Hi,
This is a report from the tournament I attended today in Mol, Belgium. The club, where I regularly play, hosts eternal events on a regular basis. People from all over Belgium and across the border -
Belgium isn’t that big so nobody has to drive too far- join in these very nicely run Vintage and Legacy events. It’s a nice crowd and it’s easy to get to know each other fast because almost everybody returns there! The level of play is decent with some really good players. You’ll see some regular faces in the top 8 every time.
Today we had 30+ people. Decklists will be posted
here as soon as the organisers are up for it.
I’ve been playing GAT mostly but I got bored with 'Gushing for the win' all the time. I can’t really explain it but it just doesn’t feel like much fun anymore. Although I still consider GAT as one of the most powerful decks I’ve ever played, it just isn’t fun anymore. I used to be a pretty good Gifts player but ‘they’ had to break that deck and give us something even better instead. I thought Gifts was really challenging to play -and definitely not in need of restriction but I don’t want to open that can of wurms here. Gush is even better but alas, to my taste at least, a little ‘bland/boring’. It’s just not as challenging as Gifts Ungiven, although it is definitely not a straight forward deck to play. Maybe my opinion will change after some time and I will pick it up again. Right now I felt like I needed something more… ‘challenging’.
At first I put some Stax decks together –last time I got 9th with my own creation, some version of Aggro Stax- and they did ok but still, I wasn’t really happy with them. Stax is difficult to build correctly. There are many options to choose from and the metagame affects your choices a lot. Stax deck are also pretty challenging to play perfectly, whatever version, and I felt like I needed more practice… So, I decided to play something I hadn’t touched anytime before!
First I tried Rector Flash but I wasn’t happy with that –sorry Moxpearl. I drew 10 hands and none of them were any appealing! I realise I gave up a little bit too fast here -a version actually did make top 8 today!- but this was just not what I was looking for. I wanted to play something ‘different’. So, I started browsing through some of the top 8’s that get posted here and elsewhere and stumbled upon this deck:
Main deck (60)4 x Force of Will
4 x Mana Drain
4 x Stifle
4 x Standstill
4 x Fire & Ice
3 x Chain of Vapor
3 x Misdirection
1 x Ancestral Recall
1 x Time Walk
3 x Null Rod
2 x Crucible of World
4 x Mishra's Factory
4 x Wasteland
1 x Strip Mine
3 x Faerie Conclave
2 x Steam Vents
2 x Flooded Strand
4 x Volcanic Island
1 x Library of Alexandria
2 x Polluted Delta
1 x Black Lotus
1 x Mox Sapphire
2 x Island
Sideboard (15)4 x Pyrostatic Pillar
3 x Threads of Disloyalty
2 x Pyroblast
2 x Red Elemental Blast
2 x Energy Flux
1 x Rack and Ruin
1 x Shattering Spree
As you can see
here and
here, I just copied the lists presented, so all credits go to the original deck designers. The only difference was that I couldn’t decide on Rack and Ruin or Shattering Spree. That’s why I chose to run a copy of both of them in the side and see what I would like best. As I had never played this deck before –although I do have some experience with Landstill in Legacy- I didn’t have high hopes and just wanted to have fun. A nice way to learn how to play a deck and to test some things. It performed well for it’s pilots before and it looked good on paper. I knew I was going to make mistakes in the first games but I was ready to except that and to try my best and at least learn something. So let’s see how I did. This report won’t be 100% accurate but the essence will be there. If any of my opponents or bystanders wants to correct me on some of the things I mention here, please do. All of my opponents were very friendly and generally nice people and I had a lot of fun playing all of you!
1st round: Ken Verswijvel playing Empty Gush
Game 1: I waste his first mana sources and drop Null Rod, rendering his artifact mana useless and locking him out of the game. Two Mishra’s and a Faerie Conclave take it home. Yay, first game and I get to do exactly what I read in the reports: waste, lock with Null Rod and kill with lands!
Sideboarding: I don’t really remember anymore but I definitely brought in all the blasts for some of the Chain of Vapors and Fire/Ices. I didn’t realise yet that he was playing Empty Gush so I didn’t bring in the Pyrostatic Pillars.
