MMD
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« on: April 22, 2008, 11:09:39 am » |
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http://www.themanadrain.com/index.php?topic=35664.0This is my initial decklist using Painterīs Servant in a combo hull: The Paint Shop V1.0 4 Painterīs Servant 1 Grindstone 4 Force of Will 4 Brainstorm 4 Ponder / Street Wraith 4 Red Elemental Blast 4 Pyroblast 1 Enlightened Tutor 1 Mystical Tutor 1 Vampiric Tutor 1 Demonic Tutor 1 Imperial Seal 1 Yawgmothīs Will 1 Tinker 1 Ancestral Recall 1 Time Walk 4 Simian Spirit Guide 1 Lionīs Eye Diamond 1 Lotus Petal 1 Black Lotus 1 Mox Sapphire 1 Mox Jet 1 Mox Ruby 1 Mox Emerald 1 Mox Pearl 1 Sol Ring 1 Mana Crypt 1 Mana Vault 1 Tolarian Academy 4 Forbidden Orchard 2 City of Brass 4 Gemstone Mine I would like to explain some card choices: Multicolloured Mana Base - I plan to have a Oath transformational sideboard (but im not sold on that). Also there is a lot of Oath in my meta. Perhaps I will go back to Duals/Fetchies during testing as this build does not offer the Brainstorm(Ponder)/Fetchland "combo". 4 Simian Spirit Guides - against Flash/Stax and as a mana trick in general 1 Grindstone (only) - worst stand alone card in the deck - as soon as you have the Servant out you can also switch to control mode until you find the next tutor or the stone itself. Please feel free to comment my current build as I plan to play Servant combo on the next tournament and your suggestions are welcome. This is a useful Legacy topic about Painterīs Servant: http://mtgthesource.com/forums/showthread.php?t=9277&page=4
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ReAnimator
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« Reply #1 on: April 22, 2008, 12:01:54 pm » |
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This is a really cool idea. At first blush it looks really similar to Bomberman to me, and that got me thinking, what about trinket mage? Another thought i had was it's possible the black tutors are worse than something like transmute artifact as your combo pieces are cheap artifacts. Have you thought about Welders or maybe thirst for knowledge? Since you have so many 2 for 1 counters (force, ssg + reb) i would really want some way to keep my hand continually fueled and not have to rely on the slow tutors, (thats what originally got me thinking about trinket) EDIT: Here is a thread on SCG talking about this sort of combo from a 9sphere welder aproach. Lots of good ideas. http://www.starcitygames.com/phpBB2/viewtopic.php?p=889120#889120
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« Last Edit: April 22, 2008, 12:11:44 pm by ReAnimator »
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Goobafish: I'll cast lim dul's vault Opponent: Ok Goobafish: Sorry its foreign do you know what it does? Opponent: Yes Goobafish: Well I don't
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StarOrc
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« Reply #2 on: April 22, 2008, 12:07:15 pm » |
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Just an initial impression is that you could probably do without the 5 color mana base, Simian Spirit Guides, and the E Tutor. Something like this for a mana base is what I would suggest.
10 Mox Lotus Petal Crypt Vault Ring 1 Academy 5-6 Fetches 3 Volcanic 2 Underground 2-3 Island Total of 24 Mana Sources
The other thing I would suggest is adding Merchant Scroll for the last 2 Spirit Guides and the E Tutor. After the Servant is in play Scroll can grab REB/Pyro and Vamp as well as the normal stuff it can get.
Also I would go with Ponder over Street Wraith. With Ponder you get to see more cards and gets you what you need now as opposed to just one random card.
Corey
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Thicketman
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« Reply #3 on: April 22, 2008, 12:24:07 pm » |
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Corey beat me to it. I was going to suggest a similar mana base as well. The deck will run much smoother than the 5 color base.
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credmond
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« Reply #4 on: April 22, 2008, 02:13:52 pm » |
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You will need some kind of bounce in case they get something out that prevents your combo, like null rod, before you can drop a painter. Echoing truth is probably best. Also, you might do well with a backup win condition like tinker collosus, who also does well as free countermeasure versus brainfreeze.
