TheManaDrain.com
January 10, 2026, 03:48:18 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: (Opinion)Best Disruption Control Package for Flash?  (Read 3625 times)
The Demon
Basic User
**
Posts: 72


Boogie Woogie


View Profile Email
« on: July 16, 2007, 06:09:46 am »

After looking through the Hulk Flash lists in the tournament result forum I saw all sorts of disruption packages that players used successfully.  Some cards are auto includes like Force of Will and Duress, other not so blatantly obvious options range anywhere from Nix, Divert, Pact of Negation and Misdirection.  My question for you is which disruption suite do you think is best, and what options are best in your meta? 

My Personal preference is three duress, four force, three pact of negation and one rebuild and chain of vapor.  Currently I am unsure of my meta (I happen to live in the Midwest and just missed the last COD tournament) so the said disruption package is just a shot in the dark.
Logged

Team GWS

I couldn't break the format if it was made out of glass.
twault
Basic User
**
Posts: 97



View Profile
« Reply #1 on: July 16, 2007, 07:31:07 am »

4 x Force of Will
3 x Duress
3 x Pact of Negation
1 x Hurkyll's Recall
1 x Echoing Truth

Force of Will and Duress and incredibly powerful together, because you can stop threats before they are played with Duress and counter anything that's played with Force.

Personally, I'm not a big fan of Pact of Negation, but I am using them for now.

I like Hurkyll's Recall better than Rebuild, and it's less mana. (Hurkyll's Recall is coming back in 10th edition too).

Echoing Truth is probably better than Chain. It's good against Ichorid (zombie tokens), Belcher (ETW goblin tokens), Flash (tokens/slivers), Oath (spot creature bounce, removes multiple Chalices), GAT (Dryad, Psychatog), etc. Even if it only bounces a single Dryad, it still buys you time to get your combo to resolve. Buying time and getting another turn with this deck is insane, so one extra turn could mean all the difference. 
Logged

I need practice.

Currently playing:

Belcher
Oath
Grand Inquisitor
Always the play, never the thing
Adepts
Basic User
****
Posts: 1476


View Profile
« Reply #2 on: July 16, 2007, 07:36:29 am »

Quote
4 x Force of Will
3 x Duress
3 x Pact of Negation
1 x Hurkyll's Recall
1 x Echoing Truth

Chalice @ 2?
Logged

There is not a single argument in your post. Just statements that have no meaning. - Guli

It's pretty awesome that I did that - Smmenen
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #3 on: July 16, 2007, 07:42:41 am »

4 x Force of Will
3 x Duress
3 x Pact of Negation
1 x Hurkyll's Recall
1 x Echoing Truth

Force of Will and Duress and incredibly powerful together, because you can stop threats before they are played with Duress and counter anything that's played with Force.

Personally, I'm not a big fan of Pact of Negation, but I am using them for now.

I like Hurkyll's Recall better than Rebuild, and it's less mana. (Hurkyll's Recall is coming back in 10th edition too).

Echoing Truth is probably better than Chain. It's good against Ichorid (zombie tokens), Belcher (ETW goblin tokens), Flash (tokens/slivers), Oath (spot creature bounce, removes multiple Chalices), GAT (Dryad, Psychatog), etc. Even if it only bounces a single Dryad, it still buys you time to get your combo to resolve. Buying time and getting another turn with this deck is insane, so one extra turn could mean all the difference. 

I don't like the use of hurkyll's and echoing truth together, especially not in a deck that's trying to win the game by casting a 2 mana spell.  neither of these can clear chalice on 2 which is a pretty good play against flash if you can manage it.  also as far as echoing truth goes, some of the examples you cited it's clearly worse than chain of vapor as it does the same thing but costs 1 more mana.  (oath, single dryad/tog)

I think pact of negation isn't a problem if you're playing summoner's pact anyway.  i'd probably play

4 fow
3 duress
3-4 pact of negation
1-2 chain of vapor
0-1 echoing truth

I don't think you need mass artifact bounce.  against stax you win the game by casting a single 2 mana spell off basics.  what do you need hurkyls for?  any time you could be casting hurkyls, much less rebuild, you could be casting flash and just winning instead.  isn't that better?

if you're really that worried about stax you should just play a basic island in that slot.
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
twault
Basic User
**
Posts: 97



View Profile
« Reply #4 on: July 16, 2007, 01:30:52 pm »

I've never had Chalice cast at me for 2. I'm not saying that it will never happen, but I suppose that's why I didn't think about it. Of course, the only decks that run Chalice in my area are Fish & Oath. Oath doesn't want to cast Chalice 2, unless there is an Oath in play already. Chalice in Fish is bad, but Meddling Mage naming Flash is just as bad.

