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Author Topic: [Report/Results] Superstars March 1K Vintage Tourney (3-22-09)  (Read 4031 times)
jeffthefob
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« on: March 22, 2009, 09:34:18 pm »

Event: Superstars Game Center CASH Vintage (10 Proxy)
Date: March 22, 2009
Number of Players: 16
Entry Fee: $25
Prize Payout: 1st $200, 2nd $100, 3rd-4th $50

Metagame breakdown:

Stax: 3
UBg Fish: 3
Remora: 2 (2 top 4)
“Next Level Blue”: 2 (1 top 4)
Painter: 2
TPS: 2
Ichorid: 1 (1 top 4)
Oath: 1

The top 4 players in this tournament split the prize; each taking $100 home.

Jeff Huang - Mystic Remora

2 Sower of Temptation
2 Psychatog
1 Inkwell Leviathan
4 Force of Will
4 Mystic Remora
4 Mana Drain
4 Meditate
3 Commandeer
1 Yawgmoth’s Will
1 Tinker
1 Vampiric Tutor
1 Demonic Tutor
1 Time Walk
1 Merchant Scroll
1 Ancestral Recall
1 Echoing Truth
1 Brainstorm
1 Repeal
1 Fact or Fiction
1 Time Vault
1 Voltaic Key
1 Sol Ring
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Emerald
4 Polluted Delta
2 Flooded Strand
3 Underground Sea
1 Swamp
6 Island

Sideboard:
3 Energy Flux
2 Thoughtseize
2 Smother
2 Threads of Disloyalty
3 Yixlid Jailer
1 Pithing Needle
2 Tormod’s Crypt

Matthew Nass - Ichorid

4 Bazaar of Baghdad
2 Windswept Heath
2 Dryad Arbor
3 Petrified Field
3 Unmask
4 Serum Powder
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
2 Cephalid Sage
2 Flame-Kin Zealot
1 Angel of Despair
1 Darkblast
4 Ichorid
4 Dread Return
4 Narcomoeba
4 Cabal Therapy
4 Chalice of the Void
4 Bridge from Below

Sideboard:
2 Bayou
4 Oxidize
3 Contagion
2 Windswept Heath
4 Emerald Charm

David Ochoa – Mystic Remora

4 Mystic Remora
4 Meditate
4 Force of Will
4 Mana Drain
3 Commandeer
2 Sower of Temptation
1 Ancestral Recall
1 Brainstorm
1 Fact or Fiction
1 Inkwell Leviathan
1 Merchant Scroll
1 Repeal
1 Time Walk
1 Tinker
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth’s Will
2 Psychatog
1 Time Vault
1 Voltaic Key
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Library of Alexandria
2 Flooded Strand
4 Polluted Delta
5 Island
4 Underground Sea

Sideboard:
2 Thoughtseize
2 Threads of Disloyalty
3 Smother
2 Energy Flux
2 Pithing Needle
2 Tormod’s Crypt

Luis Scott-Vargas

“Next Level Blue”

4 Counterbalance
4 Dark Confidant
4 Force of Will
2 Mana Drain
3 Thirst for Knowledge
3 Sensei’s Divining Top
1 Trinket Mage
2 Sower of Temptation
2 Spell snare
1 Inkwell Leviathan
1 Echoing Truth
1 Voltaic Key
1 Vampiric Tutor
1 Time Walk
1 Brainstorm
1 Merchant Scroll
1 Time Vault
1 Tinker
1 Ancestral Recall
1 Yawgmoth’s Will
1 Demonic Tutor
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Mox Ruby
1 Black Lotus
1 Sol Ring
3 Polluted Delta
3 Flooded Strand
1 Tolarian Academy
3 Tropical Island
3 Underground Sea
3 Island

Sideboard:
4 Tarmogoyf
2 Duress
2 Yixlid Jailer
2 Trygon Predator
2 Tormod’s Crypt
1 Oxidize
1 Relic of Progenitus
1 Threads of Disloyalty

Thanks to the head judge Eric Levine for judging and typing up the deck lists.  I can format the lists if anyone prefer to read them in certain way, but when I copy and pasted it I edited it a little bit.

Here is the tourney report:

I have been on a magic hiatus for like a month; just got really burnt out playing.  Only played vintage and one FNM in this time span.  After taking a look at the calendar I realized that there is a vintage this weekend on Saturday and a PTQ on the same day, my mind was pretty set on going to vintage. ^^  SuperStars realizing the scheduling conflict, decided to delay the vintage for a day.

