Delha
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« Reply #960 on: August 19, 2010, 11:32:48 am » |
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I wonder if it means one poison counter per hit, or one per point of damage. The former seems more likely, but the latter seems flat out awesome.
If it's per hit, I'd also hope to see this on a piece of equipment that doesn't cost a billionty mana. If it's per point of damage, I can't realistically expect to see it on anything reasonably priced. Anything with this and power 1 or 2 may still be reasonably priced (see DoubleStrike, similar in its effect on damage since both reduce the lethal swing count by 50% and I'm sure there will be playable ways to reduce poison counters). 3 or more and well be getting into scary territory. I wonder if there will be any robots (in the Tinekrable sense)with this mechanic? I meant reasonably priced equipment, sorry if that wasn't clear.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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Killane
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« Reply #961 on: August 19, 2010, 11:37:28 am » |
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I wonder if it means one poison counter per hit, or one per point of damage. The former seems more likely, but the latter seems flat out awesome.
If it's per hit, I'd also hope to see this on a piece of equipment that doesn't cost a billionty mana. If it's per point of damage, I can't realistically expect to see it on anything reasonably priced. Anything with this and power 1 or 2 may still be reasonably priced (see DoubleStrike, similar in its effect on damage since both reduce the lethal swing count by 50% and I'm sure there will be playable ways to reduce poison counters). 3 or more and well be getting into scary territory. I wonder if there will be any robots (in the Tinekrable sense)with this mechanic? I meant reasonably priced equipment, sorry if that wasn't clear. Sorry, didn;t get that one although i shoudl have if I looked at it more closly. Yes I agree- the ability too powerful for a reasonable equipment. The templating clearly reads that the poison counters are = the damage dealt. Imagine equipoping a Goyf with such an equipment in Legacy! Ugh... if they do print a reasonbly costed equipment with this ability it will be BAH-ROKEN! (and likely a chase Mythic, given recnt printing tendancies  )
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Delha
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« Reply #962 on: August 19, 2010, 12:25:33 pm » |
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The templating clearly reads that the poison counters are = the damage dealt. My impression is the same, that counters = power. That seems insane though, considering how easy it is to pump power. Unless they give these guys a bad power to cost ration, this seems potentially overpowered. T1 dude, T2 Invigorate, Berserk. Good game.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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Killane
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« Reply #963 on: August 19, 2010, 12:42:57 pm » |
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The templating clearly reads that the poison counters are = the damage dealt. My impression is the same, that counters = power. That seems insane though, considering how easy it is to pump power. Unless they give these guys a bad power to cost ration, this seems potentially overpowered. T1 dude, T2 Invigorate, Berserk. Good game. Bolt in resp to Invigorate. Thanks for the 3 for 1. I think this will further increase Lightning Bolt's stock in all formats, especially Vintage where such a start is highly realisitic and entirely unrestricted (at the moment). thankfully, Berserk and Invigorate are not standard legal, and that really isnt the sort of start standard is looking for.
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Delha
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« Reply #964 on: August 19, 2010, 01:44:17 pm » |
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T1 dude, T2 Invigorate, Berserk. Good game. Bolt in resp to Invigorate. Thanks for the 3 for 1. That's a worthless point. Tinker->Vault gets stuffed by Nature's Claim, I don't think anyone's suggesting we stop running Tinker. Also, Bolt in response to Invigorate is a 2 for 1. I think this will further increase Lightning Bolt's stock in all formats, especially Vintage where such a start is highly realisitic and entirely unrestricted (at the moment).
thankfully, Berserk and Invigorate are not standard legal, and that really isnt the sort of start standard is looking for. Thinking about it some more, I really doubt there will be any Infect creatures that cost less than two (and it wouldn't suprise me to see the cheapest one at three). This is a massive upgrade from either Wither or traditional poison counters, and poison creatures seem to typically cost three or more. Edit: Corrected quote markup
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« Last Edit: August 19, 2010, 03:12:13 pm by Delha »
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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Killane
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« Reply #965 on: August 19, 2010, 02:47:05 pm » |
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T1 dude, T2 Invigorate, Berserk. Good game. Bolt in resp to Invigorate. Thanks for the 3 for 1. That's a worthless point. Tinker->Vault gets stuffed by Nature's Claim, I don't think anyone's suggesting we stop running Tinker. Also, Bolt in response to Invigorate is a 2 for 1. I think this will further increase Lightning Bolt's stock in all formats, especially Vintage where such a start is highly realisitic and entirely unrestricted (at the moment).
thankfully, Berserk and Invigorate are not standard legal, and that really isnt the sort of start standard is looking for. Thinking about it some more, I really doubt there will be any Infect creatures that cost less than two (and it wouldn't suprise me to see the cheapest one at three). This is a massive upgrade from either Wither or traditional poison counters, and poison creatures seem to typically cost three or more. It's not a worthless point. All I'm saying is that it increasing Bolt's stock, not that it would be a bad thing to run. Also, as stated it's a 3 for 1, as you didn't give your opponent priority before announcing berserk  I don't advocate not running tinker, but I think Vault is not the optimal Tinker target in the current meta. i think you're right on the infect gcreature costs, I imagine there may be some mono black ones you can cast off rituals though.