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Troy_Costisick
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« Reply #5 on: April 22, 2008, 02:16:01 pm » |
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You will need some kind of bounce in case they get something out that prevents your combo, like null rod, before you can drop a painter. Echoing truth is probably best. Also, you might do well with a backup win condition like tinker collosus, who also does well as free countermeasure versus brainfreeze.
Platz is good for that too and good vs. Ichorid- which is where this deck might have trouble. What's the SB like in this deck? Peace, -Troy
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credmond
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« Reply #6 on: April 22, 2008, 03:42:29 pm » |
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I think ultimately this combo will find its home in a UR control slaver type shell, since both combo pieces are weldable and tinkerable artifacts. With welders you can then use things like intuition, gifts ungiven, and thirst for knowledge to assemble your combo. Welders can also deal with opposing null rods, pithing needles, duress effects, and countermagic that would otherwise disrupt the combo. They can also give you a good pre and post ichorid plan in the form of tormod's crypts (1 maindeck and 3 sideboard possibly) and are great against shops. Significantly, welders could supplement a back up mana denial strategy that I think a painter deck should be able to fall back on when the combo is not possible or not required to win.
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Vegeta2711
Bouken Desho Desho?
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Nyah!
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« Reply #7 on: April 22, 2008, 03:51:51 pm » |
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Right now you have a much worse Flash / Belcher / combo deck than anything else relying on two cards. Part of the problem is you have no reliable way to combo off in a single turn if you need more than 4 mana total, which is really awkward since you don't run Rituals, nor Ancient Tomb or Workshop. Another problem is the amount of cards you have that are just absurdly awkward for a combo shell deck.
4 Red Elemental Blast 4 Pyroblast
These are awful against half the field and yes, I get that they end up better if you can resolve Painter's Servant, but if you land servant you probably would just want to jump right to the 'winning' part. You also need some amount of Chain of Vapor or Echoing Truth to deal with opposing Pithing Needle or Platinum Angel. Finally can't win as easily or as quickly as Flash, but are basically rolling the same draw / search engine as a Flash deck.This seems poor simply because if you get disrupted, you'll have issues assembling a 1-of and 4-of (Though probably 3-of at that point) from 1-3 cards, let alone protect it.
There's definitely some potential here with an all colorless combo, but this initial version is way too awkward.
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Bill Copes
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« Reply #8 on: April 22, 2008, 07:38:47 pm » |
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With the painter out, won't one of the blasts take care of a null rod or a pithing needle?
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I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away." Team TMD
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NicolaeAlmighty
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« Reply #9 on: April 22, 2008, 08:53:21 pm » |
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Yes. If they're blue in addition, they have a biiiig bullseye for Blasts. I don't think people realize how much this lil guy will impact the board. You realize you can also Force pitching ANYTHING right? Even a land, because it's blue in addition to being colorless (assuming you name blue).
Develop this. It has the potential to be amazing but... Just have to find the right shell.
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"Hey, I got the bye!" shouted Probasco when he heard the Featured Match call. Menendian glared at him, and the glare only worsened when Probasco asked, "Hey Steve, how's your sister doing lately?"
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ErkBek
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A strong play.
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« Reply #10 on: April 22, 2008, 08:57:47 pm » |
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This is a cool combo and all, but I think you're going about it wrong. Your list is too dedicated to the combo, yet doesn't appear very fast.
I think you'd be much better off building this combo into an aggro control or aggro hate deck. Dark Confidant is certainly going to be this deck's best friend since he digs cards for the combo and creates a ridiculous amount of disruption to win through with 8 Rebs.
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Team GWS
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Troy_Costisick
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« Reply #11 on: April 22, 2008, 09:08:35 pm » |
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This is a cool combo and all, but I think you're going about it wrong. Your list is too dedicated to the combo, yet doesn't appear very fast.