The reschedule kind of not worked out for some people, which is unfortunate, but I think after a PTQ and plus the fact that people may be burnt out the turnout was good.  16 showed up total, with some new faces.  We decide to play 5 rounds of swiss cut to top 4 as opposed to 4 rounds because HJ Eric Levine didn’t want X-1 to have the possibility to not make it and LSV also advocated for 5 rounds. 

I personally didn’t care, life sucks sometime and you don’t catch breaks.  I certainly had my share of playing in 16 man tourneys and not making top 4 after going 3-1.  Awkwardly, this also reminded me of my previous day’s PTQ performance… the dead last place: 9th.

Hoping not to repeat my performance of scrubbing out at the bubble, I need to find a awesome super secret tech deck.  Because of the PTQ and the Vintage being held back-to-back days, I sort of don’t have a lot of time to prepare the deck after Friday, and I was busying grading math tests the day before.  And since I was more interested in brewing an extended deck, all I did was take GerryT’s (or LSV) Mystic Remora deck Gerry played at the Kyoto side event and changed accordingly. 

I know I want to play Vault/Key and I know I want to beat mirrors.  After LSV had been playing with the Remora deck and Gerry’s performance, I am pretty convinced that Remora had everything I wanted.  Resolved Remora is someone against other blue decks and just board DI cards against the opposing Fishes.  Not to mention Web decide not to sleeve up TPS and sleeved up Remora also tells me something :-p

So Remora it is!

Round 1 I played against Dan.  He was playing a very similar list he won/split a Lotus last year at Eudo; a U/R Painter deck.  Game 1 on the draw I topdeck a Lotus and resolved a Merchant Scroll + Ancestral + Tog.  He went for a turn 2 Magus of the Moon which resolved, thank god for 6 fucking basic Islands in this deck.  I went for Tinker w/ Commandeer up for Inkwell Leviathan and together with Tog they went to town.

Game 2 was sad as I mulled to 6: 2x Land, 1 Off-color Mox, 1 Sol Ring, Thoughtseize, and Key.  I drew a land, Duressed him after he resolved a turn 1 Painter, I see: TfK, Ancestral, Brainstorm, and Welder (I think).  I took Ancestral and rest of his busted hand beat the crap out of me as I drew another land afterwards.

Game 3 was anticlimactic as he mulled to 5 on the draw.  I drew the 1 of Mystic Remora I didn’t board out and it drew me 1 card.  My Brainstorm turn 1 was busted that it set up for me to cast Thoughtseize turn 2 and the win on turn 3. 

Round 2 I played against Jon Wan.  He greeted me as he known/seen me before and I awkwardly asked him, “I am sorry, where have we met?” ^^” turns out he went to UC Davis and we met at the crappy magic card shop in Davis that no longer existed.  He was playing TPS.  Game 1 was pretty lopsided, I was on the draw, but resolved a turn 1 Remora and it pretty much got me there to sum it up short.  He didn’t really know how to deal with it and I pretty much out drew him.  I Commandeered a Demonic Tutor(something pretty busted) and a Fact or Fiction that game. 

Game 2 pretty much ended the same way as game 1.  I was able to resolve Mystic Remora early and rode it to victory.  After exchanging cards here and there, I resolved a Yawgwill and that was that.

Round 3 was against Matt Nass; who unfortunately lost in the finals of the PTQ yesterday (guess he was the dead last as the prize structure wasn’t that spectacular here).  Matt was walking around the shop thinking not playing because he didn’t have a deck and learned from last month that borrowing a “bad” deck just to play isn’t worth it.  When he walked to where LSV, Wrapter, Web, and I was sitting, we were discussing not putting Ichorid hate in because the usual suspects weren’t there.

The reason why I said that was… Matt actually gathered a Ichorid deck and bashed the fuck out of 2 workshop decks with decent hate postboard.   Game 1 I mulled to 5 and he ran me over.  He discarded Grave-Troll, dredging a Bazaar which he successfully Putrefy Field back the turn after, nice play.

Time for a little flashback, I actually saw Matt shuffling and goldfishing… Ichorid.  So I went back and informed the crew.  *HEH*  Okay, so game 2 I mulled to 5.  Keeping: FoW, Sower, Jet, Repeal, and Underground Sea.  Not wanting to go to 4, I kept this hand and went: Jet, Sea, float Jet mana, resolved Repeal, played a Jet, and cast Yixlid Jailer.  Must, be, nice.  It was when I FoW Matt’s Therapy and proceed to draw FoW + blue card.  Bashed him for 2 turns, and he played Contagion which was FoW’ed.  Bashed him down to 9 and he found a second contagion.  Must, be, nice, to, be, him.  And it was.

