LotusHead
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Team Vacaville
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« on: October 11, 2009, 10:32:19 pm » |
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18 People showed up, so 5 round of Swiss and cut to top 8 Top 8----------------------------- Elliot Davidoff (Steel City Vault) vs Philip Yam (BG Vampire - Fish) Tyler Daykin (Goblins) vs Orie Guo (TPS) Dylan Jolliffe (MUD Aggro wSuchis and Juggies) vs Sam Sherman (Burn.dec) Dan Messineo (Timevault Control) vs Cory Redmond (Iona Oath - most likely tweaked from Vroman's list) Top 4 ---------- Elliot defeats Orie Dylan defeats Dan Finals------------- Elliot conceeds to Dylan in a prize split deal (2nd place gets a bye and free entry into final Black Lotus tourney) Congrats all! Lists Copy/Pasted from www.Eudemonia.net/p9 site. Lemme know of any errors. Eliot Davidoff Main Deck: 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 1 Mana Crypt 1 Mana Vault 1 Memory Jar 1 Time Vault 2 Voltaic Key 4 Force of Will 1 Misdirection 1 Ancestral Recall 1 Time Walk 1 Timetwister 1 Gifts Ungiven 1 Intuition 1 Factof Fictuion 1 Brainstorm 1 Ponder 1 Thirst for Knowledge 1 Mystical Tutor 1 Transmute Artifact 1 Merchant Scroll 1 Tinker 1 Fire/Ice 1 Hurkyl's Recall 1 Windfall 1 Inkwell Leviathan 1 Demonic Tutor 1 Yawgmoth's Will 1 Wheel of Fortune 2 Goblin Welder 2 Ancient Grudge 1 Natural Selection 1 Regrowth 2 Underground Sea 2 Volcanic Island 1 Tropical Island 3 City of Brass 1 Vampiric Tutor 1 Island 2 Polluted Delta 1 Flooded Strand 1 Misty Rainforest 1 Scalding Tarn 1 Tolarian AcademySideboard: 4 Leyline of the Void 1 Tormod's Crypt 1 Helm of Obedience 1 Pithing Needle 2 Ingot Chewer 1 Red Elemental Blast 1 Pyroblast 1 Pyroclasm 1 Extirpate 1 Darkblast 1 Naturalize Tyler Daykin Main Deck: 1 Black Lotus 1 Mox Jet 1 Mox Ruby 1 Mana Crypt 1 Lotus Petal 1 Strip Mine 3 Null Rod 4 Cabal Therapy 4 Bloodstained Mire 2 Wooded Foothills 4 Badlands 1 Goblin Tinkerer 4 Goblin Piledriver 1 Swamp 1 Goblin Sharpshooter 4 Skirk Prospector 2 Mountain 1 Ancient Ziggurat 4 Goblin Lackey 3 Frogtosser Banneret 3 Goblin Warchief 3 Goblin Matron 4 Earwig Squad 3 Goblin Ringleader 3 Wasteland Sideboard: 4 Mogg Salvage 1 Goblin Welder 2 Siege-Gang Commander 4 Ravenous Trap 4 Leyline of the Void Dan Messineo Main Deck: 2 Island 1 Swamp 3 Polluted Delta 4 Underground Sea 2 Volcanic Island 1 Tropical Island 1 Tolarian Academy 2 Flooded Strand 1 Sol Ring 1 Mox Emerald 1 Mox Jet 1 Mox Ruby 1 Mox Pearl 1 Mox Sapphire 1 Mana Crypt 1 Black Lotus 4 Mana Drain 4 Force of Will 4 Night's Whisper 1 Ponder 1 Shadowmage Infiltrator 1 Inkwell Leviathan 1 Ancestral Recall 1 Brainstorm 1 Darkblast 1 Fact or Fiction 1 Hurkyl's Recall 1 Red Elemental Blast 1 Mystical Tutor 1 Thirst for Knowledge 1 Vampiric Tutor 1 Demonic Tutor 1 Merchant Scroll 1 Timewalk 1 Tinker 1 Yawgmoth's Will 1 Tezzeret the Seeker 1 Ancient Grudge 1 Fire/Ice 1 Time Vault 1 Voltaic Key 2 Sensei's Divining Top Sideboard: 4 Leyline of the Void 2 Yixlid Jailer 2 Red Elemental Blast 1 Trinisphere 1 Arcane Laboratory 2 Ancient Grudge 3 Bitterblossom Dylan Jolliffe Main Deck: 4 Mishra's Workshop 4 Su Chi 4 Juggernaut 4 Sphere of Resistance 4 Thorn of Amethyst 4 Chalice of the Void 4 Wasteland 1 Black Lotus 1 Mox Ruby 1 Mox Jet 1 Mox Pearl 1 Mox Emerald 1 Mox Sapphire 1 Mana Crypt 1 Tolarian Avademy 3 Null Rod 3 Crucible of Worlds 2 Razormane Masticore 1 Strip Mine 3 Mishra's Factory 4 Tangle Wire 1 Trinisphere 3 Ancient Tomb 1 Sol Ring 1 Mana Vault 2 City of Traitors Sideboard: 2 Jester's Cap 3 Powder Keg 2 Tormod's Crypt 2 Relic of Progenitus 2 Duplicant 1 Sculpting Steel 3 Pithing Needle Orie Guo Main Deck: 2 Island 2 Swamp 4 Polluted Delta 1 Bloodstained Mire 2 Underground Sea 1 Tolarian Academy 1 Mox Pearl 1 Mox Emerald 1 Mox Jet 1 Mox Sapphire 1 Mox Ruby 1 Black Lotus 1 Ancestral Recall 1 Time Walk 1 Grim Tutor 1 Imperial Seal 1 Lotus Petal 1 Timetwister 4 Dark Ritual 4 Cabal Ritual 1 Force of Will 1 Yawgmoth's Will 1 Yawgmoth's Bargain 1 Tendrils of Agony 4 Duress 1 Mystical Tutor 1 Vampiric Tutor 1 Mana Vault 1 Mana Crypt 1 Tinker 1 Darksteel COlossus 1 Chain of Vapor 1 Brainstorm 1 Ponder 1 Fact or Fiction 1 Sol Ring 1 Mind's Desire 2 Chromatic Sphere 1 Chromatic Star 1 Rebuild 1 Necropotence 1 Memory