TheManaDrain.com
October 08, 2025, 12:41:06 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2
  Print  
Author Topic: type 4 [Shadowmoor]  (Read 9327 times)
RaZe
Basic User
**
Posts: 98


View Profile
« on: April 01, 2008, 12:56:42 pm »

New Set, New Cards

Godhead of Awe



Logged
carlossb
Basic User
**
Posts: 154



View Profile
« Reply #1 on: April 01, 2008, 01:02:52 pm »

Most of Type4's creatures are *broken* not only for their p/t, but for their abilities, which aren't touched by this card.
Interesting, at least.
Logged
darkmindtone
Basic User
**
Posts: 64


View Profile
« Reply #2 on: April 03, 2008, 02:42:45 am »

Woodfall Primus    5ggg
Creature - Treefolk Shaman   Rare
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it)
Illus. Adam Rex      6/6

I like this guy a lot for type 4 as well. 
Logged
Metamind
Basic User
**
Posts: 68


View Profile
« Reply #3 on: April 03, 2008, 11:44:19 am »

Quote
Woodfall Primus    5ggg
Creature - Treefolk Shaman   Rare
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it)
Illus. Adam Rex      6/6

I like this guy a lot for type 4 as well.

Seems like an excellent card. It CIP, destroys a nonland permanent and leaves a 6/6 Trampler behind. That’s good as is. Persist only makes him better.


Quote
Thought Reflection       {4} {U} {U} {U}
Enchantment
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of a sage.

This card seems solid. The more sets come out the better draw spells get. Thought Reflection + Aeon Chronicler, Slithermuse, Mind's Eye, Opportunity, Forced Fruition… the list goes on. If you don't have giant draw spells, thought reflection is pretty busted with chains of cantrips, too, which are not too hard to pick up during the draft. Every time you play a Dismiss, Mystic Melting or any other cantrip you end up with +1 card. I don’t think many other stacks are as cantrip-filled as mine, but they're ought to have a lot of them. Worst case it will die before you could do anything with it, which is the same as many other staples. At the second worst case, if you don't have draw spells to abuse it, you'll draw one more card at your turn. It looks splashy, but is it good enough?

Quote
Mossbridge Troll     {5} {G} {G}
Creature - Troll
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
5/5

It's easy to predict many fellow stacks will use it. IT IS FREAKING +20/+20!
I really dislike it. Yeah, getting +20/+20 on this one has an almost impossible price: you'll need to resolve 10+ worth of creature power before or after it. Even if you do it has summoning sickness and no evasion whatsoever. It begins as a measly 5/5. I heard people who had said he can make the cut because he is removal resistant. In practice many removals dodge regeneration, and regeneration taps him and removes him from combat. Would you play a 5/5 regenerating dork?


Quote
Swans of Bryn Argoll     {2}U/WU/W
Creature - Bird Spirit
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller then draws cards equal to the damage prevented this way.
4/3

This is another abusable draw spell. Probably the swan will backfire too much to be useful. You don’t want someone play an Aladdin's Ring when the swan is in play. It also basically can't block. It will be fun if someone will forget about his library size and attack with a Krosan Cloudscraper into the swans and will get milled. It won't happen in reality though.


Shadowmoore had appeared to be a great set before the previews began but so far it's not too good. Let's hope for some good playables.
Logged
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #4 on: April 07, 2008, 11:08:18 am »

Godhead and Woodfall Primus are alright, and I agree the Troll is kinda weak but no one has posted the best card yet...

Vexing Shusher    (RG)(RG)
Creature - Goblin Shaman 
Vexing Shusher can't be countered by spells or abilities.
{rg}: Target spell can't be countered by spells or abilities.
2/2

For starters, this guy is uncounterable.  He might be a quick target for removal, but in that case I think you'll feel like you got worthwhile use out of him.  If he survives to the next turn, he's probably going to be pretty sweet - remember that you can use his ability in response to somone countering you, thu making them waste their counter - pretty good.  You can also use him to back up ANYONE's spell, which is also good. 