Clutch time! Round 4 was against Eric Campusano with BUG Fish.  Turn 1 was brutal, he won the die roll and I mulled to 6.  He went for turn 1 Bob which I FoW.  Then resolved a turn 2 Goyf and a turn 3 Null Rod.  I pretty much got bent over when I went for a Tog, which he FoW, I FoW back, and he Dazed back.  My Jet and Sapphire just sat there staring at me remind me the GREAT TIMES I had when I owned people with Null Rod.  Oh Null Rod, how I miss you on my side of the table. 

Game 2 was pretty sweet.  After my Remoras and Commandeers went out and was placed with Smother, Threads, and Thoughtseize, my deck seem better suited.  He FoW my turn 1 Time Walk, which isn’t a good sign… His turn 1 he went Jet, Emerald, Bob, and pass.  OoooKaaay… I played Sol Ring and a Mox to build up my mana and was looking okay because he can’t really play Null Rod this early.  His Bob of course flipped a land.  But I was able to Sower his Bob another turn later and with my Leviathan removed to cast FoW I was able to survive the Bob flipped and kept his creatures off the board.  BUG Fish doesn’t play a lot of men, so keeping his dorks off wasn’t hard job.  Awkward moment of the game, the last Bob flipped over a Smother.

Game 3 wasn’t anticlimactic as a mull to 5 from him would be.  He went for turn 1 Duress, which I FoW pitching Leviathan (I think I like this card more than DSC because it is blue) because I had Ancestral in my hand, though rest of my hand was 4 lands.  He resolve a turn 2 Null Rod… But his creature play the turn after was countered.  I was then able to grab control of the game there as his deck decide not to give him goodies and his Cursecatcher was sac’ed to counter a Meditate.  He resolved a Duress earlier hitting a FoF and saw a Sower, meaning there is pretty much no chance that I can Sower his guy; so I played it as a 2UU = 2/2 Flier.  My Wind Drake bashed him a couple turns in a row and I Thread his Cursecatcher to increase the clock.  Again, this game was pretty exciting for the first couple turns as he cast Duress, Null Rod, and Bob, but his deck just crapped out on him in the midgame and I took over from there.

Round 5 was against LSV.  He conceded to me as he was 4-0 at that point.  And obviously out of LSV, Web, and I, he had the least amount of hate against Ichorid and he beat Ichorid the round before.  Sorry, he SMASHED Ichorid the round before.  The solution was obviously “drawing 3 hate cards every game and having Matt not drawing Chalice,” after interviewing him post tourney.  Ladies and gentleman, I present you, LSV. 

So Web got paired down against Eric and won his match :-p It was Charles and Matt fighting it out for the top 4.  They went to game 3 and everyone who played Matt commented on how he never mulliganed and had the answers every game (except against LSV obviously).  So yeah, Matt started with Bazaar obv, oxidized Charles turn 1 Tormod’s Crypt and Contagioned Charles’s turn 2 Jailer.  Then Matt proceed to run Charles over.  Yeah… I guess when you are hot, you are hot. 

As soon as that match was over, LSV proposed a top 4 split to Matt and he accepted.  Matt would had played me as it turns out, but we didn’t know that prior to the split and just took 100 each and went home happy.  Except I paid 40 to LSV for some Rav Dual Foil for my cube and 20 to Web for the some pimp Chinese StP.  Making $$ after getting 9th at PTQ is pretty sweet.

This Remora deck seems pretty sick.  I honestly haven’t played enough in my opinion (like 15 games total).  But most of the props go to Vault/Key.  This deck was also very fun because it literally draws infinite cards.  And when you are drawing DI cards, it seems it give players advantages and room for decision making.  Of the games I played against Stax (2 variations of Mono R) the games were usually lopsided.  Either my draws were just terrible that I have to mull or I pretty much have a lot of lands to cast the stuffs I need.  The 7 basics in the deck definitely help that cause and the usual playing first was a big factor, obv :-p 

Major props to those who showed up to the 1k despite the date change and Mystic Remora being a sweet card that draws me a lot of cards.  Guess have to thank Shay for that latter part ^_^ Oh, also that Tortas Mashi got from that Mexican bakery was payment as hell; should had skipped dinner and eat another one ^^

Of course, slops to the PTQ date.  Other than that, sweet tourney. 
« Last Edit: March 22, 2009, 11:26:06 pm by jeffthefob » Logged

As a math and physics major that has received dean's honors, i can tell you that seven minus five is one for very large values of five. Wink
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« Reply #1 on: March 23, 2009, 02:52:52 am »

Thanks for the report and meta breakdown.