I think you'd be much better off building this combo into an aggro control or aggro hate deck. There is much wisdom in this, and I have to agree. IMHO, this belongs in a 9 Sphere deck shell like MUD or Stax. Or perhaps in a TMWA shell (but that may be my partiality to that deck type talking heh heh). I don't see it really working in a Gush deck. Painter-stone is not a pure combo like Flash, Tendrils, or Oath. But I have to believe that a creature that affects every card in the game must have some way of beign broken. It's just going to take some experimenting. However, I'm sure this card has a future in Vintage. Peace, -Troy
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credmond
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« Reply #12 on: April 22, 2008, 09:12:11 pm » |
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I think this card should be mentioned, since it combos with the blasts to hit anything that is in play before the painter's arrives. Having it in the deck as a one of to tutor for seems wise as long as one is playing 8+ blasts
Name: Distorting Lens Set & Rarity: Eighth Edition rare Printings: Eighth Edition (Rare) Mercadian Masques (Rare) Cost: 2 Mana Card Type: Artifact P/T: Rules Text (Oracle): Tap: Target permanent becomes the color of your choice until end of turn.
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MMD
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« Reply #13 on: April 23, 2008, 02:46:43 am » |
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Thanks for all of your suggestions!
I also feel that this deck needs something to refuel your hand with all of these card disandvantage tutors and Dark Confident is already one of my favorite cards, so i will try to fit him in. The average casting cost of this deck will also be low to support this.
I aggree that Servant/Grindstone is slower than other combo like Flash or Tendrils decks so I will try to put it into a new shell. But I donīt like the idea to put Painterīs servant into an aggro control/hate deck as both parts of the combo are not very aggressive at all. The only useful aggro shell would agree on is a Trinket mage/Dreadnaught list similar to DeezNaughts or Dark Illusions.
I will redesign my list from combo to combo-control like the european gifts/intuitive shells using Dark Confident to refuel.
Within this shell Merchant Scroll is also very strong. Itīs strong anyway but with Painter in play iīll be ridiculous strong (thanks Corey)
Using a combo-control shell the 5C (Oath sideboard) mana base becomes awful so I will use the 4C mana base including ponder.
IMHO you donīt need bounce in the main as you have the 8 "blast everything" effects in the main as soon as the painter enters play and I donīt see any threads (except Chalice 2) which need to be bounced before.
A plan B card like Colossus, Trinketnaught (or even a Welder shell)l should also be the way to go. This will also answer the Chalice problem.
I will rework this list removing the combo parts (bad tutors/SSG/LED/5C mana base) and add the 4C land base and a combo-control package (Dark Confident/Merchant Scroll,Plan B card(s)).
Even REB/Pyro are generally strong Vintage(mainboard) it could be better to decrease the total amount to 4-6 to be more flexible against other decks like Workshop/Dredge. You can leave the rest of the blast in the sideboard for control/combo matchups.
I will rework my list accordingly and come back in a couple of hours. Stay tuned...
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Dr_Tongue
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« Reply #14 on: April 23, 2008, 03:24:45 am » |
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I think this card should be mentioned, since it combos with the blasts to hit anything that is in play before the painter's arrives. Having it in the deck as a one of to tutor for seems wise as long as one is playing 8+ blasts
Name: Distorting Lens
Hey Corey! GJ on the T4 @ Eudo I had an old Lens.dec (UR) that I ran the U/R blasts "Main" with, as a fun, but not Tier 1 deck. Painters is Distorting Lens on crack, and DLens doesn't combo like the Grindstone does and can't help you more than once per turn. Seems it would be less functional than the small body + neat effects (pitching Island to FoW). I ran alot of permanent hate with the 5x Strip effects and Shaman as well for Mox munching while saving blasts for better targets. I had to include a Superman too as my old skool kill. Would the 5x Strip effects have a place in the mana base as well?
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They don't need to burn a book they just remove em.