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« Last Edit: August 19, 2010, 03:24:58 pm by Killane »
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DubDub
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« Reply #966 on: August 19, 2010, 03:22:19 pm » |
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Also, as stated it's a 3 for 1, as you didn't give your opponent priority before announcing berserk  It's stated as 'good game', which Invigorate-response-Beserk would not be, assuming it's a one power dude.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Killane
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« Reply #967 on: August 19, 2010, 03:26:15 pm » |
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Also, as stated it's a 3 for 1, as you didn't give your opponent priority before announcing berserk  It's stated as 'good game', which Invigorate-response-Beserk would not be, assuming it's a one power dude. A- it would certanly be, becuase the opponent would get 10 poison counters and loose the game as a state based effect the next time someone gets priority  B- What?? What is stated as good game?
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Delha
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« Reply #968 on: August 19, 2010, 05:15:01 pm » |
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Also, as stated it's a 3 for 1, as you didn't give your opponent priority before announcing berserk  It's stated as 'good game', which Invigorate-response-Beserk would not be, assuming it's a one power dude. Yeah, my bad. I was remembering the lifegain, not the power boost. There's always Blazing Shoal, I guess.Edit: I'm an idiot twice over. I apparently DID remember the card right, and then Jedi-mind-tricked myself into thinking I'd remembered incorrectly. Moral of the story for me? When in doubt, just look that shit up.
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« Last Edit: August 20, 2010, 12:23:56 pm by Delha »
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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DubDub
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« Reply #969 on: August 19, 2010, 07:38:38 pm » |
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What?
1 power dude, Invigorate, pass priority = 5 power dude, Berserk = 10 power dude. Infect makes that 10 poison counters. 1 power dude, Invigorate-response-Berserk = 6 power dude because Berserk resolves first. Infect makes that 6 poison counters.
Since Delha wrote 'Good Game' I assumed he was referring to the first situation.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Killane
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« Reply #970 on: August 20, 2010, 08:46:00 am » |
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What?
1 power dude, Invigorate, pass priority = 5 power dude, Berserk = 10 power dude. Infect makes that 10 poison counters. 1 power dude, Invigorate-response-Berserk = 6 power dude because Berserk resolves first. Infect makes that 6 poison counters.
Since Delha wrote 'Good Game' I assumed he was referring to the first situation.
Ok, I was being flippant, and you got me 
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LotusHead
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« Reply #971 on: August 21, 2010, 03:04:36 am » |
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Older creatures with poison will not be errattaed to have infect. about 15 hours ago via web
Will poison play a major role in the block? Yes. Will it have an impact on limited? Yes. Might you die to poison in the next year? YES! From Mark Rosewater's twitter.
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Norm4eva
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« Reply #972 on: August 21, 2010, 07:33:12 am » |
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Correct me if I'm wrong, but so far hasn't the best poison counter win to date been drawing multiple Virulent Slivers? I'd be nice to see a genuinely threatening poison counter deck.
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DubDub
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« Reply #973 on: August 21, 2010, 08:06:31 am » |
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Correct me if I'm wrong, but so far hasn't the best poison counter win to date been drawing multiple Virulent Slivers? I'd be nice to see a genuinely threatening poison counter deck.
Drawing? Protean Hulk says hello. Four Virulent Slivers who brought their Heart Sliver friend can be found with the Hulk-death trigger, leading to poison counter win during the next combat phase.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.
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« Reply #974 on: August 21, 2010, 05:34:11 pm » |
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Not Vintage relevant, but Sliver-Survival saw reasonable play as a tier II in Legacy.
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Norm4eva
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« Reply #975 on: August 21, 2010, 08:46:27 pm » |
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Correct me if I'm wrong, but so far hasn't the best poison counter win to date been drawing multiple Virulent Slivers? I'd be nice to see a genuinely threatening poison counter deck.