Jar 1 Merchant Scroll Sideboard: 3 Force of Will 3 Hurkyl's Recall 2 Island 1 Swamp 1 Massacre 1 Chain of Vapor 1 Yixlid Jailer 1 Relic of Progenitus 1 Tormod's Crypt 1 Leyline of the Void 1 Pithing Needle Sam Sherman Main Deck: 4 Null Rod 3 Chalice of the Void 4 Pyroblast 1 Red Elemental Blast 4 Lightning Bolt 4 Fireblast 4 Golbin Guide 4 Mogg Fanatic 2 Jackal Pup 2 Gorilla Shaman 4 Grim Lavamancer 4 Simian Spirit Guide 1 Mox Ruby 4 Wasteland 1 Strip Mine 4 Arid Mesa 2 Bloodstained Mire 2 Scalding Tarn 6 Mountain Sideboard: 1 Tormod's Crupt 4 Ravenous Trap 4 Pyrostatic Pillar 4 Smash to Smithereens 2 Red Elemental Blast Philip Yam Main Deck: 3 Bayou 4 Verdant Catacombs 1 Bloodstained Mire 1 Polluted Delta 4 Dark Ritual 1 Black Lotus 1 Mox Jet 1 Mox Emerald 1 Cabal Pit 1 Swamp 1 Forest 1 Mishra's Factory 3 Wasteland 1 Strip Mine 1 Badlands 4 Duress 4 Thoughtseize 4 Vampire Hexmage4 Dark Confidant 3 Tarmogoyf 1 Night's Whisper 1 Skeletal Scrying 4 Crop Rotation 1 Demonic Tutor 1 Vampiric Tutor 3 Null Rod 1 Crucible of Worlds 1 Demonic Consultation 1 Dark Depths 1 Necropotence 1 Diabolic Edict Sideboard: 2 Umezawa's Jitte 1 Null Rod 4 Leyline of the Void 1 Ravenous Trap 3 Bitterblossom 1 Maelstrom Pulse 1 Ancient Grudge 2 Red Elemental Blast Cory Redmond Main Deck: 2 Underground Sea 1 Tolarian Academy 3 Flooded Strand 3 Polluted Delta 4 Forbidden Orchard 2 Tropical Island 2 Island 1 Library of Alexandria 1 Iona, Shield of Emeria 1 Vampiric Tutor 1 Ancestral Recall 1 Mox Emerald 1 Merchant Scroll 1 Regrowth 1 Reclaim 1 Krosan Reclamation 1 Timetwister 4 Force of Will 1 Mox Ruby 1 Demonic Tutor 1 Mox Sapphire 1 Black Lotus 1 Voltaic Key 1 Mystical Tutor 1 Mana Crypt 1 Brainstorm 1 Ponder 1 Yawgmoth's Will 1 Rebuild 1 Thirst for Knowledge 1 Sensei's Divining Top 4 Oath of Druids 1 Mox Jet 1 Time Vault 1 Mox Pearl 1 Sol Ring 1 Lotus Petal 1 Tezzeret the Seeker 1 Time Walk 3 Spell Pierce 4 Mana Drain Sideboard: 3 Empyrial Archangel 2 Pernicious Deed 3 Mindbreak Trap 2 Extripate 1 Pithing Needle 1 Oxidize 1 Echoing Truth 1 Repeal 1 Chain of Vapor Pics soon! www.eudemonia.net/p9 should have lists up soonish, plush they did feature matches this time!  Dnine vs Campee  John (LSD25) vs Galen (Aardshark) "He who has the best playmat wins"  Sam Sherman vs Elliot  In the back is Credmond vs his brother Sean.  I don't think the Goblins are gonna get there with that Time Vault plains sitting next to voltaic key  And Patrick's day got worse and worse.  Credmond's Doppelganger "brother" gets Suchi's all up in Campee's ass.  Tyler (Refellos on SCG and maybe here) is a rockstar, but Elliot's hand is just too juicy...  More vintage hotness.  Aardshark rocked a Meadbert ArcaneBauble Concoction. Dunno how it does against Burn.dec.  Dnine's Bitter Blossom holds down the fort against Goblins!  Phillip's Null Rod holding down the forth vs Morgan's Artifacts of unfortunate reverse win conditions.  A pic is worth a thousand words. Plus this: Tyler Doesn't Get To Play Red Spells Anymore  There were two Suchi decks today.  Dnine furiously doing math to see how much BitterBlossom damage he can take with/infy turns, Nights Wisper's Fetches and Vampiric Tutor in his hand vs how much he can eventually deal out via Bitter Blossom. I think he ended at 2 life (ie, one more swing with a goblin would have ended it)  I guess this match just ended.   Dylan vs Galen. Galen doesn't leave home without at least 5 basics nowadays.  Dylan ALWAYS has a Tolarian Academy in play. :/  I swear to god, that Welder lived like 4 more turns after this. Even after a Fact and possibly Gifts.  I wonder what card Dylan has in his hand (face down on table in blue sleeve)  Orie vs Elliot.  Dnine feeling the pain vs Tezzkiller MUD  Dnine's Bitterblossom hold Dylan at bay, until Tangle Wire's set in...  Final plays involed Philip Vamping in response to Helm for Chain of Vapor (use Chromatic Sphere), but Elliot has the Force. Doh! Congrats to all in Top 8!  Phillip wisely ThoughtSeize's Tinker and NOT Inkwell Leviathon  See? Tolarian Academy. :/ I mean, good play, Sir.  Dan (Dnine) had a whole lot of nothing going on for a long time (all lands in hand), until Cory Oath's up his 59 card deck with 0 creatures.  Doh!
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« Last Edit: October 12, 2009, 05:05:55 pm by LotusHead »