Now the fact that this guy is a creature is what makes him amazing.  there are probably a hundered or so ways to sneak him into play, reanimate him, recur the ability, etc.  "oh, you're trying to counter me, I'll just Quicksilver Amulet in this Vexing Shusher."

This is fairly compareable to something like Voidmage Prodigy, but in some cases the Shusher is going to be better- when you're being countered by Last Word for instance. 


Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
Metamind
Basic User
**
Posts: 68


View Profile
« Reply #5 on: April 07, 2008, 01:28:44 pm »

Quote
Godhead and Woodfall Primus are alright, and I agree the Troll is kinda weak but no one has posted the best card yet...

I think the Godhead is really bad. For starters it's a 4/4 flier. No flash, any kind of protection, haste or flash attached. In a format where 8/8 tramplers doesn't cut it this one shouldn't.
Now, for the ability: this ability merely makes fatties useless while he's in play. All existing tappers, Combat magic and even Sword Dancer do this and more. Unlike tappers, the Godhead doesn't clear the path for your attacks. And when the Godhead dies, he doesn’t leave anything changed behind him. I don't think I have a worse creature in my stack. I might be underrating a lot, though.

Quote
Vexing Shusher    (RG) (RG)
Creature - Goblin Shaman
Vexing Shusher can't be countered by spells or abilities.
{rg}: Target spell can't be countered by spells or abilities.
2/2

For starters, this guy is uncounterable.  He might be a quick target for removal, but in that case I think you'll feel like you got worthwhile use out of him.  If he survives to the next turn, he's probably going to be pretty sweet - remember that you can use his ability in response to someone countering you, thu making them waste their counter - pretty good.  You can also use him to back up ANYONE's spell, which is also good. 

Now the fact that this guy is a creature is what makes him amazing.  there are probably a hundred or so ways to sneak him into play, reanimate him, recur the ability, etc.  "oh, you're trying to counter me, I'll just Quicksilver Amulet in this Vexing Shusher."

This is fairly comparable to something like Voidmage Prodigy, but in some cases the Shusher is going to be better- when you're being countered by Last Word for instance. 

I surely missed that preview. It's by far the best card that has been posted in this thread yet. This card will probably win you the game if you manage to make it survive until your main phase. It's even realistic, as I remember Teferi surviving that long a couple of times. A few cards like it might make the more offensive decks viable.
And it's the release card to boot!
The more I think about it the more it seems Better to me. It's comparable to Teferi: both give you the final word on which spell would resolve. Teferi has flash, while Shusher doesn't. Teferi stops all instant actions while the Shusher doesn't. Teferi is a 3/4 and Vexing Shusher is a 2/2 (a drawback really when we have Reveillark?). But unlike Teferi, the Shusher can't backfire you by aiding your opponents resolve spells. Teferi is counterable. And in corner cases, the Vexing Shusher protects your spells from being countered by Voidmage Prodigy or Voidmage Apprentice. Teferi is a 1st pick that often ends games, so we can predict the grandeur of the Shusher.

Quote
Guttural Response (R/G)
Instant
Counter target blue instant spell

Guttural Response is funny card. Almost solely political, this one is quite ok. You can dare players to cast their fancy spell because, well, you're protecting it. And then stab them in the back of course. And trading (and countertrading) with Intuition with this 1 mana spell is fun. This reversed Frazzle begs for a hilarious art.


Knollspine Invocation           {1} {R} {R}
Enchantment
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.


OK, I know that cards that can kill people on their own aren't fun, and this one probably can. And it kills right away. But, in order to kill a player you actually need to spend 5 cards (the average CMC in my stack is around 5). Knocking a player off with the Invocation will cost you quite a lot, sometimes will make you lose. While the invocation is in play you are pretty protected barring split second, and unlike Door, it doesn't CIPT. And still it's not like resolving it is game, but it  does combo quite nicely with Mind Spring and the like. Is it too powerful? Am I insane? Both are correct?


