|
Guli
|
 |
« Reply #30 on: September 13, 2009, 04:42:16 am » |
|
There is always the possibility of adding red for Welder/Jar to brutally speed up the process of milling. Jesters cap doesnt seem a bad call to get rid of key comeback cards like Y Will and G Blessing. Jar would also up the storm count. Actually there is really no need for a lot of storm. If you can get in a lot of cards in their grave and deny them access to regrowth effects you control the game.
The goal is to mill them fast but the speed can be adjusted accordingly against some types of decks to get some control.
@silvernail Why not use arcande denial instead of negate?
Why not use tornod's crypt? It is another free spell to up the storm count and welder can get it back.
|
|
|
|
|
Logged
|
|
|
|
|
bb-g
|
 |
« Reply #31 on: September 13, 2009, 08:46:18 am » |
|
i think that the big problem with this card is the condition, not every deck searches in his library (Ichorid e.g. doesn use tutors) Stax neither. (unless it's 5 color stax). if it costed 0 every time, i'm quite sure a deck would be buildable. I think in terms of Trap, glimpse, leyline, planar void, helm of obedience, hence even painter grindstone would be possible to add in such a deck, regrowth, yawg will, recollect, ...
|
|
|
|
|
Logged
|
|
|
|
nataz
Full Members
Basic User
  
Posts: 1535
Mighty Mighty Maine-Tone
|
 |
« Reply #32 on: September 13, 2009, 02:15:22 pm » |
|
Would this card be playable if it cost "0" and were blue?
nope That's my point. people were missing it, mind as well say it out loud.
|
|
|
|
|
Logged
|
I will write Peace on your wings and you will fly around the world
|
|
|
|
Almanomada
|
 |
« Reply #33 on: September 13, 2009, 03:26:35 pm » |
|
So I am a bit new to the Vintage scene (I currently only have a bunch of legacy decks and one vitage ichorid minus Bazaar). After typing a whole paragraph why I believe this card would just wreck decks that rely on 1 maybe 2 cards to win and having a 25% chance to make someone scoop is just good to me. Combo that with control and discard options and I think a U/B control mill deck is very viable. Then I scrapped that paragraph to agree with everyone else and I realized something. How many cards out there can force your opponent to search their libraries? Ghost QuarterThis card guaruntees that the very few decks out there that have zero search will still make the trap free. There may be other combo cards for it out, but this is the only one that comes to mind.
|
|
|
|
|
Logged
|
|
|
|
|
Wagner
|
 |
« Reply #34 on: September 13, 2009, 04:31:32 pm » |
|
So I am a bit new to the Vintage scene (I currently only have a bunch of legacy decks and one vitage ichorid minus Bazaar). After typing a whole paragraph why I believe this card would just wreck decks that rely on 1 maybe 2 cards to win and having a 25% chance to make someone scoop is just good to me. Combo that with control and discard options and I think a U/B control mill deck is very viable. Then I scrapped that paragraph to agree with everyone else and I realized something. How many cards out there can force your opponent to search their libraries? Ghost QuarterThis card guaruntees that the very few decks out there that have zero search will still make the trap free. There may be other combo cards for it out, but this is the only one that comes to mind.
Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. Unless they catch on to you and choose to not search. After wall, what decks play basic lands but don't play fetch lands.
|
|
|
|
|
Logged
|
|
|
|
|
CorwinB
|
 |
« Reply #35 on: September 13, 2009, 04:31:49 pm » |
|
So I am a bit new to the Vintage scene (I currently only have a bunch of legacy decks and one vitage ichorid minus Bazaar). After typing a whole paragraph why I believe this card would just wreck decks that rely on 1 maybe 2 cards to win and having a 25% chance to make someone scoop is just good to me. I think the problem is that having your win condition in the graveyard is not that big of a deal for most top-level decks out there... Many decks play Yawgmoth's Will, not to mention dredge decks.
|
|
|
|
|
Logged
|
|
|
|
|
Almanomada
|
 |
« Reply #36 on: September 13, 2009, 05:30:34 pm » |
|
Y Will is also restricted so a player losing that is a great possibility as well as extirpating a win condition or having a leyline on the board and gg.
|
|
|
|
|
Logged
|
|
|
|
hvndr3d y34r h3x
Basic User
 
Posts: 823
80:20 against LordHomerCat, the word's 2nd best an
|
 |
« Reply #37 on: September 13, 2009, 11:03:47 pm » |
|
Y Will is also restricted so a player losing that is a great possibility as well as extirpating a win condition or having a leyline on the board and gg.
Don't forget regrowth and twister. Regrowth is just bad new for a mill deck and twister, well it does a lot of things.
|
|
|
|
|
Logged
|
-------------------------------------------------------------------------------------------------- I am 80:20 against LordHomerCat, the word's 2nd best and on other days the world's best vintage player. 
|
|
|
|
Almanomada
|
 |
« Reply #38 on: September 14, 2009, 10:17:47 am » |
|
I suppose 4 leyline of the void MD is really the main hoser and hope to extirpate any win condition after void gets chained or destroyed..
|
|
|
|
|
Logged
|
|
|
|
Killane
Full Members
Basic User
  
Posts: 799
I am become Death, the destroyer of Worlds
|
 |
« Reply #39 on: September 19, 2009, 09:11:20 pm » |
|
so run two sets of cards that have negative synergy with each other in order to give a janky, Will feeding card that has no game against Fish a chance at beating a deck that is essentially a pile of the most synergitic cards in the format? Not to mention the win condition being unplayable vs Ichorid without one or more of these backup cards? Why would you want to play such a deck? This is an interesting card but not, IMHO, vintage playable without a drastic shift to the metagame. Even then, I can't imagine what that would have to look like to make this workable.
|
|
|
|
|
Logged
|
DCI Rules Advisor _____________________________ _____ Are you playing The Game?
|
|
|
LotusHead
Full Members
Basic User
  
Posts: 2785
Team Vacaville
|
 |
« Reply #40 on: September 19, 2009, 09:29:12 pm » |
|
Would this card be playable if it cost "0" and were blue?
nope Intuition+Will would be instant win. Still probably not good enough though. Intuition and Will is almost always instant win anyways. Even if Will is Sorcery 
|
|
|
|
|
Logged
|
|
|
|
|
Tabasco
|
 |
« Reply #41 on: September 20, 2009, 01:51:12 am » |
|
Trapmaker's snare 1U (uncommon) Instant Search your library for a trap card reveal it and put it into your hand. Then shuffle your library
currently only a rumor on MTGSalvation, but what if you could run 8 archive traps. I realize this doesn't change the card's playability, but it certainly sheds new light on the what if scenarios.
|
|
|
|
|
Logged
|
|
|
|
|
Almanomada
|
 |
« Reply #42 on: September 20, 2009, 02:43:29 pm » |
|
So after reading eveeryones posts, I am leaning towards this card wont have an impact at all in vintage. possibly extended IMO but that may be the only place besides of course standard. I see every standard deck running fetch lands come October.
|
|
|
|
|
Logged
|
|
|
|
|