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c dizzle
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« Reply #1 on: October 12, 2009, 09:54:05 am » |
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Great tourney and the most fun I've had playing in a long time (despite a 2-3 finish). Every person I played was extremely cool and the event went off without a hitch. The only gripe I have ever had with Eudo tourneys is that they tend to start late. This time, we were only 15 minutes late, which was nice. Hour delays make the 250-mile trip home a little tougher.  Despite an incredibly high number of Tez decks being played (particularly Bob Tez), the Top 8 was incredibly diverse. And big props to Dan M. Bitterblossom gives the big middle finger to Marit Lage tokens.
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c dizzle
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« Reply #2 on: October 12, 2009, 09:55:30 am » |
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And a big thank you to LotusHead. I, for one, really appreciate you chronicling the tourneys for us.
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Dr_Tongue
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« Reply #3 on: October 12, 2009, 11:14:42 am » |
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Shouldn't P. Yam's decklist be a Dark Depths/Hexmage combo deck rather than "BUG" Fish as listed? Interested to see if Mindbreak Trap was any good in the SB for Cory, as well as Ravenous Trap's for some of the other decks? Better than Tormod's Crypt vs. Dredge?
Some interesting decks none-the-less, with a diverse T8. I had the green light to go to this one, but unfortunately, being the DD the night before, I got to bed extremely late and was 2-0'd by the alarm clock. Perhaps the next one I will be more ready for.
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They don't need to burn a book they just remove em.
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eliotd
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« Reply #4 on: October 12, 2009, 01:27:56 pm » |
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I think part of my list got lost...
Unfortunately since there were so many one-ofs in that deck, the list went on to two pages and I think the other page must have gone missing since that list only has 52 cards :[
The rest of the deck was:
1 Vampiric Tutor 1 Island 2 Polluted Delta 1 Flooded Strand 1 Misty Rainforest 1 Scalding Tarn 1 Tolarian Academy
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marriedwithchildren
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« Reply #5 on: October 12, 2009, 02:45:15 pm » |
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How well did Natural Selection work out in the SCV deck?
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c dizzle
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« Reply #6 on: October 12, 2009, 03:53:44 pm » |
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I was bummed Dr. Tongue wasn't there. Maybe next time?
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Dr_Tongue
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« Reply #7 on: October 12, 2009, 04:03:55 pm » |
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I was bummed Dr. Tongue wasn't there. Maybe next time?
For rizzle, c dizzle! Pick me up on the way through Roseville and I'll surely make it!  Barring a nasty storm, I plan on making the next one though. Just such a waste driving my tank all the way down (seats 8!) , but I do have the Vintage jones going on.
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They don't need to burn a book they just remove em.
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c dizzle
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« Reply #8 on: October 12, 2009, 04:17:20 pm » |
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I have no trouble picking you up. I'm a big fat maybe for November 1, though. I'll keep you posted.
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eliotd
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« Reply #9 on: October 12, 2009, 04:46:20 pm » |
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How well did Natural Selection work out in the SCV deck?
