RJ
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« on: December 24, 2008, 08:43:09 pm » |
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Can someone please explain to me why Aven Mindcensor is an asset to this archetype? It seems out of place and inconsistent with the primary game plan.
It's basically there as tinker defense. I don't mind 2, but I don't think that they do enough in this metagame to warrant a slot, especially since Ad Nauseam doesn't really search it's library all that much. I play black in my builds so they are definitely expendable. Thoughts on Tormod's Crypt vs Relic?
Also, hows the split between Snares and Negates? I'd almost be tempted to go all Snares, though I live in the Drain infested NE area.
I think that if you have Tormod's and Relic you can effectively win the Ichorid matchup. However if the deck goes green a full complement of Wheel of sun and moon is what I would go with. Since I was in Black, I used Planar Void since you can still combo off with it in play if you play smartly. I think that Negate is a must play in some number. Spell snare is probably better in your meta, but I think you would still want some number of Negate, to protect you on your first turn which usually goes land, mox. Having Negate or Leak in that spot is really nice.
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Shock Wave
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« Reply #1 on: December 24, 2008, 09:00:00 pm » |
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It's basically there as tinker defense. I don't mind 2, but I don't think that they do enough in this metagame to warrant a slot, especially since Ad Nauseam doesn't really search it's library all that much. I play black in my builds so they are definitely expendable.
If that is the primary reason it is there, are there not infinitely better options for stopping tinker?  What benefit does this card give the deck that warrants a devotion of 2-3 slots?
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"Far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt
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FadeToBlack
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« Reply #2 on: December 24, 2008, 09:07:47 pm » |
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I realize circular logic is pretty piss poor, but maybe its just because he "fits"? He's a creature, which fits in with the beats plan (as you win many of your games going aggro). He's a disruptive element against all but a few decks (MUD is the only that comes to mind). He eats drain mana nicely (though losing the surprise element), and fits nicely in the 3 slot along with Trinket and TFK.
I guess its kind've like auto-playing certain restricted cards in all decks that run the colors (power, black tutors, etc). Definitely not on the same power level, but maybe just because its good in general and fits the colors.
Though maybe what you're doing is right. Maybe his slot in the deck needs to be questioned - maybe people are just playing him because hes fine and thats that. I don't have enough experience to give an adequate answer. Stating it as a Tinker solution sounds far too narrow...
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« Last Edit: January 14, 2009, 06:32:20 pm by FadeToBlack »
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RJ
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« Reply #3 on: December 24, 2008, 10:44:30 pm » |
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It's basically there as tinker defense. I don't mind 2, but I don't think that they do enough in this metagame to warrant a slot, especially since Ad Nauseam doesn't really search it's library all that much. I play black in my builds so they are definitely expendable.
If that is the primary reason it is there, are there not infinitely better options for stopping tinker?  What benefit does this card give the deck that warrants a devotion of 2-3 slots? None really, I've replaced it with 2 thoughtseize in my build and haven't looked back. I think that if you are in U/W it's not terrible, but would probably still be better off being countermagic of some sort. I realize circular logic is pretty piss poor, but maybe its just because he "fits"? He's a creature, which fits in with the beats plan (as you win many of your games going aggro). He's a disruptive element against all but a few decks (MUD is the only that comes to mind). He eats drain mana nicely (though losing the surprise element), and fits nicely in the 3 slot along with Trinket and TFK.
I guess its kind've like auto-playing certain restricted cards in all decks that run the colors (power, black tutors, etc). Definitely not on the same power level, but maybe just because its good in general and fits the colors.
Though maybe what you're doing is right. Maybe his slot in the deck needs to be questioned - maybe people are just playing him because hes fine and thats that. I don't have enough experience to give an adequate answer. Stating it as a Tinker solution sounds far too narrow...
While it may sound narrow, that is really it's main function. You can catch the occasional fetch land or tutor with it, but for the most part it is a preemptive strike against tinker, which is normally the biggest threat in the drain matchup. That matchup is already favorable, but they could just find tinker and win. Which mindsensor fights. When I picked up the deck, I figured out that this slot was not an autoinclude and began to remove them slowly. If the deck ran wastelands, I would then be very supportive of this slot, but since colored mana is tight and this is really not possible I think that this could be used in a better way. In the U/W build though, these would be 2/3 metagame slots.
