Has anyone been testing the deck?
Any results?
Dear Vintage Worldgorger players,
I recently organized a full proxy tournament, where I decided to play an adapted WGDX version of this archetype. I am convinced that with the current aggro metagame, WGDX may succeed despite what people said by the past. The challenger Flash is more resilient and powerful, but it has some weaknesses like a lower ability to draw/find solutions (for now ; it's possible that Flash builders find new ways to improve the Flash archetype).
I) The build :
Here is my adapted list :
// Lands
3 Polluted Delta
4 Bazaar of Baghdad
3 Flooded Strand
1 Island
1 Swamp
1 Tropical Island
1 Volcanic Island
2 Underground Sea
// Creatures
1 Eternal Witness
4 Worldgorger Dragon
// Spells
1 Sol Ring
1 Mana Vault
1 Mana Crypt
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
1 Mox Pearl
3 Necromancy
2 Animate Dead
1 Dance of the Dead
1 Echoing Truth
1 Vampiric Tutor
3 Read the Runes
4 Force of Will
4 Intuition
1 Ancestral Recall
1 Entomb
1 Research/Development
4 Duress
1 Demonic Tutor
1 Time Walk
3 Deep Analysis
// Sideboard
SB: 4 Illusionary Mask
SB: 3 Phyrexian Dreadnought
SB: 3 Energy Flux
SB: 2 Stifle
SB: 1 Extirpate
SB: 1 Trickbind
SB: 1 Fire/Ice
It is a classic WGDX build, with a transformal sideboard based on the combination Illusionary Mask + Phyrexian Dreadnought, as dicemanx proposed it before. Here are the quick arguments for my choices for the main deck and the sideboard (I rediscuss them after the report).
For the main deck, I chose to include an Echoing Truth instead of a 7th reanimate spell, in order to remove annoying things in Game 1. I also chose to add a 61th card after a long thought : Time Walk. The introduction of this last card would not change significantly the probability of drawing, comparing to a 60 cards build, and Time Walk may be very useful in any circumstances, especially with the transformal sideboard. Moreover, it can give an alternate kill with Witness, by giving infinite turns.
I kept a 12-lands based strategy, because I didn't expect a lot of denial decks.
Lastly, I slightly modified the kill condition. Instead of Cunning Wish + Stroke of Genius, I chose a combination which can be included in game 2 and 3 : Research & Development and Fire/Ice. Stroke always stayed in the sideboard, and was a dead slot in it. With a lot of cards which remove from the game, I thought R&D may be useful. Fire/Ice were perfect to kill annoying creatures or tap blockers at games 2 and 3. I had to adapt the mana base, weaken it by replacing one Underground Sea by one Volcanic Island. I didn't really feel this weakness during the tournament.
The sideboard is around 4 Illusionary Mask, 3 Phyrexian Dreadnought and 2Stifle/1 Trickbind. Stifle/Trickbind are here to cast Dreadnought without mask, and may counter key effects like the Flash trigger. For the rest, I packed Energy Flux for any shop deck (I found it more useful than Kataki War Mage, and this choice avoids the white splash color), and I tried one Extirpate for Ichorid and control decks (Leyline of the Void is definitely a bad gravehate card according to me).
II)
The tournament :
Full proxies tournament (this gave a very diversified and significant metagame, see breakdown further) ; not homologated (but I don't care for it

)
Number of players : 36 / 6 swiss rounds + top 8. (some good players were coming from the Legacy or extended, I briefed most of them about the Vintage metagame to help them to build/use their sideboard)
Breakdown :
1 WGDX
2 Ichorid 5 colors
3 Stacks
2 MUD
1 Aggro Dreadnought
3 Oath Tyrant
2 Control Slaver
3 Fish (UWB or with Red)
3 Flash Slivers version only
2 Goblins
1 Dawn of the Dead
3 GaT (dryad or Tarmo)
1 Stacker
2 Manaless Ichorid
1 Bomberman
3 GushedTarmogoyf
2 Super Long
1 Deeznought
I start with a difficult matchup : Flash...
1) WGDX vs Flash Slivers (Toss : Flash) 2/1
Game 1 :
He mulligans to 6 cards, I keep my hand of 7.
