Anusien
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« Reply #180 on: July 18, 2008, 05:37:26 pm » |
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When you say Augury Adept is golden versus aggro-control, what's your reasoning? Because it's harder to cast (can't use Sol Ring or Drain Mana), or because it doesn't have evasion and only does something relevant when it connects? You're basically saying, "Play this because it's better against Fish." Against Fish I'd honestly rather have flyers, and if that deck was my main concern, I think I'd just run Old Man of the Sea/Seasinger over both of them.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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Mdizzle4life85
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« Reply #181 on: July 19, 2008, 09:18:12 pm » |
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When you say Augury Adept is golden versus aggro-control, what's your reasoning? Because it's harder to cast (can't use Sol Ring or Drain Mana), or because it doesn't have evasion and only does something relevant when it connects? You're basically saying, "Play this because it's better against Fish." Against Fish I'd honestly rather have flyers, and if that deck was my main concern, I think I'd just run Old Man of the Sea/Seasinger over both of them.
I second that! augery adept seems awefull
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Whether you think you can, or you cant.... YOUR RIGHT!
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GoodMorning
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« Reply #182 on: July 30, 2008, 04:00:47 am » |
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This might seem like a really dumb question, but how do you combo off without brain freeze?
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Mon, Goblin Chief
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« Reply #183 on: July 30, 2008, 04:56:20 am » |
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Make infinite mana, draw (most of) your deck with Spellbomb, bounce or Explosives most opposing permanents, then drop all creatures in your deck into play and Time Walk. Attack.
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Aekhold
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« Reply #184 on: July 30, 2008, 11:16:43 am » |
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Augure Adept is horrible, the only deck where it fits is Fish or a strange Ophidian-build. Bomberman is NOT a Aggro/Control deck where you can play an overcosted MOST-situative CA-machine. I deal with Trinket and I generated CA and it was more easy to cast for me, when I play against it. It is just bad, believe it or die in slaughter. My actual list (for Anusien or anybody else who feels competent enough to discuss this deck): // NAME: bomberman
// Lands 1 Tolarian Academy 2 Polluted Delta 4 Flooded Strand 3 Island 3 Underground Sea 3 Tundra
// Creatures 1 Darksteel Colossus 3 Auriok Salvagers 4 Dark Confidant 4 Trinket Mage
// Spells 1 Echoing Truth 1 Tormod's Crypt* 1 Engineered Explosives 3 Mana Drain 4 Thirst for Knowledge 4 Force of Will 1 Sensei's Divining Top 1 Tinker 1 AEther Spellbomb 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Black Lotus 1 Ancestral Recall 1 Merchant Scroll 1 Brainstorm 1 Demonic Tutor 3 [ARE] Mana Leak 1 Sol Ring 1 Time Walk
// Sideboard SB: 1 Tormod's Crypt SB: 1 Engineered Explosives** SB: 1 Pithing Needle SB: 1 Exalted Angel SB: 1 Chalice of the Void SB: 3 Orim's Chant SB: 1 Hurkyl's Recall SB: 3 Energy Flux SB: 3 Swords to Plowshares The list is definately fine, works well. The main T-Crypt will probably go out for Needle and the SB EE mostly for anything against Null Rod because of MD Confidants. The only thing I'm scared of is Null Rod in my Meta and I don't know if the TinkerColoss Plan, the Comboplan are fast enough or the 1 Echoign Truth main is enough for this. Library is obv not in, you have to many things to pull out, like Confidant, Trinket Mage, your utility artifacts and on and on.... Repeal main vs. Null Rods (1/8 of the meta plays them I think, some Fish, some Suicide), Disenchant/Seal of Cleansing to beat it and Painter with it? More later, Aekhold
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feyd
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May your blade chip and shatter.
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« Reply #185 on: July 30, 2008, 01:25:10 pm » |
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Why on earth would you cut a a mana drain when you have three mana leak? Mana drain is strictly better. The only real situation mana leak would be better is when you open with land and off color moxen in which case confidant would likely be a better choice. If you start with land and two other mana sources (sol ring/academy w/2 artifacts) trinket mage would be better.
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Two roads diverged in a yellow wood and I-- I took the one less traveled by, and that has made all the difference.