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LotusHead
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« Reply #4 on: December 24, 2008, 11:43:39 pm » |
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It's basically there as tinker defense. I don't mind 2, but I don't think that they do enough in this metagame to warrant a slot, especially since Ad Nauseam doesn't really search it's library all that much. I play black in my builds so they are definitely expendable.
If that is the primary reason it is there, are there not infinitely better options for stopping tinker?  What benefit does this card give the deck that warrants a devotion of 2-3 slots? Aven Mindsensor also limits DTutor,VTutor,MTutor, all of which gets Ancestral Recal/Tinker/Yawgmoth's Will. Sure, an early tutor for Ancestral Recall is a common play, and a solid play, most of us can deal with that more than Tinker or YWill resolving, and those cost the same 3 that minsensor does. Mindsensor is in some ways, less narrow that Meddling Mage, and has evasion. Flash creatures with evasion are a handy win condition of a control deck, if the main combo is disrupted. All that being said, Mindsensor's appear in Team Vacaville lists about half the time.
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nineisnoone
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« Reply #5 on: December 25, 2008, 10:24:30 pm » |
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Have people looked at Cesar Fernandez's deck list (it's a Tezzeret list)? http://www.deckcheck.net/list.php?creator=Cesar%20FernandezIt's being discussed here... http://www.themanadrain.com/index.php?topic=36954.0I'm working on my own ideas on it here... http://www.themanadrain.com/index.php?topic=37055.0But the basic jist is that with 20-ish 0 cost artifacts (basically requiring Seat of Synod) you can consistently play Thoughtcast for at least 3 and frequently 2 or 1. I think that this approach would be very strong for Bomberman.... To replace the combo parts (Vault and Key) that are run in the Tezzeret version, I decided to try out Chalice of the Void requiring me to switch the combo win from Aether Spellbomb to Lodestone Bauble (which I'm hoping I am correct in my rules interpretation). Lodestone tragically does not bounce a DSC but it is cheaper to cycle with just a Salvager for draw (3 mana for +1 card advantage at instant speed is roughly Thirst for Knowledge). Also while you lose the Trinket for Spellbomb play, you gain Trinket for Mana Crypt to cast Chalice @ 1 and Trinket for Mox/Seat for Thoughtcast for 1 (frequently in testing that has been the case). In testing my main issues with the main deck (aside from being horrible against Rod Fish) is that having to cram in all of the artifacts and running the full four of both Thirst and Thoughcast leave the deck at the bare 4x Force and 4x Mana Drain. I'm fairly happy with the deck so far, but just thought I'd see what the more experienced Bomberman pilots think of the approach.
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Anusien
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« Reply #6 on: January 07, 2009, 03:42:38 pm » |
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It's basically there as tinker defense. I don't mind 2, but I don't think that they do enough in this metagame to warrant a slot, especially since Ad Nauseam doesn't really search it's library all that much. I play black in my builds so they are definitely expendable.
If that is the primary reason it is there, are there not infinitely better options for stopping tinker?  What benefit does this card give the deck that warrants a devotion of 2-3 slots? It bashes in the air for 2 and has Flash. This is akin to saying "Why run Trinket Mage and Salvagers, why not run Fabricate and Time Vault?" I really like having the flying guy, especially in creature heavy matchups (where the board tends to stall or you can't attack on the ground profitably). Plus it has a crucial ability of stopping Tinker, fetchlands and tutors. It's not uncommon to play turn 2 Trinket Mage fetch Black Lotus, flash in Aven Mindcensor to counter a fetchland or a tutor. That play is ridiculously awesome. I know, I'm sort of reading the card. But it's proactive disruption. What other cards perform its role (which is sometimes stopping Tinker, but also stopping Will) as well as it does? I mean, honestly, you say there are better options for stopping Tinker, but what are they? I already have 4 Force, 4 Drain and 3 Duress in my build. I also would caution you from removing too many creatures from the deck; it makes it weaker on the whole.
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Smmenen
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« Reply #7 on: January 07, 2009, 03:57:03 pm » |
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Kevin: When, precisely, was the last time you played Bomberman in a tournament?
