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cheetonian
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« Reply #2 on: June 18, 2007, 06:53:56 pm » |
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Hey all, Jon allen here, figured I'd post a writup
2nd Place at hadley, AKA Luck Sacking with Ichorid
I based my list on Rich Shay’s list from Smennen’s article a few weeks ago Here’s what I ran
4 Stinkweed Imp 4 Grave-troll 4 Golgari Thug 4 Street Wraith 4 Ichorid 4 Narcomoeba 4 Chalice of the Void 4 Leyline of the Void 4 Serum Powder 4 Bridge from Below 4 Cabal Therapy 4 Bazaar of Bahgdad 4 Dread Return 2 Cephalid Sage 2 Flame-kin Zealot 3 Dryad Arbor 1 Lion’s Eye Diamond
SB: 3 Emerald Charm 3 Reverent Silence 2 Bayou 2 Polluted Delta 2 Ancient Grudge 3 Darkblast
Notes: I love LED’s random sickness in this deck, so I made room. Also, I feel grudge is a neccesary answer to Platinum Angel, etc Yes, the deltas should be foothills, and the darkblasts should be contagions
Round 1, Forgot to get his name, Intuition/AK tendrils? (I think)
Game 1, turn 2 win prevented by echoing truth, win turn 3. Game 2, opposing leyline, reverent silence, tinker for platinum angel ruins it, as I didn’t board in grudges. I scoop Game 3, win turn 3?4? Don’t really remember 1-0
Round 2, Andy Grimes with Sutured Ghoul Ichorid
Game 1, I get Leyline, he concedes because I run Dryad Arbors (lol) Game 2, Both drop leylines, he destroys mine but has no bazaar, after several ichorid beats, I eventualy rip bazaar, dig to second bazaar, dig to bayou and emerald charm, drop LED and my hand (grave-troll), combo out one turn before I would have lost 2-0
Round 3, Dan something with UW Fish/Prison, interesting build, Grand Arbiter, Sphere, Glowrider, Mindcensor, Tinker for Titan
Game 1, no disruption, win turn 3 Game 2, Grunt ruins my start, thug chumps one turn, down to 4 life before he runs out of cards to put on the bottom. He stalls on 3 lands, his own sphere screws him over, allowing me to slowly recover, he gets one Mindcensor into play before I CT away 3 glowriders and 2 mindcensors. He crypts away a bunch of things, once, mabye twice, but I have 3 bridges in hand, dredge up two narcomoebas to go with 2 arbors, double CT with narcos to make zombies, begin beating with one arbor and six zombies into Trinket and Tinkered Titan, holding one arbor back. He chumps with trinket, removing my remaining bridges. I beat, he draws no answers, and I win with one card left in my library. 3-0
Round 4, Ross Merriam, GAT, paired down
I was looking to draw into the top8, but unfortunately got paired down Game 1, win turn 3 Game 2, Reverent Silence countered, lose to Quirion Dryads. Game 3, Reverent Silence countered, lose to dryads again 3-1
Round 5, Jeff Greene with Bomberman, paired down again
Again, looking to draw in, but not confident about making top8 by scooping, so we play it out Game 1, I drop chalice and bazaar, chalice screws over his turn 2 win, I win Game 2, I board in leyline removal, he DOESN’T HAVE LEYLINES. I misplay, fail to CT a needle that he fetches with trinket, lose to repeated crypting, mincensor beats Game 3, lose close game to crypt and finally salvagers beats 3-2 Had I known his list, obv. I would have sideboarded differently
I end up squeeking into top 8 on tiebreakers
Top 8 Match, Ross Merriam, GAT, rematch
Game 1, He turn one cunning wishes for extirpate, extirpates my Bridges. I beat with Ichorids slowly, go through all 4 CT, and I win with 0 cards in library. One turn before I won, I correctly therapied his merchant scroll, so as not to lose to ancestral off scroll Game 2, He mulls to 5, Leyline, FOW, Brainstorm, no land. Double reverent silence turn one is essentially GG after a few turns 4-2
Top 4 Match, Caleb Rozwenc with Stax
Game 1, Turn 3 win Game 2, I don’t side in enchantment removal, lose to planar void (dumbass) Game 3, Ridiculous start, bazaar, wraith, chalice, arbor, bayou, silence, emerald charm, grave-troll. Blow up planar void, win 5-2
Finals, Brian Phelon with Flash Hulk
I was pretty exhausted at this point, and my decision making showed it Game 1, No leyline, for some reason I decided not to muligan to it. Turn 2 win for him Game 2, For some reson I don’t board in Enchantment removal, but I have leyline and chalice. He quickly gets leyline, plays it. My only outs are dryad arbors to dread return what’s left in my yard, which ain’t much. Long game he hardcasts hulk, then eventually chain of vapor’s my leyline, combos out 5-3
I take the $65 for second, certainly good enough for my first vintage event
Thoughts on the deck: I really like the deck, as it just forces your opponent to have answers or lose, much like Flash does. I definitely plan on running it again. I think the sages need to go, I re-animated one once all day, and they were always the first cards out games 2 and 3. Very much a ‘win more’ card. I’d like to make room for Unmasks, so when I run this deck again, that’s the first change.
Props: All my opponents, all great guys, it was great to meet people from the community Tam for having a board meeting and thus being able to lend me cards My deck, for feeding me bazaars all day with ridiculously few mulligans, and beaing nigh unbeatable game 1 My opponents again, for seeming to always cut to bazaar Caleb for running a nice event, and Seth of X9 for saving a great store from closing down Jeff Greene for essentially forcing me to start playing vintage
Slops: Me for making a few really dumb mistakes both playwise and sideboarding Chris K for not showing (weak Chris, just weak)
- Jon
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