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Author Topic: Tezzeret: Inkwell Leviathan or Darksteel Colossus?  (Read 4517 times)
Campee
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« on: August 29, 2009, 05:53:21 pm »

DSC:

Good:

Kills your opponent in 2 turns
If you draw it, you can put it back in your deck with your singleton Thirst For Knowledge (Brainstorm too, but that works for both creatures)

Bad:

Goblin Welder
Echoing Truth
Swords To Plowshares
Chain Of Vapor
Sower Of Temptation
Magus Of The Unseen


Inkwell:

Good:

Shroud. Don't have to worry about the above mentioned cards.
Can pitch it to FoW if you need to
Easier to hard cast, however unlikely this is
Islandwalk. Once in a while it's relevant.

Bad:

Takes 3 turns to kill
Can't put it back in your deck with Thirst


Which one do you prefer?

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vroman
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« Reply #1 on: August 29, 2009, 06:07:51 pm »

there are three roughly equal choices now, w Sphinx of the Steel Wind

Kills in 4 turns, though in practice, 3 turns
gains life such that fish cant race it, and after 2 swings are effectively immune to tendrils
cheapest of the 3. Ive hardcasted this several times in testing.

vulnerable to
echoing truth
swords plowshares
chain vapor
maze ith
sower temptation
magus unseen

no tfk synergy. however lack of shuffle-back can be made an asset by running welder
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korgano
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« Reply #2 on: August 29, 2009, 06:57:37 pm »

Eric - you should run this broken card instead of either DSC, Sphinx of the Steel Dan, or Inkwell tomorrow: http://sales.starcitygames.com/carddisplay.php?product=12984  Wink

But seriously, the pluses and minuses of each meta tinker target have been detailed not only in this thread but in any thread like it, and for me it seems that neither DSC, Inkwell, or Sphinx of the Steel Dan is strictly dominant. Each is highly situational and each obviously work well with counter back-up. If I were to play Tezz I would probably go inkwell just due to the ease of mind of having less bounce/kill spells to fear. The spirit link on the Sphinx is pretty brutes though.
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honestabe
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« Reply #3 on: August 30, 2009, 06:24:08 pm »

I like sphinx because it neutralizes fish, which is the deck thats supposed to beat tezz.  Also, it helps gain the life that you lose to confidant
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median
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« Reply #4 on: August 30, 2009, 07:26:08 pm »

I would make the choice based on weak matches,
I prefer inkwell in a deck with few outs to stacks, as it can’t be welded and is often as easy a win as top decking a rebuild. I would use DSC if I need another clock (although sphinx is good here for reasons mentioned above), and sphinx if I plan to punt the fish matchup and need to have something to change that (again see above for reasons).
I see no reason to factor thirst in. you only have one thirst for knowledge and one fact or fiction in your deck.
Since "tezz" assumes Tezzeret the Seeker is in your list, and you probably also have a yawgmoth's will, there should be no "game over" if you get a robot in your hand. I see thirst as a perk and winning the important matches shouldn't be dependent on perks.

Right now I would use DSC or sphinx, mainly because they can stop the game immediately if played early enough. As well, in a deck with the 8+ counters tezz has, you basically become oath with another game plan when tinker->robot resolves.
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Eastman
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« Reply #5 on: August 30, 2009, 08:42:15 pm »

To me the pitch to force of will is the dominant factor.  So, I'm deciding between inkwell and sphinx.  Between them, I'm not certain which is better overall, though I've been running Sphinx happily for awhile now. 
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M.Solymossy
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Sphinx of The Steel Wind

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« Reply #6 on: August 30, 2009, 08:52:30 pm »

Between them, I'm not certain which is better overall, though I've been running Sphinx happily for awhile now. 

So have I.   Very Happy 


Heart this thread!
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