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Mdizzle4life85
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« Reply #186 on: July 30, 2008, 01:33:26 pm » |
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Hey man hows it going first and foremost i am pleased to have another bomberman player on board for discussion! how is the black working for you? right now i am currently running a u/w build and i like it alot. freeing up the one color gives me library which is huge in any control match, i cannot count how many times i buried control slaver with card advantage due to library. not only that but it lets me focus on the task at hand i.e. if i need to race a combo deck like Long or Ichorid. granted Trinket mage can handle Ichorid just by itself however there seems to be a ressurgence in long and i think you me and anusien need to figure out how we can optimize this match up. let me know your oppinions thanks!
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feyd
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May your blade chip and shatter.
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« Reply #187 on: July 31, 2008, 03:10:00 am » |
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I think that by replacing the maindeck STPs with orim's chants will do the trick. It helps in the aggro matchup by almost being a white time walk, it can completely halt long, and it acts as temporary solutions to many other situations (you need an answer to a horde of goblin tokens/zombie tokens, you want to shut down control slaver for a turn by casting it on upkeep, or preemptively cast it against an opponent you think may be sandbagging an ETW/tendrils). I always felt STP was rather situational and in todays meta it is useless or irrelavant in 30-50% of the common matchups. On the other hand chant is more broad and rarely, if ever, completely useless as long as you have at least one white mana open and it gets much better with two white open. I think STPs should/can be relegated to the board as a 3-4 of, possibly even as low as a 2 of depending on your metagame. Also if you choose to go in this route or decide that U/W is more your style I suggest playing with a basic plains and trying out tolaria west. In my testing and tournament experience this card has been absolutely golden. Whether it fetches me lotus, EE, library, a mox, or academy it always seems relevant. The fact that transmute is uncounterable makes this card so useful. I see it as an uncounterable trinket mage that has the added bonus of fetching me lands. You lose the 2/2 body but gain some added versatility. As an added note I have found mana crypt to be very strong (although painful) but am considering ancient tomb as another option of creating two colorless mana.
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srancour
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« Reply #188 on: July 31, 2008, 08:01:50 am » |
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I have played this deck on and off in local vintage tournaments and I am still not convinced with Bob. I guess he could be better for the deck with the current restrictions, but I am really not sure why Bob and DSC are in the same deck. Does that not seem a bit risky for the potential life loss. I know the odds of hitting DSC with Bob is low and that is why Top should be abused with that, there is still a potential for a 11 point life loss.
As for the 4 Drains, I believe they are a lot better to have as a 4 of than the 3/3 split with Mana Leak.
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Vintage: Ichorid, UW Fish, Dawn of the Dead Legacy: Threshold, Dredge, Cephalid Breakfast, Aluren
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Campee
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« Reply #189 on: July 31, 2008, 12:47:06 pm » |
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I think the proposed decklist will get destroyed by Long. You need Mindcensors, and Duress is even better. Also, if you're playing black, throw a Yawg's Will in there. You don't need to combo out to win, sometimes just playing a couple guys and having a big Yawg's Will is enough to win you the game. At the very least it's a Regrowth for Time Walk, Ancestral, Brainstorm, etc.
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Clint_NZ
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« Reply #190 on: July 31, 2008, 02:46:18 pm » |
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I have played this deck on and off in local vintage tournaments and I am still not convinced with Bob. I guess he could be better for the deck with the current restrictions, but I am really not sure why Bob and DSC are in the same deck. Does that not seem a bit risky for the potential life loss. I know the odds of hitting DSC with Bob is low and that is why Top should be abused with that, there is still a potential for a 11 point life loss.
As for the 4 Drains, I believe they are a lot better to have as a 4 of than the 3/3 split with Mana Leak.
I have been playing this deck for quite some time, and have flipped DSC with Bob, lol'd shrugged it of and won. although most of my meta your life doesn't matter to much as your going to die in one big turn, or be locked out. I also play with a 4/2 split in favour of Mana Drain.
