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Author Topic: [Premium Article] So Many Insane Plays - Best Deck Ever?  (Read 19745 times)
dicemanx
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« Reply #60 on: April 02, 2008, 11:42:53 am »

Personally, I think that Flash (the deck, perhaps not the card) is too powerful.  I understand that it is not the list that optimizes the best configuration; however, it was an objective list to consider and I would be glad to consider another list as well.

Why was it an "objective list to consider"? I think it would be better to use any list that has enjoyed success recently; Steve's list is a theoretical build which I'm assuming hasn't seen any tourney play (given that no matches were actually discussed in the article and given that Steve didn't feel absolutely certain about the configuration, such as the number of Pacts and ESG)

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As a point of clarification, I assure you that nothing was "convenient" to skew the results in any way shape or form, just trying to use an objective list from a notable person.  If I would have made up my own that optimized some mana considerations, I am sure that would have drawn some complaints as well.

I appreciate that, but it is a little puzzling why you elected to go with a theoretical build over a tourney-proven build. You must admit that it can be interpreted as "convenient" if hypothetically your goal was to lower the numbers, even though that wasn't your intention.

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This is not meant to be deceptive.  I am just pointing out the probability of the "combo" (which I use loosely since, as you stated, you can just play lands to get out of it) that people often are comparing it to.  Note, I didn't say first turn kill.  I try to be exact in my wording so some sense of reference from prior experience can be gleaned and an overall approach to the argument can be formulated. 

The percentage is deceptive; I didn't mean to imply that you were being deceptive. I understand your careful wording, but the context is important. I'm assuming that we are attempting to compare the first turn kill rates of Flash to the first turn kill rates of Trinisphere; just tossing out the probability of a first turn Trini doesn't by itself serve much purpose unless we start breaking down what that 16% means.

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I really think that something needs to be done about the ridiculousness that is Flash; however, I think that the arguments against it need to be supported with more than anectdotal evidence.

Actually, the anecdotes plus reasonable rationale are ample evidence to do something about Flash; calculating precise percentages is almost inconsequential. As one TMD member quoted in the forums when we were discussing Trinisphere, sometimes we will know a problem exists when we see it - sometimes things that defy quantification can still be flagged as a serious issue. This is also why we can speak of cards like Trinisphere or Flash in terms of exceeding the "threshold of acceptability"; we cannot exactly pinpoint what that threshold is, but we can still intuitively come to the conclusion that Trini and Flash overstep it. Your call for "objective evidence" isn't actually necessary, and I cannot recall a single B/R decision in the past that was based on any such evidence. It doesn't mean that the effort is not appreciated, because it is, its just that the argument doesn't hinge upon the precise numbers.

« Last Edit: April 02, 2008, 11:45:43 am by dicemanx » Logged

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« Reply #61 on: April 02, 2008, 12:52:03 pm »

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Again, this is deceptive. There's a huge difference being on the draw rather than on the play. Furthermore, Shop-Trinisphere isn't game over at all - every deck with the exception of Belcher had at least one possible plan against it in common - playing lands. The final turn 1 kill probability would likely end up being somewhere between 4-8%.

This seems like an acceptable figure. I think dicemanx has convinced me that Trinisphere should be unrestricted  Wink
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« Reply #62 on: April 02, 2008, 01:02:50 pm »

For the record, the more relevant statistics on mulling into leyline aren't the values that predict getting exactly 1 in your opening hand, but rather the probabilities of getting at least one in your opening hand, as has been suggested above. The chances to find at least one leyline by aggressively mulliganning are summarized below.

7 cards      0.400
mull to 6   0.611
mull to 5   0.728
mull to 4   0.795
mull to 3   0.834
mull to 2   0.855
mull to 1   0.865


As for Ichorid, which doesn't fear Leyline anymore, I would say Flash is not really annoyed by Leyline too. The choice to mulligan to put Leyline into play is too costly in terms of card disadvantage. Leyline avoids the one turn kill, but as others contributors said, it's not a real difficulty for Flash. With Merchant scroll, it's easy for Flash to find a bounce solution and to combo off. That's the reasons why I would say Leyline is nearly useless now. Players prefer to use Extirpate against Ichorid, rather than Leyline. I think the use of Trickbind/Extirpate should be considered against Flash, though the slivers version doesn't fear Extirpate.

