TheManaDrain.com
October 27, 2025, 10:48:24 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 ... 3 4 [5]
  Print  
Author Topic: [Discussion] Mono R Shop or MUD  (Read 20754 times)
Bill Copes
Adepts
Basic User
****
Posts: 925

I don't have an avatar. I am an avatar.

zebraturbosled
View Profile WWW Email
« Reply #120 on: April 17, 2008, 02:50:25 pm »

Quote
It doesn't sit there looking worthless when your opponent just plays another land and casts his spell through your Sphere of Resistance.  In combination with Smokestack, Tangles, Chalice, and Crucible+Waste locks Sphere is great.  Chalice is also a hard lock and you have the same potential to cast CotV@2 as Mox+Orchard->Oath.

I Agree, to a degree.  I feel that spheres don't hack it anymore.  Every single deck out there now can play through them without a problem, with the exception of a few fledgling GAT/Tog decks.  But even then, spheres only hamper them game one, where post board they bring in so much shop hate it's stupid.   I've dropped spheres completely.  I don't think sphere is necessary anymore, especially if we're running decks with maindeck caps and red blasts.  Chalices on 0 and 2 shut off win conditions, tutors and acceleration.  A few errant wastelands, an active smokestack and a tangle wire or two takes care of the rest plenty good.

Bear in mind that I'm not running mono-red and am playing stupid shit like stifle, thirst for knowledge and god forbid, Ancestral Recall.

If I was, I wouldn't run 8 2spheres -- probably just 4, so I can cast chalice on 2 with little drawback.

Using Haunted's list as a base shell, here's how I'd build it:

4Shops
4Factories
3Waste
1Strip
6Mountains // a few barbarian rings for the aggro matches?
5Moxen
1Black lotus
1lotus petal
1Sol Ring...26

4 Sphere
4 Chalice
1Trinisphere
3Tanglewire
3 Smokestack
2Crucible of Worlds
4REB
4Welders
2 Jester's Cap
2 Duplicant (MVP)
2 Triskelion (These could feasibly be Karn, If that's your sort of thing)
3 SOFI

- 1 Wasteland
- 2 City of Traitors
- 4 Juggernaut
- 4 Thorn of Amethyst
- 1 Sword of Fire and Ice
- 1 Tangle Wire

+4 Chalice
+3 Smokestack
+2 Duplicant
+2 Triskelion
+2 Jester's Cap

I think 29 Mana sources is a lot, so cutting one Wasteland seems fine, especially if you factor smokestacks into the list.  I've never been a fan of city of traitors or ancient tomb, so I dropped those as well.  Cutting back on sphere effects means you need less mana in the deck.  This gives ample room for more toys.  I'm just doing this on paper, so if you find equipping things to be a problem, drop a lock or two for more mana.

So now you have locks, permanent eating power, Cap-based victories, Blastability AND the ability to swing with sword wielding factories.

I think this could work! (?)
Logged

I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. 

Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away."

Team TMD
hauntedechos
Full Members
Basic User
***
Posts: 347


"Let Fury Have The Hour, Anger Can Be Power"

viler666@hotmail.com
View Profile Email
« Reply #121 on: April 17, 2008, 03:15:31 pm »



@Abdullah:  I was talking with my friend about building a  {R}/ {U} list.  I never got around to it because I've been into my TTS again.  On the other hand, Once I starting thinking about a  {R}/ {U} list, I started to see some cool possibilities and reading your report on testing and touney play was encouraging as well.  I think there is a chance that I may indeed go ahead with the list.  Waste/Strip/Crucible with Stifles seems awesome and quick to get online as well.  Follow that up with wires and staks and I think it's tough to get outta that.  Unlike sphere effects which make the lands "virtually" useless, this improved mana base attack eliminates them completely.