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Aekhold
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« Reply #191 on: July 31, 2008, 04:16:08 pm » |
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Oh my god. I thought people here think about what they write before they do. Why on earth would you cut a a mana drain when you have three mana leak? Several reasons: -Castable with Land&Mox (it's just dumb to think that you can play a Dark Confidant vs. Belcher for example or another fastcombo deck) and with this, a counter Turn 1 on the Play in addition to Force. It's not like I don't want Mana Drain, but I think this split is best in metagames with many early threats and wastelands. - Mana Drain actually does more mana burn to us with many permanents you played before, if I drain a Force of Will, I mostly just get 5 mana burn. The fact is, Mana Leak is strictly better in the early turns and vs. Fish/Goblins/Fastcombo preboard. -You can cast 2 Mana Leaks of 2 lands, 2 offcolor-mana. This is an advangte I'd never want to miss. 1 Mana Drain and nothing after it is worse. People, just try this split in an UWB Build like mine and you will see it works pretty much better than 4/2. In UW its NO question that I'd play 4/2.how is the black working for you? It's a metagame decision, not more. But it's definately powerful and funny to play. The only problem vs. Long is when they start to play, but my new list (see end of post) honors it with a playset of Orim's Chant, which make it a good-really good match up postboard. Maindeck Swords and Orim's Chant are not the things I want in the deck. Dark Confidant & Darksteel Colossus Its an old thing, many many maaaaaaaaaaaaaaaaaaaany people played it before me in Dark Gifts, Slaver, Bomberman, DrainTendrils, TPS and so on... It's just not that you reveal it every game, mostly every 20th game and I'd never wanna miss Bob or Coloss. If you like to ruin your safe combo turn, then play Will. I just dont like it in Bomberman because you have other things to do with ur mana and you shouldn't come to the very lategame because your critters can beat down your opponent if your combo mode doesn't work. // NAME: bomberman
// Lands 1 Tolarian Academy 2 Polluted Delta 4 Flooded Strand 3 Island 3 Underground Sea 3 Tundra
// Creatures 1 Darksteel Colossus 3 Auriok Salvagers 4 Dark Confidant 4 Trinket Mage
// Spells 1 Echoing Truth 1 Engineered Explosives 3 Mana Drain 4 Thirst for Knowledge 4 Force of Will 1 Sensei's Divining Top 1 Tinker 1 AEther Spellbomb 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Black Lotus 1 Ancestral Recall 1 Merchant Scroll 1 Brainstorm 1 Demonic Tutor 3 Mana Leak 1 Sol Ring 1 Time Walk 1 Pithing Needle
// Sideboard SB: 1 Tormod's Crypt SB: 1 Exalted Angel SB: 4 Orim's Chant SB: 1 Hurkyl's Recall SB: 3 Energy Flux SB: 3 Swords to Plowshares SB: 1 Platinum Angel SB: 1 Moat Cu, Aekhold
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« Last Edit: July 31, 2008, 05:18:30 pm by Aekhold »
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Campee
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« Reply #192 on: August 02, 2008, 10:26:11 pm » |
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What do you guys think of Negate over Mana Leak?
Instant, 1U (2) Counter target noncreature spell.
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misslehead3
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« Reply #193 on: August 02, 2008, 11:15:47 pm » |
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I don't play this deck but what i imagine will get said is that they serve different purposes. I feel Mana leak is meant completely for slowing your opponent down in the early game. Negate on the other hand can slow someone down early game but doesn't stop first turn bob or Tarmogoyf, even though it can be played later in the game. Being the format that it is right now though, Mana Leak is great because combo is so rampant and so Mana Leak is good for most of the game and is able to counter bob where negate cant
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Mdizzle4life85
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« Reply #194 on: August 03, 2008, 12:02:54 am » |
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I don't play this deck but what i imagine will get said is that they serve different purposes. I feel Mana leak is meant completely for slowing your opponent down in the early game. Negate on the other hand can slow someone down early game but doesn't stop first turn bob or Tarmogoyf, even though it can be played later in the game. Being the format that it is right now though, Mana Leak is great because combo is so rampant and so Mana Leak is good for most of the game and is able to counter bob where negate cant
Mostly true the thing about mana leak, or negate is no one sees them commin, when you have 1 blue source and 2 other you opponent will expect thirst for knowlage or AK no one sees mana leak (or negate) coming, mana leak is better than negate in the fact that it also stops bob or trinket mage, or even painter, i think they are both good in the sense that they have an uncanny suprise factor however in my opinion there has never been a better counter that costs 1U in the game. so staying with mana leak is probably a safe bet!
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The Wolf
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« Reply #195 on: August 07, 2008, 07:12:36 am » |
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Hi, I top 4'd with a version of bomerman at the Pandemonium games tourney last weekend. It was pretty small, but i went 3-0 draw in and 2-0 the to 8 match.