I was betting that more than one of you (Team LSV/Web/FOB/etc) would play blue remoras as opposed to Tez/Rituals especially after Wizards leaked LSV's build. I was right. Smile

Props to Superstars for getting lists out promptly.  Late is better than never, and same day service is better than late! Smile



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« Reply #2 on: March 23, 2009, 12:41:44 pm »

3 of the top 4 running Vault/Key in yet another tourney.  Isn't anyone else bothered by this?  I mean when is enough, enough already with this combo in Vintage.  By all means please keep playing and winning with it.  But, is our future going to be top 8s of Vault/Key and Ich and nothing else?

BTW, TMD day one results supports this, as well!
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« Reply #3 on: March 23, 2009, 12:59:37 pm »

I've been coming to some of the regular Thursday night Vintage tournaments (which are usually 6-8 mans) and having a lot of fun playing. When they announced a Vintage $1k that I could attend, I was psyched. I had been trying to learn my way around TPS, but the popularity of Remora has made TPS a terrible choice. If anyone has any advice on beating Remora with TPS, I'd love to hear it. Playing against a deck that draws a card every time you play a spell is pretty tough.

I decided to go with a Grow deck like the one Steven Menendian posted on StarCityGames a couple weeks ago. Here's the list I ended up with:

4 Dark Confidant
4 Tarmogoyf
2 Vendilion Clique

4 Force of Will
4 Duress
2 Thoughtseize
2 Negate
1 Misdirection
4 Sleight of Hand
1 Gush
1 Ponder
1 Brainstorm
1 Merchant Scroll
1 Sensei's Divining Top
1 Demonic Tutor
1 Mystical Tutor
1 Vampiric Tutor
1 Regrowth
1 Yawgmoth's Will
1 Ancestral Recall
1 Time Walk
1 Echoing Truth

1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
4 Underground Sea
3 Tropical Island
1 Island
4 Polluted Delta
3 Flooded Strand

1 Diabolic Edict
2 Seal of Primordium
2 Island
3 Yixlid Jailer
3 Tormod's Crypt
1 Pithing Needle
2 Hurkyl's Recall
1 Rebuild

The two key moments in the tournament happened *before* the first round. I got to the store early and asked LSV for some advice about playing Tinker/Leviathan or Key/Vault in the deck. He recommended neither, and agreed with my assessment that Key/Valut + Dark Confidant was a non-bo. Naturally he's playing both Smile I went with the pair of Cliques instead, and they were good, but not nearly as amazing as Vault/Key. A little while later I was pulling together a decklist and noticed that Matt Nass didn't have a deck. I offered to loan him my Dredge deck. If you've read Fob's report, you already know how that turned out for me. I got my revenge by convincing Matt to pay for my entry fee with his winnings though Smile We played a half dozen post-board matches, and I won all of them. Naturally he won the one that counted though...

First Round: James w/ BUG Fish 2-0

Game one he has some dead Null Rods and I have a lot more search and card draw and just naturally top deck more Goyfs. I do manage to walk right into a couple Dazes because I'm an idiot, but drew enough cards to overcome it. I just bring in an edict, since this is a pretty good matchup, and game two I avoid his Dazes and take him down with a Clique when the ground stalls out.

Second Round: LSV w/ Legacy.dec 1-2

This is my third match of Vintage against LSV, and I'm 0-3 after it. Game one I Thoughtseize him turn one and see: Vault, Leviathan, Academy, Tropical Island and Dark Confidant. I end up taking DC, but really sweating the Vault. He plays it turn two and I start beating down with my own DC right after. I manage to draw just enough cards to Clique away his Yawg will after FoW'ing his Key (which he got via DT). Game two was all LSV, and he just got the Vault/Key combo down with a couple DC's and a Divining Top on the board. Game three was a lot of fun. I Duress'ed him turn one and saw the nuts: Dark Confidant, Ancestral, Divining Top, Counterbalance, FoW, Mox Sapphire, Polluted Delta. I have: Black Lotus, Dark Confidant, Flooded Strand, Time Walk, Mystical Tutor. I take the Counterbalance, since that + Top is hard for me to deal with, then play DC to get FoW and Ancestral. He drops Top on his first turn and we start going back and forth. He uses Top to find a Sower and a Goyf to stop my lethal attacks and blank my Diabolic Edict (I think I made a mistake by searching it up, in retrospect). The game was really, really close and ended with both of us at one life and LSV needing to untap and find a way to avoid taking one damage from his Dark Confidant. He has Top, and there is a land, so he takes it with an attack.