Another avenue I was toying with was a  {U}/ {B} list to really push it home with extirpates/Duress effects.  I haven't given it any serious thought, but I did bounce it around in my head while drinking a few beers...beers = my drawing board.  It's amazing how very few decks can get away with remaining mono coloured and even though Shop decks run retarded disruption packages, every piece seems to be an actual nail in the coffin, vs. stall tactics.

I will get back to this thread on a proposed  {U}/ {B} or  {R}/ {U} list.

Haunted.
Logged

Bill Copes
Adepts
Basic User
****
Posts: 925

I don't have an avatar. I am an avatar.

zebraturbosled
View Profile WWW Email
« Reply #122 on: April 17, 2008, 03:30:31 pm »

@Haunted:

5 minutes of playing around, transforming my  {U} {R} list into a  {U} {B} list brought me this as a starting point:

4 Mishra's Workshop
4 Underground Sea
3 Underground River
3 Wasteland
1 Urborg, Tomb of Yawgmoth
1 Strip Mine
1 Tolarian Academy
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Sapphire
1 Black Lotus
1 Sol Ring
1 Lotus Petal

4 Chalice of the Void
4 Smokestack
4 Tangle Wire
2 Jester's Cap
2 Crucible of Worlds
2 Engineered Explosives
1 Trinisphere

4 Stifle
3 Thoughtsieze
1 Ancestral Recall
1 Tinker
1 Demonic Tutor
1 Vampiric Tutor

2 Duplicant // Triskelion
2 Karn, Silver Golem
1 Sundering Titan


Sideboard:
4 Leyline of the Void
4 Dark Confidant
3 Spawning Pit
2 Extirpate
1 Duplicant // Triskelion
1 Jester's Cap

Needs a shit ton of work and some actual testing, but I think it could be viable in the right metagame.

Edit and P.S. - Dark Confidant is absolutely fine in a shop deck, despite what reasonable people will tell you.
Edit again! - The average casting cost of this deck is 1.483333333333333333333333333 33333333333333333333333333333 .  Hardly scary.
« Last Edit: April 17, 2008, 03:37:30 pm by AbdullahTheButcher » Logged

I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. 

Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away."

Team TMD
madmanmike25
Basic User
**
Posts: 719


Lord Humungus, Ruler of the Wasteland


View Profile
« Reply #123 on: April 18, 2008, 02:18:10 pm »

Cool looking list, Abdullah.  A few things..

What advantages are there to running 2 colors as opposed to 4-5?

If you are going to run Tinker I think it is actually required by law that you to play with Mana Crypt.  If you don't, Richard Garfield will instantly teleport behind you and smack you upside the head.

If you don't put Time Walk in an aggro deck then he merely points at you while shaking his head.

Have you considered Orb of Dreams?  None of your critters have haste anyways and you don't run fetchlands.

If red(or the rainbow lands) were added back in you could squeeeeze in 2 Welders.

Stifle looks odd in here, but cool if you can make it work.

I really think Karn is currently the best Aggro creature.

Mike


@Haunted
I hope you didn't think I was knocking Shop Aggro.  I ran a Shop Aggro deck at my one and only SCG tourny and made 11th place out of over 150 people back in the day.  But of course I have always had a fetish for big Juggs.
Logged

Team Lowlander:  There can be only a few...

The dead know only one thing: it is better to be alive.
hauntedechos
Full Members
Basic User
***
Posts: 347


"Let Fury Have The Hour, Anger Can Be Power"

viler666@hotmail.com
View Profile Email
« Reply #124 on: April 19, 2008, 04:23:57 pm »



@Pbear:  You sir are disgusting and an atrocity to mankind

@mike:  Oh no, I certainly know that you were not knocking red shop, I mean it's hard to knock any archtype.  Further to that I respect your contributions to Shop decks as a whole, so no worries there mate.


Haunted.
Logged

Bill Copes
Adepts
Basic User
****
Posts: 925

I don't have an avatar. I am an avatar.

zebraturbosled
View Profile WWW Email
« Reply #125 on: April 20, 2008, 10:36:47 am »

Cool looking list, Abdullah.  A few things..