Paul, do you think Thought Reflection is too weak?
« Last Edit: April 13, 2008, 01:29:25 pm by Metamind » Logged
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #6 on: April 08, 2008, 11:44:50 am »

Kevin Chron is replacing Pyromancy in his stack with Knollspine Invocation.  I think it's too good, but I allow a number of cards that he thinks are too good, so I think there may actually be a threshold for how many "too good" cards you include.  As long as you don't have too many, it's ok.  I will not be including this card in my stack.

I agree that Godhead is too weak for my stack, but I do think that others will like it.

Thought Reflection is very good.  It's an enchantment so it will be harder to remove in my stack.  At minimum it draws you one extra card per turn (good) but we all know it'll draw a lot more than that.

Gutteral Response is just too weak.  There's red blast and pyroblast already if you like this effect, and they're better.

Shusher is the only "first pick" card I've seen so far, but it's enough to get me excited about this set - that guy is amazing!



Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
Mr. Nightmare
Full Members
Basic User
***
Posts: 537


Paper Tiger


View Profile
« Reply #7 on: April 11, 2008, 09:16:32 am »



w00t.
Logged
carlossb
Basic User
**
Posts: 154



View Profile
« Reply #8 on: April 11, 2008, 09:42:01 am »

 Surprised

It's not broken (as the top card of the library is not known, unless you cast the Faerie after the opponent casts his Future Sight  Very Happy), but it´s an autoinclude in my stack.
Logged
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #9 on: April 11, 2008, 11:19:08 am »

It's not broken


Not broken?  Maybe in your opinion.  This guy has some pretty sick game ending combos if you can make him survive long enough. 

+ Azorius Guildmage
+ Crowd Favorites
+ Rimescale Dragon

GG.
Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
carlossb
Basic User
**
Posts: 154



View Profile
« Reply #10 on: April 11, 2008, 11:44:06 am »

It's not broken


Not broken?  Maybe in your opinion.  This guy has some pretty sick game ending combos if you can make him survive long enough. 

+ Azorius Guildmage
+ Crowd Favorites
+ Rimescale Dragon

GG.

I didn´t think about using it in combination with other cards, only on its own.
So it´s even better than I thought  Smile
Logged
Mr. Nightmare
Full Members
Basic User
***
Posts: 537


Paper Tiger


View Profile
« Reply #11 on: April 11, 2008, 02:47:26 pm »

It's not broken


Not broken?  Maybe in your opinion.  This guy has some pretty sick game ending combos if you can make him survive long enough. 

+ Azorius Guildmage
+ Crowd Favorites
+ Rimescale Dragon

GG.
So far he's the only "I win" card I've seen in the set that isn't an obvious over-powered monster (Like Knollspine Invocation).  If you see this early in the draft, it wouldn't be very difficult to draft around it and go infinite pretty consistantly.
Logged
Metamind
Basic User
**
Posts: 68


View Profile
« Reply #12 on: April 12, 2008, 04:15:04 am »

Quote
Not broken?  Maybe in your opinion.  This guy has some pretty sick game ending combos if you can make him survive long enough.

+ Azorius Guildmage
+ Crowd Favorites
+ Rimescale Dragon

GG.

I agree with carlossb. It has three game ending 2 cards combos, but it's terrible on its own (maybe I'll make his ability freebie to solve this problem). It's a really great playable, probably an auto include but it's not so overpowered some stacks won't include it. Shusher is better than Knacksaw Clique on its own and it has more game ending combos. In a draft if I had the choice between the two, I would take the Shusher, unless I drafted like 2 tappers. And I haven't heard yet people who said Shusher is broken.

Quote
If you see this early in the draft, it wouldn't be very difficult to draft around it and go infinite pretty consistently.

In our stack tappers go very high already. And even if you do draft it, I think you won't go infinite consistently.
On another note, we need to name that combo. Tapsaw?

Quote
So far he's the only "I win" card I've seen in the set that isn't an obvious over-powered monster (Like Knollspine Invocation).

Nightmare, will you play with Knollspine Invocation?

