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Author Topic: A TMD thought experiment: Rebreaking Dream Halls.  (Read 11742 times)
AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.

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« Reply #30 on: September 06, 2008, 05:51:10 pm »

Because you'll need to tap out in the mid game to play your Dream Halls so mid-CC sorcery speed draw isn't really an option.  I'm not saying Ancestral Vision is good.  I'm saying it's less bad than other options I've seen mentioned since it doesn't get in the way of casting your Dream Halls.
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« Reply #31 on: September 07, 2008, 10:22:09 am »

Moved from Vintage Open to Vintage Improvement.
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Lurker101
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« Reply #32 on: September 11, 2008, 03:38:21 pm »

Ok, so after all this discussion I made a list. I know it's really bad but I think a Dream Halls deck could look something like this:

Drain Halls
//Lands
4 Gemstone Mine
4 Tundra
4 Underground Sea
2 Tropical Island
//Combo
4 Dream Halls
3 Recycle (to play infinite spells per turn)
2 Celestial Dawn (to make the deck mono-colored)
2 Tendril's of Agony (after recycling a bunch of spells for a huge storm count)
//Artifact Mana
5 Moxen
1 Black Lotus
//Other Spells
2 Sacred Ground (To keep all those non-basic lands safe)
1 Vampiric tutor*
1 Imperial Seal*
1 Mystical Tutor*
1 Enlightened Tutor*
*Note: With Recycle out you draw your top deck tutored cards straight to your hand
1 Timetwister
1 Demonic Tutor
2 Oxidize
4 Abeyance (to freeze your opponent out while you go off)
4 Mana Severance (filter out lands)
1 Ancestral Recall
4 Duress
2 Gaea's Blessing
4 Mana Drain (to get those expensive enchantments out early)

Total Count: 60 Cards
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Bill Copes
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« Reply #33 on: September 11, 2008, 04:50:15 pm »

I'll suggest the following changes

-2 Gaea's Blessing
- 4 Mana Serveyance
- 4 Abeyance
- 2 Oxidize
- 3 Recycle
- 2 Sacred Ground
- 2 Celestial Dawn
- 4 Gemstone Mine
- 4 Tundra
- 2 Tropical Island
- 1 Enlightened Tutor

Updates in bold and card change reasoning below:

//Mana - 24

4 Underground Sea
4 Polluted Delta
2 Flooded Strand
2 Island
1 Tolarian Academy
1 Swamp


5 Moxen
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Lotus Petal


//Combo

3 Dream Halls (You only want to see one)
3 Painter's Servant
1 Tendril's of Agony
1 Grindstone


//Draw, Search and What have you

4 Thirst For Knowledge
1 Vampiric tutor*
1 Imperial Seal*
1 Mystical Tutor*
1 Timetwister
1 Windfall
1 Demonic Tutor
1 Ancestral Recall
1 Merchant Scroll
1 Time Walk
1 Yawgmoth's Will
1 Tinker
1 Memory Jar
1 Rebuild or Hyrkyll's Recall

1 Brainstorm

//Protection

4 Force of Will
3 Duress
4 Mana Drain

Explanation of changes:


- 2 Gaea's Blessing:  While going off, there should be no reason why you'd run out of cards, especially with Yawgmoth's will in the deck. 
- 4 Mana Serveyance:  Enough draw and additional artifact mana replacing lands will help you build your storm count.  These are 4 dead slots.
- 4 Abeyance:  Adding a third color to a deck like this is probably unnecessary, unless you're splashing red for wheel of fortune.
- 2 Oxidize:  Adding a fourth color (green) is a poor choice unless you are bringing in Tarmogoyfs from the board.
- 3 Recycle:  If it was worth playing anything like this, you would play the timeshifted version (Null Profusion) because it is in a synergistic color with blue.  Yawgmoth's bargain is better than Null Profusion.
- 2 Sacred Ground:  Unnecessary unless you expect to see your opponents actually play and ramp a smokestack  to some arbitrarily large number.  Also very off color.
- 2 Celestial Dawn:  Why would you play this when painter's servant, a functionally similar and easier to cast card, exists?
- 4 Gemstone Mine:  On color duals + fetches and basic lands are better.
- 4 Tundra:  White is a useless color in this deck.
- 2 Tropical Island: Would be good if you were bringing in Goyfs post board.
- 1 Enlightened Tutor:  Off color and you're already running 3 card disadvantage tutors.