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MMD
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« Reply #15 on: April 23, 2008, 08:50:40 am » |
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I have tried to put over a control hull and came up with three different deck ideas based on three known deck strategies. I would appreciate to get your opinion about my lists:
ENSLAVED SERVANT 1 Tolarian Academy 3 Polluted Delta 3 Flooded Strand 3 Underground Sea 4 Volcanic Island 1 Island 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 1 Mox Ruby 1 Mox Sapphire 1 Black Lotus 1 Mana Crypt 1 Sol Ring 1 Lotus Petal 1 Darksteel Colossus 3 Goblin Welder 4 Painterīs Servant 1 Ancestral Recall 4 Brainstorm 1 Demonic Tutor 4 Force of Will 1 Grindstone 1 Mindslaver 1 Mystical Tutor 2 Pyroblast (or X) 2 Red Elemental Blast (or X) 4 Thirst for Knowledge (or X) 3 Thoughtseize (or X) 1 Time Walk 1 Tinker 1 Vampiric Tutor 1 Yawgmoth's Will X Duress/Thoughtseize/Merchant Scroll/REB/Pyroblast/Mana Drain/Gifts Ungiven
NAUGHTY SERVANT 3 Underground Sea 3 Volcanic Island 1 Island 3 Polluted Delta 2 Flooded Strand 3 Wasteland 1 Strip Mine 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 1 Mox Ruby 1 Mox Sapphire 1 Black Lotus 1 Sol Ring 4 Dark Confidants 4 Painterīs Servant 3 Trinket Mage (or X) 1 Phyrexian Dreadnaught 1 Sensei, Divining Top 1 Grindstone 1 Ancestral Recall 4 Brainstorm 4 Force of Will 4 Stifle 1 Time Walk 1 Demonic Tutor 1 Vampiric Tutor 3 Red Elemental Blast (or X) 3 Pyroblast (or X) 1 Yawgmothīs Will X Duress/Thoughtseize/Merchant Scroll/REB/Pyroblast/Dreadnaught/Illusionary Mask/Daze/Trickbind/Mystical Tutor/Tinker/Trinket Mage
GIFTED SERVANT 1 Tolarian Academy 3 Polluted Delta 3 Flooded Strand 3 Underground Sea 3 Volcanic Island 2 Island 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 1 Mox Ruby 1 Mox Sapphire 1 Black Lotus 1 Mana Crypt 1 Sol Ring 1 Lotus Petal 4 Dark Confidant 4 Painterīs Servant 1 Darksteel Colossus 1 Vampiric Tutor 1 Mystical Tutor 1 Time Walk 1 Demonic Tutor 1 Ancestral Recall 4 Brainstorm 1 Gifts Ungiven 4 Force of Will 1 Grindstone 1 Tinker 1 Recoup 3 Merchant Scroll (or X) 1 Yawgmothīs Will 2 Red Elemental Blast (or X) 2 Pyroblast (or X) 2 Mana Drain (or X) X Duress/Thoughtseize/Merchant Scroll/Mana Drain/REB/Pyroblast
The Slaver version offers the best draw engine and the best win option beside the combo itself. Also you have a good use for your Servant no. 2 to 4 with TFK. But Slaver is not known to be very fast. The mana denial strategy of the Naught deck looks interesting as well, as you can support this strategy with your blasts when the Painter is in play and you donīt have access to the Grindstone. But I think all three strategies are viable and itīll come down to your meta and your play style.
There are a couple of questions which I would like to address to this forum as I am unsure which is the best way to go:
1. What do you think is best combination of Blasts/Duress/Thoughtseize/Scroll/Drains per deck?
2. Do you think the Colossus is needed in the Slaver/Gifts build? If not - other suggestions?
3. I would like to include Merchant Scrolls into the Slaver list to smooth the mana curve. Suggestions? If you find room it should also include Gifts Ungiven, then.
4. I see that Academy Ruins is strong in here (especially in the Slaver build) but I donīt find room for it. What do you think?
5. As you see there is neither Lotus Petal nor Mana Crypt in the Naught build due to space reasons. Do you thing at least one of these cards belong in here? If so - what would you take out?
6. I have completely disregarded removal/bounce/wishes in my lists due to the Servant/Blasts mini combo. Do you think this can work?
I am looking forward receiving your answers/opinions.
Bjoern
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Tha Gunslinga
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De-Errata Mystical Tutor!
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« Reply #16 on: April 23, 2008, 10:11:52 am » |
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I would definitely run 6-8 MD Blasts; I don't see any decks in my current metagame that don't run fairly heavy blue, and everything that you'll see in a top 8 runs blue pretty much. Against Stax or something Shoppy you can just drop the Painter and use the Blasts as Vindicates.
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Don't tolerate splittin'
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Thicketman
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« Reply #17 on: April 23, 2008, 10:22:08 am » |
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how about applying the servant to a straight mono  shop deck. could really be nice and consistant.
