the boogie man
|
 |
« on: September 17, 2008, 01:14:08 pm » |
|
1g
whenever you play a spell, manaplasm gets +x/+x, where x is the converted mana cost of that spell.
1/1
not terribly broken, but it could be abusable in some sort of neo-gat deck. The thing that I like about this card is that artifacts also count, so even affinity is a choice, especially with cards like thoughtcast and frogmite, which grow this card substantially with little to no mana. I have no proposed decklist, but i thought that i'd bring this card up. Does anybody have any ideas or suggestions?
|
|
|
Logged
|
Unrestrict: Gush, Flash, Frantic search, fact or fiction (probably), and burning wish if it doesn't suck now.
this may be the last time you hear the boogie song.
|
|
|
timp
|
 |
« Reply #1 on: September 17, 2008, 04:17:35 pm » |
|
very cool card even if a spell gets countered you still "played" the spell so it gets the hook up i'm sure this card can find a home next to a goyf
|
|
|
Logged
|
|
|
|
EnialisLiadon
Basic User
 
Posts: 379
I like cake.
|
 |
« Reply #2 on: September 17, 2008, 04:44:32 pm » |
|
I'm guessing the "until end of turn" has been omitted on accident?
Doesn't affinity lower the casting cost of the spell when it's on the stack? If so, that devalues its synergy with affinity.
Perhaps it's best that Gush got the axe--seems like this card would be pretty sick in a gushbond deck.
|
|
|
Logged
|
|
|
|
Terminal
|
 |
« Reply #3 on: September 17, 2008, 04:54:37 pm » |
|
502.31. Affinity 502.31a Affinity is a static ability that functions while the spell is on the stack. "Affinity for [text]" means "This spell costs you  less to play for each [text] you control." 502.31b The affinity ability reduces only generic mana costs; it doesn't reduce how much colored mana you have to pay for a spell. 502.31c If a spell has multiple instances of affinity, each of them applies. Affinity just lowers the cost you pay to play a spell, not its actual cmc.
|
|
|
Logged
|
|
|
|
TopSecret
Full Members
Basic User
  
Posts: 864
|
 |
« Reply #4 on: September 17, 2008, 06:08:07 pm » |
|
This guy gets +5/+5 when you Force of Will an opponent's spell on your turn, too. I think he's got potential.
He's good with most alternate casting cost abilities, including Madness, in addition to Affinity. Some Flashback spells are decent with him, too, like Deep Analysis.
The storm mechanic is also pretty good with 'em, including cards like Manamorphose.
They did just restrict Gush, though, which would've been sick with this guy.
|
|
|
Logged
|
Ball and Chain
|
|
|
the boogie man
|
 |
« Reply #5 on: September 17, 2008, 09:57:33 pm » |
|
The madness list seems cool, but I have a psuedo-list for the affinity one. If you think oozing madness would make a semi-viable list, please post it, I would be really interested.
here is the affinity ideas I had, though. These are what I definately thought would make the deck:
4 manaplasm 4 frogmite 2-3 ravager
4 fow 4-8 thirst / thoughtcast / arcane denial 3 brainstorm ponder ancestral 1 tinker
4 chalice/chrome mox
3-4 strip effects 4 tropical 1 tolarian 2-3 ancient tomb 5 mox 3 lotus ring crypt
thats 44-59 cards cards, and some may or may not make the cut. other cards that I thought about including are:
rootmaze engineered explosives myr enforcer sword of fire and ice oxidize (anti-rod and mox) ponder mishras factory mishras workshop fetchlands maindeck crypts THorn
I just don't know what direction to take it in from here. I really don't have anybody to test with, so this is all theoretical at this point. I think arcane denial works in this deck because you have a lot of redundant 0cc cards that you want to see early (moxes, chalice), which also works with affinity. It also doubles as a hard counter when you need it to, and they don't get the cards until the next turn. I'm just not so sure myr enforcer is cheap enough. With all of the accelleration, though, he shouldn't be so bad. He turns the plasm into a monster, though, as well as establishing a decent clock. Enough colored cards could warrant the inclusion of chrome moxen, which would churn out threats quick, and with denial/thoughtcast/thirst, i think that card advantage isn't too big a problem.
One card that I would be really worried about would be null rod, and possibly that new rule of law guy if the deck is full of non-artifacts. both can be hit by oxidize, though.
On the other hand, that guy is an artifact, and perhaps some tweaks could use him. Thorn of amethyst would also be a decent maindeck candidate, considering it doesn't affect affinity at all, and works really well with tomb, frogmite, and enforcer.
|
|
|
Logged
|
Unrestrict: Gush, Flash, Frantic search, fact or fiction (probably), and burning wish if it doesn't suck now.
this may be the last time you hear the boogie song.
|
|
|
TopSecret
Full Members
Basic User
  
Posts: 864
|
 |
« Reply #6 on: September 17, 2008, 10:47:34 pm » |
|
Actually, I just realized something. This is the best card printed for ten-land-berserk-stompy in a long, long time. Bounty of the Hunt, Berserk, GG? Could this guy make it viable again? lol?
|
|
|
Logged
|
Ball and Chain
|
|
|
the boogie man
|
 |
« Reply #7 on: September 17, 2008, 11:11:29 pm » |
|
berserk is cool, but I just hate how much bounty of the hunt sucks. at least berserk will nuke a small attacker (confidant, welder, new 2/2, fish stuff) and make your plasm very big, though. is it overkill, though?
|
|
|
Logged
|
Unrestrict: Gush, Flash, Frantic search, fact or fiction (probably), and burning wish if it doesn't suck now.
this may be the last time you hear the boogie song.
|
|
|
policehq
|
 |
« Reply #8 on: September 18, 2008, 12:05:16 am » |
|
Bounty of the Hunt is often not possible because of hand limitations, but Invigorate is free, and Manaplasm replaces the life-gain with his power. I don't think Stompy is the right place to make him competitive, though.
|
|
|
Logged
|
|
|
|
paladin3056
|
 |
« Reply #9 on: September 18, 2008, 12:45:18 am » |
|
This card looks like fun, the only advantage of this card over Tarmogoyf is that it can get an extremely huge P/T \, and with all the free to play spells in vintage, I can name a ffew and FoW is one of them, this card is nuts in unblocked... Now to find the right deck for this card to even see play...
|
|
|
Logged
|
|
|
|
Dr_Tongue
|
 |
« Reply #10 on: September 18, 2008, 01:53:20 am » |
|
The Red pitch spells that do 4 damage and have CMC 6 come to mind as well (Fireblast for direct damage anyways) in a R/G style deck. I was hoping it worked with the split cards but it didn't the way I thought it would. Interesting card though.
|
|
|
Logged
|
They don't need to burn a book they just remove em.
|
|
|
jam3sbob
|
 |
« Reply #11 on: September 18, 2008, 12:37:05 pm » |
|
The guy who spoiled it on salvation said his source had a typo and the card's actual cost is 2G.
Anyway, I guess we can't say until the card is released or officially spoiled.
|
|
|
Logged
|
|
|
|
TopSecret
Full Members
Basic User
  
Posts: 864
|
 |
« Reply #12 on: September 18, 2008, 03:28:03 pm » |
|
2G?  That'd be a lot worse.
|
|
|
Logged
|
Ball and Chain
|
|
|
|