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Demonic Attorney
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« Reply #8 on: January 07, 2009, 04:59:58 pm » |
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Jacob used to have a practice of telling people to re-start new threads when older ones got too long. Given that this one is a year and a half old and spans 11 pages, I might do that soon here. Just a heads-up. If people would prefer I split the thread from some earlier point so they can continue the present discussion with recent context, I'm happy to take suggestions on that, too.
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hauntedechos
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« Reply #9 on: January 08, 2009, 01:51:38 pm » |
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DA
Though I don't play Bomberman, would it be best to seperate the thread from after the recent B/R? I do read this thread as I do like the concept behind Bomberman.
Haunted.
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Aekhold
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« Reply #10 on: January 10, 2009, 05:24:53 pm » |
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This is my list for the tourney starting in 11 hours-.
// Lands 4 Flooded Strand 1 Library of Alexandria 1 Polluted Delta 1 Tolarian Academy 4 Tundra 4 Island
// Creatures 3 Auriok Salvagers 1 Darksteel Colossus 3 Trinket Mage
// Spells 1 AEther Spellbomb 1 Ancestral Recall 1 Black Lotus 1 Engineered Explosives 4 Force of Will 1 Mana Crypt 4 Mana Drain 1 Merchant Scroll 1 Mystical Tutor 2 Negate 1 Ponder 2 Sensei's Divining Top 1 Sol Ring 4 Thirst for Knowledge 1 Time Walk 1 Tinker 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Fact or Fiction 1 Brainstorm 1 Echoing Truth 3 Repeal
// Sideboard SB: 1 Engineered Explosives SB: 1 Tormod's Crypt SB: 1 Claws of Gix SB: 4 Ethersworn Canonist SB: 3 Hurkyl's Recall SB: 1 Pithing Needle SB: 4 Swords to Plowshares
Just a UW List with repeals because the presence of Wastelands and Null Rods. Im trying it with the configuration of 3 Mages and 2 Tops because the mega-abusive play with Repeal.
Greets, Aekhold, whos ass is freezing off in good ol' germany
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SonataOfTheCathedral
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« Reply #11 on: January 11, 2009, 02:50:50 pm » |
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My big question for all you guys playing "bomberman" Why is Tezz not better than Auriok Salvagers anymore? I think it fits the theme of the deck so much better than the clunky 2/4. Now I don't want to be put under the charge of not picking this deck up in over a year, but the 2/4 was one of the worst and best cards ever. What made him so miserable his misfortune of doing nothing too often.
Tezzeret really doesn't change the fundamentals of what this deck "wants" to do. The decks competitive advantage was always to hold the game down with Trinket Mage disruption, I think playing Tezz makes your strategy a lot more broad for sure, unless your meta so is soooo saturated with Tezz your dropping Needles like hotcakes than you have sold me.
Convince me why Auriok Salvagers is a better fit for the deck because I would love to play them again but right now I'm just not convinced.
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NYDP
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LotusHead
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« Reply #12 on: January 13, 2009, 03:39:04 am » |
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Here's my list of Bomberman at the moment (keep in mind, I have proxy considerations as I support two teammembers that own no cards, but they are experienced in the local NorCal meta, but I only have what I have)
Drainless Bomberman
// Lands 3 Tundra 1 Plains 3 Island 1 Library of Alexandria 1 Tolarian Academy 2 Polluted Delta 4 Flooded Strand
// Creatures 4 Trinket Mage 4 Auriok Salvagers 1 Darksteel Colossus
// Spells 1 Mox Emerald 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Mox Jet 1 Sol Ring 1 Mana Crypt 1 Black Lotus 4 Force of Will 2 Remand 1 Timetwister 1 Ponder 1 Ancestral Recall 1 Intuition 1 Tinker 4 Thirst for Knowledge 1 Echoing Truth 1 Misdirection 2 Repeal 1 Engineered Explosives 1 Mystical Tutor 1 Merchant Scroll 1 Time Walk 1 Brainstorm 1 Sensei's Divining Top 1 Conjurer's Bauble 1 Tormod's Crypt 1 AEther Spellbomb
// Sideboard SB: 4 Seal of Cleansing SB: 1 Divert SB: 1 Argivian Find SB: 2 Hoofprints of the Stag SB: 2 Seasinger SB: 3 Painter's Servant SB: 2 Grindstone
The sideboard is a joke, but it's technically what I have built at the moment, so feel free to disreguard it completely.