Game 2: He leads with Pithing Needle and I decide not to Force of Will it. Somehow I was thinking he would name Mishra’s Factory –I was holding one in my opening hand- but I decide that I can wait with the beats until I draw a Chain of Vapor. Of course he names Wasteland… and I have one in my hand. Silly mistake but it will decide a lot in this game because now I cannot attack his mana base as efficiently: I die to 26 Goblins, while all the time I have two Wastelands on the board from the beginning and he’s at four life. This game my inexperience with the deck really showed. I’ve countered a Tinker this game so I’m duly reminded of the Tinker for Colossus plan and so I decide to bring in more Chain of Vapors again.
He had played Time Walk, Ancestral Recall, Scrolled for two Gushes and a Fire/Ice, Mystical Tutored for an Ancient Grudge and still I was in the game! It was after he got an active Library of Alexandria for several turns and eventually his Yawgmoth’s Will that I finally succumbed. All the time my own Library remained unused as I couldn’t get to 7. He said afterwards he could have killed me earlier but he wanted to be sure to make no mistakes. I should have Force of Willed his Pithing Needle!
Game 3: Thanks to Mox Sapphire, I lead with a first turn Null Rod. I then Ancestral myself but time is called and we end up with a draw where none of us succeed in winning fast enough. Definitely not the Landstill player…
I’m fine with the draw. I know he’s a respectable player –he will go on to almost making top 8- and I have no experience whatsoever with my deck, so the draw is acceptable. I definitely made some mistakes but still pulled out a draw. Once I used my Wasteland too soon so I couldn’t play my Standstill. It remained in my hand for two more turns and I needed to draw some cards to get on even terms because of his Ancestral. Sometime it feels like playing Stax you have to play your threats ‘in a certain order’ to win the game. That order is dictated by the state of the board and the matchup your facing.
2nd round: Dries with Goblins
Dries is a player who plays type II mostly but a friend has lent him a Goblin deck. He also plays in our local club and is a genuinely nice guy who thought me some type II tricks before. I consider Goblins a good choice in the current metagame and thought about playing it myself. I decided against it because it can get overpowered by the ‘fancy decks’ and today proved just that. Several Goblin players were doing well all day but none of them made top 8.
Game 1: Wasteland and Null Rod do their trick. He has two useless Aether Viles and doesn’t draw anything interesting. If he does, I have the counter or the Fire/Ice. I win.
Sideboarding: In this matchup, I don’t have many things to bring in. I bring in 3 Threads of Disloyalty for 3 Misdirections.
Game 2: He plays a Lackey. I‘m able to Stifle the first activation but my Mishra gets wasted and all of a sudden I’m facing a horde of Goblins and my lands keep getting wasted. I die.
Game 3: I get rid of the first turn Lackey and have the game under control. He has played a Chalice for one which doesn’t bother me too much and it prevents him to cast his most dangerous spells like the Lackey I bounced with Chain of Vapour in response to this turn 2 Chalice for one. Further on in the game I make a terrible mistake: I let a Goblin Warchief resolve, thinking I can take it with my Threads of Disloyalty. I take the Warchief with the Threads and… a bystander notifies us that that’s impossible! Correctly so! My oh my, well done. Stupid mistake to make but still I am able to stabilize at 4 life thanks to a Mishra’s Factory. It stops his attacking force and I can Mana Drain his other threats, pumping the mana in my Factory, preventing mana burn. Then he drops Blood Moon and I didn’t see that coming! And I’ve looked at the Goblin decklists just the night before. I feel like the saddest panda on earth losing this game, drawing a Mana Drain the draw step after my opponent played the Blood Moon…
I’ve thrown away a game that I should have won and I’m not happy! Play mistakes cost me. I try to shrug it off because again, I have learned a lot.
I don’t feel like Goblins is a good matchup at all. If they continue to show up, I think the deck needs some Pyroclasms in the sideboard.
3rd round: Tom Valkeneers with Ichorid.