I never got to play it a single time  I only put it in on the off chance that I would get to unexpectedly ruin someone's Vamp Tutor with it to hilarious effect but sadly didn't get the chance. I was mocked for it when it showed up in a Fact or Fiction though.
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SilverRocket
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« Reply #10 on: October 12, 2009, 04:48:52 pm » |
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Shouldn't P. Yam's decklist be a Dark Depths/Hexmage combo deck rather than "BUG" Fish as listed?
Yep, no blue in there. The list should have 4 Vampire Hexmages... there are only 59 cards listed. Phil
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c dizzle
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« Reply #11 on: October 12, 2009, 06:09:27 pm » |
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Phil- Did anyone counter your Crop Rotations on the day? I went down to 1 in my version because I was getting WRECKED in testing if they got countered. I also unwisely excluded Tarmogoyf simply because I didn't want to proxy them. Grrr... What's funny is that you included a lot of tech I thought about but excluded because I didn't test them (Crucible, Consultation and Bitterblossom). That's probably why you went T8 and I went 2-3.  What do you think of a sigleton Dryad Arbor for the Bob Tez match?
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Dnine
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« Reply #12 on: October 12, 2009, 07:00:35 pm » |
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Dan here, I finished top 4 with a tez variant based off the world championships deck list by Itou. I made a few changes of course as everyone always does. Some of them worked out pretty well, some didn't, and others are still up for debate. First was I changed out the bobs for nights whispers and for the most part they were better. They dug faster and I never had to fear darkblast or fire/ice. In the mirror matchup I had round 2 or 3 they actually won me the match. I was able to cast it for 2 cards and my opponent followed with bob. Before he was able to draw his second card off bob I was able to assemble my combo while he was left with his vault on the top of his deck.
I also swapped out the misdirection for a REB as I believe it serves the same purpose, to protect my spells, without the card disadvantage. While misdirecting a recall is "cool" I'm just as happy to counter it as well as any other blue card.
Magus of the unseen I knew was gonna get cut, but I was worried about having so few win conditions that I knew I wanted another creature. I didn't want it to die to darkblast or fire/ice so it had to have a decent butt. I had several options, none of which I liked so I finally settled on shadowmage just to try it out. I only saw it 2 times, one was countered and the other came down way to late to do anything so I'm not sure what it think of him just yet. I would try him again just because I don't have a better option.
The last 2 changes were more questionable and may have cost me. First I really wanted ponder in this deck and I still do, I just think I cut the wrong card to add it. I cut the chain of vapor when I should have just replaced on of the tops for it instead. This problem was compounded by the last change which was swapping out the rack and ruin for an ancient grudge. I even want and made it worse by making all my sideboard anti artifact cards grudges as well. This made me totally dead to chalice at 2 which is what happened in the top 4. Had I diversified the answers I would have one because in the game 2 I had drawn all 3 of my ancient grudges and couldn't cast them. (I also swapped out the library for one tropical island to have access to green for flashback.)
My sideboard had some differences as well. first I wanted 6 dredge cards in my board as there are usually 1-2 dredge decks in our meta. To make room I cut the darkblast and the pyroblast. I figured with one REB main I could afford to cut one from my board and with darkblast and fire/ice the second darkblast wouldn't be needed. I wanted 2 more ancient grudges so I put them in for the hurkyl's and the rack which I don't suggest. I wanted more for the fish matchups as well as shops but didn't want to cut all the combo hate so I decided to try bitterblossoms. They can block fish all day until I can stabilize and combo and they give me permanents to fight shops so I cut the 2 pyroclasms and one arcane labs for 3 bitterblossoms. This was the best change I made by far.
If I were to play this again I definitely would put the chain of vapor back in, probably for the second top. Ponder is so much better turn one then top if you are light on mana. I also would change my 2 ancient grudges to probably ingot chewers as they seem to get around most of shops key lock pieces. Surprisingly there were no dredge decks Sunday, but I still wouldn't reduce the slots for it. I would also strongly consider changing the mana base by swapping out the 2 flooded strands for 2 of the new blue red fetchlands and the trop for a basic mountain as red is so important against shops. this would main changing the maindeck grudge to something else but that's not really a problem.
I'll keep my actual match report short as my memory of the details is not good. First round I was surprised to play against a turn one goblin guide. I could have forced it but felt my hand was strong so I let it go. When it attacked if revealed fire/ice which was good in this matchup so I was pretty happy. Next turn I could have fired the guide but I was hoping for better targets and I wanted land so I took another 2. Needless to say I ended up taking way too much from the little goblin before I finally fired it. By that time a gorilla had joined his team and proceeded to attack me for like 10. It was pretty sad. My deck kept giving me crap and I was soon dead. Game 2 same thing as I let a first turn guide resolve this time with no fire/ice and it proceeded to do 14 damage to me. Needless to say I lost that game as well. Not a good start.