Drawing? Protean Hulk says hello. Four Virulent Slivers who brought their Heart Sliver friend can be found with the Hulk-death trigger, leading to poison counter win during the next combat phase. OH MY GOD I FORGOT ABOUT STUPID FUCKING PROTEIN HULK. I'm the worst Magic player I know. I guess I meant "in a dedicated aggro deck with no combo win", but yeah you got me. :(
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Darkenslight
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« Reply #976 on: August 23, 2010, 04:48:30 am » |
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I can see a B-costing 0/1 dork with Infect. 'Twill be fun. 
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LotusHead
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« Reply #977 on: August 26, 2010, 01:33:52 am » |
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Twaun007
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« Reply #978 on: August 26, 2010, 04:12:52 am » |
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That artwork looks SICK!
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Troy_Costisick
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« Reply #979 on: August 26, 2010, 04:27:07 am » |
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I like how Wizards is getting in on the secondary market with all these dual decks and FTV series. Nice card.
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LotusHead
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« Reply #980 on: August 26, 2010, 05:27:48 am » |
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Can't wait to see what kind of alterations people will do to that!
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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.
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« Reply #981 on: August 26, 2010, 10:27:36 am » |
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I'm excited to see the forthcoming Mishra's Factory art too  Edit: they've got it up! 
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Killane
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« Reply #982 on: August 26, 2010, 10:32:24 am » |
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These are beautiful. I'll be buying 4 of these sets ASAP.
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Delha
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« Reply #983 on: August 26, 2010, 11:39:56 am » |
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That artwork looks SICK! Agreed! I think some cards just thematically lend themselves to Nielsen's style, and whenever that matchup occurs, the results tend to be awesome.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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Gambit
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« Reply #984 on: August 26, 2010, 02:02:41 pm » |
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I'm excited to see the forthcoming Mishra's Factory art too  Edit: they've got it up!  This is terrible, what the hell even is that a picture of? Looks like a 9th edition Urza's land.  What a wasted opportunity, but at least my winter ones won't drop in value.
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waywreth
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« Reply #985 on: August 27, 2010, 12:03:16 am » |
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New card up on MTG Salvation, and is included in Elspeth v Tezz. Contagion Clasp - 2 Artifact When ~ enters the battlefield, put a -1/-1 counter on target creature. 4, T: Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there) Uncommon Activation is costly, but in a mono-brown deck with a Smokestack and a Tanglewire out, could be fun.
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Troy_Costisick
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« Reply #986 on: August 27, 2010, 06:15:17 am » |
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New card up on MTG Salvation, and is included in Elspeth v Tezz. Contagion Clasp - 2 Artifact When ~ enters the battlefield, put a -1/-1 counter on target creature. 4, T: Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there) Uncommon Activation is costly, but in a mono-brown deck with a Smokestack and a Tanglewire out, could be fun. For casual fun, Coretapper + Contagion Clasp + Everflowing Chalice would make a ton of mana. Stupid use of a keyword, though. Why bother?
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LotusHead
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« Reply #987 on: August 27, 2010, 06:26:11 am » |
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New card up on MTG Salvation, and is included in Elspeth v Tezz. Contagion Clasp - 2 Artifact When ~ enters the battlefield, put a -1/-1 counter on target creature. 4, T: Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there) Uncommon Activation is costly, but in a mono-brown deck with a Smokestack and a Tanglewire out, could be fun. For casual fun, Coretapper + Contagion Clasp + Everflowing Chalice would make a ton of mana. Stupid use of a keyword, though. Why bother? Well, Poison Counters, Trike Counters, Tangle Wire/Smokestack counters, (sigh) Jace counters. There will be plenty of Proliferating opportunities in Scars. For example: BitchSlap 2b Bitchslap does 2 damage to target non-black creature (wut?) Proliferate.
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M.Solymossy
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« Reply #988 on: August 27, 2010, 08:26:12 am » |
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New card up on MTG Salvation, and is included in Elspeth v Tezz. Contagion Clasp - 2 Artifact When ~ enters the battlefield, put a -1/-1 counter on target creature. 4, T: Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there) Uncommon For anyone who drafts, if the new Poison Deal is legit, this thing could end games in that format.
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~Team Meandeck~
Vintage will continue to be awful until Time Vault is banned from existance.
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Norm4eva
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« Reply #989 on: August 28, 2010, 12:45:24 pm » |
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Seems okay.
Sadly the first thing I thought of when I saw this was Phantom Centaur :( not tech! not. tech!
Proliferate is a strange thing to keyword, but sure why not. Yeah, people will lose to this card in Limited. /me wonders if the cost is too ridiculous to use it to bump up Planeswalkers in the slower formats..
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