What advantages are there to running 2 colors as opposed to 4-5?

If you are going to run Tinker I think it is actually required by law that you to play with Mana Crypt.  If you don't, Richard Garfield will instantly teleport behind you and smack you upside the head.

If you don't put Time Walk in an aggro deck then he merely points at you while shaking his head.

Have you considered Orb of Dreams?  None of your critters have haste anyways and you don't run fetchlands.

If red(or the rainbow lands) were added back in you could squeeeeze in 2 Welders.

Stifle looks odd in here, but cool if you can make it work.

I really think Karn is currently the best Aggro creature.

Mike

Ahoy Mike,
Great points all around. I agree with half of them!

This list could easily be ported into 4-5 colors, if you drop some of the non-artifact disruption.  I'm thinking that on paper this deck plays like fish used to, back in the day, without the 2cc beaters and more just plain mana denial, so stifles are key to this plan.  Being that the Tier 1 decks of today are so mana-light, stifling a fetchland from the prison deck point of view is utterly devistating. The fact that stifles stop a variety of other vintage relevant effects makes them much better than they oddly appear.  They are like aven mindcensors, to some degree.  They don't stop a Demonic Tutor, but they do mess up a hulk trigger, a matron, lackey or ringleader.  They timewalk against oath (whether it be the oath trigger itself, or the token that an orchard produces).  They kill the tempo of wastelands, make opposing welders stupid and turn duplicant into Mr. Frownypants 2/4. They're not too horrible in the ichorid matchup, either; stifling that opening bazaar activation and then wasting it immediately is pretty hot.   Not to mention you can ramp up a smokestack to some arbitrarily stupid number, and stifle your own sack trigger.  I just see them as all around great utility, and an ability to give a shop deck the potential to say "No" in an effective enough manner.  Unless you're playing against flash, if your opponent is wasting counterspells on a stifle, you're probably winning.

Timewalk is an interesting issue.  The reason why I drop it from stax listis is that it has poor synergy with tangle wire, which is usually a key component to the gameplan.  The extra turn nullifies the effect of the card.  It's not too bad with smokestack, however, as it gives you that one turn to pop another counter on it to make it "lethal."  It could be added back in at any point.

Mana Crypt should be in the deck without a doubt and was an oversight on my part -- I literally took my UR list (which doesn't run it because I'm scared of dying to it) and changed out a few cards to make it UB.  In testing I saw that the UR list was too slow to play with crypt.  I didn't have any tutors to find tinker quickly enough to get rid of it.  A lot of games ended with me at 5 or less life.  With crypt on the board, that's too much of a gamble.  I know it can be welded out or sacked to smokestack, but I felt that because I wanted to have the mana up for a stifle or REB, I needed Lotus Petal in it's place to keep the colors online more consistently, especially in the early game.  So lets drop, say, Urborg for the crypt of pain.

On this list and only being 2 colors:  I think you need consistency to draw into thoughtsiezes and stifles.  These cards take the place of the 7-9 spheres that people have been running for the past couple of months -- they sever similar functions in denying the opponent access to components of their gameplan.  Except instead of delaying it, you more or less cut it's head off.  You could drop any number of these for things like balance, crop rotation, ray of revelation, aven mindecsor, etc, to accomodate a 5 color base.  I just think that the disruption would be online faster with a higher quantity of 1cc "poke" spells.

Could we change the lands to rainbow ones and add in 2 welders, Hell Yes we can!  And probably should.  Then you can sideboard good cards, like balance, ray of rev and so forth.

Orb of dreams:  I haven't played with the card at all this year, but you seem to have had great success with it.  I'm anxious to fit them in somewhere, at least post-board.  How has it been against flash and oath for you?