Third Round: Dylan w/ Stax 2-0

Game one I have a turn one Lotus + DC and that is too much for him to come back from. We played five game ones after the match and he won three of them, so this was fairly lucky. Game two I bring in a ton of hate, and things go exactly as expected.

Fourth Round: Alex w/ Painter 2-0

Alex and I have also played three matches, but I'm up 3-0 in this case. Game one he dropped a turn one Painter, but couldn't find a Grindstone before I got him with a Goyf and a Clique. Game two I negated an early Grindstone and Sower on my Goyf, then got him to throw away his last Sower to a FoW on my Yawg Will. He needed to blow a Relic of Progenitus late in the game to keep my Goyf from killing him, and of course he drew Yawg Will Smile With most of his win conditions removed (he was down to a few Painters), the rest of the game went quickly.

Fifth Round: Matt Nass w/ Dredge 2-0

This went pretty much as Fob reported: Matt kept on seven all three games (!). Game one is hopeless, since I don't have Vault/Key or any other quick win. I had too much hate for him to overcome in game two (double Crypt and Jailer with Regrowth and Yawg. Will), but he had exactly the answers he needed (including triple Therapy on turn three) to take me down, despite a very good draw on my part.
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« Reply #4 on: March 23, 2009, 03:48:59 pm »

This was an enjoyable event, even though the rescheduling may have cost us some attendees. I think changing the date due to the PTQ was the best call, but it was still somewhat unfortunate either way. Still, battling Vintage is always good times.

I had played one of the Thursday night tournaments with the same deck, which I mostly threw together on a whim. I still had my GP Chicago deck, but figured that Goyfs maindeck weren't necessary. As it turned out, I boarded them in every time, but I didn't play against combo ever. I took out Goyfs and Dazes and Swords, added in Vault-Key and a bunch of restricted cards, and there we have it. I still think Vault-Key in the Grow deck doesnt quite fit, since you only have one Top, no Tinker, and less search/card draw like Thirst or Trinket Mage. It wouldn't be too difficult to work them in, but given the configuration liberalbias showed me right before the event it seemed wrong.

I agree that the metagame is particularly hostile to TPS at the moment, what with the sudden popularity of Remora.dec and the always present Null Rod Fish. It has been awhile since I have sleeved up Rituals, but that may just mean I am waiting for people to get used to them being gone...

I couldn't decide what other color(s) I wanted to play, since UB was the base but I wanted a way to kill Null Rod and/or have a better plan vs Fish. Fish always shows up at our events, and given the abundance of Vault/Key decks I expect it to continue doing so. Null Rod seems like one of the best strategies to fight blue-based decks, and its aggressive nature gives it a better shot against Dredge as well. The two options I was considering were Red and Green for Grudge/Goyf, or just Red for Ingot Chewer, Rack and Ruin, Red Blasts, and maybe some Red removal spells. Web told me (not suggested, actually told) to run just Green for Goyfs, Oxidize, and Trygon Predator. It cleans up the mana, always good vs Wastelands, and gives me the plan I wanted. I do miss out on Red Blast against other Blue decks, but Dark Confidant and Counterbalance are pretty good in those matchups anyway, especially since Tezzeret and other expensive spells have somewhat fallen out of favor and blue decks are of pretty low curve, even the control decks.

The final list got posted above, with the last-minute addition of a whole 5 anti-dredge cards. That probably isn't enough, but I liked the rest of my sideboard! Plus, maybe I can mise....

Round 1 vs Eric Campusano (campee)

Eric usually plays Fish, but last few events had been rocking Vault/Key control. He had expressed some frustration at the last 1k, so I thought he might have gone back to the deck he won two Lotus' with, Fish.