Round 1: 2-1 against long with me getting a game loss for writing Force and Thirst instead of Force of Will and Thirst for Knowledge on my deck reg. This almost put me on tilt cause I was so mad, but I calmed down and won game 3. Also a help was some serious mulling by my opponent. Round 2: 2-1 against long Round 3: 2-0 uw fish Top 8: 2-0 slaver So only 1 real loss on the day. I combo'd out about 1/2 the time, beat down the rest, which seems pretty standard.
I thought you guys might like the deck list. The land count might be off by 1, but I'm at work and don’t have my list.
Just a note, I was expecting 0 workshops as they don't tend to show up around here, so my deck and SB are built with that in mind.
Creatures: 10 3 Mindcensor 4 Trinket mage 3 Salvagers
Tutor Artifacts: 4 1 EE 1 Top 1 T. Crypt 1 A. Spell Bomb
Disruption: 10 4 Force of will 3 Duress 3 Mana Drain
Other Stuff: 13 1 Skeletal Scrying 2 Cunning Wish 4 Thirst for Knowledge 1 Ancestral 1 Time Walk 1 Demonic Tutor 1 Vampiric Tutor 1 Merchant Scroll 1 Brainstorm
Mana: 23 5 Moxen 1 Sol Ring 1 Black lotus 3 Tundra 3 Ug sea 1 Tolarian 6 Fetch 3 Island
SB: 2x Pithing Needle 2x Rule of law (Prob should have been Arcane as no one runs reb anymore) 1x Tormods crypt 1x Duress 1x Library of Alexandria 1x Skeletal Scrying 1x Orims chant 1x Brainfreeze 1x Darkblast 1x Disenchant 1x Misdirection 1x Echoing truth 1x ??
Cards of note: Duress over mana leak: I think this card is far better in every match up that I care about. I take the threat out of long's hand and then just beat with mages. It also lets you cast mage and not worry about leaving drain mana up.
Skeletal Scrying: Great card and even better late game tutor target with you have no combo pieces.
Cunning Wish: A bit slow, but lets you combo kill with brainfreeze. This card is great in the slaver match up as it gets dark blast, disenchant,scrying and the option to steal recall.
Library in the board for fish and slaver match up.
No swords: I just don’t think this card is good enough to take up space.
The biggest thing was taking Bob out of the deck. I found him to be slow, and would take up turns that I want to be playing duress or a mage. With him gone I got a main deck scrying, wishes and vamp. All cards I consider way more powerful. Lastly, if I played the deck again I would cut top. I never tutored for it and its just not that great with no bob.
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Mdizzle4life85
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« Reply #196 on: August 08, 2008, 10:58:15 pm » |
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congrats on the top 4, i have been testing bomberman for a while and was wondering if splashing black is worth it just for duress, also duress doesent do what mana drain does, they are both disruption however drain lets you combo off very quickly in some key matchups. alot of the time mana drain doesent even seem like disruption its a business spell! either way congrats man this deck is seriously underrated!
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Aekhold
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« Reply #197 on: August 09, 2008, 10:05:40 am » |
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So, after 3 weeks of intensive testing and a tournament with Bob-Bomberman I've come to the conclusion that UW is/would be definatlely superiour to UWB if we can find the right draw-pack/countersuite. At the moment I'm playing 4 Force, 4 Drain and 1 Misdirection with Scroll in deck. I cut the 10th protection slot and the lonely ponder to test out 2 Lat-Nam's Legacy. I know, at the first look it just creates CardQuality, but I think it generatres CardAdvantage (mostly virtually) by replacing a dead card with another that might work (for example Salvager #2, DSC, Censor in Staxx-Mu, to much counters with no threats and so on). Sure it's a pretty bad topdeck but this makes the deck more controlish by keeping some stuff in hand you might replace. I don't know if this suits until I tested it more, but we definately need a solution to the 'I play control but run out out gas'-problem. Maybe Intuition+Akkumuluated Knowledge, maybe cutting the Mindcensors (although I'm not quite sure on how broken they are at this time). You want a draw-spell every eot to compensate not playing Bob. Actual list // Lands 4 Flooded Strand 1 Library of Alexandria 3 Island 1 Plains 4 Tundra 1 Tolaria West 1 Tolarian Academy 1 Polluted Delta