Quote
Demigod of Revenge    B/R B/R B/R B/R B/R
Creature - Spirit Avatar
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
5/4

This one has been previewed since the beginning yet no one noted him in this thread. He's not good but doesn't suck either. Given he's the prerelease card he'll be quite popular. The rest of his cycle is also much playable in weak stacks.

Quote
Cerebral Bore*            {3} {U} {U}
Instant
Counter target spell. Search it´s controller's library, hand and graveyard for each card with the same name as that card and remove them from the game. That player then shuffles his or her library.

It is a strictly better Squash, as well as a strictly better counterspell. Pity it's a rare.

Quote
Savor the Moment     {1} {U} {U}
Sorcery
Take an extra turn after this one.
Skip the untap step of that turn.

Another time walk, but this one will be cheaper. We play that time walk effects are freebie, so you play an extra spell off each, as well as an extra untap, extra attack and extra card. This one doesn't give an untap, but extra turn never seems bad. We'll see about it.

Quote
Drive Back Intruders*       {3} W/U
Instant
Put two 1/1 white Kithkin Soldier creature tokens into play if  {W} was paid to play Drive Back Intruders.
Counter target creature spell if   {U} was paid to play Drive Back Intruders.

And I was worried we won't get good counters out of this set.

Quote
Din of the Fireherd    {5} R/B R/B R/B
Sorcery
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, and then sacrifices a land for each red creature you control.

Cruel Edict + Stone Rain that doesn't target for that player + 5/5 RB elemental is good. If you happen to control a creature of those colors it's better. I think I should give it a try.
« Last Edit: April 12, 2008, 10:58:48 am by Metamind » Logged
Mr. Nightmare
Full Members
Basic User
***
Posts: 537


Paper Tiger


View Profile
« Reply #13 on: April 12, 2008, 12:52:19 pm »

Nightmare, will you play with Knollspine Invocation?
Probably not.  I'll suggest it as a potential card and see what the group thinks.  It can usually only kill one person before your hand gets depleted, so it won't win overall unless you're late game or have Gleemax in hand or something.  I don't particularly like it, but I'll leave it up to my group.
Logged
Wagner
Basic User
**
Posts: 820


View Profile
« Reply #14 on: April 12, 2008, 08:39:55 pm »

The clique without any card to combo is simply a weak Ornate Kanzashi (sickness + easier to destroy) but I still think that it should make the cut in most stacks.
Logged
Metamind
Basic User
**
Posts: 68


View Profile
« Reply #15 on: April 13, 2008, 07:20:52 am »

This set keeps getting better.

Quote
Puppeteer Clique    {3} {B} {B}
Creature - Faerie Wizard
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
3/2

Double shot dawn of the dead + 3/2 flier Faerie + no drawback. It's a great card.


Quote
Maltreat  {3} R/B R/B
Sorcery
Target player discards his hand if he or she doesn't pay 7 life.

This spell makes a player pay 7 life or discard his hand. Both options are good. The latter means that player probably have lost the game, but do remember the player has to be on 7 life or less for it to work, and to make a player pay 7 life in sorcery speed isn't overpowered, so the card seems balanced. Now I should to check if it's fun.


Quote
River's Grasp*  {3} U/B
Sorcery
If  was spent to play River's Grasp, return target creature to its owner's hand.
If  was spent to play River's Grasp, target player reveals his or hand. You choose a nonland card from it. That player discards that card.
(If {B} and {U} is spent, do both)

Why sorcery Sad


Quote
Shattering Windburst* {2} G/W G/W G/W
Instant
Destroy all artifacts and enchantments.
You gain 2 life for each permanent destroyed this way.

An instant Purify + Lifegain is very hot.

EDIT: Pupeteer Clique puts card from an opponent's grave, which is considerably better.
« Last Edit: April 13, 2008, 01:33:01 pm by Metamind » Logged
Nefarias
Full Members
Basic User
***
Posts: 932


NefariasAndy
View Profile
« Reply #16 on: April 13, 2008, 11:02:31 am »

Quote
Maltreat  {3} R/B R/B
Sorcery
Target player discards his hand if he or she doesn't pay 7 life.