Round 2 I played against a GB hexmage deck. Game one my hand was really strong as I managed to counter 2 hexmages before vaulting him out. Before game 2 I asked if the 20/20 token has trample, no? Hey these bitterblossoms seem like they would be pretty good! He starts off with a bang and goes land, rit, dt, lotus, and then the black jesters cap spell. No problem for me though as I already have a bitterblossom in and as well as my tezz. He takes my robot, my vault and one of my blossoms but it doesn't matter as he has no answer to my turn 2 and turn 3 blitterblossom and they go all the way.
Round 3 was the Mirror I believe with me taking games 2 and 3, one of them on the back of my whispers being faster then his bob.
Round 4 I got paired against the one of the other goblin decks and wasn't happy. I was able to take game on on the back of having a god hand and getting vault/key very quickly. Game 2 I got a turn 2 bitterblossom, but it couldn't race his god draw this game as I'm swarmed to death by multiple piledrivers. Game 3 was epic as I had turn one blossom while he kept dropping goblins. I used my tokens to chump his piledrivers and conserve my life. Finally at around 9 I get my vault/key combo and it becomes a race to see if I can kill him before my blossoms kill me. I do the math and I should be fine unless he has a burn sell. I figure I have 5 draws before I am in range so I should draw 1 counterspell. I do have vamp in hand and looking back I probably should have vamped for tinker and increased my clock but I just sat on my blossom and road it all the way. Fortunately he didn't have any burn because in 7 draws I didn't see a single counterspell, tutor, or drawspell accept whispers which I wasn't going to cast.
Round 5 was a ID and the top eight is covered by the feature matches so I won't get into them too much. I will say that I believe I made a mistake in game 2 of the top 4. I played the turn 2 blossom off a mox and a basic swamp. In hand I had left force of will, tinker as my only blue card, and ancient grudge. I don't remember what turn it was, but either turn 2 or three I had to decide to counter something pitching force or let it resolve. I believe it was a thorn. I had the grudge, but my worry was that if I sacked my fetchland for a volcanic I would be open to waste since I haven't drawn any more mana sources. I'll have to wait till the feature matches get posted to refresh my memory. I seam to recall having the chance to cast it but not wanting to lose any mana sources. If that is the case it was pretty stupid as I don't think he can answer inkwell especially with a blossom out.
Anyway I had fun and hopefully I will be able to make it to the next one.
Dan
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SilverRocket
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« Reply #13 on: October 12, 2009, 07:05:58 pm » |
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Phil- Did anyone counter your Crop Rotations on the day? I went down to 1 in my version because I was getting WRECKED in testing if they got countered. I also unwisely excluded Tarmogoyf simply because I didn't want to proxy them. Grrr... What's funny is that you included a lot of tech I thought about but excluded because I didn't test them (Crucible, Consultation and Bitterblossom). That's probably why you went T8 and I went 2-3.  What do you think of a sigleton Dryad Arbor for the Bob Tez match? The Crop Rotations never got countered, and I had enough Duress effects to see their hand. A bigger problem was just drawing too many Rotations when they wouldn't do anything relevant. I ran out of gas more often than I'd like, and the deck needed more card draw (in hindsight, Ancestral would have maybe been a better splash than Ancient Grudge, heh). I'm ambivalent on the Crucible... I never played it, and there was never a time I wanted to tutor for it, but it doesn't seem bad on paper. I'm not sure when I would want Dryad Arbor. The Forest was actually pretty bad sometimes and should maybe just be a second Swamp. I have the singleton Mishra's Factory if I need a creature.
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« Last Edit: October 12, 2009, 08:11:31 pm by SilverRocket »
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LotusHead
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Team Vacaville
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« Reply #15 on: October 12, 2009, 11:18:23 pm » |
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I went to this tourney solo, as Alex of Team Vacaville was celebrating his birthday by probably doing stuff that 19 year olds shouldn't be doing (I told him he could do that AFTER the tourney, but he is young and stupid). I had BobBobmerman, The Claw, Crushing Chamber, and SCV built, but decided to stick with The Claw with maindeck Leylines/Helm again. I like it. Also, I don't have any new cards. Round 1: Galen (Aardshark) I win the die roll, and Galen usually plays storm combo, but did dredge last time I saw him, so I figure either way, he's screwed. I keep hand with first turn sphere, and backup wasteland. He plays 6 mana (Land, Mox, Mana Crypt, Black Lotus, URZA'S BAUBLE). Then Tinkered a turn or two later and I couldn't deal with his DSC. Game 2: I have various amounts of pressure, like 1st turn Welder, Chalice for Zero, and other hotness. Trinisphere, etc. Then Memory Jar (He bounced my welder as I cracked my jar) , then weld in Memory Jar. I didn't see another red mana source to replay welder. I get a Jester's Cap out there and cap 3 cards (in the deck were Bob, Will, TimeVault, Tinker, Tezz, DSC). I settle on Vault, Will and Tezz, although in hindsight, Vault, Will and DSC would probably be better as I could eventually attack into Tezz). He had Rebuild and Tendrils in hand so I die to his Tinker for Colossus.  