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Troy_Costisick
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« Reply #18 on: April 23, 2008, 10:44:34 am » |
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how about applying the servant to a straight mono  shop deck. could really be nice and consistant. The problem then becomes getting the painter in play consistently so you don't have a bunch of dead draws in your hand. Peace, -Troy
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credmond
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« Reply #19 on: April 23, 2008, 01:03:58 pm » |
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I like the enslaved servant list the best.
Some ideas to consider . . . I would ditch the thoughtseize and add at least a single intuition to the list. Intuition + welders is very strong and welders already is a countermeasure to thoughtseize.
I would probably also change the robot from DSC to titan since that augments the back-up plan of mana-denial. Mindslaver also offhand seems extraneous since you already have a win now combo.
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« Last Edit: April 23, 2008, 01:11:27 pm by credmond »
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the boogie man
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« Reply #20 on: April 23, 2008, 08:22:00 pm » |
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I was actually going to suggest the same thing with colossus, except I thought that triskelion would be a solid choice as well. A thing about intuition, though: Faerie Macabre really freaks me out, along with leyline and crypt. If you can't get to another win condition reliably fast, they could screw you with free graveyard removal.
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Unrestrict: Gush, Flash, Frantic search, fact or fiction (probably), and burning wish if it doesn't suck now.
this may be the last time you hear the boogie song.
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dicemanx
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« Reply #21 on: April 23, 2008, 11:02:14 pm » |
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This is a cool combo and all, but I think you're going about it wrong. Your list is too dedicated to the combo, yet doesn't appear very fast.
I think you'd be much better off building this combo into an aggro control or aggro hate deck. Dark Confidant is certainly going to be this deck's best friend since he digs cards for the combo and creates a ridiculous amount of disruption to win through with 8 Rebs.
I agree with the first statement, although there is another option other than going with hate/control cards. You can combine this two card combo with other two card combos in one MUD archetype, so that you maximize the chances of hitting a game ending combo within the first two turns. Consider: 4x Time Vault 4x Rings of Brighthearth 3x Basalt Monolith 4x Metalworker 4x Staff of Domination 4x Painter 4x Grindstone To increase the chances of combining the correct two cards you can run tutor effects such as Transmute Artifact; alternately, you can run disruption such as 9 Spheres/4 CotV and wait until you draw into the right combo piece.
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Without cultural sanction, most or all our religious beliefs and rituals would fall into the domain of mental disturbance. ~John F. Schumaker
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MMD
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« Reply #22 on: April 24, 2008, 08:53:15 am » |
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I donīt think that a mono brown shell with all kind of two card comboīs will be very solid. IMHO you should always focus on one main winning strategy. I am afraid that putting 2-3 different comboīs into one deck will give you a lot of bad draws. Also your opponent has only to answer a couple of your spells to make you having a bunch of useful cards in play/hand.
To my opinion you should always play the painter together with 4-8 blasts in the main deck and some more in your sidebord. They are awesome with the Servant in play and even without him strong against most of the Tier 1 decks.
But even if you use a MonoR Workshop shell to include the Blasts for discruption/destruction they terribly interact with 9Sphere and CotV.
I will leave the drafting board and put at least the Naught and the Slaver list together and do some testing with it. On paper the Slaver looks more stable and the Naught more focused to me.
Iīll try to find that out, also taking into account my meta which is usually quite balanced: 20% Oath 20% Fish & other hate 20% Aggro Workshop 20% Fast Combo (Flash & Long variants) 20% Misc. (Bomberman,GAT,Goblins,Staxx...) 0% Dredge
In any case I will play Painterīs Servant in the next tournament to try something new.
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the boogie man
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« Reply #23 on: April 24, 2008, 12:45:32 pm » |
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I'm going to go on a couple of tangent's.