This spell makes a player pay 7 life or discard his hand. Both options are good. The latter means that player probably have lost the game, but do remember the player has to be on 7 life or less for it to work, and to make a player pay 7 life in sorcery speed isn't overpowered, so the card seems balanced. Now I should to check if it's fun.


I don't think it's that great of a card, but it would be a really cool follow-up to Sway of the Stars.
Logged

Team GG's

Quote from: Young Jeezy
This will be the realest shit you ever quote
Metamind
Basic User
**
Posts: 68


View Profile
« Reply #17 on: April 13, 2008, 01:27:13 pm »

Quote
I don't think it's that great of a card, but it would be a really cool follow-up to Sway of the Stars.

Nefarias, why do you think it's not a great card? Power level?

Quote
Kithkin Alchemist really is:

Mistmeadow Witch {1} W/U

Creature - Kithkin, Wizard (U)
 {2} {W} {U}: Remove target creature from the game. Return that card to play at end of turn under its owners control.
1/1
Greg Staples
144/301

Note that you actually don't have to tap it.

Now here's something broken for you. I know it'll be too powerful for many stacks.

Quote
Worldpurge   4 W/U W/U W/U
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Mana pools are emptied.

I know I'm not the only one who plays with Upheavel, and this card is strictly better. Emptying mana pools is so tech in T4.

Quote
Witherscale Wurm   4GG
Creature – Wurm
Creatures blocking or blocked by Witherscale Wurm gain wither until end of turn.
When Witherscale Wurm deals damage to a player, remove all -1/-1 counters from it.
9/9

The orb shows this is the only fat in the set…

Logged
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #18 on: April 14, 2008, 02:17:20 pm »

Alright, we're getting some really good cards now.  this set is way more exciting than Morningtide (although it doesnt take much!)

Mistmedow Witch is pretty amazing.  Not only do I get to remove anything that annoys me, I can combo it with CIP abilities or mass removal (I'll remove all my guys and wrath - sorry!)  Oh, and it's REALLY hard to kill this thing once it's out there.  This is a first pick if I've ever seen one, a lot of people like Mist Dragon which isn't even close to as good.  It even kills Dark Depths! Amazing!!

Shattering Windbust is pretty strong.  it should easily replace some other removal card.

There's lots of great things you can do with Puppertter clique.  I like that one.

Cerebral Bore and Drive back intruders are great counterspells and more additions to the "counter with a bonus" category.  There just seems like no reason to have to play with bad counterspells anymore.

I probably wont include most of this other stuff, but there are a lot of cards here that are playable.  BTW - I heard that Vexing Shusher was the Pre-Re card, not Demigod.  anyone know for sure?
Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
CHA1N5
Full Members
Basic User
***
Posts: 345

bluh


View Profile Email
« Reply #19 on: April 14, 2008, 04:30:44 pm »

Demigod is the Prerelease Card.
Shusher is the Release Card.


There are a few excellent first picks in this set, but I'm honestly most happy that they finally printed Fracturing Gust.  That card makes me  Very Happy


We played with a few cards last week:
- Shusher came down twice but he got killed before anything significant happened.
- Knollspine Invocation replaced Pyromancy in my stack.  We discussed how to handle that and decided that we only want 1 of that effect and we'd rather play with the cooler card.  It does facilitate certain combos + protection in a way that Pyromancy cannot, but that's not as significant and being able to control how much you discreetly burn people.
- Woodfall Primus is just awesome.  He's fantastic.
- Din of the Fireheard was put in place of Overwhelming Forces, given its increased flexibility.  (OF usually ended up drawing you 0 cards, in my playgroup.)

Looking forward to the Witch, Gust and the new counters.


I'm surprised I haven't seen any talk about Hollow Barghest: that guy does a lot of damage.  Only if you're willing to go very aggro, though.  That doesn't work in my group.