I agree Echoing Truth is not the best card for single bounce, but it's a lifesaver in other situations (tokens, multiples, etc.). It does things that Chain can't.

I chose Hurkyll's Recall specifically for artifact-heavy decks like Stax and to remove multiple Chalices. I suppose a Chain of Vapor would be better instead of Recall, but I'd never cut the Truth.

Logged

I need practice.

Currently playing:

Belcher
Oath
Vegeta2711
Bouken Desho Desho?
Full Members
Basic User
***
Posts: 1734


Nyah!

Silky172
View Profile WWW
« Reply #5 on: July 16, 2007, 02:50:32 pm »

4 Force of Will
3 Pact of Negation
2 Misdirection
2 Duress
1 Chain of Vapor

Post-board
3 REB
2 more Duress

I'd want minimum 8 free counters in the maindeck (this includes Daze) and between main and board 4 Duress since they are infinitely better than everything non-FoW after turn one. Chain is fine for taking care of stuff on the board and is cheap enough that I can use it game 1 vs. Stax. If somebody resolves Chalice @ 1 & 2 I shake their hand we move onto the next game or I cast Protean Hulk to beat their brains in.

Beating Stax consistently comes down to running basic Island and more land than 10-11. Seriously just move back to the build with more ESG and 13-14 land and win the prize consistently. Oxidize post-board helps a bunch too. Hurk's and Truth both in the maindeck is redundant and pretty much pointless.
Logged

Team Reflection

www.vegeta2711.deviantart.com - My art stuff!
Roat17
Basic User
**
Posts: 56



View Profile
« Reply #6 on: July 16, 2007, 08:01:13 pm »

I apologize if my thoughts seem illogical, as I don't play flash, but I have thought immensely about the disruption package it runs and what the deck hopes to do. 

This is for both Rector and Sliver flash, as I don't think the Kiki-jiki version is quite as solid.

IMO, with flash, you want to Flash out Hulk, and then, get either of your creatures (slivers or Rector for bargain).  Both of these SHOULD get you a kill the turn you cast flash, which means that you want flash and Hulk asap, before your opponent can disrupt you.  Therefore, mystical and scrolls seem good, as well as summoners pact.  Since you are running summoners pact and you don't care about your next turn, Negation seems to be a great idea as well.  Why not run 4?  It's FOW without the drawback.  To protect yourself early, I would also think that duress is essential.  It takes away counters or any kind of disruption that your opponents might run.  F.O.W. is an obvious choice, as many people have stated it's like glue.  Since your opponents best bet against you is Duress and cards like chalice, sphere, 3sphere, Misdirection doesn't really protect you.  You'll generally have enough counter magic with 4 forces and 4 pacts, combined with 4 Duress, as you want to see ALL of those cards in the early game.  Finally, in terms of bounce, I would run either chain, or wipe away.  I love truth, but spellsnare kills it and chalice at 2 already hoops this deck, so you might as well make your answer be able to handle ANY problem, not just some.  The great thing about Flash is you can golgfish with LOTS of backup.  In addition to the 4 of's I mentioned, I would also play Daze.  Probably 3.  That disruption package with Brainstorms and Merchant scrolls should IMO get you whatever it is you need.