@Everybody:  This deck has never even been played or even sleeved at this point.  It's just kind of an idea base to get the discussion ball rolling.  I should be able to throw it together in the coming week and give it a whirl, probably with Red included for welder tricks and post-board REBs.  I like the idea of UB because the hand disruption effects are more proactive than the Rebs, which have been somewhat blase even in a heavily blue enviornment.  Then again, I built the UR deck, tested it one evening and took it to one tournament.  My results are shallow as hell and nothing is tried and true at this point.  It's all ideas and conjecture here.  I'll repost a list (URB) once I get some actual game play in.  Then I'll know for sure exactly how much my rear end has been leading this discussion.

Thank you all for contributing thus far and keeping the shops alive.  They're always on the cusp of becoming irrelevant.

PS - Who is Pbear and why are they disgusting and an atrocity to all mankind?
« Last Edit: April 20, 2008, 10:39:46 am by AbdullahTheButcher » Logged

I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. 

Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away."

Team TMD
Hillboy
Basic User
**
Posts: 54


I play casually and goldfish a lot.


View Profile
« Reply #126 on: April 20, 2008, 01:44:33 pm »

If splashing blue why not try goblin welder, thirst for knowledge, sundering titan, titan is great for mana denial plus is a 7/10 beater. Although I can see why you wouldn't I don't think you'ld ever hardcast titan.
Logged

Unrestrict burning wish, channel, lion's eye diamond, flash, library of alexandria.
Red Irish
Basic User
**
Posts: 67



View Profile
« Reply #127 on: April 22, 2008, 04:57:56 am »

Hi all,

whilst I'm not normally an advocate of Red Elemental Blast or Pyroblast in Mono  {R} Aggro Shop builds due to the fact that both cards require a reactive rather than a proactive approach, which seems to jar with the deck's strategy, I raised an eyebrow when I saw Painter's Servant in the new Shadowmoor block.

Any thoughts?

Cheers
Logged
hauntedechos
Full Members
Basic User
***
Posts: 347


"Let Fury Have The Hour, Anger Can Be Power"

viler666@hotmail.com
View Profile Email
« Reply #128 on: April 22, 2008, 07:16:36 am »



In Concerns with Painter's:  I do see how it could be used to nuke board states, however I think that it would require that the main board be shifted to reflect what you are trying to do.  In short, I don't know if I would be adding these dorks in to bolster the effect of 4 REB.  On the other hand, they could be used if the idea behind the shift was to quickly get them into play and a fist full of blast effects, at that point, would gutteral response make the cut?

Haunted.
Logged

Thicketman
Basic User
**
Posts: 100



View Profile
« Reply #129 on: April 22, 2008, 08:03:03 am »

Painter's Servant looks interesting, but I am concerned about the oracle text. Will it only affect cards that aren't in play or will it affect cards that come into play post painter's servant?
Logged
Troy_Costisick
Full Members
Basic User
***
Posts: 1804


View Profile WWW Email
« Reply #130 on: April 22, 2008, 08:17:34 am »

We should probably start a new thread to talk about this card since we're getting off the topic of Mono Red Shop, but....

The card does say "All cards not in play."  The implications of this thing are potentially huge.  Imagine the interaction with cards like the elemental blasts, anarchy, grindstone, scent of cinder, pitch spells, etc.  The trick will be just getting the thing into play.

Peace,

-Troy
Logged

hauntedechos
Full Members
Basic User
***
Posts: 347


"Let Fury Have The Hour, Anger Can Be Power"

viler666@hotmail.com
View Profile Email
« Reply #131 on: April 22, 2008, 09:12:22 am »



I'm not opposed to talking on the matter here, as the implication of this card would be to set everything to U coloured spells, then snipe them down.  Seems that it's another possibility for  {R} Shop.  And the casting cost is nice.

Haunted.
Logged

Thicketman
Basic User
**
Posts: 100



View Profile
« Reply #132 on: April 22, 2008, 09:35:04 am »

Painter's servant should go nicely in a u/r shop deck like Bill Copes's deck. Stifles and Blasts in the place of the spheres.
Logged
Pages: 1 ... 3 4 [5]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.127 seconds with 20 queries.