This list just came about due to possible synergy from three spoiled Shards of Alara cards that have been discussed and could have potential. Im not claiming anything but I'll give the so called "bulk list" and then explain what I think could happen, however it is obviously rough but could be tweaked by thise better than myself possibly into something dangerous or at least annoying (for the opponent)
First the spoiled cards for reference:
Etherium Sculptor 1U
-Artifact Creature - Vedalkan Artificer
Artifact spells you play cost

less to play.
1/2
Ethersworn Canonist 1W
-Artifact Creature -Human Cleric
Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.
2/2
Master of Etherium 2U
-Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
*/*
ETHERTHORN
4 Etherium Sculptor
4 Ethersworn Canonist
4 Master of Etherium
4 Thorn of Amethyst
4 Sculpting Steel
4 Chalice of the Void
1 Crucible of worlds
1 Black Lotus
1 Mox Saphire
1 Mox Pearl
1 Enlightened Tutor
1 Ancestral Recall
4 Force or Will
4 Curse Catcher
4 Street Wraith
1 Strip Mine
4 Wasteland
1 Academy Ruins
4 Mishra's Workshop
4 Tundra
4 Flooded Strand
Now I know there are a half dozen really important cards that I've left out, but thats for simplicity at looking at the idea.
Synergy: Thorn and Sculpting steel with crucible and Strip/Wasteland provide most of the mana denial, as well as CotV; Sculpting steel can copy the Ether Sculptor, the Canonist, AND the Master, who is the "kill" along with the other artifact creatures. Thorn doesnt effect the other "lock" cards in the deck, namely the Canonist and the Sculptor.
The rest is temporary filler, like street wraith(although quite good) or general permission in FoW and Curse Catcher.
The parts that bother me are the 1) lack of draw engine 2) workshop mirrors, 3) of course Dredge, Affinity, and 4) maybe the manabase.
Again this is more a note on the synergies between the canonist, the sculptor, and the thorn, but it seems like it could cripple a lot of decks. No more than one non-artifact spell per turn, and everything costs a lot more, but not for me.
I feel there is some serious potential to this strategey, but I need help tightening it up so please give some advise and deck revisions. Thanks a bunch!