We'll also be trying theRed, White and Black Reflections.  They might not make the cut, but the Black one is rude!  (and very political)

Logged

Workshop, Mox, Smokestack
Tangle Wire spells your Doom
Counter, Sac, Tap, Fade

@KevinCron on Twitter :: Host of the So Many Insane Plays podcast.
Nefarias
Full Members
Basic User
***
Posts: 932


NefariasAndy
View Profile
« Reply #20 on: April 14, 2008, 10:26:29 pm »

Quote
I don't think it's that great of a card, but it would be a really cool follow-up to Sway of the Stars.

Nefarias, why do you think it's not a great card? Power level?

Basically. It does two okay things, but neither are great. Mind Twist is pretty unfun, although powerful. But in Type 4, it's not amazing, because it only nullifies one player, and the potential for that player to topdeck something that gets them back in the game is greater here than in any other format.

And the other option is Searing Flesh, which is just a weak Searing Wind, which is just a weak Urza's Rage.

All that, and your opponent gets to choose which one is least detrimental to them. The "punisher" mechanic (Browbeat, Skullscorch, etc.) has proven to be pretty bad in other format as well due to that drawback.

It's not terrible, but it's far from "great".
« Last Edit: June 17, 2008, 03:19:54 pm by Nefarias » Logged

Team GG's

Quote from: Young Jeezy
This will be the realest shit you ever quote
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #21 on: April 15, 2008, 10:38:16 am »

Kevin (CHA1N5) mentions this in his post and talked to me about it on the phone yesterday:

Wound Reflection*   5 {B}
Enchantment 
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
 
 #81/301

That's pretty good! Getting this out early will cause any damage done to your opponents (even damage you don't inflict yourself) to double up.  Suddenly minor amounts of damage become serious.  Urza's Rage is a death sentence and Inferno blows up everyone - except for you.  This might not last long or resolve often, but it seems to be spot on with the powerlevel I expect from enchantments. 

Rage Reflection*   4 {R} {R}
Enchantment 
Creatures you control have double strike.

This might not be appealing to all players, but will really benefit an aggressive strategy.  I'll put it in the "maybe" pile for now.
Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
Metamind
Basic User
**
Posts: 68


View Profile
« Reply #22 on: April 15, 2008, 02:58:13 pm »

Quote
Mistmeadow Witch is pretty amazing.  Not only do I get to remove anything that annoys me, I can combo it with CIP abilities or mass removal (I'll remove all my guys and wrath - sorry!)  Oh, and it's REALLY hard to kill this thing once it's out there.  This is a first pick if I've ever seen one, a lot of people like Mist Dragon which isn't even close to as good.  It even kills Dark Depths! Amazing!!

Don't you worry it's too strong? If it goes uncountered, there are very few answers to it (Mindslaver, Azorius Guildmage, Humility to those who play it and split second: Sudden Death, Wipe Away, Take Possession and Word of seizing).

Quote
Cerebral Bore and Drive back intruders are great counterspells and more additions to the "counter with a bonus" category.  There just seems like no reason to have to play with bad counterspells anymore.

Which bad counters are you talking about? (I want to know if my stack's power level is on par with other serious stacks).

Quote
I'm surprised I haven't seen any talk about Hollow Barghest: that guy does a lot of damage.  Only if you're willing to go very aggro, though.  That doesn't work in my group.

How often do you face empty hands? If you discard someone's hand, he's already in big trouble, that extra two damage each turn doesn't change much. And it's only 7/6.

Quote
We'll also be trying the Red, White and Black Reflections.  They might not make the cut, but the Black one is rude!  (and very political)

I doubt the white one should be considered at all. It's a lifegain spell at sorcery speed that doesn't actually give you life on its own. Mirari is strictly better.
The red reflection is good. We are currently playing with Gratuitous Violence. We like the fact that is doubles in army permanently. It doesn't do anything on its own, so he never gets countered or destroyed and you are free to abuse it. It is in our top 10 weakest cards, but this reflection is a bit better.
The black one seems good on paper. Every card which encourages opponents to kill each other seems potentially good. I have a bad experience with card like it, but this one is certainly the strongest in his category.
The blue card is the best in this cycle (like in most cycles) because it actually does something on its own. It's never dead.
Post your results here, I'm curious about the black one.

