nhk
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« on: September 29, 2009, 07:22:25 am » |
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Hi all,
Thanks for the feedback in my last thread.
I'm building a deck similar to Shaymora that runs 4of Lorescale Coatl to help the aggro match without having dead cards (e.g. Old Man of the Sea) against control. This means my colors are Ubg.
I think of the deck as control that can play aggro control. This gives me flexibility to play the style that suits my opening hand and matchup best. It also means I am unpredictable.
I don't know if this deck can be tier 1. But it is incredibly fun to play and feels different from both drain decks and gro decks despite having common elements of each.
I started to consider using Cunning Wish so that I could wish for Berserk. My idea was that resolving Coatl should be like resolving Oath. My opponent either answers it or loses the game in 2-3 turns. Losing to time vault when Coatl is 8/8 and my opponent is at 3 sucks. Berserk often acts as a Time Walk to stop this nonsense. It also often acts as win-more. The reason for using it that finally convinced me was losing games without it when aggro.dec chump blocked my 30/30 Coatl for 5 turns. If Coatl is supposed to help the aggro matchup, it needs to be able to actually do something there. So I run Berserk.
I'm not sure whether Coatl is a better choice than Tarmogoyf. The biggest advantage I see is that if my opponent has a Tarmogoyf, I'd much rather have a Coatl. Coatl + Berserk can also win against Oath creatures, Inkwell Leviathan, etc.
Anyway, here's an approximate list:
4 Remora 4 FoW 4 Meditate 1 MisD 3 Commandeer 4 Lorescale Coatl 1-3 Cunning Wish
Ancestral Time Walk Brainstorm Mystical Tutor Demonic Tutor Library of Alexandria Regrowth Vampiric Tutor Yawg Will Timetwister Tinker Vault/Key
Mana (fetches + islands + dual islands + moxen + sol ring + lotus + crypt)
Debatable inclusions (some of Mana Drain, Inkwell Leviathan, Memory Jar, Rebuild, Gifts, Sylvan Library, Merchant Scroll, Fastbond, Gush)
Now, I need a sideboard.
I want 4xLeyline to board in against dredge. I also probably want at least a couple basic lands to board in (I have 4 basic Islands MD). Maybe Tarmogoyfs.
For the rest of the cards, I'm considering: Extirpate Darkblast Hurkyl's Recall MisD Commandeer Berserk Repeal
Then we get kind of janky... Gifts Crop Rotation (gets LoA against drains) Stifle Trickbind Gush (I can't decide where the hell I want Gush, if at all. It's a beautiful combat trick with Coatl out and helps find pitch counters but sucks in an opening hand, sucks under Remora and loses the surprise factor if wished for.) Naturalize (is there a better option?) Pact of Negation Mana Drain Slaughter Pact Brain Freeze Demonic Consultation Hatred (haha)
At this point I'm just brainstorming bad ideas. The question is, have I missed any good ideas?
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