Some card choices: Remands are Drain Substitues (that were in my trade binder), but they could easily be Negate (I thought they were in there honestly) Repeals draw cards and answer lower cost answers to some key threats (chalice, null rod, Bob) Intuition is a very very very nice compliment to a resolved Auriok Salvager, and is there for the "Do something" slot, but by no means is neccessary (Trinket Mage gets pieces just fine) Conjurer's Bauble is a combokill finish with Salvager and works as well as any other spellbomb, but works as a 3 mana per card shitty draw engine when all else faills. Think of it as Street Wraith, but is a win condition too. TimeTwister: I love it. So sue me.
What I want to know is what options a U/W build of Bomberman with no Mana Drains should be like. (U/W means no black for Bob/Tutors/Duress, and no red for REB/EmptyTheWarrens/FTK/ViashinoHeretic and no green for Tarmogoyf/Regrowth. Damn, that color is weak)
This is a new "Let's Discuss Bomberman Today" thread, so discuss away!
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Legendre
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« Reply #13 on: January 13, 2009, 11:02:41 pm » |
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What I want to know is what options a U/W build of Bomberman with no Mana Drains should be like. At my last tournament I played 4 Negates, no drains, and not once did I regret the decision. An argument could be made that in some matchups, Negate is just better than Mana Drain. I won't make it here, but at least consider the possibility. I'm not sure I agree with the conjurer's bauble. You're choosing it because it is a combo piece like spellbomb, except that it cantrips for 1 less mana--but it seems to me that  more cantrip cost is a fair price to pay for added DSC protection. So I would advocate a 2nd spellbomb there. In my build, I have a second intuition in that slot, which you have already made a point for as a one-of. My big question for all you guys playing "bomberman" Why is Tezz not better than Auriok Salvagers anymore? I think it fits the theme of the deck so much better than the clunky 2/4. Now I don't want to be put under the charge of not picking this deck up in over a year, but the 2/4 was one of the worst and best cards ever. What made him so miserable his misfortune of doing nothing too often.
Tezzeret really doesn't change the fundamentals of what this deck "wants" to do. The decks competitive advantage was always to hold the game down with Trinket Mage disruption, I think playing Tezz makes your strategy a lot more broad for sure, unless your meta so is soooo saturated with Tezz your dropping Needles like hotcakes than you have sold me.
Convince me why Auriok Salvagers is a better fit for the deck because I would love to play them again but right now I'm just not convinced. I see a significant difference between the shells of Tezz and Bomberman--Tezz doesn't have the aggro option like Bman often does. A standard complement of 3-4 Trinket mages are in each, but then Bomber has 2-3 Salvagers, plus a few Mindcensors, Ethersworn Canonists, or other little beaters. Bomberman is more closely related to fish and Tezz is closer to Slaver. It seems like a pretty significant difference, either of the two could be the better option given the meta. It's worth noting that Aekhold's list is a direct contradiction of my argument, but it seems geared more towards a quick combo win than most.
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nineisnoone
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« Reply #14 on: January 13, 2009, 11:47:39 pm » |
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At my last tournament I played 4 Negates, no drains, and not once did I regret the decision. An argument could be made that in some matchups, Negate is just better than Mana Drain. I won't make it here, but at least consider the possibility. I also have been quite happy with Negates, but I will say that if you are going to run Negate over Drain you need realize that you will weaken your match-ups against Drain decks. The turn 1 advantage will simply not be as strong because it's just a less relevant play. And once they get double blue they are running a strictly superior card. Not saying that this should scare you off the idea, I added a 2nd EE and Crypt to help out. Crypt can fail Welder activations and get rid of DA/AK's in the graveyard and make Gift's weaker. EE can remove 'Goyf/Vault/Welder. The main thing is that most of the time when choosing between playing a Mage and holding up Drain mana, I almost always choose Mage. So usually rather than sitting back and waiting to Drain into my threat, I would rather just play my threat ahead of my Drain, and then use Drain to protect my threat. So my playstyle-wise, the advantage of Drain mana is not as big. Subsequently, Negate's (functional) speed is much more relevant.
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Anusien
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« Reply #15 on: January 14, 2009, 01:48:50 pm » |
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Kevin: When, precisely, was the last time you played Bomberman in a tournament?
