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Author Topic: 2007 - 2010 Rumors/Previews/mtg.com articles  (Read 224434 times)
Almanomada
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« Reply #420 on: September 11, 2009, 08:45:25 am »

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The other way we designed trap cards was to look through Magic for things that players have historically disliked that we could use as trap conditions. For example, if your opponent is countering your spells, casting many spells in one turn, or dumping tons of cards in their graveyard to use with other cards, you might very well want to punish them for it. We tried to make cards that had these sorts of trap conditions, actual card effects that felt connected to them, and overall concepts that made enough sense.
This line right here seems pretty relevant.

I agree completely.  and since I dont like blue control, this makes me very happy.  And with about 50 diffrerent cards for sideboard options against dredge- there is no real reason for an anti ichorid trap.  Plus i play ichorid and that would make me Sad
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« Reply #421 on: September 17, 2009, 02:34:41 pm »



Mythic rarity on this is *not* okay.  Rosewater explicitly said that they wouldn't make generic staples like duals, Mutavaults, and Chars mythic.
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« Reply #422 on: September 17, 2009, 02:40:32 pm »

That IS annoying, but it's not SO bad.

The rare printing sheet for large sets these days are 121 cards: 1x each of 15 mythics, 2x each of 53 rares. So the odds of getting a given mythic is 1/121. The old system was 1x each of 110 rares, so an old rare was 1/110. Mythics are only slightly harder to find than 'old' rares, and new rares (fetchlands cough cough) are almost twice as common.

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« Reply #423 on: September 17, 2009, 03:02:23 pm »

I'm not worried about the difficulty of finding this.  I just need one for my cube and I can pick it up when it rotates in two years (and proxy until then).

The point is that they broke guidelines that they specifically laid out when selling mythic rarity to us.   Neither this nor Instigator really belongs in Mythic.  Instigator is closer since a goblin uber 'lord' feels mythic-ish.  But a 2/1 for 1G that makes mana?
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« Reply #424 on: September 17, 2009, 03:25:18 pm »

I agree with you, AD.  This and Mindbreak Trap are a problem at Mythic for me.

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-Troy
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« Reply #425 on: September 17, 2009, 06:49:55 pm »

I'm not worried about the difficulty of finding this.  I just need one for my cube and I can pick it up when it rotates in two years (and proxy until then).

The point is that they broke guidelines that they specifically laid out when selling mythic rarity to us.   Neither this nor Instigator really belongs in Mythic.  Instigator is closer since a goblin uber 'lord' feels mythic-ish.  But a 2/1 for 1G that makes mana?

To be fair, it does something that hasn't really been done before with it's type of mana production (like, actually I'm curious how many other cards make mana just when lands come into play) and it doesn't even fit in most decks.

I have more of an issue with Mindbreak Trap being Mythic than this guy. In general I'm finding people are just getting worked up because the # playable mythics went up with this set.
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« Reply #426 on: September 17, 2009, 07:08:42 pm »

Over M10?  I mean, the planeswalkers are all reprints, but

3.5-4 of them are playable.
+Baneslayer
+Time Warp
+DSC
+Platz
+Nocturnus (post-Zendikar)

The key is that only two of them are new and the rest are reprints.  Given Baneslayer's price...what do you expect Instigator and Cobra to cost?
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« Reply #427 on: September 17, 2009, 08:42:25 pm »

Sorry, I wasn't clear there. Let me restate. I think more people are getting mad because more mythics are playable and are likely to cost more than previous ones. More in the Elspeth / Baneslayer (25-35) range than the more reasonable Time Warp (8-10) range. Just a note though, yes the PW's are reprints and so is DSC, Plats and Time Warp so...

In large part though, I'm talking about Standard though. That'll set the base price for the most popular Mythics, whatever the Standard players are going to pay.

Quote
Given Baneslayer's price...what do you expect Instigator and Cobra to cost?