I have a good hand with Force of will*2, Intuition, Deep analysis*2 and Bazaar. He begins with Tropical Island=>Poisonous Sliver. I set up my combo by discarding the deeps. He tries Merchant Scroll on Ancestral Recall, i force, he forces, i forces again. Both of us have 2 cards in hand, but I can draw with the deeps. He plays Merchant for Mystical tutor, so I assume wrongly he's searching Flash (he would have chosen Flash directly !). I duress him, and find and remove a Flash in his hand, so its mystical was certainly for Summoner's pact. I entomb for WorldGorger during my turn. Once he draws, he will only have summoner's pact in hand, and I lose if he topdecks a Flash. But this won't occur, and I can intution 3 reanimate spells to win.
Note that the kill was very difficult : I have only 3 cards in library when Eternal witness reaches the graveyard. And Research/Development was remove on a Force of Will, so that I couldn't reach Fire/Ice. So I had to do the following to win :
* reanimate Eternal Witness to bring back Necromancy
* Necromancy on WorldGorger to make a loop with Eternal Witness on the board
* bring my entire graveyard except one Worldgorger into my hand
* Stopping the loop by bringing back the last Worldgorger.
* Playing Ancestral Recall on my opponent, keeping 4 Force of will I may hardcast in hand.
* Duress the 3 cards he drew.
* casting Worldgorger Dragon with Black Lotus, countering it with Force of Will to put it into the graveyard
* restarting the loop to bringing back the 3 duress, ancestral recall, force of will, reanimate spells and the Worldgorger.
I outdecked my opponent like this
Game 2 : I switch to the Masknought sideboard, removing Worldgorger and reanim spells.
He starts with 2 Poisonous Slivers turn one. I have one mask and a bazaar, but I draw nothing useful. He plays a third poisonous, and I know that I have one turn to find a solution (fire/ice). This won't come, and I died, full of poison counters.
Game 3 : same plan. I fear his graveyard hate, even if I didn't see it.
It's a very rough game. I mulligan to 6, then I start with a mask+ bazaar but no Phyrexian Dreadnought. He plays a poisonous sliver. I duress him for a merchant scroll next turn, but he can cast a brainstorm, Demonic Tutor to find Ancestral Recall. I cannot counter/disrupt him, the only duress I drew next was discarded for bazaar (good choice, I could dig my deck). I collect the poison counters, he has a lot of mana, and hardcast a Protean Hulk to kill me more quickly.
I have no cards in hand, and try to draw with bazaar to find a Phyrexian Dreadnought. I top time walk which gives me time. He slows me down by wipping away my mask, because he's sure to win in 2 turns (that was a mistake). I top my phyrexian (great !), cast mask + nought in the same turn without being countered.
He understands that I have a big 12/12 under the flipped card, and decides to block with Hulk to bring back all others slivers and win next turn. I attack, he blocks with protean and he puts into play the 3 other poisonous slivers, and the heart sliver. I say "your turn", but I'm happy : I kept Echoing truth + Force of Will in my hand, after passing an uncountered Ancestral Recall....
He draws, then attacks. I play Echoing Truth, he answers with pact of negation, I force it. I take just one damage from the heart sliver and I attack next turn for the win.
Finally, I finish the game with 8 poison counters and 2 life. And he took exactly 20 damages : 2 from fetches, 6 from the first attack of the Phyrexian Dreadnought (which was blocked), and 12 from the second unblocked attack. That was close !
1-0-0
2) WGDX vs Goblins (Toss : Goblins) 0/2
Game 1 : Goblins has a very explosive hand, and begins with Leyline in play. I lose 2 turns to manage it, and need one turn to combo off. I can duress him a red elemental blast, but I won't have enough time to win. I side Mask+Nought.
Game 2 : He has the same explosive and hateful hand, I Mulligan to 6, and cannot win quickly enough. I extirpate his Wastelands, hardcast Eternal Witness to block Lackey, but he has 2 Fanatic Mogg to pass his Lackey. I cast Illusionary mask, but the Dreadnought won't come.
It was a very frustrated match, Goblin has a very regular clock and ways to annoy the opponent's deck. I hope I won't meet him again, as the player is very good, especially when he uses his sideboard.
