|
Magu_
|
 |
« on: July 21, 2007, 10:18:44 am » |
|
So there's a little Top-Deck.
Mana: 4x Underground Sea 2x Swamp 3x Island 2x Polluted Delta 2x Floodet Strand 1x Bloodstained Mire 1x LoA 1x Strip Mine 1x Mana Crypt 1x Mox Saphire 1x Mox Jet 1x Sol Ring 1x Black Lotus 1x Lotus Petal 1x Chrome Mox // This Card is good to bring out an early Counterbalance
Creas: 4x Bob // Good Sinergy with Top 4x Trinket Mage 1x DSC / Angel // One is for the side the other will stay. But I can't decide which one main
Controll-Disturb: 4x FoW 4x Duress 4x Counterbalance 1x Echoing Truth 1x Tormonds Crypt // Can easily be tutort by Trinket
Draw/Search: 4x Brainstorm 1x A. Recall 1x Frantic Search 3x My.- Vamp.- Dem. Tutor
Rest: 1x Tinker 2x Sensei Top 1x Time Walk 1x Time Twister 1x Y. Will
SD: 4x Leyline 2x Energy Flux 1x Angel / DSC // It depends what stay's main. 3x Needle // I'd like to have at least one main. But can't find any Place for it. 2x Darkblast 2x Echoing Truth // I will probably exchange one for 1x Chain of Vapor // Against Chalice@2
There's still one Card too much Main, but I really don't know which I should cut. I was also thinking about Gush/SW. But this would be to Risky with Bob. To the Meta. I live in an nearly Staxxless Area. More GaT, Controll Builds ( As well as stinky Fish ) and Drainslaver and of course Ichorid.
The way this Deck works should be clear. Top-Counterbalance is pretty sweet. Like a Chalice for my Opponent. Without Mana it's at least a Chalice@1. I do not have use the grave this will bring quite a advantige in the gravehate meta right now. And Counterbalance works also with Brainstorm if it has to be.
My bigest Problems are: Chalice@0/1/2 , Null Rod or Needle.
Yeah, I know it needs a little improvment to be on the top of the list, but it ruled most of the MWS games I played at the moment. thx for comments.
Magu_
|
|
|
|
« Last Edit: July 21, 2007, 11:51:16 am by Magu_ »
|
Logged
|
|
|
|
|
zeus-online
|
 |
« Reply #1 on: July 21, 2007, 11:24:47 am » |
|
You really should run all 5 moxen, for increased chance of turn 1 bob, turn 2 trinket mages...and turn 1 land, mox, top and activate..
Can't imagine 'Tog as good in your deck, since you've got almost no way of feeding it quickly.
/Zeus
|
|
|
|
|
Logged
|
The truth is an elephant described by three blind men.
|
|
|
|
Magu_
|
 |
« Reply #2 on: July 21, 2007, 11:55:22 am » |
|
Well I see your point with Tog, but I can't say the same for the moxes. Because of the Balance-Lock. I already have enough 0- Manaspells (Also the lands) for it. And Off-Color Moxes can't be used to cast Balance.
|
|
|
|
|
Logged
|
|
|
|
senpai
Basic User
 
Posts: 30
Hmmm...
|
 |
« Reply #3 on: July 21, 2007, 12:00:57 pm » |
|
i think removing the tinker/colossus/angel from the deck would free up more space. you don't really want high casting cost creatures to be revealed to the top or bob. i would also cut the crypt and the chrome mox for more actual moxen. frantic search also seems to be a pointless include. with the high number of basics you run, you could safely remove some for some wasteland effects to complement the strip mine. another bounce spell (even aether spellbomb) would also probably be a good include.
|
|
|
|
|
Logged
|
Team Black Gold: We're the people you'll see at the head of the table.
|
|
|
|
zeus-online
|
 |
« Reply #4 on: July 21, 2007, 12:01:47 pm » |
|
The point is not to increase the amount of 0-mana cards for the usage of counterbalance, the purpose is to PLAY your spells sooner....There really is no real reason not to run 5 moxen in that deck.
/Zeus
|
|
|
|
|
Logged
|
The truth is an elephant described by three blind men.
|
|
|
|
Nydaeli
|
 |
« Reply #5 on: July 21, 2007, 02:07:49 pm » |
|
I"m not sure if you should run all the off-color moxen, but they are definitely going to be better than crap like Chrome Mox.
I don't see why you're running Twister and Frantic Search. They don't seem very synergistic. Yawgmoth's Will is somewhat debatable too, but probably powerful enough to include.
Your Trinket Mage toolbox should include Needle (like you said, maindeck one) and Engineered Explosives.
I agree that Tinker doesn't fit.
|
|
|
|
|
Logged
|
|
|
|
|
Magu_
|
 |
« Reply #6 on: July 22, 2007, 08:02:58 am » |
|
So I changed the deck a little bit in a more controlish Gush Deck.
Mana: (19) 4x Underground 3x Tropical 3x Flooded Strand 3x Poluted Delta 3x Mox UBG 1x Lotus Petal 1x Black Lotus 1x Mana Crypt
Draw/Search: (17) 4x Merchant Scroll 4x Gush 4x Brain Storm 3x Tutor (Dem/Vamp/Mys) 1x A. Recall 1x Timetwister
Disturb: (15) 4x FoW 4x Counterbalance 4x S. Top 1x Naturalize // Against Leyline/Needle/Nullrod/Void 1x Echoing truth 1x Chain of Vapor
Rest: (10) 3x Glaciem Chasm // God Card in this Deck 1x Fastbond 1x Y. Will 1x Regroth 1x Time Walk 1x Brain Freeze // The cool thing is you can play it in Resp. Against a TPS player 2x DSC + Collosus Side: (14) 3x Engenierd Plague 4x Leyline of the Void 2x Pithing Needle 1x Naturalize 1x Platinum Angel 2x Engenierd Explosiv 1x Echoing Truth
I know it's more or less an other Deck. But works well. There's still one Slot free for my side. And Still god the same Prop. 1 Card to much
|
|
|
|
« Last Edit: July 22, 2007, 08:41:11 am by Magu_ »
|
Logged
|
|
|
|
|
cryolyte
|
 |
« Reply #7 on: July 24, 2007, 01:54:43 pm » |
|
I have been playing around with the top-counterbalance combo, and I would suggest that 4 tops are too many. 3 is the upper limit and even that may be too many. Also, I have found impulse to be very good at clearing away crap from the top of your library when a fetchland or other shuffle effect is not on hand.
|
|
|
|
|
Logged
|
I don't expect you to agree, but at least show some respect.
|
|
|
|
Magu_
|
 |
« Reply #8 on: July 26, 2007, 03:20:39 am » |
|
Thx for all the answers. But I think this deck. Isn^t as good as I thought first. I tried a lot of things. But it doesn^t work at all. So Counterbalance has to leave. I building up a brainfreeze/Gush Deck at the moment. But it also need some improvemt bevor posted here. Thx anyway for the help.
Cya
Marc
|
|
|
|
|
Logged
|
|
|
|
|