Little note to the mod's If this is in the wrong place please move it to the correct forum. ThanksIntro
Looking into the list
Creating a new list
Match-ups
ConclusionIntroWith the release of Shards of Alara, we as a vintage community get a lot of potentially cool new cards, only a few of which will prove to be powerful enough to make an impact in the vintage tournament scene.
One of the cards I think will be capable of making such an impact is Ad Nauseam. This card enables some really wicked decks and is just made to be “broken” by us as a community. With Shards being around for a couple of weeks some people already are working on breaking this exciting new card.
So why am I writing about this? Because I too have been working on breaking Ad Nauseam; while not a “storm” player by trade I find this card to be so fun that it singlehandedly drew me into playing it at a 50 people event (The Dutch Vintage 5th link). My poor results there can be attributed to a number of factors (which don’t belong here) but I did have a chance to form an opinion about the deck and play with it a lot, so it seemed to be the perfect ground for testing it and seeing what needed to be improved.
Looking into the listI changed some things that seemed to fit better after goldfishing a couple of games. (added the original in italic after my changes) and made my own sideboard. The basis of the deck is that by ICBM member Jeremy Seroogy .
This is the deck I took to the tournament:
http://www.themanadrain.com/index.php?topic=36665.new#newICBM-style Ad Nauseam Tendrils
4 polluted delta
1 bloodstained mire
3 underground sea
1 tropical island
1 bayou
1 swamp
1 tolarian academy
1 mox jet
1 mox emerald
1 mox sapphire
4 chrome mox
1 mana crypt
1 sol ring
1 mana vault
1 lotus petal
1 black lotus
4 dark ritual
3 cabal ritual
4 ad nuaseam
1 necropotence
1 yawgmoth's will
1 brainstorm
1 chain of vapor
1 hurkyl's recall
4 pact of negation
4 duress
1 ancestral recall
1 merchant scroll
1 repeal
3 tendrils of agony
1 demonic tutor
1 demonic consultation
1 vampiric tutor
1 mystical tutor
1 time walk
(Imperial Seal)1 timetwister
// Sideboard
4 Xantid Swarm
1 Hurkyl’s Recall
1 Extirpate
1 Engineerd Explosives
1 Relic of Progenitus
3 Oxidize
1 Platinum Angel
1 Darksteel Colossus
1 Tinker
1 Island
After playing the first two rounds I was up 4-2 in games with 2 turn 1 kills, this impressed the heck out of me and I didn’t even have to calculate anything (no critical mass calculations like with TPS or Grim). It was just as simple as casting Ad Nauseam and getting it to stick for the win.
I made some huge play errors which cost me the rest of the tournament, but this being my own event and a testing ground for this deck it was ok with me. It did, however, give me a good understanding about what worked and what didn’t work within the deck, something no amount of playtesting can provide because a tournament environment is so different.
Creating a new listTo create (or fine tune or tweak or whatever you call it) we must first look at what does and does not work in the current decklist and what we want to accomplish.
The goals of this deck are rather simple: get ±10 storm to kill the opponent.
It does this in a rather different way then “traditional” storm decks which have almost always relied on playing most of the restriction list and lots of draw7’s. This deck doesn’t play “broken unrestricted tutors” or loads of draw7’s to set up a lethal Tendrils; it just plays an instant speed “yawgmoth’s bargain” and sets up an insane number of spells without the randomness of draw7’s or the possible benefit an opponent could get from getting a fresh new 7 card hand. The only back-up plan you have is to rinse and repeat so it really is an all or nothing deck.
Let's have a look at the cards we want to play:
The Insane “Ad Nauseam”This card is so insane that it’s an autoinclude 4-off in any version of this deck; to play less then 4 would be very wrong. It enables some very cool lines of play at the end of your opponent's turn. It’s just an instant speed yawgmoth’s bargain which wins you the game 9 out of ten times when it resolves.
Another insane card in this deck is Yawgmoth’s Will; although it isn’t as insane as in decks as TPS or Grim Long it’s still very strong. Just realize this is NOT a Yawgmoth’s Will deck; Leyline of the Void and friends don’t kill this deck. You don’t even need to waste a bounce spell on them because will is only in this deck for backup. I can also see it boarded out or even replaced with something else (sends a shock wave into the vintage community: omg a storm deck that doesn’t revolve around yawgmoth’s will !! Yay

)
The Unrestricted “Chrome Mox”This card is crucial when wanting to play Ad Nauseam and also for getting BB when playing tendrils or getting U for recall or whatever you need. It’s better then playing off color moxen because this is just your second Jet, Sapphire or Emerald if need be. The card disadvantage you get isn’t a problem at all because you are likely to have extras imprinted or otherwise “dead” cards for the current match-up that turn into not so dead cards. Playing less then four would be a mistake.
