TheManaDrain.com
April 02, 2026, 02:58:34 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Aeromancy  (Read 3635 times)
Marco
Basic User
**
Posts: 767


View Profile
« on: February 16, 2008, 04:00:46 pm »

Aeromancy
{2} {W} {W}
Enchantment
When Aeromancy comes into play, put a 4/4 white Angel creature token with flying into play.
At the beginning of your upkeep, if there are no Angels in play, each opponent gains 1 life.

The card name is from the Master List (Ephraim's card).

Aeromancy (from Greek aero, "air", and manteia, "divination", is divination conducted by interpreting atmospheric conditions)

Aeromancy ties the card to Sarcomancy, on which Aeromancy is obviously based, but maybe a better/different card name is in order.

I'm thinking of making my set a tribal set with Angel and Human as the two white tribes. A possible revision is:

Aeromancy
{2} {W} {W}
Tribal Enchantment - Angel
When Aeromancy comes into play, put a 4/4 white Angel creature token with flying into play.
At the beginning of your upkeep, if there are no Angel creatures in play, each opponent gains 1 life.

The tribal element of this card does nothing currently with no cards to support it (I had to specify "...if there are no Angel creatures in play..." so that it did not count the enchantment itself). I will have to build Angel tribal cards around it to make it functionally different than the first version.
Logged
Marco
Basic User
**
Posts: 767


View Profile
« Reply #1 on: February 16, 2008, 04:01:30 pm »

Current Wording (post-M10):

Aeromancy
2WW
Enchantment (Rare)
When Aeromancy enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.
At the beginning of your upkeep, if there are no Angels on the battlefield, each opponent gains 1 life.

« Last Edit: August 27, 2009, 06:56:20 pm by Marco » Logged
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #2 on: February 16, 2008, 08:13:50 pm »

I like it! But don't make Human a specific color's tribe. :<
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #3 on: February 17, 2008, 01:54:22 am »

I like it as a Tribal Enchantment, but can we really cost it at 2WW?  Even with the "drawback"?
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #4 on: February 17, 2008, 04:34:21 am »

Sure, why not?

Sarcomancy is a 2/2 token for B and a drawback, and we can all agree that a 2/2 creature for 1B would be fair.

This is a Serra Angel, minus the vigilance, for 1 less than an acceptably fair cost of 3WW, in exchange for a drawback. Sure the drawback isn't as bad as Sarcomancy's, but then the cost savings isn't as steep either - B is only half of 1B, where this is still 80% of the full cost.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Hi-Val
Attractive and Successful
Adepts
Basic User
****
Posts: 1941


Reinforcing your negative body image

wereachedparity
View Profile
« Reply #5 on: February 18, 2008, 05:04:58 pm »

This looks like it would be really fun as an uncommon. I'd make the lifegain a "may" effect. It makes it easier if someone forgets to, and things that make opponents do something in their favor usually have a "may" clause on them. You wouldn't want some sort of brutal Isochron Scepter/False Cure kill with this card now, would you?
Logged

Team Meandeck: VOTE RON PAUL KILL YOUR PARENTS MAKE GOLD ILLEGAL

Quote from: Steve Menendian
Doug was really attractive to me.
Marco
Basic User
**
Posts: 767


View Profile
« Reply #6 on: August 27, 2009, 06:57:48 pm »

Updated current wording to M10 and looking for more feedback.
Logged
Darkenslight
Basic User
**
Posts: 314


View Profile Email
« Reply #7 on: August 28, 2009, 05:06:25 am »

Why not cost this as  {1} {W} {W}, and have the drawback be each opponent may gain 2 life?  IT would fit the rarity more and add soemthing that's high risk for both Aggro and Control of the White flavour.
Logged
jro
Basic User
**
Posts: 170


View Profile
« Reply #8 on: August 28, 2009, 10:09:05 am »

I'm pretty sure this is a lot better than Sarcomancy.  4/4 fliers are much harder to kill than 2/2 non-fliers, so the chance of the drawback mattering seems pretty minimal, especially as part of a tribal set.  It also seems especially easy for an opponent to forget to gain the life (assuming it would be a may ability), since the condition is likely to vary from turn to turn.  I'd rather see just a 4/4 flier for 2WW that had "During your upkeep, each opponent gains 1 (or 2) life." or something like that.  It's not the same flavor at all, but it's much more likely to be played correctly, and the drawback is actually relevant.
Logged
Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #9 on: August 28, 2009, 01:22:18 pm »

Losing 1 life is significantly different from giving each opponent 1 life, especially as this is more control oriented.  Up the drawback.  Or maybe 1WWW?

Then again, this looks a lot more fair in light of Baneslayer Angel.
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
Marco
Basic User
**
Posts: 767


View Profile
« Reply #10 on: August 28, 2009, 05:06:47 pm »

This is not going to be tribal and it is not each opponent may gain 1 life. So they gain 1 life whether they want to or not. My set has plenty of ways for each colour to deal with 4/4 fliers.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.091 seconds with 21 queries.