Game 1: One by one I picked up my cards, seeing at first: Tinker, Force of Will, Time Walk, Voltaic Key, Mox Ruby, Mox Pearl. The nuts, if the last card was a blue source, and it was Mox Sapphire. I was on the play, so there is no reason to think about mulling this. Eric mulled once, and I went for t1 Tinker. He Forced, pitching Cursecatcher, which kind of reveals what he's up to. I Force back, and debate getting Vault. The problem with that is if he has Duress or Null Rod on turn 1, I almost assuredly lose. On the other hand, getting Inkwell seems pretty good against Fish. If he was Tezz I might have gotten the Vault, bc Tezz has less answers to the t2 Key and a faster clock, but Fish can't deal with t1 Inkwell. Turns out he had the t1 Duress, so Inkwell goes the distance.

Game 2: I keep a two land hand with Force of Will, Counterbalance, Threads, Thirst, and Spell Snare. His turn 1 Cursecatcher is annoying, and I Snare his turn 2 Null Rod. I play a Counterbalance, but it it keeps flipping 3 drops and black spells (I am on Island + Trop), and I actually never cast anything. Eventually Eric plays a Tarmogoyf and I just die.

Game 3: My opener was interesting: Demonic Tutor, Lotus, Trygon Predator, 4 lands. I debate Lotus + DT turn 1, but really don't want to get Forced. Eric kept his 7, and has shown a willingness to mulligan non-Force hands in the past (like g1). I play land and pass, and get my DT Duressed off his Jet. That sucks, since now I don't have a whole lot of gas. Eric isn't done, and goes Wasteland, Lotus, Tarmogoyf, Null Rod. Well, at least he probably doesn't have another land either. He hits me with a 2/3, then 3/4, Goyf, but I drop a Trygon Predator on turn 3. He is stuck on just Jet, having Wasted + Stripped two of my land. I eat Jet first, since I don't want to eat Null Rod and have him play Confidant. I drop a Goyf, then another, then eat Rod and play Lotus plus Sower on his Goyf. He still can't cast spells, and my now three Goyfs eat him rapidly.

1-0

Round 2 vs Charles (liberalbias)

Game 1: He has an unanswered Dark Confidant for many turns, which feeds him exactly enough disruption (Force, MisD, Vendilion Clique) to keep me off Vault-Key. I messed up on turn 3, when I chose to Ancestral without waiting a turn for Drain backup. I didn't want to let him draw off his Bob, but he is so counter-light that it likely would have been better to match my Drain vs his two cards for the turn in a counterwar. Ancestral got Forced, and that made me shuffle away gas with Top because I needed to crack a fetchland the next turn. The turn before I am to die to Goyf plus Bob, I think I am good, because I have Key + Time Walk + Will, and he only has 3 cards. Unfortunately he Forces the Key, and Vamps for Vendilion and takes my Will once I cast Walk, which leaves me with Vault and nothing since I had to shuffle away Top the prior turn. I don't rip another tutor, and die to his men. Apparently I shouldnt have agreed that he add Vendilion Clique when he asked me about them before the tournament.

Game 2: I have turn 1 Bob on the play, and he answers with his own. I go turn 2 Time Walk, turn 3 Mox + Sower, and he is basically dead. His lone Underground Sea against my Sower, 2 Bobs, and 4 land just doesn't seem fair.

Game 3: This was quite an epic game, and both of us have pretty busty hands. He has t1 Lotus+Thoughtseize+Bob, which take my Force+Ancestral+Counterbalance when all is said and done. I still have t1 Bob, but he has a t2 Goyf, which is a 6/7! That card is just ridiculous. The Goyf hits me to 4 in short order, and the rest of the game is all about dodging my Bobs (since I play a second one). I DT for Threads to take his Goyf, but he finds a Seal of Primordium a few turns later. I misplay pretty badly one turn, where I attack my Bob into his Goyf. I wanted to kill my bob so I didn't die, since 2 bobs with me at 2 is pretty sketchy, even with a Top out. What I realized as soon as I did it was that he had a Diabolic Edict still in hand from an earlier Mystical, so I needed that Bob to block with. He had Bob+Goyf and I was left with Bob+Goyf, which means Edict = death. This forced me to crack a fetch to play another Bob, thus defeating the purpose of attacking AND costing me a crucial life in the process. Luckily with some Top gymnastics (Top, reveal a land, Top, see no 0cc cards so activate the look in response draw, Thirst, look resolves and I see a land) I was able to survive the two turns it took to kill him once I Sower his Goyf.

