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Author Topic: Turbohate RB Aggro  (Read 2175 times)
Ben Kossman
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« on: July 29, 2009, 11:37:38 am »

The premise behind this deck is pretty simple really. It's designed to take advantage of the fact that a BR deck has access to both Price of Progress and Anathemancer against a given type one environment. While this doesn't guarantee a win by any stretch of the imagination it's certainly worth testing...

Artifact:14
4 Ankh of Mishra
4 Black Vise (I run this because I can sack it to Shrapnel Blast and it also forces the opponent to play lands setting up Anathemancer and POP)
3 Sensei's Divining Top
1 Ruby
1 Jet
1 Lotus

Black:4
4 Dark Confidant

Gold:4
4 Anathemancer

Red:24
4 Price of Progress
4 Shrapnel Blast
4 Fork
4 Chain Lightning
4 Lightning Bolt
4 Rift Bolt

Land:14
4 Badlands
4 Bloodstained Mire
8 Mountain

So there you have it, burn. Not much to it really, burn face and win. Any deck that can walk into a tournament with 4 POP and 4 Anathemancers ought to be able to win a few games by surprize if nothing else (Not that it's particularly surprising that someone would run said deck). The important part is timing. Fork+POP can pretty much kill the other guy any time they blink and Mancer's Unearth ability combined with his relatively cheap cost to effect ratio make him also quite good IMHO. It's also relatively inexpensive as well in terms of cards that an average player can afford. The key is not to play mancer or POP too early. They should be the last cards played unless a race is on. The only really unnecessary card that I'm not sure about is Fork as it's a horrible late game top deck without anything already in hand and also poor with Anathemancer. I may add Fireblast as it tends to be a staple in any Burn deck that can run it but it's not always very good against Drain or Misdirection and I've only got 14 lands. Other than that I'm pretty happy with this build thus far and look forward to burning people out with it. I'll post a sideboard whenever I decide what would be worth replacing. I could probably safely cut top as well but it's really important to be able to cast Shrapnel blast every time I draw it....
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Shock Wave
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« Reply #1 on: July 29, 2009, 12:38:08 pm »

I like this list, save for the Fork. My biggest beef with these types of decks is that they can steal Game 1, but really have a hard time winning a match, since they have very few solutions to the biggest bombs in Vintage: Tinker, Will, Oath, etc.

I think this is a great budget idea but not a great choice if you're looking to make the final table at an event.
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Darkenslight
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« Reply #2 on: July 29, 2009, 06:07:53 pm »

I like this list, save for the Fork. My biggest beef with these types of decks is that they can steal Game 1, but really have a hard time winning a match, since they have very few solutions to the biggest bombs in Vintage: Tinker, Will, Oath, etc.

I think this is a great budget idea but not a great choice if you're looking to make the final table at an event.

Why Rift Bolt? is ity because it's a first turn play?

I'd rather have something less of a Drain yarget, such as Lava Spike, Flame Jet and Flame Burst.  Even Scent of Cinder from Urza's may have some use.
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BruiZar
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« Reply #3 on: July 29, 2009, 06:14:43 pm »

I think you should consider replacing the black vises for chalices. That way you can use your mana for bolts, and force players to play lands because they cant play moxen. It also buys you turns to burn more and sacs for sharpnel blast. How much points of damage do your black vises do on average per match?
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Ben Kossman
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« Reply #4 on: August 01, 2009, 11:36:50 am »

Vise is essentially a bad lightning Bolt. It doesn't do much damage on average but can be good when you draw and play it early in multiples. Aside from that it's just there to sack to Shrapnel Blast. Chalice is Good also but fitting it in is difficult at this point. One idea I was pondering was adding Winter Orb and Null Rod to further the Black Vise/POP/Mancer plan...Here's my latest version...

Artifact:14
4 Ankh of Mishra
3 Winter Orb
3 Null Rod
4 Black Vise

Black:7
3 Phyrexian Negator
4 Dark Ritual

Gold:3
3 Anathemancer

Red:16
4 Simian Spirit Guide
4 Fireblast
4 Price of Progress
4 Shrapnel Blast

Land:20
4 Bloodstained Mire
4 Badlands
12 Mountain

The more I go in the mana denial direction the more I want Fireblast...Thoughts?

Edit: Cut a few cards to add Fireblast as it's just too good not to include in a deck that stays tapped out regularly. What's the best card to punish a Tez player aside from Null Rod?
I want something that will make them feel pain...Here's my sideboard for a meta that I assume will have a lot of Tezzerret  and combo...