Board is obviously another story, but everyone's meta is different
Logged

FML//TDP
Aardshark
I voted for Smmenen!
Basic User
**
Posts: 148


View Profile Email
« Reply #7 on: July 17, 2007, 12:00:08 pm »

4 Force of Will
3 Pact of Negation
2 Misdirection
2 Duress
1 Chain of Vapor

Post-board
3 REB
2 more Duress

I'd want minimum 8 free counters in the maindeck (this includes Daze) and between main and board 4 Duress since they are infinitely better than everything non-FoW after turn one. Chain is fine for taking care of stuff on the board and is cheap enough that I can use it game 1 vs. Stax. If somebody resolves Chalice @ 1 & 2 I shake their hand we move onto the next game or I cast Protean Hulk to beat their brains in.

Beating Stax consistently comes down to running basic Island and more land than 10-11. Seriously just move back to the build with more ESG and 13-14 land and win the prize consistently. Oxidize post-board helps a bunch too. Hurk's and Truth both in the maindeck is redundant and pretty much pointless.

Don't you want an out postboard to LotV + MM/Chalice@1 (other than hulk/sliver beats)?

I'd tweak slightly:

4 Force of Will
2 Pact of Negation
2 Misdirection
3 Duress
1 Chain of Vapor

Post-board
3 REB
1 more Duress
1 Rushing River / E-truth
Logged
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #8 on: July 17, 2007, 02:12:39 pm »

I was under the impression that reverent silence was the best answer to leyline of the void.  also why do you care about chalice at 1?  it barely effects you at all....if I'm playing flash and my opponent sets chalice to 1 I lose 7 or 8 cards I don't really care about and go off anyway.
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
Vegeta2711
Bouken Desho Desho?
Full Members
Basic User
***
Posts: 1734


Nyah!

Silky172
View Profile WWW
« Reply #9 on: July 17, 2007, 02:39:03 pm »


Quote
Don't you want an out postboard to LotV + MM/Chalice@1 (other than hulk/sliver beats)?

Honestly? No.

I don't care about chalice @ 1 and if they wasted time playing it I should be killing them. If they can resolve Leyline and MM on Silence, CoV and stop my normal beatdown win then I'll just accept losing those games. That's the thing, post-board they'd need LotV, MM and Chalice @ 1 to fully stop REB, Silence and COV from just winning the game eventually. If they can set that up consistently by turn 2 then I haven't seen such a deck yet.
Logged

Team Reflection

www.vegeta2711.deviantart.com - My art stuff!
Aardshark
I voted for Smmenen!
Basic User
**
Posts: 148


View Profile Email
« Reply #10 on: July 17, 2007, 04:10:31 pm »


Quote
Don't you want an out postboard to LotV + MM/Chalice@1 (other than hulk/sliver beats)?

Honestly? No.

I don't care about chalice @ 1 and if they wasted time playing it I should be killing them. If they can resolve Leyline and MM on Silence, CoV and stop my normal beatdown win then I'll just accept losing those games. That's the thing, post-board they'd need LotV, MM and Chalice @ 1 to fully stop REB, Silence and COV from just winning the game eventually. If they can set that up consistently by turn 2 then I haven't seen such a deck yet.

Right. I was forgetting about Reverent Silence, which I haven't been playing myself (though it certainly is the best answer to leyline).  With silence you care much less about being cut off from Chain of Vapor and REB. 
Logged
The Demon
Basic User
**
Posts: 72


Boogie Woogie


View Profile Email
« Reply #11 on: July 17, 2007, 08:33:16 pm »

Interesting, question for the people who like Reverent Silence in the SB, is it safe to presume that you are using the Sliver Kill?  Also, does anyone else like divert?
Logged

Team GWS

I couldn't break the format if it was made out of glass.
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #12 on: July 17, 2007, 09:43:19 pm »

I honestly don't see a reason to use any other kill.  all of the hate that hits slivers hits everything else and slivers dodge hate that hits other kills.  it doesn't matter for the silence thing though cus kiki does infinite damage anyway.
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
feyd
Basic User
**
Posts: 78


May your blade chip and shatter.


View Profile Email
« Reply #13 on: July 23, 2007, 11:53:51 pm »

What about this lineup
for disruption:
4 fow
3 misd
4 duress
2-3 daze

for bouncings:
1 wipe away
1 cov

board can hold echoing truth
Logged

Two roads diverged in a yellow wood and I--
I took the one less traveled by,
and that has made all the difference.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.042 seconds with 20 queries.