2-0

Round 3 vs Alex

Alex was Painter, and we had actually played like 15 games the day before. I joked that this playtesting was irrelevant since we were each going to be the only person playing our respective decks, but Alex actually beat Wrapter the round before who was playing Counterbalance.

Game 1: I have turn 1 Sol Ring plus Top, and he has Ancestral. I go for the turn 2 Ancestral, which he forces, and Tinker, which he does not. I get Inkwell, but don't really think it will be fast enough. He drops a Grindstone, and passes. I play a bob, and bash with Inky. He Vamps, but gets Tinker instead of Painter. He briefly forgot about the fact that Inky has islandwalk, and planned on getting a Colossus with Tinker. He realizes this before Tinkering, so gets a Painter instead. This leaves him with only one mana, so I have a turn to find an answer. He is on 9, so Echoing Truth or Time Walk are my two outs. I Bob, then draw, then Top, then fetch, then Top, and Etruth is among the top 3. Hitting a 2 outer is pretty nice, although it turns out that if Alex Vamped for Painter, he would have had Drain mana up. Awk. I of course got tremendously lucky to win, but I guess thats what happens.

Game 2: This is somewhat anticlimactic, since I force his turn 2 Ancestral and then duress him, seeing DT plus lands. I take DT, and he draws literally 7 mana sources in a row. No joke, I duress him the turn before he concedes and his draws were ALL lands or Moxes.

3-0

Round 4 vs Matt Nass

Since this is a 5 round + cut to top 4, we have to play it out. I know he is dredge, and I, uh, skimped a bit on the dredge hate. Matt hasn't lost a game so far (ever since the finals of the ptq the day before in fact), so I anticipate having to win my next round.

Game 1: On the play I keep Bob+Ancestral+Tinker plus two lands and some blue cards. I really want to Ancestral into some Moxes, but I just hit more blue cards. He has t1 Bazaar plus Chalice, which is bad news. I choose to run out the Bob on turn 2 instead of Time Walk, since Walk is so much better val once you have a Bob. I figure if he turn 2's me then I die, so whatever. He doesn't kill or Therapy me on turn 2, which is kind of lucky. I reveal a Brainstorm with Bob, then draw a Mox. I still am on just my 2 lands, but Brainstorm instead of Walking. I need to see a land in the top 3 anyways, so just Time Walking is pretty pointless. I don't see a land, and just die.

I side in my 5 dredge cards, as well as some Goyfs and an Oxidize, taking out a bunch of bad blue cards.

Game 2: I open with t1 Pearl + Delta + Tormods Crypt, and Vamp for a Jailer after he Bazaars. He Contagions my Jailer, then uses Oxidize to make me pop the Tormod's. Stupid dredge, able to beat t1+2 hate like its nothing. Luckily I draw one of the many hate cards I still have, and 2nd Jailer plus Goyf beat him down rapidly.

Game 3: I keep Tormods, Etruth, Goyf, Brainstorm, 3 lands, and he keeps his 7 for the third time. I probably just lose to Chalice, but this hand is fine otherwise. He just has t1 Bazaar, so I drop Tormods Crypt asap. I have to pop the Crypt in a turn or so, but at this point I have drawn into another Crypt AND a Relic. Good thing I am playing so many, that I draw 3 pieces of hate each game. Double Goyf plus double Bob don't give him time to outmaneuver all my hate, which is why the man plan is much better than the normal blue deck plan of trying to combo out.

4-0

Round 5 vs JefftheFob

I scoop em up, since I am a lock at this point.

4-1

The top 4 split, since the payout of 200-100-50-50 is pretty generous and getting 100 each is better than spending 2hrs battling over a small increase. Plus, I have a 2 hour drive home, and leaving early gives me time to pick up an always insane Zachary's pizza from Berkeley.

Hopefully attendance will increase, especially if we have enough advance notice of PTQs, Regionals, etc, which isnt always possible. I actually have a few questions for Bay area vintage fans:

In general, is Saturday or Sunday preferable for Vintage 1ks?

If a weekly tournament is to be held, which day is best? Thursday is what Superstars is doing now, but it can be moved if there is overwhelming support for a different day of the week/weekend.

What entry would be best for the weekly events? They can be smaller 8 dollar or so entry, or slightly more expensive but higher payout, like 12, 15, or 20. Bear in mind that Superstars gives out 100% of entry fees as prizes, so whatever people prefer is fine.

Leave feedback here or PM me, just trying to do what I can to increase turnouts for the best format one can play!