Quote
Basically. It does two okay things, but neither is great. Mind Twist is pretty unfun, although powerful. But in Type 4, it's not amazing, because it only nullifies one player, and the potential for that player to topdeck something that gets them back in the game is greater here than in any other format.

And the other option is Searing Flesh, which is just a weak Searing Wind, which is just a weak Urza's Rage.

All that, and your opponent gets to choose which one is least detrimental to them. The "punisher" mechanic (Browbeat, Skullscorch, etc.) has proven to be pretty bad in other format as well due to that drawback.

It's not terrible, but it's far from "great".

I'm convinced now.

Quote
Alright, we're getting some really good cards now.  This set is way more exciting than Morningtide (although it doesn't take much!)

It got better than Morningtide in the point Vexing Shusher was previewed. Shadowmoore will probably be better than Lorwyn and Mornintide combined.
Logged
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #23 on: April 15, 2008, 04:08:10 pm »

Quote
Don't you worry it's too strong? If it goes uncountered, there are very few answers to it (Mindslaver, Azorius Guildmage, Humility to those who play it and split second: Sudden Death, Wipe Away, Take Possession and Word of seizing).
I think you've identified all the ways to beat this guy.  I think that's a fine list - it's funny how quickly people find the answer card when something gets out of control as there are a number of ways to search a deck.  In a real game if you have a Masticore-type effect you can keep this guy in RFG land for a long time.  You can also throw removal at him so that's forced to blink out, and then you can move in for the kill.  This guy doesn't prevent you from being burned out of the game, so as usual if someone is really abusing this card, it might mean he gets killed early.  I think this will be a very powerful card, but not so much that it's worse than a number of other things which I already allow.  I dont think this is better than something like Aeon Chronicler for instance.

Quote
Which bad counters are you talking about?
I have a couple cards like Frazzle, Red Elementl Blast, Flashfreeze - which are on the fringe.
Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
Lysyc12
Basic User
**
Posts: 65


View Profile
« Reply #24 on: April 15, 2008, 06:46:58 pm »

I was wondering what everyone thought of Mirrorweave.  It seems like a good combat trick to me.  Also, Aethertow sems like another solid piece of removal.  I know neither is hugely powerful or anything, but both could be pretty good additions to a stack.
Logged
Metamind
Basic User
**
Posts: 68


View Profile
« Reply #25 on: April 16, 2008, 05:14:53 am »

Quote
I dont think this is better than something like Aeon Chronicler for instance.

In our group no one wants to suspend Aeon Chronicler, as it makes you a prime target. I don't have any bad experience with chronicler. I never thought he was broken. But I think you are right anyways. He's on the edge of brokenness but I will try him out.

Quote
I have a couple cards like Frazzle, Red Elementl Blast, Flashfreeze - which are on the fringe.

I recently looked at my binder of ex-T4 card and I saw Burnout. Burnout can't kill a blue permanent or counter Bribery, but he does draw a card. And he was very weak so probably the elemental blast is also unplayable. Frazzle is more versatile than Drive Back Intruders, I think it should stay. Flashfreeze I took out of my stack because he usually didn't counter anything important. Do you play with Remove Soul and Negate?

Quote
I was wondering what everyone thought of Mirrorweave.  It seems like a good combat trick to me.  Also, Aethertow sems like another solid piece of removal.  I know neither is hugely powerful or anything, but both could be pretty good additions to a stack.

Aethertow is really bad. Neck Snap is better about half the time. Mirrorweave can be good if you have a few tokens and an opponent has a giant nonlegendary creature, so you may copy him and kill that player. Basically it's his only good use and it's very narrow. It might be used on the defense, but it will be worst than Aethertow.

P.S. Today we are going to try to play T4 Bang! Style.
Logged
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #26 on: April 16, 2008, 11:36:41 am »

Mirror Weave has avery cool effect but due to it being fairly narrow (how often will you really want to play this?) i doubt it would be very popular.  Sudden Spoiling probably gives you the desired effect more often with split second, and I actually don't even have that in my stack(maybe I should!).  I also worry that it would cause a lot of unnecessary confusion.  What if someone thought it would be a good idea for every creature to suddenly be Azorius Guildmage? Awkward.