The next local event after I split a Mox with Cron. I lost in the T8 to Eric Miller playing Oath after beating him in the Swiss. It's a fairly bad matchup and he drew like a fiend too. I have been testing the deck and I am happy with the build. There are a few reasons I think the deck is better than Tez: A) Better aggro matchup. Dunno how reasonable this is in places like New England, but in a lot of places around the country you see a fair amount of Fish and Goblins. Having 10 creatures + DSC helps. B) Aven Mindcensor is insanely good against the other Drain decks. Not only are you resistant to it, but Tezz is very weak to it on both ends. In addition, I like the Salvagers combo over the Time Vault combo in this style of deck because I think you get easier access to it, since the first Trinket Mage generally goes for Lotus. The main thing is that most of the time when choosing between playing a Mage and holding up Drain mana, I almost always choose Mage. So usually rather than sitting back and waiting to Drain into my threat, I would rather just play my threat ahead of my Drain, and then use Drain to protect my threat. So my playstyle-wise, the advantage of Drain mana is not as big. Subsequently, Negate's (functional) speed is much more relevant. Don't you just tutor up Black Lotus, play it and then have Drain mana again? Can we finally just discuss Negate v Duress? Why are people finding the black splash that big of a commitment and that dangerous? In my build I have 2 Underground Sea to support it and still have 4 basic lands (with an option on the 5th instead of Lotus Petal) so I'm not really seeing the fear.
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« Last Edit: January 14, 2009, 01:54:29 pm by Anusien »
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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nineisnoone
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« Reply #16 on: January 14, 2009, 03:03:10 pm » |
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Don't you just tutor up Black Lotus, play it and then have Drain mana again? Yeah that is true. But sometimes I'll want to tutor for something else, often for me it's Chalice of the Void or mana to play Chalice of the Void. I run Lodestone instead of Spellbomb so I can afford to play Chalice @ 1 with minimal disruption to myself. And most of the time if I've already cast my Trinket Mage, I don't really have much else to use the Drain mana for next turn. If I had another Trinket Mage, I usually just go ahead and play that off the Lotus mana. If I had a Salvagers, I would rather pass the turn and play it off the Lotus mana rather than the Drain mana so I can keep my Drain to protect it rather than play it.
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Anusien
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« Reply #17 on: February 03, 2009, 04:48:13 pm » |
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Can someone please explain to me why Aven Mindcensor is an asset to this archetype? It seems out of place and inconsistent with the primary game plan.
Primarily for Shock Wave, but I will open this up to everyone: What do you think Bomberman's game plan is?
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swawagon
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« Reply #18 on: February 03, 2009, 05:07:21 pm » |
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Bomberman sorta feels like 'The Rock" used to in other formats. A very middle ground as you win some games by slow control, sometimes by 2/2, 2/4, or 11/11 beats, and sometimes by comboing out really quickly or late. The nice thing about it in a way is is how unfocussed it is. Attacking the grave doesn't stop beats. Attacking artifacts doesn't stop beats. etc... And the critters all have abilities that further the other avenues of winning on top of just attacking over the course of several turns and sometimes getting there. The downside it isn't the best combo deck, beats deck, nor control deck available.
Aven Mindcensors are not bad. Flying can even be a factor, as well as Flash. And it's ability doesn't break decks it just sorta pokes them. Intuition, Tutors, and fetchlands are all hurt and that shouldn't be overlooked. My list has them in and out all the time, with 3 in at the moment.
Canonist is another option Bomberman may consider that isn't bad. Meddling Mage isn't too bad either.
I saw Black for Skeletal Scrying, Mindtwist, and 2 Tutors Sunday and was actually pretty impressed with all 4 black cards.
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Team ICEHOLE
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nineisnoone
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« Reply #19 on: February 03, 2009, 11:20:57 pm » |
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Bomberman sorta feels like 'The Rock" used to in other formats. A very middle ground as you win some games by slow control, sometimes by 2/2, 2/4, or 11/11 beats, and sometimes by comboing out really quickly or late. That's probably the best description I've heard.
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I laugh a great deal because I like to laugh, but everything I say is deadly serious.