LSV

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liberalbias
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« Reply #5 on: March 23, 2009, 04:10:46 pm »

I wasn't trying to imply that you tricked me into keeping Vault/Key out, but I do think the deck needs to change to include it. It occurred to me, during game one of my match against Matt, that having a broken combo would give me some hope, and Vault/Key is the easiest one. What do you think would have to change to include it? What about the addition of another tutor (like Imperial Seal)? Or maybe a second Divining Top? It seems like a mashup of the counterbalance deck and the grow deck could do really well, but I can't quite see it. Also, I dissed Vendilion Clique, but it did a lot of work for me on Sunday. I hope I didn't hurt its feelings too much...

Vintage on Sunday is generally better for me, since my wife guards Saturday pretty closely (I can get away for a PTQ every now and then, but I pay, oh do I pay). I'd love to see more of these, since I had a great time, and Vintage is definitely the most fun I've had with Magical cards.
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OwenTheEnchanter
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« Reply #6 on: March 23, 2009, 06:59:10 pm »

More winning from LSV with a sleeved up ham sandwich.
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Quote from: M.Solymossy
IDK why you're looking for so much credibility:  You top 8ed a couple tournaments.  Nice Job!
SilverRocket
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« Reply #7 on: March 23, 2009, 08:30:54 pm »

I wasn't able to make it to this tournament due to other plans, but in general I prefer Sundays for the $1k Vintage events and expect to attend most of them (though would probably still make it if they happened on Saturdays).

I've only been attending the occasional weekly Vintage event nowadays, but Thursdays are still the best weekday for me.  If a later starting time is possible, that would be preferable, as traffic is not quick on 101 when trying to get there by 7.  The commute ends up being especially long for an event that's not guaranteed to have enough people to run.  I'd make it a lot more often if it started at 7:30 or 8, especially if there are regularly enough people.

Phil
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Campee
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« Reply #8 on: March 24, 2009, 11:32:56 am »

It's pretty hard for me to make it during the week, but once in a while I feel the urge to head down there on a Thursday night. As far as week nights go, that's probably the best day for me.

A regular Sunday tournament would be much better for me. I think more people could probably make it out for a Sunday afternoon tournament than a weeknight tournament due to work/school conflicts. I know that I certainly would, and some of my friends in San Francisco would probably catch a ride with me too. At the end of every month the Sunday tournament could be for 1K, it would be like the end of the month championship. You could test all month to prepare for it Smile

Thoughts?
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liberalbias
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« Reply #9 on: March 24, 2009, 12:28:28 pm »

I can make Thursday or Sunday, but I like the idea of having a regular Sunday afternoon tournament, particularly if it means a better chance of it actually happening. The attendance on Thursday night has been pretty low lately. I like the notion of having a once a month $1k as well. So maybe it's $8 for the regular ones, and $25 for the monthly $1k? Who's in charge of getting this set up and running?
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Campee
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« Reply #10 on: March 24, 2009, 12:35:50 pm »

I nominate LSV.
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jeffthefob
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« Reply #11 on: March 24, 2009, 01:34:27 pm »

It seems like Sunday is going to be the new date.  I will post it and get it going once I talk to Mashi.  Pretty sure we can get it going this week, I have already talked to Mashi about it after the 1k tourney 2 days ago.

If any people from Dublin is reading this, please reply ^^ (*cough* Dave?)
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As a math and physics major that has received dean's honors, i can tell you that seven minus five is one for very large values of five. Wink
Campee
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« Reply #12 on: March 24, 2009, 02:44:38 pm »

Great. Now I can bring goofy decks on Sundays and screw with the metagame =)
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LSV
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« Reply #13 on: March 24, 2009, 06:01:41 pm »

Looks like Fob nominated himself. Works for me! (sundays seem like the best day anyway)
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tomjoad
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« Reply #14 on: March 26, 2009, 01:33:23 pm »

Agreed that Sunday's are best. I have a lot of old friends in from out of town this week, but you can expect me (and probably a few other Dublin guys) next time.
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SuperstarsGameCenter
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« Reply #15 on: March 26, 2009, 08:30:52 pm »

To all,

Everything is set in stones, type 1 every Sunday @ SuperStars.  Start time at noon, the only thing we really didn't mention with everyone is time I think.  Since the 1k Vintage starts at noon, I just put noon out there.

Please visit: http://www.themanadrain.com/index.php?topic=37647.0 for more details ^_^

-Jeff
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