Quote
In our group no one wants to suspend Aeon Chronicler, as it makes you a prime target. I don't have any bad experience with chronicler. I never thought he was broken. But I think you are right anyways. He's on the edge of brokenness but I will try him out.
Aeon chronicler is just off the top of my head, but I think you get the idea.  I was saying he's broken because there's really not much you can do to stop someone from playing Chronicler.  But yeah- if you abuse something enough and there's sufficient ways of stopping it then people will take the appropriate action.  I think a plethora of other cards are more unfair than Mistmedow Man.  He'll be cool Smile

Just when I thought they couldn't give us anymore, CHA1N5 points out this one to me:

Memory Plunder
   {ub}{ub}{ub}{ub}
Instant   Rare
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

So long as your type 4 rules allow this card to work (the card you cast from it will need to be a "freebie") it should be pretty sweet. 


Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
Wagner
Basic User
**
Posts: 820


View Profile
« Reply #27 on: April 16, 2008, 11:49:21 am »

Yeah, Memory Plunder is an auto include in any stack with that rule, especially as in instant.

And I just noticed something about a card that has been spoiled for a while.

Quote
Sygg, River Cutthroat
   {ub}{ub}
Legendary Creature - Merfolk Rogue   Rare
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Illus. Jeremy Enecio   #176/301   1/3

It doesn't say anywhere that you have to do the damage. Granted you will most likely become a target, but it does have the potential to draw a lot of cards.

The Black reflection does have a place in the T4, even though you will once again become a massive target.

The Red Reflection seems barely strong enough to me.


Quote
Cauldron of Souls
   5
Artifact   Rare
{T}: Choose any number of target creatures. Those creatures gain persist until end of turn.

What do you all think of this card? Seems a little weak but can do politics by saving opponent creatures.


and last but not least
Quote
Knollspine Dragon
   5rr
Creature - Dragon   Rare
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
      7/5

Big, flying and can potentially draw you a lot of cards. But do you think his effect is too narrow?

Logged
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #28 on: April 16, 2008, 04:43:41 pm »

Knollspine Dragon -

While not as big as Withering Wurm, at least this guy doesn't have any drawbacks.  To the contrary, he's all positives. 

7/5 Flying = ok
Dragon = good
Relevant CIP ability = good
Ability is a "may" not a "must" = very good

The more i think about this guy, the more I think he might be good enough.  There's a lot you can do with him to turn him into a little card drawing engine, especially if you can dish out some damage.  So while most 7/5 flyers probably dont make it, this guy is actually pretty interesting.
Honestly, this guy would probably be a consideration if he were a 1/1 with that ability (probably wouldn't make the cut in my stack, but would definitly get played in some people's), so the fact that he's ok in his own right is nice.

Sygg on the other hand could really use to be a better card beyond his ability- the ability is ok, but the card is underwhelming.
It seems to pale in comparison to other card draw machines - Blast from the past, whispers of the muse, Mind's Eye, Tower of Fortunes, Aeon Chronicler 

But it's really not terrible by any means.

It sucks that Cauldron of Souls taps or it could be really cool.  It has some nice tricks with CIP abilities but I feel like it's really weak compared to Armored Guardian, 8.5 tails, Mistmedow Witch etc. 


Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
Mr. Type 4
Creator of Type 4
Full Members
Basic User
***
Posts: 814


Creator of Type 4 - Discoverer of Steve Menendian


View Profile WWW
« Reply #29 on: April 17, 2008, 10:59:59 am »

Put Away   2 {U} {U}
Instant 
Counter Target Spell. You may shuffle up to one target card from your graveyard into your library.
Illus. Matt Cavotta


Another good counterpell
Logged

2008 VINTAGE CHAMPION
2013 NYSE OPEN I CHAMPION
Team Meandeck

Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.058 seconds with 19 queries.