// Creatures 4 Trinket Mage 3 Auriok Salvagers 1 Darksteel Colossus 3 Aven Mindcensor
// Spells 4 Force of Will 1 Mana Crypt 4 Mana Drain 1 Black Lotus 1 Sol Ring 1 Mox Sapphire 1 Mox Ruby 1 Sensei's Divining Top 1 AEther Spellbomb 1 Engineered Explosives 1 Echoing Truth 1 Time Walk 1 Brainstorm 4 Thirst for Knowledge 1 Mox Pearl 1 Merchant Scroll 1 Ancestral Recall 1 Tinker 1 Mox Emerald 1 Mox Jet 1 Pithing Needle 1 Lat-Nam's Legacy (2) 1 Lat-Nam's Legacy (1) 1 Misdirection
// Sideboard SB: 1 Tormod's Crypt SB: 3 Energy Flux SB: 1 Hurkyl's Recall SB: 4 Orim's Chant SB: 3 Swords to Plowshares SB: 1 Platinum Angel SB: 2 Seal of Cleansing
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hitman
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« Reply #198 on: August 09, 2008, 11:21:50 am » |
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I started working on Bomberman and have been trying Counterbalance. To keep the threat density up, I don't want to have to Trinket for Top so I'm just playing 3 and 3 Counterbalance. This way, even if I don't have the Salvagers combo, I can set up a control package that Slaver and Long will have a hard time beating if it hits the field and I untap.
The list I'm working on right now looks like this:
4 Mana Drain 4 Force of Will 2 Mana Leak 3 Counterbalance 3 Sensei's Diving Top 1 Brainstorm 1 Merchant Scroll 3 Thirst for Knowledge 1 Tormod's Crypt 1 Engineered Explosives 2 Aether Spellbomb 3 Repeal 1 Ancestral Recall 1 Time Walk 3 Auriok Salvagers 4 Trinket Mage 5 Moxes 1 Black Lotus 1 Lotus Petal 1 Mana Crypt 1 Sol Ring 3 Polluted Delta 3 Flooded Strand 4 Tundra 4 Island
I have the Tops and Counterbalances in multiples of three because the deck lacks tutoring and the Trinket Mages I have don't want to be grabbing Tops when Long is on the verge of comboing out and Slaver is establishing Welder tricks and card quality both with tutoring and a better draw engine.
I always play Samurai of the Pale Curtain in the board and I think Disrupts would be really solid right now, both against Slaver and Long. Kataki's and Energy Flux should be there for Workshop based decks.
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Ancestralx
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« Reply #199 on: August 10, 2008, 11:12:25 pm » |
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There is a portal card that is called omen that I am testing in general. It is a two casting cost ponder!! It seems really good with a deck based around top, which is better when you shuffle stuff away!!
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Anusien
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« Reply #200 on: August 13, 2008, 09:35:11 am » |
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Thoughts: Orim's Chant in the combo matchup is terrible. If you thought it wasn't, you're lying to yourself. Chalice of the Void in the combo matchup is terrible. If you thought it wasn't, you're lying to yourself. Both of these cards do the same thing as Tormod's Crypt, which is prevent the opponent from going all-in on Yawgmoth's Will or something similar. They're both pretty easy to deal, and they get in the way of you developing your board. In the combo matchup, you have to aggressively affect the board and threaten either Tinker or comboing off. If you don't they get too much time. Consequently the best disruption here is Tormod's Crypt since it buys you a turn or so by forcing them onto a Draw7/Desire plan instead of a Will plan, and Duress.
Oath is a poor matchup. Duress is nice here, but there's very little you can do to prevent them from topdecking Oath. I'm not sure if you're fast enough to get Claws of Gix down to win it. You can devote multiple sideboard slots to it, but 8 slots are devoted to aggro + stax, and if another 4 are devoted to combo, you're running out of SB room.
Omen seems far worse than both Lat-Nam's Legacy (which is pretty mediocre) and Fact or Fiction.
Mana Leak versus Negate versus Daze: I don't know if you actually want any of these cards. Too often I had a hand of counters and no business. Trying 1 Fact or Fiction and 1 something else, either Mystical Tutor or Lotus Petal at the moment.
Running less than 4 Mana Drain seems terrible. It's a deck with so few edges, cutting one of them seems quite bad. Drain is the biggest threat a blue deck can threaten; if you want to start cutting Drains you've never really played the Stax matchup.
