TheManaDrain.com
November 16, 2025, 08:32:24 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Deck] Stifle Nought  (Read 2054 times)
Saajuk
Basic User
**
Posts: 3


View Profile
« on: February 23, 2008, 11:37:25 am »

// Mana Base
1x Black Lotus
1x Bloodstained Mire
1x Flooded Strand
1x Lotus Petal
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Sapphire
1x Scrubland
1x Strip Mine
1x Tundra
3x Wasteland
4x Polluted Delta
4x Underground Sea

// Chumper
1x Phyrexian Dreadnought
3x Trinket Mage
4x Dark Confidant
4x Meddling Mage

// Draw-Engine
1x Ancestral Recall
1x Demonic Tutor
1x Enlightened Tutor
1x Time Walk
1x Vampiric Tutor
4x Brainstorm

// Utility
1x Thoughtseize
1x Engineered Explosives
1x Tormod's Crypt
3x Counterbalance
3x Sensei's Divining Top
4x Force of Will
4x Stifle

// Sideboard
1x Aether Spellbomb
1x Pithing Needle
1x Tormod's Crypt
1x Yawgmoth's Will
3x Threads of Disloyalty
4x Leyline of the Void
3x Swords to Plowshares
1x Engineered Explosives

First of all: I'm sorry for my bad english.
The strategy is to put CB and SDT so fast as possible into game to ensure control. That's why i'm playing 3 SDT and 3 CB and because of this i'm just running 1 Thoughseize, especially on the starting hand. If i have to choose to play SDT or Thoughseize on the first game, i would play SDT over TS. Anyway if Combo goes off and force won't stop them, then thoughseize wouldn't stop them as well and that's another reason for an one drop.
I have nothing special to say about my Manabase and i don't see any special parts that someone wouldn't understand. W-Splash to rise the control-elements as Meddling Mages. Just 1 PD, because i'm trying a control-nought and Enlightenend Tutor over Mystical because it allows access to both control parts (SDT 'n' CB).
Logged
ash_ketchum
Basic User
**
Posts: 14


View Profile
« Reply #1 on: February 23, 2008, 12:51:39 pm »

In this deck enlightened tutor seems like it is too slow and doesn't get enough stuff that would be effective right away.
Trinket mage gets all the same stuff except counterbalance and he is a 2 butt.
Logged
TheDeadMan
Basic User
**
Posts: 105


Chokeslam Tombstone Lastride Choose Your Fate


View Profile
« Reply #2 on: February 23, 2008, 02:29:34 pm »

It seems to me the white splash could be changed to -1 enlightened tutor + 1 mystical -4 meddling mage + 4 voidmage. this would allow you to have a stabler mana base as well as the ability to use excess wizards as counters.
Logged

The Dead Will Rise..... Rest In Peace
matthewCURBSTOMP
Basic User
**
Posts: 17


View Profile Email
« Reply #3 on: February 23, 2008, 02:37:28 pm »

TheDeadMan has the right idea in getting rid of the white splash all together. But, instead of +4 Voidmage, I'd suggest +4 Duress/Thoughtseize combination. Proactive disruption always seems to do better instead of having to wait for your opponent to do something.
Logged
Saajuk
Basic User
**
Posts: 3


View Profile
« Reply #4 on: February 23, 2008, 08:29:17 pm »

I have an question about your experience with or against PD-Decks because your advices say to kick white without a good reason is just kinda weird. I'm not waiting for the opponent to do something and it would be a really bad idea with 4 counters. I'm gonna for Deck-control by abusing SDT for DC and CB. CB with SDT on the board is mostly a win. My plan isn't to set up a clock it's to dominate my opponent.

Voidmage is nice, but i cannot support him   {U} {U} {U} {U} is just to much. (Play and be able to use his ability). Even in Mono U. Additional to that he is useless as a fast drop, because i won't be able to use his ability in the same turn and he slows me down by at least one turn, because i have keep uu for his ability. So i would play CB> DC > Voidmage i had to choose which should come first. (in common situation)

Same goes for Duress / Thoughtseize, this cards are powerfull. An solide opening without SDT on the hand, but not so good as a 2nd turn choice. So the priority goes down turn by turn. (common situation again, this card is more or less powerfull against specific deck types)
Logged
matthewCURBSTOMP
Basic User
**
Posts: 17


View Profile Email
« Reply #5 on: February 24, 2008, 12:15:56 am »

I fail to see your logic in saying Top is a better opening than Duress/Thoughtseize when going into the match blind and not knowing what you're up against.
Logged
Saajuk
Basic User
**
Posts: 3


View Profile
« Reply #6 on: February 24, 2008, 09:08:03 am »

The point is , that you can count SDT as an brainstorm. Anyway it's kinda hard to predict the opponents deck by looking at 7 Cards. Sure you can say that's GAT, STAX or whatever but in the end - in common situation - it's impossible to say if he plays GAT or gushstorm or hybrid. And if my opponent start you are able to predict his deck... if he drops a tundra then you can say that he is not playing goblins but fish.
Logged
beder
Basic User
**
Posts: 278


View Profile Email
« Reply #7 on: February 24, 2008, 02:02:22 pm »

So looking at the opponent's hand doesn't allow you to predict what kind of deck it is, but just looking at its first land played is sufficent...
Smile strange reasonning

First turn Duress or Thoughtseize is in 95% of the case a much much much stronger play than sensei... And I am a big fan of sensei. But you cannot raisonnably say "I prefer first turn sensei". It just doesn't make sense imo.

Just my 2 cents
Logged
Tareth
Basic User
**
Posts: 28


View Profile Email
« Reply #8 on: February 24, 2008, 02:16:53 pm »

I'd have to agree with the poster above me. 1st turn SDT means you won't get to look at more cards until your upkeep or the next turn without a mox. Therefore, it would be more beneficial to Thoughtseize/Duress 1st turn then SDT + 1 land to use it 2nd turn.
Logged
bebe
Full Members
Basic User
***
Posts: 555



View Profile Email
« Reply #9 on: February 24, 2008, 03:59:30 pm »

Counterbalance/Top is just too slow for Dread deck. You should have already won before its useful. Thoughtseize/Duress on the other hand ensures a reasonable chance of getting your Dread in play when backed by FoWs.
I also do not like white in the deck ( I think meddling mage/duress as a combo is nice but this deck just plays a Dread and says deal with it or lose).
Deeznaughts is a good deck because it just increases the threat count with Goyfs - I personally run U/B with three Hunted Horrors in the side for an alternate win condition ( a three turn kill but meh better than some - unfortunately it can only be played turn three and on successfully ).
Logged

Rarely has Flatulence been turned to advantage, as with a Frenchman referred to as "Le Petomane," who became affluent as an effluent performer who played tunes with the gas from his rectum on the Moulin Rouge stage.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.103 seconds with 20 queries.