So with the blue/black build, the object of the game is:

1: Survive the first 2 turns (Duress, Drain, Force)
2: Find and Cast Painter's Servant
3: Find and Cast Dream Halls.
4: Play Yawgwill / Timetwister / Windfall / Tinker + Jar to build storm and win via tendrils, or tutor up the lone copy of grindstone and win.

If you decide to actually try this, instead of a concise, already established tendrils build, then by all means, good luck.  Very Happy


EDIT:  I accidentally made the list 61 cards.  Cut something, if you dare.
« Last Edit: September 11, 2008, 04:53:56 pm by AbdullahTheButcher » Logged

I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. 

Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away."

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« Reply #34 on: September 12, 2008, 04:34:27 pm »

I know that normally Bargain is way better than Null profusion/Recycle but with dream halls it lets you draw your whole deck and build a massive storm count.
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Bill Copes
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« Reply #35 on: September 14, 2008, 10:14:12 am »

With or without Dream halls, bargain lets you draw your whole deck and build a massive storm count.
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I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. 

Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away."

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forneus
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« Reply #36 on: September 14, 2008, 08:50:22 pm »

no academy rector?
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Benie Bederios
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« Reply #37 on: September 16, 2008, 06:28:11 am »

I thought this deck has been legal too, wich could be reason to get it banned.

4 Dream Halls
3 Mind Over Matter
4 Stroke of Genius
4 Time Spiral
4 Intuition
4 Brainstorm
4 Meditate
4 Counterspell
4 Mana Vault
1 Attunement
3 Turnabout

3 Ancient Tomb
18 Island

Might be better this way. Just add solomox and Academy instead of lands. Add FoW and Drain, Light splash for Tendrils YWill and Tutors. Maybe loose MoM, but it's a nice manamaker with Vault/Monolith/Academy/Sol Ring. Completely untested:

Quote
4 Dream Halls

3 Mind Over Matter
4 Stroke of Genius

4 Meditate
4 Time Spiral

1 Tendrils of Agony

1 Vampiric Tutor
1 Mystical Tutor
1 Demonic Tutor
1 Brainstorm
1 Ponder
1 Time Walk
1 Ancestral Recall

4 Force of Will
4 Mana Drain

1 Mana Vault
1 Sol Ring
1 Mana Crypt
1 Grim Monolith
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl

3 Island
1 Swamp
3 Underground Sea
1 Tolarian Academy
4 Polluted Delta
3 Flooded Strand

Not sure about the manabase and Stroke of Genius. I probably miss some cards anyway, I normally play Legacy.

BB
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dirk-jan
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« Reply #38 on: October 13, 2008, 02:04:08 am »

Dream halls would be great fun to play, but, at this time, difficult to build.
I have some thoughts about it.

1.high tide/time spiral/turnabout. It's an engine for a storm count in combination with dream halls. Dream halls is optional, so the creation of a lot of mana could break the symmetrical effect.
2.disrupt for cantrip disruption. Holds the card advantage. Same goes for mystic remoera.
3.raven's crime instead of mana severance. Turns the dead draws of land into discard. Could be nice enough to run 2 or 3 copies of it. Dream halls is not so symmetrical if oppo has no cards.
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tomjoad
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« Reply #39 on: October 13, 2008, 02:47:47 am »

*Note: With Recycle out you draw your top deck tutored cards straight to your hand

I small rules note: The quoted text is incorrect. Recycle's ability will trigger as soon as Vamp/Mystical/Enlightened is played. You'll draw your card, and then the Tutor will resolve. This eliminates the card disadvantage aspect, but does not put the tutored for card into your hand.
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