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Author Topic: Does TurboZhvi still work with the current rules (i.e. Post 6th Edition)?  (Read 1991 times)
Lurker101
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« on: September 22, 2008, 08:36:18 pm »

I'm trying to put together some of my favorite decks from magic history for my collection but they all need to be playable. Is TurboZhvi still functional under the current rules?
(I also need a decklist)

Other decks I'm trying to build:
Ravager Affinity (old standard)
Stompy
ProsBloom
Rebels
The Orzhov deck with Promise of Bunrei and Nantuko Husk
White Weenie
Suicide Black*
Zoo
Fires of Yavimaya
Goblins*

So if anyone knows where to get decklists for those as well I would really appreciate it if you would PM me a link or a list.
Decks with * next to them are decks I don't need lists for.
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Nefarias
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« Reply #1 on: September 22, 2008, 09:44:45 pm »

3 x Gaea's Blessing
1 x Inspiration
1 x Lobotomy
1 x Impulse
1 x Counterspell
4 x Memory Lapse
4 x Mana Severance
4 x Ancestral Memories
4 x Sift
4 x Meditate
4 x Intuition
4 x Dream Halls
4 x Lotus Petal
4 x Ancient Tomb
4 x Svyelunite Temple
4 x Crystal Vein
9 x Island

Without looking at the Oracle text of every card, I see no reason why the Core function of the deck would have changed post-6th Ed. rules.
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Skadrian
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« Reply #2 on: September 23, 2008, 06:26:13 am »

A couple of weeks ago there was a post on this forum about it, it is here, detailing problems with it under new rules.
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Lurker101
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« Reply #3 on: September 23, 2008, 04:05:32 pm »

Thank you. I still don't understand how to play the deck though, would it work at all now?
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Anusien
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« Reply #4 on: September 23, 2008, 04:36:11 pm »

If you don't understand how the deck works (or how it used to work), perhaps you ought to find that out before you ask if it still works.
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zeus-online
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« Reply #5 on: September 28, 2008, 11:32:18 am »

It's pretty simple actually....(I have tested the decklist)

Step1: Get Dream halls into play.
Step2: Cast Mana severance to get rid of lands (Your stuff is free anyway)
Step3: Start chaining draw spells, while gaea's blessing keeps restocking your library thanks to Ancestral memories.
This way you never run out of gas.
Step4: Keep casting lobotomy/inspiration on your opponent until he's decked.

Really simple, but it gets pretty boring...Although drawing infinite cards is pretty funny the first couple of times.

/Zeus
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Clariax
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« Reply #6 on: September 29, 2008, 12:04:34 am »

This is the rules forum, folks.  Take the strategy discussion elsewhere, please.
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Aaron Cutler
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