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RJ
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« Reply #20 on: February 04, 2009, 12:33:35 pm » |
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Bomberman sorta feels like 'The Rock" used to in other formats. A very middle ground as you win some games by slow control, sometimes by 2/2, 2/4, or 11/11 beats, and sometimes by comboing out really quickly or late. That's probably the best description I've heard. Bomberman is versatile, not necessarily unfocused. There is a big difference. I think every game begins with the Bomberman pilot trying to figure out the fastest way to combo out and reevaluating their position each turn. The ability to change the plan midstream without much set up is a huge strength and is the ultimate reason to play the deck. I compare the deck a lot with Keeper decks in that you have a chance to win against every deck in the field with tight play.
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Aekhold
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« Reply #21 on: February 05, 2009, 03:58:10 pm » |
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I'd definately underline RJ's statement. Bomberman isn't hard to play at the first look but the ability to see what the deck's plan is and combine it with the fastest way to win. At the Mindcensor discussion, I admit that I was totally wrong about his strenght. I made some bad experiences with it some time ago but I just reintegrated it and now I'd never want to miss it. Last sunday I placed 2nd in a tourney only losing to Ichorid 1-2 because of a mistake in deckconstruction (2 Honor the Fallen instead of the 2nd Crypt and the Relic of Progenitus). I won all other games (Mr. Gaddock, 2xStaxx, Painter) 2-0. I'm definately satisfied with my list and I think it's the most powerful for nearly half a year.
// Lands 4 Flooded Strand 1 Library of Alexandria 1 Polluted Delta 1 Tolarian Academy 4 Tundra 4 Island
// Creatures 2 Auriok Salvagers 1 Darksteel Colossus 4 Trinket Mage 3 Aven Mindcensor
// Spells 1 AEther Spellbomb 1 Ancestral Recall 1 Black Lotus 1 Engineered Explosives 4 Force of Will 1 Mana Crypt 4 Mana Drain 1 Mystical Tutor 2 Negate 1 Ponder 1 Sensei's Divining Top 1 Sol Ring 4 Thirst for Knowledge 1 Time Walk 1 Tinker 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Fact or Fiction 1 Brainstorm 3 Repeal
// Sideboard SB: 2 Tormod's Crypt SB: 1 Pithing Needle SB: 4 Ethersworn Canonist SB: 2 Hurkyl's Recall SB: 3 Meddling Mage SB: 2 Energy Flux SB: 1 Relic of Progenitus
It has lost the Merchant Scroll -> Echoing Truth and the 3rd Salvager. If you like, play 1 Repeal less for the Scroll but I never missed it. I'm absolutely fine with just running 2 Salvagers. The SB is directed to Combo, Staxx, Ichorid and Tezzeret/Painter.
Discuss! Aekhold
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the boogie man
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« Reply #22 on: February 05, 2009, 05:19:22 pm » |
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I would agree that bomberman should run black, especially if it runs negate, at least for a couple thoughtsieze, a demonic, and yawgwill. yixlid jailer seems really good against ichorid.
I also think that you might as well run vault-key. You have the mages for the key, and 1 key probably isn't that terrible to randomly have. I think that you can draw two cards with a key out.
Does 3 repeal feel like too many? I'd probably run 1 e-truth, 1 repeal, and maybe 1 merchant scroll. Since so many people feel mana drain is not necesssarily optimal, why not run 3, with 2 negate and some thoughtsieze? that seems like and all-incompasssing disruption base. With a drain gone and merchant scroll back in, perhaps fact or fiction could be cut.
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Unrestrict: Gush, Flash, Frantic search, fact or fiction (probably), and burning wish if it doesn't suck now.
this may be the last time you hear the boogie song.
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Anusien
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« Reply #23 on: February 05, 2009, 11:40:44 pm » |
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For those that run Mana Crypt, how often do you find yourself unable to race it? How often is it better/worse than Lotus Petal?