1-1-0
3) WGDX vs Ichorid 5C (Toss : Ichorid 5C) 2/1
Game 1 : He drops bazaar and pass. I have Ancestral and no bazaar, I play it and discard a Worldgorger Dragon during my discard step. He discards some dredge during my turn, and seems to be ready to kill me quickly. But I reanimate WGD next turn, with Read the Runes and Eternal Witness in hand. It's a great 2 turns kill for me, and I thank God for
it, because he was ready to kill me next turn !
I side the Masknought combo because of the Ichorid gravehate.
Game 2 : He begins with bazar + dredge+ Leyline of the Void. I cast Illusionary Mask and find a Dreadnought by drawing with bazaar. I cast it and will win in 2 turns, but he's also very well, and will kill me before. He creates a lot of zombie tokens, by playing cabal therapy 2 times. I force the first cabal, and keep one card in hand... it's a Time walk.
With the second cabal, he didn't think about this card, so he names something wrong. Next turn, I attack, then play the other turn. He blocks with a lot of tokens to kill my dreadnought, and will have enough Ichorid and Narcomoeba to make a lot of tokens, and reanimate Zealot for the win. That was close !
Game 3 : I quickly setup Mask + dreadnought at turn 1, he won't have time to dredge early enough.
2-1-0
4) WGDX vs Deeznought (Toss : Deeznought I never have the toss !) 2/0
Game 1 : We duress each other. He has nothing in hand, topdecks several Force of Will and Stifle with ancestral recall. I cast 1 deep with its flashback, and through its force of will, I setup the combo, cast eternal witness to bring back duress and protect the WGD combo.
Game 2 : I side for the masknought combo. He begins with a very good hand : Wasteland/Strip mine, Fetch, Engineer Explosives, Trinket Mage, Trygon Predator, Sensei Divine Top. I stifle its strip mine, cast Intuition on mask, and cast Dreadnought. He destroys it with explosives, but another Dreadnought reaches the board. He tries to cast tarmogoyf to block it, but I Fire/Ice it and attack for the win.
3-1-0
5) WGDX vs Control Slaver ( Toss : Control Slaver ; I never begin...) 2/1
Game 1 : he begins with plenty of moxes, Merchant Scroll, Force of Will and double Thirst of Knowledge. I pass time walk that he didn't counter, then I cast 2 duress to discard Merchant Scroll and one thirst. He nearly has no cards in hand, and must force my Ancestral Recall, leaving him at zero cards in hand. I cast a deep, flashback it and have entomb /animate in hand. I can reanimate next turn with a Force of Will in backup.
Game 2 : he begins with library of Alexandrie and no blue. The game lasts, I try to find a Dreadnought for my mask, he waits for a blue mana source. When he topdecks a blue mana source, he plays tinker for sundering titan + pithing needle.
I won't be able to use my mask to cast dreadnought when I drew it, and the sundering destroyed most of my lands. I concede.
I decide to restore my deck with the WGD combo, as I didn't see any graveyard hate.
Game 3 : I begin with some disruption, a bazaar and WGD in hand. He has only 2 welder and a lot of mana. I disrupt a Force of Will and a Gifts Ungiven. I entomb for Deep Analysis, so that I may draw next turn, but it's not necessary, I top a necromancy to win. If I knew, I wouldn't have weaken my deck by siding mask+naught at the 2nd game. Actually, the WGD combo can manage the hate/counter power of Control Slaver decks, even with a lot of bounces.
I have 12 points, but I'm not sure to be qualified for the top 8. My opponent won't be qualified, but refuses the draw, so I have to play a very difficult match against Manaless Ichorid.
4-1-0
6) WGDX vs Manaless Ichorid (Toss : guess it... Ichorid ! ) 2/1/1
Game 1 : He doesn't mulligan and has bazaar + dredge + ichorid + 2 bridges : broken hand. Fortunately, I can entomb WGD and have Animate Dead in hand. He dredge 11 cards, with 3 bridges in the graveyard. He Cabal Therapy to name something, but I counter (I fear he names Animate Dead...), removing R&D from the game. He is about to win, so I decide to reanimate dragon and make an infinite loop, though I would have drawn bazaar next turn...
It's a draw, because I cannot reach Eternal Witness and have no way to dig/discard through my library.