Round 2: Dylan (MUD Aggro) Game 1 I get something awesome like 1st turn Welder and maybe Chalice for 0. He gets first turn Shop/Crucible, then Null Rod, then Juggernaut, then another Juggernaut, and my mana base was already screwed. I was hoping to somehow discard my Sundering Titan (coulda been hardcast if not for Null Rod), but 2nd Jugg and Null Rod was too much. Game 2: I play maybe Leyline, Welder. He plays Shop, Null Rod, Pithing Needle on Welder. I die Round 3: Patrick with ??? Game 1: I get all sorts of Staxy goodness, and Patrick's head was not in the game. Mainphase Gifts, forgetting to EOT Mystical. Mainphase Mystical. Game 2: Same thing. This just wasn't Patricks day, but I get my first win. 18 Players, 8 of which will make top 8. 3-2 gives me a good shot. Round 4: Cdizzle with BG Vampire/Depths/Bob/Null Rods. Game 1: I win the die roll (yay!) and mull to 5, but that 5 has land, Trinisphere and Black Lotus. A lucky shop comes my way to make sure he can't fight the good fight. (I don't remember details of this one). Game 2: He starts with Dark Rit, Dark Rit, Bob, Vampire. I have Shop x2, Mana Vault, Platinum Angel, Wasteland and stuff in hand, and try building a mana base, but he Cabal Therapy's me and sees my Platinum angel. Later, he sacs his Bob to Therapy my Platinum Angel. Eventually, I am down to like 6, with Trinisphere and Sphere of Resistance out to Cory's Vampire and 2 or three lands, seriously ruining his day. But he was at like 20 to my 6. Well, I topdeck Tinker for Titan and it goes the distance. Whoot! Round 5: John with UBg DrainTezz Goyf. I convince him to scoop to me as I got paired down against him. Tyler did the same, but Tyler's tiebreakers were better than mine so I get unglorious 9th.  Fun day though!
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« Last Edit: October 12, 2009, 11:46:16 pm by LotusHead »
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tomjoad
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« Reply #16 on: October 13, 2009, 12:06:50 am » |
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Did the entire top 8 get paid out this time? I'm not wild about 5-8 not getting at least $25 store credit, which is about 1/3 of the reason I didn't go (the other 2/3 being that I didn't want to drive to Berkley all by myself).
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c dizzle
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« Reply #17 on: October 13, 2009, 01:00:46 am » |
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Game 2: He starts with Dark Rit, Dark Rit, Bob, Vampire. I have Shop x2, Mana Vault, Platinum Angel, Wasteland and stuff in hand, and try building a mana base, but he Cabal Therapy's me and sees my Platinum angel. Later, he sacs his Bob to Therapy my Platinum Angel. Eventually, I am down to like 6, with Trinisphere and Sphere of Resistance out to Cory's Vampire and 2 or three lands, seriously ruining his day. But he was at like 20 to my 6. Well, I topdeck Tinker for Titan and it goes the distance. Whoot! Game 2: I blindly Cabal Therapy on turn 2 for Welder. Jeff shows the first two cards and the second card is a Welder. I felt that little jolt of excitement at hitting the card I called. Until I see that his second to last card is Plats. With no way in my deck to handle her (outside of a lone Gatekeeper of Malakir) I have to flashback Therapy to get the angel out of his hand or I effectively lose next turn. So I have to decide which creature to sacrifice. I decide to sac Bob since it would be easier to get Dark Depths and win with Hexmage already in play. Unfortunately, this reduces my four damage per turn clock into a two damage per turn slow roll. I get Dark Depths, but Jeff has Wasteland. Then he rips Tinker FTW. I lose with him at 2 life. In testing against Bob Tez, the only way I lost was when they resolved Tinker. My round 1 opponent (who was a really cool and funny guy) played Bob Tez and Tinkered both games to beat me. Then Tinker came back to finish me off in round four. That card ruined my tourney.
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Tobi
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« Reply #18 on: October 13, 2009, 01:26:05 am » |
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Nice, first tournament report with Zendikar cards.
Orie's deck has 59 cards MD and 16 cards SB.
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2b || !2b
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LotusHead
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« Reply #19 on: October 13, 2009, 02:41:22 am » |
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Nice, first tournament report with Zendikar cards.
Orie's deck has 59 cards MD and 16 cards SB.
Dunno what to tell you. I don't think Orie posts here. I'm sure Head Judge Ryan would have caught this, as I got deck checked for my SB (he couldn't tell a 2 from a 3). Any Eudo players know this guy?
