anyone interested in an MWS tourny? rounds should be pretty short.

You might be best off just running the decks against each other yourself. I would love to hear your results. They will inform my choices the next time I run this experiment in a future article.
In the future, I will play each match best 3 of 5 because I think that will give us a better sense of if decks can win on the draw, since they will have more opportunities to do it. It should also minimize the importance of the coin flip slightly. Since the games are fairly quick, it shouldn't be that much additional work either.
I think the decks I've developed are a really good start, but there are major looming questions, like what is the role of Commandeer, how to balance speed/disruption in decks like the Flash deck, and even if/where Unrestricted Long should run disruption. I'll also need very well built sideboards for each deck. I didn't run sideboards in my first run, and it's obvious they are needed. What I may need to do is simply run a larger list of cards that can interact on turn zero, and then an even larger list of cards that can be run off mana sources that can be deployed on turn zero (i.e.: SSG, ESG, and Caverns).