I side for Mask+ nought, as he saw what I'm playing.
Game 2 : He mulligans one time to 6 cards, then 2 times with serum powder. He bazaar golgari, then Unmask me Stifle. I have a slow hand with Illusionary Mask and Intuition. I drop a land, then he cabals my mask. I must Intuition for mask with black lotus, losing one turn. He dredge all his deck but two cards, and misplays his turn (he forgot to activate Ichorid, he draws too early, and should have made plenty of token to kill me in the turn). After his mistake, he cabals to create 4 tokens, then sacrifices 3 to bring back zealot ans attacks. I have a very low amount of life, he certainly will kill me next turn. So I try to reach Fire/Ice and kill one token, so that he cannot kill me in one turn (he draws his last card from his library...) and he loses with no cards in his library next turn.
That was close !!
I take the risk to restore my WGD combo despite the hate, because he is very fast and I must win quickly. I assume he will lightened his gravehate to reinforce the clock, as he saw I have a transformal sideboard based on Illusionary Mask and DreadNought. A risky bet !
Game 3 : After a serum mulligan, he begins very fast with bazaar chalice (that I force) and golgari.
I don't have time to setup the combo, and he didn't see that I return to the WGD combo.
A great turn 3 kill for him ! I keep the same WGD strategy.
Game 4 : He mulligans to one card (I have luck finally !), I have my first good hand of the round.
I begin with Ancestral, Read the runes to discard 2 Deep Analysis. He draws without dropping any land... I draw on deep, I draw bazaar, and find Worldgorger. One reanim and I win ! I'll find a necromancy two turns later, when he cannot find his bazaar to start.
This was a very tough game. I didn't have chance on my opening hands during this round, but fortunately, he completely ruined his hand in the last game. He confesses he should have kept the first hand with Leyline but no Bazaar, because he assumed I return to the WGD combo.
At the end of the Swiss rounds, I reach the 3rd place (5/1/0) . Flash and Gob are 1st and 2nd. In the tournament, there is always Manaless Ichorid, MUD, Oath and Long. This will be very difficult to go through...
The Top 8 with the pairings :
1 Goblins
2 Flash
3 Me with WGDX
4 SuperLong
5 Manaless Ichorid
6 Tyrant Oath
7 MUD
8 Gushed Tarmogoyf aggro
Goblins vs GushedTarmo
SuperLong vs Ichorid
Flash vs MUD
WGDX vs Oath
7) 1/4 WGDX vs Oath (Toss : Me ! It's enough rare to be noticed !) 2/0
Game 1 : I have a good hand with Bazaar+ Black Lotus. He also has a broken hand with Oath+ Forbidden Orchard. He tries to make pressure on me by casting its Oath without backup, because he has some tutors and draw cards in hand. I counter, I duress him during my turn to remove Demonic Tutor. He brainstorms during my turn, I answer with intuition for 3 deep. He brainstorms again but cannot find another Oath or something useful. I attack with my tokens. He finally find Regrowth
for Oath, which he casts with success. He won't have time to activate it. With the help of the deeps, I will find Worldgorger next turn and reanimate it, with time walk to be sure he won't come back.
Game 2 : I chose the masknaught strategy, because he's playing extirpate.
He begins with Brainstorm and Forbidden Orchard, and draws Oath. I duress him, he
protects his Oath with brainstorm, and I see he has no protection
when he casts Oath next turn. I counters Oath, then extirpate it. He won't be able to come back in the game and concedes.
We speak about the game, the player confess that he's apparently tired,
and he has misplayed the second game. He should have played it more control against me. A very nice guy, though he was furious against himself.
8) 1/2 : WGDX vs Flash (Toss : Me, I invoked the Good Eye on me...)
Game 1 : I start with Bazaar and a lot of moxes, but no blue nor black to cast key spells. He has a lot of counters, but nothing threatful. I try to pass an entomb, he hardcounters with force of will, I counter, he misdi. He passes an Ancestral Recall, but no Flash in hand, only Protean Hulk.
