xwt
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« Reply #2 on: April 17, 2009, 10:10:31 am » |
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Essentially, I like your suggestons. The problem is that you propose to add 6 cards, yet to cut only one. I'll explain my choices:
3 welders has been fine, even if a 4th would obviously be good. I don't want to run 61 cards and I am reluctant to cut mana sources.
FoF and Ponder has been cut for 2 duress effects. They are disruption pieces 9-10 at no card disadventage. They used to be misdirections, but got replaced. 2 is fine in the maindeck. Against combo, I can mull into it (or a tutor to duress early on)... 2's been fine.
Vault/Key is not the way I play the best. If I did, I'd also include at least 1 tez, and might do so by cutting robots in a maneuver like: - titan - inkwell - fire/ice + vault + key + tez
and, to be fair... i face a decent share of tezzeret hate so relying on other win conditions appears to me as ok. The local meta is 30% jank, 20% aggro-control, 10-15% combo, 35-40% drain decks.
Big plats is an out to painter (weld it in during upkeep) and helps tons against rg aggro beatz and discard-oriented suicide black, strategies that prey on drain decks. Tinker into plats is also extremely good in delaying TPS and other storm-based combo decks... if you manage to resolve an early tinker, you shouldn't be loosing the next turn. I play 5 robots and 3 welder (+ tinker) because they can be hardcast with drain mana (happens) and I want a robot in the yard every time I have an active welder, no less.
My deck is not perfect, but I'd like detailed suggestions... like what card do I take out for FoF? or for duress #3?
I haven't played with 4 welder and no plats in a year, but i'll try it out just to know how i like it.
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