Bomberman is a deck to play when you expect: CS, Ichorid, Goblins, Stax Bomberman is not a deck to play when you expect: Oath, Tarmogoyfs, Long, possibly Fish
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The Wolf
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« Reply #201 on: August 13, 2008, 10:13:09 am » |
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It was my understanding that fish is one of its best match ups. Your creatures are bigger and you can combo out.
I agree that chant is bad in the combo match up. Chalice is also a bad tutor target. By the time you get a mage out they have cast their moxes.
If your really scared of oath, play annul. It hits their oath, or even null rod if you need it to. Its also a great card against Stax, so you can take some room from that part of your board.
Playing the UWB version makes your long match up much better. You have 3x Duress, 3x Drain, 4x Force, 3x Mindcenson, 1x crypt all main deck and a ton in the board. Thats a lot of hate. The problem is that this makes wasteland a lot scarier, and your stax match up worse.
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Anusien
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« Reply #202 on: August 13, 2008, 10:54:19 am » |
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I'm actually pretty sure that Annul is terrible against Oath for the same reason that Chant is bad against Long. If 4 Force 4 Drain isn't enough to get there in the matchup, then adding extra counters certainly isn't the answer. I was boarding in Duress which was fine, but I think it's just going to be too easy in the long run for them to land a 2 mana sorcery speed spell. Most likely they'll have Force and Drain and Duress and they only need to cast one spell. If you're already running Annul (an interesting idea versus Stax) I'd board it in, but I wouldn't be happy about it. I'm pretty sure you can't just make it a plan to never tap out because then they'll eventually just put together enough Duresses + Oath and beat you. At least Duress tells me when to tap out. I wonder if Annul is enough against Stax. My game plan has always just been to make land drops and eventually blow them out with Energy Flux or Hurkyl's Recall. I have a feeling that it doesn't do enough, in the same way that Duress never did enough. Their deck is just so redundant, with so many different Spheres and Wires and things that taking one doesn't do enough. Like, yes, I get where it's a time walk, but I think it's far worse than the other options if you don't have it in your opening hand. It was my understanding that fish is one of its best match ups. Your creatures are bigger and you can combo out. Null Rod is a beating, and they can profitably Daze you. I don't know whether it's good or not; I've only faced it once and I eked out a win. Playing the UWB version makes your long match up much better. You have 3x Duress, 3x Drain, 4x Force, 3x Mindcenson, 1x crypt all main deck and a ton in the board. Thats a lot of hate. The problem is that this makes wasteland a lot scarier, and your stax match up worse. Actually, post-board I have 4 Force 4 Drain 4 Duress 3 Mindcensor 1 Crypt in my UW deck. But I am splashing 1 Sea. I cut a Tundra for it so it doesn't make the Stax matchup worse.
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Mdizzle4life85
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« Reply #203 on: August 13, 2008, 04:52:48 pm » |
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i am not sure if i agree with the fact that chant is terrible vs. long. for one thing even if they do duress you, you have the option to chant in response, and usually before they duress they dark rit. also having senseis top in play gives you the ability to shroud chant from duress if its in your top three, as long as you keep chant in reach they can duress all they want, chant remains hidden. my experience with long is there is no proactive way to beat the deck because they will always be faster, more bomb heavy, and more synergistic than you, so your plan in this match is to a. draw the late game: the later the game goes on the higher the chance of you winning becomes! and b. pack as much disruption as possible, i think people get the perception that they need to be proactive because long is quick. however, in my experience i think you are the reactive deck here and must do everything to disrupt their one "big" turn. once you survive that turn, i think the road is paved towards your victory. let me know what you guys think?
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Anusien
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« Reply #204 on: August 13, 2008, 05:03:07 pm » |
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i am not sure if i agree with the fact that chant is terrible vs. long. for one thing even if they do duress you, you have the option to chant in response, and usually before they duress they dark rit. also having senseis top in play gives you the ability to shroud chant from duress if its in your top three, as long as you keep chant in reach they can duress all they want, chant remains hidden. my experience with long is there is no proactive way to beat the deck because they will always be faster, more bomb heavy, and more synergistic than you, so your plan in this match is to a. draw the late game: the later the game goes on the higher the chance of you winning becomes! and b. pack as much disruption as possible, i think people get the perception that they need to be proactive because long is quick. however, in my experience i think you are the reactive deck here and must do everything to disrupt their one "big" turn. once you survive that turn, i think the road is paved towards your victory. let me know what you guys think?
