vials and some man lands and stand still to take advantage of that? But what on earth could i remove for all that?
Let me know what u think of my deck. ALSO: if this is very similar to someone else's deck i am very sorry, I'm quite new to vintage, though i am aware of this decks similarities to some fish builds. (i just don't know of any with clamp)
Chris.
EDIT: fixed some spelling and changed a few other words. Is that ok now?
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