Talk about things getting worse… The night before the tournament I read in Rob Moreau’s report that he decided it wasn’t worth it to run that many Ichorid hate. He would just take the loss if the matchup did come up. I could agree with his reasoning but after my previous loss against Goblins I felt like an even more sad panda. There was nothing I could do. I held my opponent back as long as I could but there is just no escape. I still wouldn’t sacrifice sideboard slots to this matchup as I think it’s not worth it. Ichorid still is a matchup you will not encounter that often. There were 2 Ichorid decks today I think…
I lose but it helps that I made up my mind beforehand that I should accept this loss if the matchup would come up. This helps me to not get too frustrated and to keep enjoying the tournament.
4th round: François playing a homebrew ‘mill deck’, containing Ambassador Laquatus, Temporal Adept, a blue creature which can counter spells for 2UU and tapping him and Traumatise.
Game 1: It takes some time for me to realise what I’m up against but in the end I take it home thanks to Mishra’s Factories beating, Stifling the activated abilities from his creatures and Chain of Vaporing them with combat damage on the stack for the one that was ‘left behind’.
Sideboarding: I bring in all the Blasts, the Rack and Ruin and the Shattering Spree for some of the Stifles and Chain of Vapors. I didn’t see any fetchlands so it feels like the correct thing to do.
Game 2: He’s never really in the game. At one point he casts a Crucible of Worlds and I answer it with mine. He Traumatises me but that’s actually helping me because now I can bring back Mishra Factories and friends through Crucible of Worlds. As I have a Wasteland in the graveyard, I try to destroy his Crucible and a blue artifact land with Rack and Ruin but he Forces pitching Dissipate, I Pyroblast, he Forces pitching Fact or Fiction. If the Rack and Ruin would have been Shattering Spree I could have targeted the Crucible 3 times as I had 3 Volcanic Islands in play…
I go on to win the game without any problems though. My opponent is a nice guy but his playskill and his deck are just not up to mine.
5th round: Rolf Simons with (unpowered) Control Slaver
This is Rolf’s first Type I tournament but he’s enjoying himself and he actually plays really well! It is clear he understands the game very well and knows what he’s doing. If he keeps on playing, I’m sure he will become a very good player indeed.
As always we wish each other good luck and start the game.
Game 1: Wasteland and Null Rod lock down the game and soon the ‘lands that tap for mana but also fight’ take it home for me. He never got in the game really. If he’d play a land I would waste it and his artifact mana was locked under a Null Rod. Every spell that could have mattered got countered. He Extirpates my Standstills but that doesn’t hurt too much.
Sideboarding: I side in 4 blasts for a Crucible, a Stifle (I didn’t see too many fetchlands the first game), a Fire/Ice and a Chain of Vapor.
Game 2: This is almost a replay of game 1 but even more difficult for him because now I have even more stopping power for his spells. He plays well but he never really is in the game.
I’m playing a lot better now. Even though the matchups I faced were not the hardest to overcome (no disrespect to the players in any way!!!), I feel I deserved the wins I got through tight play and better decisions. It’s getting more serious now and I’m really set on a third victory! I agreed with myself beforehand that I wouldn’t drop and that I would (try to) enjoy the tournament and learn as much as possible playing this very nice deck. The next opponent is a good player and he promises to put up a fight but I feel ready for it!
6th round: Pim Wilgenburg with Empty Gush
Pim is a good player from the Netherlands –always a lot of Dutch people at the Mol tournaments- and he has some very nice black bordered power. He’s a nice guy but he complains a bit too much when he’s not winning. Although I can understand him being annoyed a little bit. Read on…
Game 1: He starts with a lot of gorgeous black bordered moxen and a fetchland but doesn’t use it right away. This gives me the opportunity to Stifle his attempt to use it during his second turn. I do exactly the same to his next attempt to use a fetchland and proceed to waste two more lands during following turns, while also casting Null Rod. I Chain of Vapor his Darksteel Colossus and win the game thanks to the manlands. I realise that it can be frustrating to lose a game through mana problems but that’s exactly what my deck is supposed to do! I played really tightly and I’m getting more and more accustomed to my deck. If you think this is annoying, think about what Stax players do to you!
Sideboarding: I’m starting to understand my sideboard plans better and bring in 4 Blasts for 4 Fire/Ice and 2 Pyrostatic Pillars for 2 Crucible of Worlds. My reasoning for taking out the Crucibles is that I won’t have much use for them. He has no way to kill my lands, doesn’t play creatures I can/want to block with Mishra’s (and then bring them back) and Gush prevents me from wasting his board.