I have no cards in hand... I duress him, next turn then he finds a Brainstorm which will give him a vampiric tutor=> flash=> game
Game 2 : I keep the dragon combo, my opponent won't side hate. I start with land + 2 moxes and Stifle/Extirpate in hand. He starts with Ancestral, I try an Intuition during his turn, but he counters it. He draws with Brainstorm to find Summoner's Pact and Flash. He casts Summoner's Pact and Flash with a Force of Will in hand. I let the Flash resolve, then stifle the capacity of Protean Hulk, and stack my Extirpate on Force of Will, so that he cannot counter my Stifle (he's full tap, the two only ways to pass his combo are Force of Will or Pact of Negation).
My opponent wants to counter Stifle before I play Extirpate, but I explain him I can stack any number of spells and effects before I give him back priority. We call a judge for confirmation.
Extirpating Force fo Will makes me win, unless he has a Pact of Negation, but I take the risk, and nevertheless, I lose if I don't try this. He hasn't Pact of Negation in hand, so I win, because he won't be able to pay the Pact during his next upkeep. That was close !
Game 3 : same plan, I will try to disrupt him. He certainly will play more carefully. He mulligans to 5, then he starts with Tropical Island and Virulent Sliver. I have a very good hand with Ancestral Recall, Bazaar, Vampiric Tutor, Necromancy and Black Lotus. It's an nearly-one turn kill, but
I will lack black mana to kill my opponent. I tried it because of his mulligan and I assume he has no real threat as he hardcasts a Sliver the first turn. I play Black Lotus for Vampiric Tutor, put
Worldgorger Dragon on top of my library, then play Mox Ruby and Bazaar to discard WGD.
I only have bazaar and mox ruby on the table, so I wait for mana to reanimate dragon. During his turn, he only attacks me with his sliver, and cast sylverkeep. Apparently, I was right : he's waiting for a brainstorm or a merchant to draw...
I top dance of the dead, drop a land and reanimate. My opponent counters with Disrupt. Next turn, he drops a land, attack and pass. Wew the tension is very high !
I play Ancestral Recall during my turn, he cannot misdi me, because he has no blue card in hand. I dig my deck to find a source of mana to cast necromancy. I reanimate next turn. My opponent ask me for the kill, because he has now a playable misdi in hand, and he hopes he can block the loop.
So I'm careful not to make mistakes. I use Bazaar until Eternal Witness is in the graveyard,
and I bring back Necromancy. I cast it, he cannot misdi the necromancy, because ther are only WGD in the grave.
I bring back my entire grave in hand, stopping the loop. I duress him, and start again the loop after discarding WGD with bazaar. I kill him with fire/ice.
That was close, I had a chance he didn't draw any useful spell to reach a flash the last 2 turns.
I access to the final match. On the other side of the table, the Goblin player defeats the TarmoGush player. My friend Vincent, who plays SuperLong, won his match against Ichorid. It's a good news for me, as Manaless Ichorid is very annoying for Dragon. I hope Vincent will win against the
goblin player, but it will be difficult, as the goblin player is very good. And Vincent won against him ! Tinker/Platz helped him a lot...
The final will be interesting. I know exactly how he is playing (we often test decks each other), he is very skilled with the Long deck.
8) Final : WGDX vs Long (Toss : Long)
Game 1 : he begins with Thoughtseize and a good hand (Necropotence). I have Time Walk, Entomb, intuition, land, mox, R&D, Duress. He removes Entomb, because he fears an explosive combo start of me. I duress him and remove Grim Tutor. He drops a land and a mox, and waits for a Ponder during my turn. I draw a land, and have 2 intuitions in hand and Necromancy. He ponders during my turn, I intuition for 2 WGD and one deep analysis in response, he cannot counter. He ponders an awful hand : Ancestral Recall, Yawgmoth's Will and Dark Ritual. He can play ancestral during my turn, and draws Yawgmoth's Will, Dark Ritual and Demonic Tutor. During his turn, he casts Dark Ritual for Necropotence and draw 4 cards at the end of turn. Next turn, he certainly will be ready to combo off (Mind's Desire, Ponder, Black Lotus in hand). He should have draw more, because I'm also ready to win... In my turn, I reanimate for the win, he ponders to find only Cabal Rituals and a useless Pact of Negation.