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Tobi
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Combo-Sau
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« Reply #20 on: October 13, 2009, 02:47:56 am » |
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I checked the list but there is no obvious card that could have been swapped from MD to SB. Berkeley 11.10.2009 - 18 players
4. Orie Guo
Maindeck (59): Spells (47): 1 Black Lotus 2 Chromatic Sphere 1 Chromatic Star 1 Darksteel Colossus 1 Lotus Petal 1 Mana Crypt 1 Mana Vault 1 Memory Jar 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 4 Cabal Ritual 4 Dark Ritual 4 Duress 1 Grim Tutor 1 Imperial Seal 1 Necropotence 1 Tendrils of Agony 1 Vampiric Tutor 1 Yawgmoth's Bargain 1 Yawgmoth's Will 1 Ancestral Recall 1 Brainstorm 1 Chain of Vapor 1 Fact or Fiction 1 Force of Will 1 Merchant Scroll 1 Mind's Desire 1 Mystical Tutor 1 Ponder 1 Rebuild 1 Time Walk 1 Timetwister 1 Tinker
Lands (12): 1 Bloodstained Mire 2 Island 4 Polluted Delta 2 Swamp 1 Tolarian Academy 2 Underground Sea
Sideboard (16): 1 Chain of Vapor 3 Force of Will 3 Hurkyl's Recall 2 Island 1 Leyline of the Void 1 Massacre 1 Pithing Needle 1 Relic of Progenitus 1 Swamp 1 Tormod's Crypt 1 Yixlid Jailer
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2b || !2b
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LotusHead
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Posts: 2785
Team Vacaville
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« Reply #21 on: October 13, 2009, 02:59:41 am » |
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For now I'd say put a Hurkyl's Recall from SB to main-deck, then fix later if that isn't too hard.
it might have been a last minute change anyways.
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Sepp
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« Reply #22 on: October 13, 2009, 06:13:05 am » |
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@LotusHead
could you post perhaps your whole list? Never heard of a deck called "The Claw" before.
BTW: I'm new and wanted to ask, how it's possible to send PMs to members.
Regards,
Sepp
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LotusHead
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Posts: 2785
Team Vacaville
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« Reply #23 on: October 13, 2009, 09:18:24 am » |
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@LotusHead could you post perhaps your whole list? Never heard of a deck called "The Claw" before.
"The Gilded Claw" is a Workshop Aggro deck, but I lean more towards Stax. Here's the list I used last tourney: http://www.themanadrain.com/index.php?topic=38724.0
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Gambit
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« Reply #24 on: October 13, 2009, 10:34:32 am » |
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I Split for 1st with the Su Chi Mud list; a real quick report
Round 1: Elliot (same one from the finals) Steel city Vault
g1: He plays turn 1 welder, I play a few lock pieces and an attacker, I eventually get him down to low life, but he tinkers for inkwell and time walks, regrowths time walk....etc for me to lose.
g2: I keep the following mull to 6: academy, chalice, mana vault, 3-sphere, no other lands or moxen. I get my turn 1 chalice FOW'd and have no mana for the next 4 turns, this game doesn't go well.
0-1. Not feeling great about my chances
R2: LotusHead last time we played he turn 1'd me with leyline & helm. See his report above, game 1 I get strip and crucible going. Game 2 null rod gets there. 1-1
R3: Tezz Don't remember much, played spheres and su chi's, get there in two games. 2-1
R4: Galen w/ arcane bauble g1: We go back and forth with me having strip + Crucible, but his sol ring pulling its weight, I get a beater or two in play and he tinkers up DSC. He has no other permanents in play and I land a tangle wire to keep the big dude locked down while Juggs goes to the face.
g2: Spheres, and chalice slow him down enough to get there. 3-1
r5: Cory with Combo Oath...bleh I can't draw in because Cory already had a draw earlier, I know he's playing oath and don't like my chances. He wins the roll and goes mox, forbidden orchard--> oath. I play turn 1 Razormane and hope for the best, he oaths up the can't play spells of this color angel, then combos out the next turn with yawg will.
g2: turn 1 chalice of the void for 2, followed by a beater. This gets him to low life, but a pern deed for 4 destroys my board and any hopes of winning this match as next turn he drops oath followed soon by orchard.
I still make top 8 at 3-2, nice.
Top 8 Sam with 1 drop sligh
g1 on the play I know what he is playing, so the plan going in is find chalice, this hand does this and I go mox, mox, chalice at 1. He plays very little for the rest of the game, fireblasting a Juggernaut or Su chi to stay alive, but not enough.
g2: goes back and forth for a little while, I think I get a turn 1 3-sphere, but get my shop wasted. A tangle wire sets in and we both miss its trigger on his turn when My 3-sphere was tapped, this allows him to drop a couple goblin guides and beat in for the win. Had he tapped down that turn, I likely could have won, the judge said it was too late to back the game state up. I think we were too distracted by the tapped trinisphere.
g3: Turn 1 Su Chi gets in for a bunch, I eventually drop a chalice at 1 to seal it up.
Top 4: Covered in feature match coverage.
Split the finals with me getting the Mox as Elliot already has an Emrald.
This deck was the most consistent Shop list I've played, having an actual clock is great. However it has a very difficult time dealing with threats on the board, usually tinker = lose.
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jeffthefob
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« Reply #25 on: October 13, 2009, 10:59:51 am » |
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Did the entire top 8 get paid out this time? I'm not wild about 5-8 not getting at least $25 store credit, which is about 1/3 of the reason I didn't go (the other 2/3 being that I didn't want to drive to Berkley all by myself).