Restricting Flash ? I don't know if its time to do it. I think Vintage players just recently  discovered the raw power of the archetype, and the metagame is not playing around Flash yet. Let us see how the metagame will adapt to Flash before thinking about any restriction.
« Last Edit: April 02, 2008, 01:15:07 pm by fury » Logged

fury
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« Reply #63 on: April 02, 2008, 01:42:17 pm »


Why was it an "objective list to consider"? I think it would be better to use any list that has enjoyed success recently; Steve's list is a theoretical build which I'm assuming hasn't seen any tourney play (given that no matches were actually discussed in the article and given that Steve didn't feel absolutely certain about the configuration, such as the number of Pacts and ESG).  I appreciate that, but it is a little puzzling why you elected to go with a theoretical build over a tourney-proven build. You must admit that it can be interpreted as "convenient" if hypothetically your goal was to lower the numbers, even though that wasn't your intention.

I really just chose this list because it was from someone much more respected than myself and I wanted to avoid criticism about personal choices that I would have made that differed.

Do you happen to have a preferred Flash decklist?  I had a slow day at work, so I was working through all the possibliities of Turn 1/Turn 2 kills with/without protection.  I would love to see what it was for a tourney proven deck. 

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The percentage is deceptive; I didn't mean to imply that you were being deceptive. I understand your careful wording, but the context is important. I'm assuming that we are attempting to compare the first turn kill rates of Flash to the first turn kill rates of Trinisphere; just tossing out the probability of a first turn Trini doesn't by itself serve much purpose unless we start breaking down what that 16% means.

I actually couldn't agree with you more.  The reason I gave this example is because people have been claiming it is analogous recently and some just throw out percentages.

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Actually, the anecdotes plus reasonable rationale are ample evidence to do something about Flash; calculating precise percentages is almost inconsequential. As one TMD member quoted in the forums when we were discussing Trinisphere, sometimes we will know a problem exists when we see it - sometimes things that defy quantification can still be flagged as a serious issue. This is also why we can speak of cards like Trinisphere or Flash in terms of exceeding the "threshold of acceptability"; we cannot exactly pinpoint what that threshold is, but we can still intuitively come to the conclusion that Trini and Flash overstep it. Your call for "objective evidence" isn't actually necessary, and I cannot recall a single B/R decision in the past that was based on any such evidence. It doesn't mean that the effort is not appreciated, because it is, its just that the argument doesn't hinge upon the precise numbers.

I agree that sometimes these things are a little like pornography....hard to define but we know it when we see it.  That approach is fine for me too.

The precise numbers comes from more of just how I think about building decks and Magic in general.  For the most part, I am perfectly happy with well-reasoned arguments; however, when some people start posting win percentages and making claims based on small sample sizes, I generally like to know exactly what is going on (honestly, this is not a reflection of the quality of those posts, but a mere reflection of how I solve most problems I deal with on a daily basis).  I guess some of this is also just a tendency to "go all the way" on the nerd factor as well -- I actually find the exact win percentage possibilities to be quite interesting (hell, I might even assign problems like this to some of my graduate students to work on to get them ready for some tricky comprehensive exam questions).

Finally, I think that a set of precise statements about why the deck is bad for Magic as a whole is stronger when supported by some quantification.  Of course, if the ridiculousness is salient enough, then the quantification is just "gravy", so to speak.  On the other hand, it is a fallacious argument to say that since a B/R decision hasn't been based on such evidence in the past that it is unnecessary -- that doesn't invalidate the process and possible importance of the quantification for the question at hand.  Dismissing it prior to the completion of the exercise, makes the argument appear weaker as it seems supporters of the restriction are worried that the numbers won't support their claims -- although I have a very strong sense that they will in the end.   

For further clarification, upon rereading my original post, I can see how the tone indicates that I think that 7.2% is no big deal so let's get on with our lives.  This is really meant to be a first pass at things and get some feedback (which I already feel as been successful) to get a more detailed analysis.  Once Turn 2 is taken into account, the numbers will look a lot different.  I am one that agrees that this does take a little fun out of magic, but I don't know what the right restriction is -- I lean more and more towards Merchant Scroll because I am inherently opposed to it being unrestricted regardless of the deck.     
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Harlequin
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« Reply #64 on: April 02, 2008, 02:07:16 pm »

Im calculating a bit higher "pure math turn 1 win"

Condition A)
Lands: 1+
Hulk/Pact: 1+
Flash: 1+
Mox: 1+
No Lotus
-------
Prob(A) = 5.15%

