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Author Topic: Inquisitor's Will  (Read 1292 times)
latviathan
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« on: November 07, 2008, 04:08:30 am »

Inquisitor's Will
1WW
Sorcery
Kicker 2W
Destroy target permanent. If a land or creature was destroyed this way and the kicker cost wasn't paid, its controller may search his or her library for a card, put it into their hand, then shuffle their library. If an artifact or enchantment was destroyed this way and the kicker cost was paid, you gain 4 life and draw a card.

I think this is interesting, but is overpowered? I feel like each of the modes it could be cast for you is pretty fair, but is it all in one card just too good? I do think it's cool and one of the best cards I've designed, and I'm definitely a fan of white just basically having limited vindicating powers. It's also kind of cool that white can have a diabolic intent incidentally in the same card.
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Harlequin
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« Reply #1 on: November 07, 2008, 09:58:26 am »

I think the card is trying to do way too much.  I'd take the kicker out entirely, and maybe make it more like forgotten lore.

Call to Order {w}
Sorcery
Target Opponent chooses a non-land permenant in play.  You may pay {w} to have that player choose a non-land permentant that has not previously been chosen.  Destroy that permenant.  It's controler may search his or her library for a card and put it into his or her hand, then shuffle his or her library.
"Sometimes the verdict is more sinful than the crime... but that is cost of order."
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