I'd be really surprised if Instigator stayed above 10 once the hype dies down. I would think it to be a 10 dollar card for most of it's life-span unless Gobs became the DTB in standard or Extended. In playability levels it's only worth like 5-7, but I'm sure casual players and people who just read 'lackey ability' on it will keep the price raised.

Lotus Cobra is more interesting. It definitely could be a 20-25 dollar card, it has that level of power and does something that can't be reasonably imitated by something cheaper. The price will likely be around 20-25 at first and then drop based on playability. Sort of how Noble Hierarch was 15 bucks and then dropped to around 7-8 after a few months and the hype died down. We could see Cobra start at 25 and drop to 12-15 if it's only good in some random Bant or Ramp deck for Standard.
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« Reply #428 on: September 18, 2009, 10:36:18 am »

I'd be really surprised if Instigator stayed above 10 once the hype dies down. I would think it to be a 10 dollar card for most of it's life-span unless Gobs became the DTB in standard or Extended. In playability levels it's only worth like 5-7, but I'm sure casual players and people who just read 'lackey ability' on it will keep the price raised.

Lotus Cobra is more interesting. It definitely could be a 20-25 dollar card, it has that level of power and does something that can't be reasonably imitated by something cheaper. The price will likely be around 20-25 at first and then drop based on playability. Sort of how Noble Hierarch was 15 bucks and then dropped to around 7-8 after a few months and the hype died down. We could see Cobra start at 25 and drop to 12-15 if it's only good in some random Bant or Ramp deck for Standard.

I agree totally
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« Reply #429 on: September 18, 2009, 12:54:27 pm »

There are currently rumors of a BBB card that exiles 3 cards from a player's library.  However, for an additional 7 mana, you get to Extract 15 (yes, that's a quarter of your library) cards from a deck.  If this is true, then Mono-Black is going to be quite possibly obscene in Standard.
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« Reply #430 on: September 18, 2009, 01:08:22 pm »

It's true, Cobra @ mythic rare is retarded.

I really like that ability though.  It makes stuff like sorcery land searching/Harrow/CIPT lands/etc a lot less of a tempo blow, you get to ramp up AND drop stupid green guys in the midgame.

lightning edit - b/c fetchlands don't actually pwn your tempo, bimbo
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« Reply #431 on: September 18, 2009, 03:04:50 pm »

http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrlegacy

A few unbannings in legacy: Dream Halls, Entomb and Metalworker. Nothing for vintage (yet.)
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Matt
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« Reply #432 on: September 18, 2009, 03:34:20 pm »

Where are you seeing $7-8 Hierarchs?
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« Reply #433 on: September 18, 2009, 04:30:33 pm »

Where are you seeing $7-8 Hierarchs?

Ebay & locally I can get trade around for that much. If forced to buy from a dealer locally, I could probably get you a set around 40 (stupid 2 dollar surcharge per hierarch). Right now the price has slowly been sliding back up in preparation for the rotation since Hierarch was actually usable in a number of ALA block decks.
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« Reply #434 on: September 19, 2009, 08:07:56 am »

omfg Entomb is unbanned

little kid Benzo shenanigans in Legacy, i choose yoooooou

actually i'm betting the source already broke it
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« Reply #435 on: September 19, 2009, 01:54:30 pm »

omfg Entomb is unbanned

little kid Benzo shenanigans in Legacy, i choose yoooooou

actually i'm betting the source already broke it
The new mythic Iona is almost certainly a retardedly strong Entomb target.
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« Reply #436 on: September 19, 2009, 06:16:00 pm »

omfg Entomb is unbanned

little kid Benzo shenanigans in Legacy, i choose yoooooou

actually i'm betting the source already broke it
The new mythic Iona is almost certainly a retardedly strong Entomb target.
They're supposedly printing a stupid strong anti-grave Trap.  Uncomfirmed rumors right now Sad

