Today I played Flash in a 24 player Vintage event. The field featured 5-6 Flash decks. Here are the T8 results:
Flash vs. Control Slaver (Slaver wins)
Flash vs. Birdshit (Flash wins)
Flash vs. Flash (Flash wins)
Ichorid vs. (?) (Ichorid wins)
Flash and Ichorid split in the finals.
I went 4-0 in the swiss and lost the Flash mirror in the T8. My matchups:
R1: Affinity (2-1)
R2: Mana Ichorid (2-0)
R3: Tyrant Oath (2-0)
R4: Mana Ichorid (2-1)
T8: Flash (1-2)
I played 13 games in total throughout the day. I had 2 first turn kills, one with counter backup, and one with double counter backup. In one of those games, my opponent had double counter backup and survived to see a few more turns before I topdecked a Scroll and won. I also had two wins where I killed my opponent on my second turn, and anything other than Extirpate or Leyline that they might've had in hand would've been irrelevant.
Quote from: coyoteuglly on Yesterday at 03:10:55 PM
The third smaller factor is that the format is still seen as completely luck based. And while I can not honestly say this is entirely untrue, as there are a lot of things that happen where you are just simply boned (turn 1 Orchard/Oath, or turn 1 Flash kill you, top deck YawgWill). There is still a decent amount of interactivity involved, where playskill will win the day. And dispelling the myth that T1 is COMPLETLY luck based will go a long way towards getting more people involved in the format. Because over the long run the best players will win the most. But it is hard to get someone to believe that when they show up for there first tournament and get Flashed out on turn one twice in round one.
I agree with everything you've said above. For the first time though, I actually empathize with those who know nothing about Vintage and make claims that it is very luck based, because this is the closest they've ever been to the truth. Yes, there is still a decent amount of interactivity, but why should Vintage players settle for that? In days of Vintage passed, the format had plenty of broken plays and yet was far more interactive than it is today. Games were longer and more gruelling, and thus allowed for more decisions to be made. While there is still interactivity in Vintage, it is at an all-time low, and I think that's something that Vintage players should not stand for.