Except that you'll see Tormod's Crypt just about every game, and that does what Orim's Chant would do. Most Long players aren't dumb enough to go all-in without Disruption, especially since that initial Ritual might get countered (unlikely but possible). The problem isn't even that they Duress it, but that they counter it. Or if they see it coming they can play around it. You give them tons of time to build a perfect hand, and Chant doesn't do a damn thing if they're prepared. I'm not even sure that the late game favors you; you basically can't win if they land a Necropotence or a Yawgmoth's Bargain. Once they get the mana to do silly things like cast Gifts Ungiven you're going to lose. Otherwise they go Gifts for something like Necropotence, Yawgmoth's Bargain, Black Lotus, Tinker. You're not beating that Gifts stack. In testing the matchup, Chant was only good if they didn't see it coming (as in know it was in the deck, which is rare) and most of the time Chant was good, Duress was better. Duress synergizes with Crypt better; to beat Crypt they have to go to a Necro/Bargain/Jar/Desire plan, and Duress helps take away tutors/bombs to keep them from getting there. The plans that beat Crypt (namely all of those save Desire) also beat Chant.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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Mdizzle4life85
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« Reply #205 on: August 13, 2008, 06:50:57 pm » |
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Here is the thing, first and foremost i cannot see long deck winning late-game after you establish your mana base, there is just too much you can do to them at that point. Long usually plays 12 lands, so while your hitting land drop after land drop eot thirsting and what not, they probably are gonna still have 1-2 lands in play. Playing a deck post board with 10x counters, and 4x chant, is completely overwhelming for the long deck. they may have a force or two but thats all! i have tested this match alot in the past weeks and i find the later the game goes, the better i am doing. as for chant, i am perfectly content with it over crypt. what stops long from bouncing crypt, or even countering it like the chant for that matter? the fact case and point is orims chant not only does what crypt does by shutting off yawg will, but it does soo much more! And if your opponent isn't expecting orims chant? then even better. I understand we all have our own play styles and preferences when it comes to deck choice and design but as long as "long" is a factor, you can expect i am bringing orims chant!
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« Last Edit: August 13, 2008, 07:30:06 pm by Mdizzle4life85 »
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feyd
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« Reply #206 on: August 14, 2008, 12:32:31 am » |
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both are good and I have thought that 2-4 chants in the board, 1 crypt main, and possibly even one more in the board is a solid deterent.
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The Wolf
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« Reply #207 on: August 14, 2008, 07:58:18 am » |
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Too much of this depends on what your main deck is. There is a big difference between running chant if you have duresses or mindcensors. Unless all of you are running the same disruption package main decked, I don't see how you can really compare what you are boarding in.
After sideboarding I was running 19 pieces of disruption and I still felt the games could have gone either way. Considering how much of the meta is long right now, I feel that you need to commit to beating it, or just not play bomerman.
Just for reference they were: 4x force 3x Drain 4x Duress 2x Rule of law 2x Crypt 1x Chant 3x Mindcenson
What do your disruption packages look like after boarding?
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Mdizzle4life85
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« Reply #208 on: August 14, 2008, 11:21:39 am » |
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hey, my main deck is a little different than most. my disruption for long looks like as follows:
4x fow 4x mana drain 2x mana leak 4x orims chant 4x mystic remora 3x aven mind scensor
Now it is important to differenciate between good cards against long, and actual hate cards against long. i would never consider fow etc hate cards as they run just as much fow as you do, and 4x duress effects if not more. there is something you need that stares long in the face and intimidates it. and the wolf is right, if you wanna play bomberman in this meta then you must commit to beating long. this is why mystic remora is such a great card, its cheap, efficient, i mean bottom line is it either will draw you a ton of cards, or it will give you time to build your mana base and have drain mana up, possibly double drain mana up! I think it is appropriate to run this as a sideboard: 4x orims chant 4x mystic remora 4x swords 1x tormods crypt 2x serenity
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Anusien
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« Reply #209 on: August 14, 2008, 01:38:35 pm » |
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Your biggest threat against Long is A) clocks, especially when they find Tormod's Crypt, and B) open mana that threatens Mana Drain and Aven Mindcensor. Since tapping all your mana to Remora means you only get a few extra chances at Force of Will, is it really that worthwhile against them? Seems like the kind of card they want against you to buy infinite time to go off.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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