bronxie
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« on: September 07, 2008, 08:04:15 pm » |
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Why strategic Planning? i hate to be asking this but why is strategic planning better? instant speed + 1 more card seems so much better to me. what am i missing?
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personalbackfire
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« Reply #1 on: September 07, 2008, 08:09:41 pm » |
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Strategic Planning puts cards in your graveyard making your Yawg Will better. It also puts cards into the graveyard which goes along well with goblin welder.
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RaleighNCTourneys
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« Reply #2 on: September 07, 2008, 08:20:59 pm » |
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If your opponent has an active Welder and you have a Drain in hand and they cast TFK... you probably want to counter that, right?
What if they cast an Impulse? You probably don't care if it resolves.
What if they cast a strategic planning? You're probably going to seriously consider Draining it.
The reason why you want to Drain it is part of the reason it's so much better than Impulse in Slaver.
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ARSENAL If you play Vintage near Buffalo, PM me!
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bronxie
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« Reply #3 on: September 07, 2008, 08:27:16 pm » |
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thanks cody. yeah putting it in the graveyard is more useful, but what if you hit 2 things u want and dont play will or welder? i mean i can see situations where planning would be better but there are also times where impulse would be much better
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RaleighNCTourneys
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« Reply #4 on: September 07, 2008, 08:36:48 pm » |
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what deck plays planning that doesn't play will or welder? basically, only slaver runs planning. some long players have tried it, and they use will.
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ARSENAL If you play Vintage near Buffalo, PM me!
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bronxie
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« Reply #5 on: September 07, 2008, 08:43:10 pm » |
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painter combos occasionally play it
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arctic79
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Posts: 203
The least controversial avatar ever!!!!
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« Reply #6 on: September 07, 2008, 08:58:45 pm » |
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Planning would work better if I had received my damn cards!!!!
Please try to keep discussion at least somewhat related to the post topic.
Rich
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« Last Edit: September 08, 2008, 03:13:41 pm by The Atog Lord »
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OwenTheEnchanter
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« Reply #7 on: September 07, 2008, 09:23:31 pm » |
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People say Strategetic Planning is supposed to make your Welders better and the other bonus is that it makes your Yawgmoth's Wills better.
In my opinion Strategetic Planning is just worse than Impulse. The logic that it makes your Welders better is a little flawed because the deck only plays 2 Goblin Welder and 3 sweet artifacts worth Welding so unless your the nut luckies its not going to happen. As for the arguement that it makes your Yawgmoth's Will better well... thats not exactly a card that needs help to be stellar.
Basically the card is worth $100 because the people who played Strategetic Planning both did very well and as I see it two fine players played a just-worse version of an established deck and they would have done just as well had they played 4 Impulse in their Slaver deck.
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IDK why you're looking for so much credibility: You top 8ed a couple tournaments. Nice Job!
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Fubar
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Sanatorium Rector
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« Reply #8 on: September 07, 2008, 10:37:04 pm » |
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SPlanning works because of welder. The card is worth $100.00USD because worlds had an amazing, deserved run.
Comparing the card to impulse is wrong.
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The Shaming of the True
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Suicideking
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« Reply #9 on: September 07, 2008, 10:51:00 pm » |
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SPlanning works because of welder. The card is worth $100.00USD because worlds had an amazing, deserved run.
Comparing the card to impulse is wrong.
No it isn't. Price doesn't reflect power it reflects availibility. Most people Ive talked to the have tried strategic planning and impulse in slaver perfered impulse. Strategic planning forces the deck to be incredibly graveyard dependent.
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arctic79
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« Reply #10 on: September 07, 2008, 11:20:39 pm » |
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Honestly is it that good you are going to drop $400 on a playset? I don't think so. I can think of cards for $0.25-$3.00 that are just as good, and a skilled player can use just as effectively.
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Moxlotus
Teh Absolut Ballz
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Where the fuck are my pants?
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« Reply #11 on: September 08, 2008, 01:01:18 am » |
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People say Strategetic Planning is supposed to make your Welders better and the other bonus is that it makes your Yawgmoth's Wills better.
In my opinion Strategetic Planning is just worse than Impulse. The logic that it makes your Welders better is a little flawed because the deck only plays 2 Goblin Welder and 3 sweet artifacts worth Welding so unless your the nut luckies its not going to happen. As for the arguement that it makes your Yawgmoth's Will better well... thats not exactly a card that needs help to be stellar.
Basically the card is worth $100 because the people who played Strategetic Planning both did very well and as I see it two fine players played a just-worse version of an established deck and they would have done just as well had they played 4 Impulse in their Slaver deck.