3 Pyroblast (This is the best solution I can think of offhand against Inkwell Leviathan. The best way I can stop it is to Pyroblast Tinker)
3 Thoughtsieze (Also good against decks that have crazy stuff they want to cast early)
3 Deathmark (Kills Goyf and other fish creatures)
3 Mogg Fanatic (Versus Ichorid)
3 Leyline of the Void (Versus Ichorid)

So that's about it...I really want Green in here but want to stick to the Mancer/POP plan as I think it can take me a long way if used correctly...I think Shockwave's comment is probably true and I'd really like to figure out how this deck can reach the next level beyond just a budget deck and win tournaments...
« Last Edit: August 02, 2009, 10:47:45 am by Ben Kossman » Logged

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RecklessEmbermage
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« Reply #5 on: August 17, 2009, 11:54:03 am »

I like your first list way better than your second, since winter orb isn't worth stretching for. All kinds of combo decks play around it easily, as does stax, ichorid and any deck with goyfs (untap forest, play land, then race your dilluted burn strategy with a goyf). Keeping the burn density high and the manabase small is key.

Bruizars suggestion to add chalice seems very good. It forces powered decks to play lands as well as rod does while not costing you a turn's worth of mana.

I'd run 3-4 smash to smithereens main in a semi-competitive meta. Most players should run either power, spheres or null rod.
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Mr. Fantastic
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« Reply #6 on: August 18, 2009, 04:50:17 am »

What's the best card to punish a Tez player aside from Null Rod?
I want something that will make them feel pain...

I don't profess to be an authority on the matter, but Pithing Needle seems fairly good against Tez.  Worth testing anyway.

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Hillboy
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« Reply #7 on: August 18, 2009, 11:18:20 am »

Pyrostatic Pillar might be a good sideboard option against combo
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Darkenslight
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« Reply #8 on: August 19, 2009, 07:45:26 am »

I'd sugest a sideboard like this:

3 Pyrostatic Pillar
4 REB
3 Phyrexian Negator
4Tormod's/Leyline
1 YawgWin/Alternate Broken card

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mestu
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« Reply #9 on: August 22, 2009, 11:04:23 pm »

I don't understand POP or anathemancer.  I think I might rather have flame rift.  There is a land out there somewhere that taps for any color and then you give it to your opponent.  That could maybe be ok with POP.  I would be cautious running 4 fireblast.  Getting more than one in a game is usually garbage.  Sonic Burst is not a terrible card.  I also think that mogg fanatic is worth considering.  Pyrostatic pillar is incredibly nasty.  I think it should be mainboard.  

The land is rainbow vale but it happens at the end of the turn so that is pretty weak.
« Last Edit: August 22, 2009, 11:09:49 pm by mestu » Logged
RecklessEmbermage
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« Reply #10 on: August 23, 2009, 04:28:42 pm »

I don't understand POP or anathemancer.  I think I might rather have flame rift.  There is a land out there somewhere that taps for any color and then you give it to your opponent.  That could maybe be ok with POP.  I would be cautious running 4 fireblast.  Getting more than one in a game is usually garbage.  Sonic Burst is not a terrible card.  I also think that mogg fanatic is worth considering.  Pyrostatic pillar is incredibly nasty.  I think it should be mainboard.

Price of progress may be the single best reason to play burn in vintage. It will deal 4 damage if it resolves in most circumstances and often 6 or more, which makes it very efficient.

Anathemancer looks less impressive, IMO. This deck has more available mana than burn tends to and aim for a longer game, so it might be good, I guess. Are you testing this Ben?

A more traditional burn deck will always want the full set of fireblast, since it so often is the card that wins the race against aggro or combo or can be powered through when control is least prepared for it. But this deck is likely to see a few more cards in any given game, and it is possible that it would be better off playing only 3 fireblasts.

Sonic burst is, in fact, terrible.

Fanatic is good and should be included if the meta calls for it.

Pyrostatic pillar seems to me like a really good idea. Much better than running negators. Negator can be dealt with easier, threatens rougly the same amount of damage to everything but shop decks and is useless against anyone playing goyfs.

Ben: Have you considered playing basic swamps, strips, trinisphere and magus of the moon, to further attack the opponent's mana? Making the deck creatureless is also an idea. It would make the vises slightly stronger.

Perhaps something like this:

Artifact:15
4 Ankh of Mishra
3 Chalice of the Void
3 Null Rod
4 Black Vise
1 Trinisphere

Enchantments:8
4 Pyrostatic Pillar
4 Blood Moon

Red:15
3 Fireblast
4 Price of Progress
4 Shrapnel Blast

Land:22
4 Ancient Tomb
3 City of Traitors
3 Wasteland
1 Strip Mine
11 Mountain

Dragon stompy without dragons? It looks like it would bleed badly to early creatures, and should probably run some mass-kill main or side.
« Last Edit: August 23, 2009, 04:32:51 pm by RecklessEmbermage » Logged
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