I Think that the multiple combo.dec is really interesting. It could be as fast as regular storm combo, but you also can run chalices, spheres, and even wastelands, and you could potentially just softlock the opponent, but instead of waiting to draw karn or trike, you win with an infinite combo. Sure, you get bad draws, but bottled cloister could be added if there is room, and that would protect you from duress. The weakness to bounce could be avoided, because you could dump your hand fast with metalworker, and painter + grindstone is one workshop activation
I Also like how painter + Reb covers one of mono-red stax's biggest weaknesses, which I really think is resolved permanents, and free/cheap spells that can slip out before your defenses are up. The Painter alows you to run 8 vindicates for 1 mana apiece, and reb is awesome against flash, gat, storm, and random control decks, plus anything else running blue. In this version, I wouldn't even run grindstone, because it would be too hard to find, and I definitely don't want more than 1 in my deck at any time. You could just use the painters as win conditions, along with magus of the moon and maybe 3 welders, and you could have 3 sword of fire and ice. What else are your painters doing anyway? That would also protect them from everything, assuming you name blue, since sword gives pro-blue. Does this make it fall off?
I also have been working on putting the slaver and naught list together, mainly to make it just u/r and have a really solid draw engine. I could cut confidant, put in a couple of thirsts, some other win conditions, like a slaver and a titan, and use mana drain and such. I really liked the way it played, being from the northeast and such. There was one big thing I didn't like about it, which was the weakness to graveyard hate, especially faerie macabre, and extirpate, because I cant counter them, so I can't rely on the graveyard as much as I'd like to.
I also didn't like how trinket mage and thirst competed for the three slot, and how stifle was a little out of place. Then if stifle was out, dreadnought would go, and then I wouldn't run trinket mage, really, and Then I'd be right back at the slaver list. I don't like how long it takes the slaver list to find grindstone withought trinket mage. I also like how mask makes painter uncounterable.
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Unrestrict: Gush, Flash, Frantic search, fact or fiction (probably), and burning wish if it doesn't suck now.
this may be the last time you hear the boogie song.
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Troy_Costisick
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« Reply #24 on: April 24, 2008, 01:39:51 pm » |
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That would also protect them from everything, assuming you name blue, since sword gives pro-blue. Does this make it fall off? Yup. You'd wanna use Jitte instead. Peace, -Troy
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dicemanx
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« Reply #25 on: April 24, 2008, 01:52:49 pm » |
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I donīt think that a mono brown shell with all kind of two card comboīs will be very solid. IMHO you should always focus on one main winning strategy. I am afraid that putting 2-3 different comboīs into one deck will give you a lot of bad draws. Also your opponent has only to answer a couple of your spells to make you having a bunch of useful cards in play/hand.
Indeed, you list the downsides, but they must always be held in contrast with the upsides, and specifically the one upside which is very significant - the ability to win games inside of two turns. I'm not sure I'd be prepared to dismiss this approach just yet, although you might end up being absolutely correct. To my opinion you should always play the painter together with 4-8 blasts in the main deck and some more in your sidebord. They are awesome with the Servant in play and even without him strong against most of the Tier 1 decks.
But even if you use a MonoR Workshop shell to include the Blasts for discruption/destruction they terribly interact with 9Sphere and CotV. There is no reason why the deck cannot be mono-brown with a red splash to support blasts instead of running Spheres and CotV. In fact, the REBs can very nicely protect the two card combos which allows you to outrace the control/combo decks. In any case, it should be exciting to see if Painter can be the basis of a competitive archetype in T1.
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Without cultural sanction, most or all our religious beliefs and rituals would fall into the domain of mental disturbance. ~John F. Schumaker
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silvernail
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« Reply #26 on: April 24, 2008, 05:05:25 pm » |
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*post revoked due to revelation of what everyone is talking about*
I initially missed the shop + grindstone combo, but now I see what is up. I'd run more grindstones however, as well as some method of removing any kind of anti decking card such as Gaea's blessing.