The confusing thing in my first matchup versus Empty Gifts was that Empty Gush looks a lot like Control Slaver, a deck that is still seeing play here by some competent players and a matchup where I’d want to keep my Fire/Ices in for the Goblin Welders and Gorilla Shamans. As soon as I’ve seen a Gush now, I know he’s on Empty Gush and I confidently side out the Fire/Ices.
Game 2: Stifle, Wasteland, Null Rod and Blasts bring me victory. Almost an exact copy from the first game, only this time I cast a Pyrostatic Pillar which brings him to 2 life as he casts Tinker for Colossus. I have 2 Mishra’s on the board and they bring me victory, as they did before.
So I end up with
3 wins, 1 draw and 2 losses. I could have done better with the draw and I definitely should have done better with the loss against the Goblin deck. I end op
15th, one win away from top 8. I still get two boosters as there was also price support for top 16! A very nice gesture and actually a very good idea to encourage players. Especially because there are always the same faces battling it out for top 8, leaving little for the people who end up 10th and lower. I’ve had the honour of battling for and in top 8 before but it’s nice to be rewarded for your efforts, even if you make just 15th.
The top 8 matches were very interesting to watch and I learn some more interesting plays. As I said before, you will be able to watch top 8 here when they post it.
Another well run and nice tournament to play in, with nice people and competent players. Congratulations to everybody who made top 8 and to everybody who made this such an enjoyable event.
There is just
one thing that really annoys me. I can understand that people who make top 2 decide on a split for the prizes, especially if the difference between 1st and 2nd price is something like $150, but it really sucks if they don’t play the match to decide a winner! I’m reading this a lot in tournament reports on this and other sites and it just doesn’t feel right! There are reasons for it, I know, there is always somebody who needs to go home urgently or whatever. But it’s no fun that there is no true winner in the end… I and several others were disappointed they didn’t play it out. So next time, split prizes but play the match to decide a true winner!
Concerning the deckThe deck performed really well and it really feels like it deserves a spot with the best decks out there. I wouldn’t change a thing to the
main deck. Even though it feels strange to not play with Brainstorm, it also feels like the correct choice for this deck! The deck is considerably better when it is playing the ‘fancy decks’ and it gets in trouble playing stuff like Goblins or Ichorid. At least in not so experienced hands. I don’t know how to solve this problem otherwise than to make sure that you win your first game and get into the winners bracket from the beginning! You can take one loss but with two; you’re out of top 8 and that’s just not acceptable.
It will be pretty obvious that I didn’t really know
how to sideboard between games. How could I, never playing the deck before! Not even during testing…
I still haven’t reached a decision on
Rack and Ruin or Shattering Spree. I didn’t play any Stax decks yet and never really had the need to destroy many artifacts at once. I think Shattering Spree might be better but it should be thoroughly tested.
I never really knew what to take out for the
4 Pyrostatic Pillars. I brought 2 in once against the second Empty Gush player in round 6 and they definitely helped me win. Mark Trogdon played
4 Chalice of the Void in the sideboard, which looks like a good idea but I just couldn’t really figure out how to use them best and in what matchups specifically.
If I were to change anything, I would take out 2 Pyrostatic Pillars and the 2 Energy Fluxes for
3 or 4 Pyroclasms but that’s probably just a bad idea… I could also see changing the 3 Threads of Disloyalty for
3 Engineered Explosives. They would take care of so many things like Oath of Druids, Goblin and Zombie tokens, Pithing Needles, Quirion Dryad, Fastbond, Moxen, Welders, … At least when you don’t have a Null Rod out and this is just such a powerful play for this deck! Hmm…
It’s clear that I need to play this deck a lot more to decide on the correct strategies but in the mean time I would appreciate some
feedback from more experienced players! Especially concerning sideboard strategies. If Rob Moreau (Sextiger), Mark Trogdon or anybody else of their standard would leave some good advice, it would be much appreciated!
Although no account of a great victory, I hope it was an interesting read! Thanks in advance for your feedback or comments.
Robrecht