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Author Topic: TMD day one split w/ Dredge  (Read 10399 times)
crovax
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« Reply #30 on: March 24, 2009, 07:11:44 am »

If you already knew about the earlier infraction, why ask?  It does seem like you're trying to trap the player.

When assigning a penalty Judges try to maintain the habit of asking the player if they received any prior infractions. This is important at large events with lots of staff to ensure upgrades are applied correctly. In this case Jeremy and I were just informing each other of any penalties.  I asked only out of habit. Players should be aware that penalties are tracked in the tournament software and if you lie to a Judge it won’t take long for someone to notice.
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« Reply #31 on: March 24, 2009, 08:36:30 am »

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How do you feel about tabernacle at pendrell vale as a hate card for ichorid?

I'm pretty sure it's close to useless against Ichorid because it's an "at the beginning of your upkeep" trigger.  There won't be any Ichorids to destroy because their come into play ability is an "at the beginning of your upkeep" trigger, as well.  The Ichorid would have to already be in play at the beginning of your upkeep for Tabernacle to have a meaningful trigger.  Besides, they can just make an army of Bridge tokens in one turn with Cabal Therapy and Dread Return.  It would be much better if you had to pay one in your attack step in order to attack.

I suppose it depends on the deck, but with ichorid lists running 0-1 FKZ and people boarding out some of their combo pieces game 2 tabernacle acts like a board sweeper every turn meaning that they can ONLY beat you down with ichorid and allows you to remove their bridges on your upkeep if you have a creature in play.  I think it's going to take more than one piece of hate to beat ichorid in most games anyway, the fact that tabernacle is immune to everything they play is helpful from a diversity standpoint as well.  They can make an army of bridge tokens, but if they don't have a zelot, they can't win with them.
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Anusien
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« Reply #32 on: March 24, 2009, 11:59:12 am »

If you already knew about the earlier infraction, why ask?  It does seem like you're trying to trap the player.

When assigning a penalty Judges try to maintain the habit of asking the player if they received any prior infractions. This is important at large events with lots of staff to ensure upgrades are applied correctly. In this case Jeremy and I were just informing each other of any penalties.  I asked only out of habit. Players should be aware that penalties are tracked in the tournament software and if you lie to a Judge it won’t take long for someone to notice.
Well yes, I know all that.  But the way you posted, it made it sound like you had checked, but asked anyway.  That seems like it only exists to trap the player.
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crovax
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« Reply #33 on: March 24, 2009, 12:13:44 pm »

If you already knew about the earlier infraction, why ask?  It does seem like you're trying to trap the player.

When assigning a penalty Judges try to maintain the habit of asking the player if they received any prior infractions. This is important at large events with lots of staff to ensure upgrades are applied correctly. In this case Jeremy and I were just informing each other of any penalties.  I asked only out of habit. Players should be aware that penalties are tracked in the tournament software and if you lie to a Judge it won’t take long for someone to notice.
Well yes, I know all that.  But the way you posted, it made it sound like you had checked, but asked anyway.  That seems like it only exists to trap the player.

That's why I said "I don't want to sound like I was trying to trap you". I know I can't say I allready knew about the prior penalty without it sounding like I was fishing for a DQ. But there was no motivation for the question. It was simply a force of habit.
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« Reply #34 on: March 25, 2009, 02:15:39 pm »

props on the finnish and props on finding the space for 4x unmask. Man I missed that card all day.
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Razvan
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« Reply #35 on: March 30, 2009, 03:08:05 pm »

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g3 - I have an amazing hand with Bazaar, City, Darkblast, Chewer, and 2 dredgers.  It was the best post board hand I saw all day.  That would win against 95% of the match-ups out there.  Unfortunately, he plays Leyline turn 0.  I did not expect him to play Leyline at all because he I saw Jailers and and T.C. game two.  He later tells me that he only runs 1 Leyline as in his board.  I am both pissed that he saw it and I disagree with his logic of only running it as a one of in Bomberman.  You should run 4 Leylines or no Leylines; consistency is better than a silver bullet.

To be fair, you're the one who signed up for a tournament playing ichorid with exactly 0 answers to a Leyline of the Void so you knew going in that if someone started a game with a Leyline you were left to 1 power beatdown. Coincidentally playing no answers to leyline also means you can't complain when you lose to one.

Playing 1 Leyline of the Void is actually totally fine, because it means that you can play more flexible ichorid hate while also being diverse. You can build a real sideboard then jam in 1 Leyline and be in a position where you are happy if your opponent sideboards in Emerald Charm or Wispmare or whatever answer they have to leyline because its going to be a blank so often for them while also having that random shot at locking them out completely the times that they don't sideboard to beat your singleton.
To be fair, emerald charm is never really a blank. Untapping Bazaar is pretty good in most occasions, it can cause a turn 2 (or turn 1 with lotus) victory. Wispmare, of course, is a different matter, but generally, you just want something for leyline that you get to side in G3 if you lost to it G2. Leyline, despite it's failing numbers, is the only card you cannot win through if it comes down T0 (jailer is another such card, but you can unmask/therapy, or just stock up before it hits).
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