Game 2 : he starts with a good hand : Yawgmoth's Bargain, Dark Ritual, Cabal Ritual, Demonic Tutor. He cast Demonic Tutor to find another Dark Ritual to cast Bargain next turn for the win. Unfortunately, I have a good hand too, with WGD, Bazaar, Animate Dead, Duress... but no black mana ! I put bazaar into play and activate it to discard WGD and Deep Analysis. Next turn, he is able to cast Bargain, and draw 18 cards (life =1). Unfortunately, he won't be able to reach
Tendrils of agony, though he can do a big storm ! He is obliged to tinker for Darksteel Colossus
(he has Platinum Angel in hand and hardcasts it with Dark and Cabal Rituals). He discards a lot of cards, and I pray that he won't have any disrupt... I must win quickly, or I will lose... I draw no black mana source, I bazaar to have 2 more cards, and find an Underground Sea. Wew I've got chance ! I can duress him, or take the risk to win. I observe the board, he has no blue mana, is full tapped except for a mox ruby. So I try to reanimate Dragon, hoping he has no Pact of Negation... And that is the case, because he has no answer to my reanimation. "Do you concede ?
No, show me the kill". He wants to see the kill, because with Platinum Angel on the table,
he doubts I can win (actually, he didn't really know how my deck is working, and he doesn't know that the WGDX version of Dragon can manage the Angel). He hopes I will fail my combo.
So here is the kill :
* After a reanimation, I cast an intuition to avoid the « last-card-of-the-library-bad-luck-its-Eternal Witness! » effect. I choose R&D, Eternal witness, and Force of Will. He leaves me Witness in the hand, I discard it with bazaar, and top Extirpate, that I play to see his hand. He's full of blue spells, but has no blue anymore to play it. I remove Brainstorm and know now that I can combo off safely.
* I reanimate Witness to bring back R&D (because I have a second animate in hand).
* I restart the loop with witness. As I have Emerald and Underground Sea on the board, I can play R&D for Fire/Ice, but I must find Mox Ruby to kill.
* I play R&D to bring Fire/Ice, Entomb, and Stifle into my library
* I cast intuition to find Fire/Ice, Entomb and Stifle.
* I bring back these cards, and cast Entomb to bring into the loop a Necromancy, a Dance of the Dead and Black Lotus.
* I stop the loop by bringing my graveyard into my hand
* I play Black Lotus, Mox Ruby, and hardcast Worldgorger Dragon, hardcounter it with Force of Will to discard it without drawing (i could, but it's more funny like that

).
* Then, I restart the loop with red mana on the board and a eternal fire/ice. I kill his platz to kill him next.
He confesses he removed the pacts because he has them in hand with no possibility to use them in game 1. But he regrets not having them with Platinum Angel ! Moreover, He confesses he went too quickly when he casts Yawgmoth's Bargain, he didn't see he will lack blue mana (and he didn't expect not to draw Mox Sapphire or Black Lotus on his 18 cards too).
So I finish at the first place after a hard tournament. I wasn't very lucky for the toss, but the matches were very interesting !
Some comments on the performance :
The WGDX build has revealed itself very multi-purposes, it could handle a lot of situations, though some matchups were very difficult to win, especially the top tiers decks (Ichorid and Flash, I met 2 ichorids and 2 times the same Flash player). The Masknought sideboard is an interesting alternative, but it was less useful during the top8 matches. I have discovered during the top 8 that most of decks had some gravehate, but not as much as I thought. So I mostly kept the WGD combo, as the gravehate entered by the opponent was possible to manage. Maybe on some ways, I would return to a sideboard similar to what I exposed in my article :
3 Reverent Silence
3 Xantid Swarm
3 Energy Flux
1 Stifle
1 Trickbind
1 Fire/Ice
3 Extirpate
I will test it, and will see if the WGDX supports a non transformal sideboard. In the same way, I wonder if the 61 card Time Walk is not an « over-card » in WGDX. I didn't lack of reanimation spells during the tournament, but I would prefer driving the deck with 7 reanim spells rather than 6. The Fire/Ice kill were efficient acording to me.
Should we forsake the WGDX archetype for Flash ? I fear it will be the case if Flash or Merchant are not restricted. WGDX still has some good points comparing to Flash, but I feel this won't last very long... The debate is opened !
That's all for now. Thanks for reading,
fury