The RitualsBecause the main color of this deck is black we have access to Dark Ritual and Cabal Ritual. Chaining these together gets us a higher storm count and access to almost all the spells we need to play. These cards have been the backbone of many storm decks and are even better in this one. The correct number can be up for debate but I wouldn’t cut on the Dark Rituals. I could see some wanting to play 4 of each but I think 4 Dark Ritual and 3 Cabal Ritual is correct.
The other artifact manaLike I said when we talked about Chrome Mox, this deck doesn’t need off color moxen or things like lion’s eye diamond. It does need the 3 on color moxen, Mana Vault, Mana crypt, Sol ring, Black Lotus and a Lotus petal to supply it with enough colorless mana and colorfixing to enable us to combo.
The Tutors and Restricted CardsLike any combo deck (and vintage deck for that matter) we want to find the things we need ASAP without having to dig for them. Since Grim tutors are too huge a life loss when you flip them and when you play them they don’t belong in our list. I think running Mystical Tutor, Vampiric Tutor, Merchant Scroll, Demonic Consultation and of course Demonic tutor is the best tutor package for this deck.
Sure we can run Imperial Seal but I don’t see the need for more then five tutors in this deck because the four Ad Nauseams themselves show you everything you would ever need. (if played right

)
With this tutor package we get 4 tutors that can grab our Tendrils when going combo or Ad Nauseam and otherwise broken stuff we need to setup the combo. Obviously Merchant scroll gets us Bounce, Draw (Ancestral,BS) and counters. Demonic Consultation is the tricky tutor to play and usually gets you Ad Nauseam, Dark Ritual or Tendrils of Agony. Naming something like Black Lotus can be done but it’s a risky play which can lose you the game (be aware of this when playing with DC).
This also means we are going to run Ancestral (DUH !) and a brainstorm for reasons I’m not going to explain because we all know them already. I can see some people wanting to add cards like Ponder, Strategic Planning, Impulse and so on but I don’t really see the need for more draw when your main goal is resolving a spell that grabs you 10+ cards.
The ProtectionNow that we got playing Ad Nauseam out of the way we need a way to have it resolve to win us the game. To accomplish this I think we must run some protection to check if we can safely play Ad Nauseam and some protection against some shenanigans while going combo (people floating mana with a top active that kinda stuff). I suggest running no less then 10 “counters” in our Ad Nauseam list. While this number is highly debatable I think this should be enough.
So with this info I suggest we play Pact of Negation to protect our combo while we are comboing and supplement that with Duress and Thoughtseize to ensure we can combo. Running less then four pacts seems wrong because it’s never dead (see Chrome mox) and you want to draw it. I do not suggest running more then two Thoughtseize because of the lifeloss which with could complicate the combo.
This leaves us with some pesky permanents in play (Thorn, Sphere, DSC, Platz, etc). With our protection aimed at getting our combo online we can’t counter threats our opponent plays so we need to deal with these in another way.
Chain of Vapor is great in this deck because you can always bounce your own moxen for storm and more mana and also get rid of any other opposing threat. Running this as a one of main (and possibly one in the sideboard but we will get to that later) is a good idea.
Now we don’t want to have just one spell to handle all this and we may be facing more than one permanent we want gone. For this situation I suggest we run Hurkyl’s recall because the threats we want gone are almost always going to be artifacts. The right number between maindeck and sideboard can be meta dependent but I do think you should run at least one (because bouncing your own artifacts for storm is also good). Rebuild does cycle but also gets you one extra point of damage when flipped with an Ad Nauseam so it’s not good enough to include.
Also I suggest we play Repeal maindeck; this card can bounce anything (except a colossus but even that’s possible

and on the other hand that’s why we got chain / hurkyl’s right ?!) and it has synergies with our tutor package (Mystical,Vamp). While we combo this gives plus two storm and a card in the worst case, and plus four storm (tap mox for topdeck tutor, repeal mox, draw tutored card play mox and play tutored card) in the best case. This seems to be enough reason to include this in the maindeck. I don’t see this card being a four of but one or two should be main.
The ManaWell we still are going to need mana to cast all these spells and twelve lands seem to be enough to run the deck. You want black and blue mana so you are going to run Underground seas and with our artifact count not running Tolarian academy would be a mistake so it’s also in. We also will need some green for our sideboard (or some red if you choose) so a Bayou and a Tropical are good. Finally, we need a basic swamp to avoid dying to wastelands immediately.
To help thin the deck and get this mana into play you want 5 fetchlands that grab you at least a swamp or an island -- so, Polluted delta and Bloodstained mire our the best choices.
The FallenDuring all this testing and tinkering and playing this deck a couple of cards didn’t live up to what I expected them to do. This doesn’t mean they are bad or don’t belong in the deck; it just means I don’t like them at the moment and wanted to play other things. Probably some of these things will make their way back into the deck or sideboard but for now they have fallen.