This. When GWS got home form Worlds we build a Slaver deck with 4 Plannings and kept track of how often they would have been better as Telling Time. It was Telling Time nearly every time. As Owen said, 2 Goblin Welders doesn't use Planning very well. And 3 artifacts doesn't give you good odds to hit it. Too many times we'd Plan and hit 2 really good cards, but also Welder which was absolutely necessary at the time. So those 2 good cards ended up going to the grave forever, unable to get Vamped/Mysticaled/Demonic/Brainstormed/Pondered/drawn. Sure it makes Will better. Since when the hell did Will need to be made better???
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OwenTheEnchanter
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« Reply #12 on: September 08, 2008, 01:04:08 am » |
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To clarify im not saying that Impulse is any good in slaver what I meant was its definitly better than Planning.
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IDK why you're looking for so much credibility: You top 8ed a couple tournaments. Nice Job!
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zeus-online
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« Reply #13 on: September 08, 2008, 02:07:37 am » |
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Actually we've had similar experiences with SP around here....We're deffinetly going back to night's whisper or trying impulse out...Sensei's top wasn't all that hot either in our testing.
/Zeus
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The truth is an elephant described by three blind men.
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Neonico
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« Reply #14 on: September 08, 2008, 02:34:33 am » |
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In the 2cc draw spell slot, if i play welders, i now really prefer Courrier's capsule alot more than strategic planning, and it costs more and digs less. Capsule is alot more synergic with any card of the deck, being Welder, thirst and Force of Will. Slaver is not really a will deck. It can really wins without will and slaver's will are far of being as good as Gift's will or Combo's Will. That's why i think the card is overall not that good. If i dont play a deck that is so welder based around, i would really play impulse over any of those (Capsule, telling time, Strategic planning) any day.
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Razvan
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« Reply #15 on: September 08, 2008, 08:12:31 am » |
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Honestly is it that good you are going to drop $400 on a playset? I don't think so. I can think of cards for $0.25-$3.00 that are just as good, and a skilled player can use just as effectively.
it is a proxy environment. so... that is irrelevant. the card is good. rich shay's article about why he didn't like it will explain further. the choices are many, which is good, choose the one that fits best.
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Insult my mother, insult my sister, insult my girlfriend... but never ever use the words "restrict" and "Workshop" in the same sentence...
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HoPe
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« Reply #16 on: September 08, 2008, 08:18:55 am » |
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In the 2cc draw spell slot, if i play welders, i now really prefer Courrier's capsule alot more than strategic planning, and it costs more and digs less. Capsule is alot more synergic with any card of the deck, being Welder, thirst and Force of Will. Slaver is not really a will deck. It can really wins without will and slaver's will are far of being as good as Gift's will or Combo's Will. That's why i think the card is overall not that good. If i dont play a deck that is so welder based around, i would really play impulse over any of those (Capsule, telling time, Strategic planning) any day.
sry, but wath is Capsule?? edit: ok its new... i found it!
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« Last Edit: September 08, 2008, 09:07:21 am by HoPe »
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Suicideking
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« Reply #17 on: September 08, 2008, 03:40:48 pm » |
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On the State of Control Slaver So, what is the problem that I have had with Strategic Planning? If you don't actually utilize the cards that you dump into the graveyard, it is strictly worse than Impulse. Impulse is an instant, which helps you to keep Drain mana open. Digging four cards deep is of course strictly better than digging three cards. And there are times that you'll see a card that you don't want to allow into the graveyard. If you're in need of a land, do you really want to let the Yawgmoth's Will that you've flipped go to the graveyard, never to be cast? Impulse lets you put it back into your deck, safe for a time when you'll actually be able to play it.
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Tha Gunslinga
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« Reply #18 on: September 08, 2008, 03:53:09 pm » |
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Honestly is it that good you are going to drop $400 on a playset? I don't think so. I can think of cards for $0.25-$3.00 that are just as good, and a skilled player can use just as effectively.
it is a proxy environment. so... that is irrelevant. Not for everyone.
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Don't tolerate splittin'
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bronxie
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« Reply #19 on: September 08, 2008, 05:35:51 pm » |
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instant speed makes all the difference for me. i play impulse + thirst for knowledge. i think that is the best draw engine possible
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arctic79
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« Reply #20 on: September 09, 2008, 11:57:11 am » |
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Honestly is it that good you are going to drop $400 on a playset? I don't think so. I can think of cards for $0.25-$3.00 that are just as good, and a skilled player can use just as effectively.
it is a proxy environment. so... that is irrelevant. hard to shoe horn 4 cards into a 10 proxy average limit unless you play in one of the tournies where you can run 15-60.
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