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Author Topic: S-Top-Deck  (Read 2493 times)
Magu_
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« on: July 21, 2007, 10:18:44 am »

So there's a little Top-Deck.

Mana:
4x Underground Sea
2x Swamp
3x Island
2x Polluted Delta
2x Floodet Strand
1x Bloodstained Mire
1x LoA
1x Strip Mine
1x Mana Crypt
1x Mox Saphire
1x Mox Jet
1x Sol Ring
1x Black Lotus
1x Lotus Petal
1x Chrome Mox    // This Card is good to bring out an early Counterbalance

Creas:
4x Bob    // Good Sinergy with Top
4x Trinket Mage
1x DSC / Angel    // One is for the side the other will stay. But I can't decide which one main

Controll-Disturb:
4x FoW
4x Duress
4x Counterbalance
1x Echoing Truth
1x Tormonds Crypt    // Can easily be tutort by Trinket

Draw/Search:
4x Brainstorm
1x A. Recall
1x Frantic Search
3x My.- Vamp.- Dem. Tutor

Rest:
1x Tinker
2x Sensei Top
1x Time Walk
1x Time Twister
1x Y. Will

SD:
4x Leyline
2x Energy Flux
1x Angel / DSC    // It depends what stay's main.
3x Needle    // I'd like to have at least one main. But can't find any Place for it.
2x Darkblast
2x Echoing Truth   // I will probably exchange one for
1x Chain of Vapor   // Against Chalice@2

There's still one Card too much Main, but I really don't know which I should cut. I was also thinking about Gush/SW. But this would be to Risky with Bob.
To the Meta. I live in an nearly Staxxless Area. More GaT, Controll Builds ( As well as stinky Fish ) and Drainslaver and of course Ichorid.

The way this Deck works should be clear. Top-Counterbalance is pretty sweet. Like a Chalice for my Opponent. Without Mana it's at least a Chalice@1. I do not have use the grave this will bring quite a advantige in the gravehate meta right now. And Counterbalance works also with Brainstorm if it has to be.

My bigest Problems are: Chalice@0/1/2 , Null Rod or Needle.


Yeah, I know it needs a little improvment to be on the top of the list, but it ruled most of the MWS games I played at the moment. thx for comments.

Magu_
« Last Edit: July 21, 2007, 11:51:16 am by Magu_ » Logged
zeus-online
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« Reply #1 on: July 21, 2007, 11:24:47 am »

You really should run all 5 moxen, for increased chance of turn 1 bob, turn 2 trinket mages...and turn 1 land, mox, top and activate..

Can't imagine 'Tog as good in your deck, since you've got almost no way of feeding it quickly.

/Zeus
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Magu_
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« Reply #2 on: July 21, 2007, 11:55:22 am »

Well I see your point with Tog, but I can't say the same for the moxes. Because of the Balance-Lock. I already have enough 0- Manaspells (Also the lands) for it. And Off-Color Moxes can't be used to cast Balance.
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senpai
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« Reply #3 on: July 21, 2007, 12:00:57 pm »

i think removing the tinker/colossus/angel from the deck would free up more space. you don't really want high casting cost creatures to be revealed to the top or bob. i would also cut the crypt and the chrome mox for more actual moxen. frantic search also seems to be a pointless include. with the high number of basics you run, you could safely remove some for some wasteland effects to complement the strip mine. another bounce spell (even aether spellbomb) would also probably be a good include.
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zeus-online
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« Reply #4 on: July 21, 2007, 12:01:47 pm »

The point is not to increase the amount of 0-mana cards for the usage of counterbalance, the purpose is to PLAY your spells sooner....There really is no real reason not to run 5 moxen in that deck.

/Zeus
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Nydaeli
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« Reply #5 on: July 21, 2007, 02:07:49 pm »

I"m not sure if you should run all the off-color moxen, but they are definitely going to be better than crap like Chrome Mox.

I don't see why you're running Twister and Frantic Search.  They don't seem very synergistic.  Yawgmoth's Will is somewhat debatable too, but probably powerful enough to include.

Your Trinket Mage toolbox should include Needle (like you said, maindeck one) and Engineered Explosives.

I agree that Tinker doesn't fit.
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Magu_
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« Reply #6 on: July 22, 2007, 08:02:58 am »

So I changed the deck a little bit in a more controlish Gush Deck.

Mana: (19)
4x Underground
3x Tropical
3x Flooded Strand
3x Poluted Delta
3x Mox UBG
1x Lotus Petal
1x Black Lotus
1x Mana Crypt

Draw/Search: (17)
4x Merchant Scroll
4x Gush
4x Brain Storm
3x Tutor (Dem/Vamp/Mys)
1x A. Recall
1x Timetwister

Disturb: (15)
4x FoW
4x Counterbalance
4x S. Top
1x Naturalize  // Against Leyline/Needle/Nullrod/Void
1x Echoing truth
1x Chain of Vapor

Rest: (10)
3x Glaciem Chasm  // God Card in this Deck
1x Fastbond
1x Y. Will
1x Regroth
1x Time Walk
1x Brain Freeze   // The cool thing is you can play it in Resp. Against a TPS player
2x DSC + Collosus
 
Side: (14)
3x Engenierd Plague
4x Leyline of the Void
2x Pithing Needle
1x Naturalize
1x Platinum Angel
2x Engenierd Explosiv
1x Echoing Truth

I know it's more or less an other Deck. But works well. There's still one Slot free for my side. And Still god the same Prop. 1 Card to much
« Last Edit: July 22, 2007, 08:41:11 am by Magu_ » Logged
cryolyte
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« Reply #7 on: July 24, 2007, 01:54:43 pm »

I have been playing around with the top-counterbalance combo, and I would suggest that 4 tops are too many. 3 is the upper limit and even that may be too many. Also, I have found impulse to be very good at clearing away crap from the top of your library when a fetchland or other shuffle effect is not on hand.
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Magu_
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« Reply #8 on: July 26, 2007, 03:20:39 am »

Thx for all the answers. But I think this deck. Isn^t as good as I thought first. I tried a lot of things. But it doesn^t work at all. So Counterbalance has to leave. I building up a brainfreeze/Gush Deck at the moment. But it also need some improvemt bevor posted here. Thx anyway for the help.

Cya

Marc
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