Necropotence
Although this card is very good and will win you the game about 90% if the times you can resolve it turn one I decided to cut it. Without FoW to back up a turn one necro the chances of getting it into play are very small. When you get into turn 2/3 protecting and finding your Ad Nauseam are more important then playing Necro so you probably imprint it on a chrome mox. I would rather have another disruption spell in this spot.
Time Twister
This card was the only draw7 this deck played and I cut it because without Necro Time Twister becomes a bit less good. We don’t need draw7’s to combo and if you need a draw seven turn one to win it means you were better off taking a mulligan. I do see this coming back into the deck without necro because I had a real hard time cutting it from the deck, but for now it’s out.
Imperial Seal
I think running 5 tutors is enough so I decided to cut one of the two tutors that takes 2 life. Vampiric has the edge because it’s an instant so this went out. I never really missed having a tutor so I don’t see any reason to play this again in the near future.
The SideboardI think we would want to run at least some artifact destruction and some combo protection in the sideboard so you could splash Green, Red or White as our third color. Green gives us Xantid Swarm and Oxidizes and things like tarmogoyf for a backup plan while red gives us Reb and shattering spree. White gives us disenchant, STP and Orim’s Chant.
I think this is something that’s rather open and meta dependent I’ll let you guys figure the best sideboard out for yourselves. I’m running the green splash because I think Xantid Swarm is the best protection this combo can have together with Oxidize to handle artifacts.
So now we have talked over the entire deck and sideboard so I present you with my list.
Ad Nauseam Tendrils (Spooky Nauseam)
The Insane
4 Ad Nauseam
1 Yawgmoth’s Will
The Mana
4 polluted delta
1 bloodstained mire
3 underground sea
1 tropical island
1 bayou
1 swamp
1 tolarian academy
The Artifact mana
1 mox jet
1 mox emerald
1 mox sapphire
1 black lotus
4 chrome mox
1 mana crypt
1 sol ring
1 mana vault
1 lotus petal
The Rituals and Draw
4 dark ritual
3 cabal ritual
1 brainstorm
1 ancestral recall
The Disruption
4 pact of negation
4 duress
2 Thoughtseize
2 repeal
1 chain of vapor
1 hurkyl's recall
The tutors
1 merchant scroll
1 demonic tutor
1 demonic consultation
1 vampiric tutor
1 mystical tutor
The Kill
3 tendrils of agony
Match-upsLet's handle some match-ups. This deck being rather new and not established. it could be some of this stuff is a bit off. My apologies in advance if something proves to be wrong. I’m going to handle match-up by “engine” and not by deck name because decks like Slaver / Painter play almost identical. So here we go:
Drain decksDrain decks all have a great mid to late game and a poor early game. This means it’s good for us because we want to win within the first 2/3 turns of a game. Painter has a bit more of an edge against “traditional combo” because of the maindeck REB but against us they lose this because REB does nothing against us until painter hits. (we will want to be winning before that happens and probably are.) Depending on which hate they sideboard games 2 and possible 3 will be a bit more difficult but will still be in our advantage.
Decks like Drain Tendrils can be a real pain but we are faster and you should always board in things like Swarm and Chant if you have them.
FishI say fish but as we all know this is a name for a very large variety of decks. “Traditional Combo” can have a hard time playing against these decks and so can we. We do have the advantage that cards like Null rod and Stifle don’t harm us as much as they do a TPS / Grim Long player because we can easy combo without artifact mana and we play more then one tendrils You should bring in cards like Engineered Explosives and Massacre (global creature removal) for this match-up or a backup plan involving big creatures (Goyf).
WorkshopDecks with workshops have always been the arch enemy of the combo player and we are no different. You have a chance but it’s not our best match-up. Your boarding plan should involve artifact destruction and/or bounce and if you play them goyfs. If you face a workshop combo or aggro deck your chances have improved because they don’t tend to play many “Sphere’s” and comboing out is easier.
IchoridWe are faster with our combo and their normal hate (Leyline, Chalice at 0,etc) is useless against us because we don’t need the mana from our moxen or our graveyard to combo. After boarding you should certainly board in some graveyard removal and disruption. Pacts tend to be useless so they can be boarded out. I suggest boarding in some variation of Pithing needles, Tormod’s Crypts, Extirpates or Jailers if you run them.
ConclusionThis deck has a lot of potential and the list of possibilities is endless. I do hope we get to enjoy Ad Nauseam for a long time (no more restrictions please) because this is not too broken but still loads of fun to play with and against.
I’ll leave you guys with some questions and my view on them.
Is this the new standard in combo ? I don’t know; what I do know is this deck is more consistent and resilient to the normal combo hate than TPS or Grim Long, which says a lot.
Does this mean that the community has broken Ad Nauseam ? This could very well be the case. There is still lots of room for tweaking the deck but I do think we have found a “shell.”
It’s a real fun deck to play and I think vintage has gotten a new nut kicking card !
PS.
I would like to thank Jeremy Seroogy, Richard Shay and of course the rest of Team The Dutch for their information and discussions on this great new deck.