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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hitman
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Posts: 507
1000% SRSLY
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« Reply #24 on: February 06, 2009, 12:08:40 am » |
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Does 3 repeal feel like too many? Repeal is a combo enabler as well as an out to permanent sources of disruption. With Repeal in hand you only need to Trinket Mage for Lotus and generate the mana to bounce Trinket Mage again for Aether Spellbomb. It speeds up the deck but it also means you'll probably want to run three Auriok Salvagers. Between Trinket Mage for Engineered Explosives and Repeal with sufficient mana to cast it, you'll have few problems with things like Chalice of the Void and Null Rod. For those that run Mana Crypt, how often do you find yourself unable to race it? How often is it better/worse than Lotus Petal? I use to run both when I played the deck in the past. Playing with both allows you to more reliably accelerate your mana through both Drains and permanent sources of mana. It's my opinion that broken mana leads to more wins than anything else, even card advantage. You open up more lines of play the more mana you have. I think Mana Crypt is a necessity that requires tight play to exploit properly, kind of like Necropotence in storm combo. I don't think you can compare Mana Crypt to Lotus Petal because they're in there for different reasons. Lotus Petal's there to get Drain online faster and Mana Crypt is best used to fire out fast Trinket Mages and Thirst for Knowledges. It's important to have both in my opinion. Lotus Petal helps you outrace Mana Crypt because it's easier to run your spells out there with Drain mana up. Outside of Mox Sapphire and Black Lotus, you don't have another accelerant to get Drain online as well as play three casting cost spells early. Can someone please explain to me why Aven Mindcensor is an asset to this archetype? It seems out of place and inconsistent with the primary game plan. The primary game plan of Bomberman is to out-maneuver the opponent. Trinket Mage and the toolbox exhibit this. One of the primary engines of the deck is there largely to respond to common Vintage strategies. You want them to backpedal and develop a plan B by which point you will want to have won the game already. Aven Mindcensor fits this gameplan because the "glue" that holds most Vintage strategies together is tutoring, especially now that Brainstorm and Ponder are restricted. If you can cut off a critical aspect to an opponent's gameplan, it will allow you the time to kill them with Trinket Mages and Auriok Salvagers or the combo it naturally enables.
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« Last Edit: February 06, 2009, 01:00:03 am by hitman »
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Anusien
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« Reply #25 on: February 06, 2009, 12:36:13 am » |
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I've never really wanted Repeal; I've always had something better to do in my list. I'm pretty sure you'd rather a permanent answer to Null Rod than a temporary one.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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honestabe
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Posts: 1113
How many more Unicorns must die???
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« Reply #26 on: March 01, 2009, 01:29:10 pm » |
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My big question for all you guys playing "bomberman" Why is Tezz not better than Auriok Salvagers anymore? I think it fits the theme of the deck so much better than the clunky 2/4. Now I don't want to be put under the charge of not picking this deck up in over a year, but the 2/4 was one of the worst and best cards ever. What made him so miserable his misfortune of doing nothing too often.
Tezzeret really doesn't change the fundamentals of what this deck "wants" to do. The decks competitive advantage was always to hold the game down with Trinket Mage disruption, I think playing Tezz makes your strategy a lot more broad for sure, unless your meta so is soooo saturated with Tezz your dropping Needles like hotcakes than you have sold me.
Convince me why Auriok Salvagers is a better fit for the deck because I would love to play them again but right now I'm just not convinced.
Tezzeret doesn't give you the infinite mana combo that Salvagers does, allowing you to use pyrite to burn your foe, Aether to clear the board and swing for the win, or just keeps using the spellbombs to draw cards an then play brainfreeze
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As far as I can tell, the entire Vintage community is based on absolute statements
-Chris Pikula
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honestabe
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Posts: 1113
How many more Unicorns must die???
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« Reply #27 on: March 01, 2009, 02:45:40 pm » |
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It's basically there as tinker defense. I don't mind 2, but I don't think that they do enough in this metagame to warrant a slot, especially since Ad Nauseam doesn't really search it's library all that much. I play black in my builds so they are definitely expendable.
If that is the primary reason it is there, are there not infinitely better options for stopping tinker?  What benefit does this card give the deck that warrants a devotion of 2-3 slots? It stops tinker, All the tutors, as well as gifts ungiven, which is a key player in today's meta game of Tezzeret/Time vault
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As far as I can tell, the entire Vintage community is based on absolute statements
-Chris Pikula
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Anusien
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« Reply #28 on: March 10, 2009, 05:56:32 pm » |
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Has anyone tried Vendilion Clique in the deck? It seems like an interesting alternative/addition to Aven Mindcensor.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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CHOZO
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Posts: 55
Oranges taste good.
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« Reply #29 on: March 15, 2009, 09:18:27 pm » |
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Does anyone run Balance in their Bomberman deck? I'm just curious, because I love that card. 
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