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« Last Edit: April 24, 2008, 05:10:06 pm by silvernail »
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MMD
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« Reply #27 on: April 25, 2008, 02:50:51 am » |
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I'd run more grindstones however, as well as some method of removing any kind of anti decking card such as Gaea's blessing. Running only one Grindstone is just my way of reducing "useless" cards in a deck. I would prefer to run more ways to find it in case I realize that my builds need to have a faster clock. No deck currently runs Blessing main at the moment, so I donīt have to fight against it in the first game (also there is Stifle in the Naught build). The only card which comes to my mind which could be a problem for the Grindstone kill is Krosan Reclamation which you can fight with mana denial. There is no reason why the deck cannot be mono-brown with a red splash to support blasts instead of running Spheres and CotV. In fact, the REBs can very nicely protect the two card combos which allows you to outrace the control/combo decks. I donīt say it doesnīt work but I just started with other approaches right now. As 9sphere/CotV and SoFI is not useful together with Servant & Blasts there must be a very different approach to the Red Workshop idea. I personally donīt like to play a Workshop Deck without 9Sphere/CotV as your matchup against Fast combo decks will get weaker without them. Also if you donīt have the Servant in play you will be destroyed by Null Rod. I started to test the Naught build: I like it so far but I am always short on coloured (especially red) mana. I will add one Badland in addition or replacing either Island or Sol Ring. I often use the Blast as Vindicateīs and beat down with the dorks without needing the Grindstone. As I often wished for the blasts during testing the remaining two will definately be in the sideboard.
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« Last Edit: April 25, 2008, 03:00:29 am by MMD »
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Red Irish
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« Reply #28 on: April 25, 2008, 03:13:12 am » |
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Hi all:
This is untested and even assuming that we can improve it, I'm not sure it would work or prove better than alternative builds. In any event, it can serve as a basis for discussion:
4 Goblin Welder 4 Painters Servant 4 Solemn Simulacrum 3 Triskelion 2 Gorilla Shaman 3 Red Elemental Blast 3 Pyroblast 2 Memory Jar 4 Magus of the Moon 2 Grindstone 1 Trinisphere 1 Black Lotus 1 Mox Sapphire 1 Mox Jet 1 Mox Ruby 1 Mox Emerald 1 Mox Pearl 1 Mana Crypt 1 Mana Vault 1 Sol Ring 2 Ancient Tomb 7 Mountain 4 Wasteland 1 Strip Mine 1 Tolarian Academy 4 Mishra's Workshop
Perhaps Isochron Sceptre could be included. My main concern is the lack of lock pieces, perhaps room can be found for Tangle Wire as we could still play the instants prior to tapping at the start of our turn. As I have said, making this work could prove to be more trouble than it's worth.
Cheers
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« Last Edit: April 25, 2008, 03:21:32 am by Red Irish »
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Marske
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Go beyond Synergy and enter Poetry
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« Reply #29 on: April 25, 2008, 03:59:35 am » |
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Hi all:
This is untested and even assuming that we can improve it, I'm not sure it would work or prove better than alternative builds. In any event, it can serve as a basis for discussion:
I Would start by improving this list with removing 1 of the 2 memory jar's you got in your list  (it's kinda restricted) I've been playing around with this idea with the Painter and grindstone. This list is untested (except for some goldfishing) and i'm not really sure about some kind of secondary kill and a sideboard still needs to be made. I really think the painter is waiting for a deck to be build around it. The List: The Combo (kill): 4x Painterīs Servant 2x Grindstone Draw: 4x Brainstorm 4x Ponder Disruption: 4x Force of Will 4x Red Elemental Blast 4x Pyroblast 4x Duress Tutor: 1x Mystical Tutor 1x Vampiric Tutor 1x Demonic Tutor 1x Tinker Secondary Kill: 1x Yawgmothīs Will 1x Darksteel Colossus Power: 1x Ancestral Recall 1x Time Walk 1x Black Lotus 1x Mox Sapphire 1x Mox Jet 1x Mox Ruby Manafixing: 4x Simian Spirit Guide 1x Lotus Petal 1x Sol Ring 1x Mana Crypt 1x Mana Vault Manabase: 1x Tolarian Academy 3x Polluted Delta 2x Flooded Strand 2x Volcanic island 2x Underground sea It's a little different than the original list just because I like having things like duress instead of more tutors and a LED. I don't really know what kind of deck needs to be build around the painter and all the deck idea's noted in this thread are viable imo.
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Riding a polka-powered zombie T-Rex into a necromancer family reunion in the middle of an evil ghost hurricane. "Meandeckers act like they forgot about Dredge." - Matt Elias The Atog Lord: I'm not an Atog because I'm GOOD with machines 
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