Lies. Superstar's 2k event is the reason :-p You got home too late XD Least that is the reason why I didn't go, got home too late at 3am -_-||| If I went, I'd had gun Ichorid XD But figure, I got lucky enough for a weekend already, not going to push it.... And all the t8 list were prepared for Ichorid TT
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As a math and physics major that has received dean's honors, i can tell you that seven minus five is one for very large values of five. 
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potato
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« Reply #26 on: October 13, 2009, 11:09:23 am » |
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Did the entire top 8 get paid out this time? I'm not wild about 5-8 not getting at least $25 store credit, which is about 1/3 of the reason I didn't go (the other 2/3 being that I didn't want to drive to Berkley all by myself).
Lies. Superstar's 2k event is the reason :-p You got home too late XD Least that is the reason why I didn't go, got home too late at 3am -_-||| If I went, I'd had gun Ichorid XD But figure, I got lucky enough for a weekend already, not going to push it.... And all the t8 list were prepared for Ichorid TT Superstars' event is probably part of the reason, insofar as the prize structure was weak for this due to there being only 18 players. The other part of that reason was undoubtedly the PTQ the previous day, leading many people to be magic-ed out for the weekend. That said, giving away a mox to an 18-person tournament with any other prizes at all is pretty cool.
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LSD25
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« Reply #27 on: October 13, 2009, 01:34:57 pm » |
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I had a great time at this event, though i did very poorly (lost against 2 storms and a mirror... mindbreaked a tinker though). Everyone was hella cool and I was esctatic to see all the different decks there. 2 goblins, red burn, BG fish, oath, the new vamipre tech (sadistic sacrament ruins)... and my favoirite part... no dredge!
i had 3 zen cards, 2 mb 1 side. I was going to go with a bayou cuz i kept getting durress and goyfs in my hand in testing, but realized shortly before the start that i needed drains online asap... so i put in a trop, but left in the verdant catacombs, and my strands were too far away (my car) to get deck reg on time... so my mana base was subpar, but storm is how i lost, which brings me to mindbreak trap. I decided to go with 1 arcane lab and 1 mindbreak trap, as opposed to 2 arcane labs. I consider leyline of the void decent again storm so i will side in 3 voids and the trap and lab. what sux about the trap is it can be duressed, which brings me to an insane play. i keep something like mana, mox, bob, trap, fow, recall on the draw. get drops mana, mox, plays rit and duresses me. i fow removeing recall (only blue besides break, and im 0-1). he then tinkers and i trap em... i then draw crap rest of time and he get yawg and storms out.
i think it is hard to say if lab or trap is going to dominate sb tech... i wouldnt mind a 3-sphere in their either. lab can be bounced, trap can be duressed and f'ed over by xantid swarm or chant... 3-sphere can be bounced with more cards than lab...
i think 2 traps a lab and a sphere might be overbaord... esspecially if i want to put in 2-3 leylines.
potato: do you think we can get a list of the meta? like 6 tezz, 3 storm, 2 goblins, 4 stax etc?
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credmond
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« Reply #28 on: October 13, 2009, 01:35:20 pm » |
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How well did Natural Selection work out in the SCV deck?
I never got to play it a single time  I only put it in on the off chance that I would get to unexpectedly ruin someone's Vamp Tutor with it to hilarious effect but sadly didn't get the chance. I was mocked for it when it showed up in a Fact or Fiction though. If you want to screw with someone's top deck tutor you should try extirpate. It will do that and much much more and is uncounterable. . . . Great tournament. Everyone at Eudo is such a great sport and fun to play. Thanks for being nice to my brother Sean for his first vintage tourney (he usually plays draft over in Utah where he lives). Iona Oath was a real powerhouse to play especially with all the aggro decks that turned up. I got zero chance to playtest and a lot of times I made less than optimal plays with it though and flubbed the first game of my t8 match on a failure to restore my sideboard fully. Interesting though is that I would have won that first game even without any creatures to oath up (Krosan > Will, play Tezz, key, vault, and all moxen from graveyard, reclaim any card to top of library, kill with ultimate tezz on the vaulted turn). I would not be surprised if Iona Oath winds up being tier 1 once all the dust has settled on all the Zendikar cards. I never got matched up with any combo so never got a chance to try the mindbreak trap.
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eliotd
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« Reply #29 on: October 13, 2009, 03:13:54 pm » |
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How well did Natural Selection work out in the SCV deck?
I never got to play it a single time  I only put it in on the off chance that I would get to unexpectedly ruin someone's Vamp Tutor with it to hilarious effect but sadly didn't get the chance. I was mocked for it when it showed up in a Fact or Fiction though. If you want to screw with someone's top deck tutor you should try extirpate. It will do that and much much more and is uncounterable. Wait, am I missing something? Wouldn't that only work if they tutored for something that they already had a copy of in their yard? I did run one Extirpate in my SB, then accidentally boarded it in along with Leylines in one game to make it totally useless...
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