I have to assume that they're acting with foresight.  My (very limited) personal interactions with R&D showed that they completely foresaw the interaction of the just-printed Tez with re-errataed Time Vault.
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« Reply #437 on: September 19, 2009, 07:48:15 pm »

Go on, print hate.  Fuck 'em.  I love Reanimator decks.  Too bad my 2x Entombs and bad reanimator deck went out the window a few months back, I'd built this deck in a heartbeat.
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« Reply #438 on: September 19, 2009, 09:45:53 pm »

The new mythic Iona is almost certainly a retardedly strong Entomb target.
Obviously, Iona must have some kind of anti-reanimation ability to stop such shenanigans, like Phage or Darksteel Colossus,
since, as a reanimation target, she's as strong or stronger than either of those cards.
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« Reply #439 on: September 19, 2009, 11:56:26 pm »

Obviously, Iona must have some kind of anti-reanimation ability to stop such shenanigans, like Phage or Darksteel Colossus,
since, as a reanimation target, she's as strong or stronger than either of those cards.

No, we've seen the full card.  You can most definitely reanimate her.



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« Reply #440 on: September 20, 2009, 08:36:38 am »

The thing is, in Legacy, most decks are splashing for their removal color, so against CB decks, even though you want to name blue to shut off the most spells, you might ned to name white to stop STP, and against combo, you if you name "black" to stop rituals and ad nauseum, you still leave them mystical->wipe away.
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« Reply #441 on: September 20, 2009, 05:36:49 pm »

The thing is, in Legacy, most decks are splashing for their removal color, so against CB decks, even though you want to name blue to shut off the most spells, you might ned to name white to stop STP, and against combo, you if you name "black" to stop rituals and ad nauseum, you still leave them mystical->wipe away.

Yeah that.

Still, any card which pretty much forces an off-color answer upon entering play is fine by me.  It's not like, say, playing a Glowrider against some combo deck and forcing them to expensively tutor/Wish for an answer - Iona should always shut off the important things and force suckers to draw their cards one at a time.
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« Reply #442 on: September 20, 2009, 06:05:58 pm »

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Ravenous Trap
{2}{B} {B}
Instant - Trap - uncommon
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.

Leyline remains the superior option?
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« Reply #443 on: September 20, 2009, 11:16:36 pm »

Depends, what is the trap cost?
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« Reply #444 on: September 20, 2009, 11:21:03 pm »

Depends, what is the trap cost?

{0}
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« Reply #445 on: September 20, 2009, 11:52:17 pm »

All these 0 cost instant traps are making Cunning Wish look quite good.
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« Reply #446 on: September 21, 2009, 12:48:05 am »

All these 0 cost instant traps are making Cunning Wish look quite good.

Cunning Wish really wants to see more play.  A wishboard of 15 traps could be silly good by the time this whole Zendikar block is over.

And yes I know I'm just echoing his statement but this really seems like a possibility... if the traps continue flowing (we're not there yet).
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« Reply #447 on: September 21, 2009, 09:10:15 am »


CMC is 2BB

Trap cost is 0
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« Reply #448 on: September 21, 2009, 11:45:22 am »

Obviously, Iona must have some kind of anti-reanimation ability to stop such shenanigans, like Phage or Darksteel Colossus,
since, as a reanimation target, she's as strong or stronger than either of those cards.

No, we've seen the full card.  You can most definitely reanimate her.




This reminds me of this one time at a tournament
when my opponent played some super old black card that was in Japanese
and I couldn't read it, so asked him what it did,
and he told me it let him "play everything from his graveyard".

For three mana?
Yeah, and I'm the Queen of England.

I never had to get the judge either, cause in response, I Lightning Bolted him ftw. GG
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« Reply #449 on: September 21, 2009, 12:14:15 pm »

So with the many traps coming out including a few playables, you guys think cunning wish could become a hot commodity again?  I have a set (because of my outdated reset hightide legacy deck) and was wondering if I should definately hold on to them.
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