Condition B)
lands: 1+
Pact: 1+
Hulk/ESG/Pact#2: 1+
Mox: -None-
Flash: 1+
No lotus
---------
Prob(b) = 2%

Condition C)
Lotus: 1
Flash: 1+
Hulk/pact: 1+
No merchant scroll
-----------------
Prob(C) = 1.7%

Condition D)
Lotus: 1
Land/Mox: 1+
Merchant scroll: 1+
Hulk/Pact: 1+
no flash
-----------------
Prob(D) = 1.1%

Condition E)
no land
no lotus
Saph/petal: 1+
mox/esg: 1+
Flash:1+
Hulk/pact: 1+
---------------
Prob(E) = 0.3%

I did my best to have the conditions be mutually exclusive so I could add thier probabilties and get....
10.25%

Thats without coutning Brainstorms, ancestral, or Mystical tutor.  It just gets to be way way too much math to include more than 7 card hands.  But I think I captured the majority of winning 7-card hands.
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dicemanx
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« Reply #65 on: April 02, 2008, 02:43:31 pm »

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The precise numbers comes from more of just how I think about building decks and Magic in general.  For the most part, I am perfectly happy with well-reasoned arguments; however, when some people start posting win percentages and making claims based on small sample sizes, I generally like to know exactly what is going on (honestly, this is not a reflection of the quality of those posts, but a mere reflection of how I solve most problems I deal with on a daily basis).  I guess some of this is also just a tendency to "go all the way" on the nerd factor as well -- I actually find the exact win percentage possibilities to be quite interesting (hell, I might even assign problems like this to some of my graduate students to work on to get them ready for some tricky comprehensive exam questions).

Don't get me wrong - I enjoy such exercises as well, and I appreciate the effort when someone undertakes such a task. My interjection here only has to do with the connection to the Flash restriction argument, where care has to be taken in the interpretation of the numbers and the significance of those numbers in the argument.

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Finally, I think that a set of precise statements about why the deck is bad for Magic as a whole is stronger when supported by some quantification.  Of course, if the ridiculousness is salient enough, then the quantification is just "gravy", so to speak.  On the other hand, it is a fallacious argument to say that since a B/R decision hasn't been based on such evidence in the past that it is unnecessary -- that doesn't invalidate the process and possible importance of the quantification for the question at hand.  Dismissing it prior to the completion of the exercise, makes the argument appear weaker as it seems supporters of the restriction are worried that the numbers won't support their claims -- although I have a very strong sense that they will in the end.   

Again, you'll find no disagreement from me regarding the strengthening of the argument with actual probability calculations. My only claim is that the Flash argument doesn't hinge on them, but it can certainly benefit from them. I also agree that in general it is fallacious to contend that all B/R restrictions shouldn't require objective evidence. However, the current discussions about Flash do not have such a stringent requirement and this is deemed acceptable by historic precedent. In other words, I only made that claim with respect to Flash restriction arguments, not B/R arguments in general. Again, this goes back to the statement that we'll "know it when we'll see it". The DCI has found this approach sufficient thus far because it is otherwise very hard to come to any decision owing to the complexity involved in number crunches and gathering sufficient data from tourneys to make objective decisions. Furthermore, since the decisions would always have to be made based on arbitrary cut offs (i.e. what is too unfun? Too dominant? Too distortive?) there is an inescapable subjective component.


Quote
I did my best to have the conditions be mutually exclusive so I could add thier probabilties and get....
10.25%

Thats without coutning Brainstorms, ancestral, or Mystical tutor.  It just gets to be way way too much math to include more than 7 card hands.  But I think I captured the majority of winning 7-card hands.

The percentage inflates a little if we consider mulligans, although this is a tricky matter to address because one doesn't automatically mull a hand that isn't going to kill on turn 1. Another sticky issue are the turn two kills that were actually "turn 1 kills" - i.e. opening hands that are almost a guaranteed win against an average opposing hand with 1 relevant disruption spell. This brings into consideration probabilities associated with opposing hands, where some decks are more helpless than others (for instance, Tyrant Oath, unless it pre-boards for Flash, will have no relevant disruption spell 35% of the time, and mulling isn't automatically a given).
« Last Edit: April 02, 2008, 02:54:53 pm by dicemanx » Logged

Without cultural sanction, most or all our religious beliefs and rituals would fall into the domain of mental disturbance. ~John F. Schumaker
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