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Author Topic: Trying to bring DS into Vintage  (Read 2951 times)
TheRogue
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« on: October 15, 2009, 08:15:28 pm »

I stated in another thread that I was trying bring a legacy deck concept into vintage with various format tweaks. A responder suggested i post my list in here.

everything that follows is my deck list copied and pasted.

I'm trying to bring in Dragon stompy. I have tried this at a pervious tournament. I didn't fare so well.

this was my build. (I kicked myself mid tournament as i forgot null rod)

4 tauren mauler
4 sting scourger
3 arc slogger
4 rakdos pit dragon
4 magus of the moon
2 gathan raiders
3 simian spirit guide

4 chalice of the void
3 thorn of amnethyst
1 trinisphere
2 sword of fire and ice
2 jitte
1 mox ruby
1 black lotus

3 seething song

2 blood moon

10 mountain
4 ancient tomb
4 city of traitors

My thinking with mauler was with moxes in the format hes gunna get big real fast.

Sting scourger was for an answer to Colossus

I'm not sure if Bloodmoon effects can still have a large impact on vintage but i figure it was worth including.

As in Legacy a first turn arc slogger can practically win the game so i kept him in.

Pit dragon and raiders seem good to keep in.

The only thing needing replaced was trinisphere. With it i'm sure the deck would of been golden if it would resolve. (despite being restricted.) So i opted for thorn of amnithyst thinking it would hurt opponents more than me. In some ways that is true.

The deck suffers from (and did) the same problems it has in legacy, like lack of card draw and if your main beater you drop is removed, you run out of gas real fast so to speak.

I haven't vested much though into mox monkey as he costs one and get countered by chalice 1, thus a dead draw. Null rod seems a better more rounded inclusion.

One of the hard match ups is Oath, I actaully mulled to 4 looking for blood moon to as my only available answer, If anyone has a better answer for a all red deck to use i'm all ears.

But thats what I've been alluding to in my posts. It fits the idea I refer to of Dropping a large creature to beat with, then supporting it with disruption. It seems strong to me but If its going to actaully achieve any worthwhile results i need input from people who have been more active in vintage than I have in the last year.
« Last Edit: October 15, 2009, 08:18:57 pm by TheRogue » Logged

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xouman
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« Reply #1 on: October 16, 2009, 12:15:02 pm »

I have found this as one only "recent" top with this deck:

http://www.deckcheck.net/deck.php?id=24630

creature [21]

2 Arc-Slogger

4 Gathan Raiders

2 Gorilla Shaman

3 Greater Gargadon

3 Ingot Chewer

4 Magus of the Moon

3 Simian Spirit Guide

instant [11]

3 Dead / Gone

4 Incinerate

4 Lightning Bolt

enchantment [5]

2 Blood Moon

3 Pyrostatic Pillar

artifact [4]

2 Sword of Fire and Ice

2 Umezawa's Jitte

land [19]

4 Ancient Tomb

4 City of Traitors

11 Mountain

60 cards

Sideboard:

2 Pyroblast

2 Red Elemental Blast

2 Shattering Spree

4 Chalice of the Void

2 Pithing Needle

3 Tormod's Crypt

15 cards


That one included mox monkey (but not null rod).Not my favourite choices, I prefer your deck.


Against oath: goblin bombardment (also works agains ichorid in order to remove bridges, kill narcomebas...) and ensnaring bridge seem *enough*, there aren't so many oaths around. With pyros and REBs you can side a lot.


What about playing REBs and Pyros in the main?
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MirariKnight
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« Reply #2 on: October 16, 2009, 01:28:27 pm »

This deck looks a lot like Mono-Red Shop Aggro. A list could be something like this:

3 Goblin Welder
2 Gorilla Shaman
4 Magus of the Moon
4 Solemn Simulacrum
3 Juggernaut
2 Razormane Masticore/Triskelion

4 Chalice of the Void
4 Thorn of Amethyst
3 Sphere of Resistance
2 Sword of Fire/Ice
1 Wheel of Fortune
1 Trinisphere

5 Mox
1 Sol Ring
1 Lotus
1 Mana Vault
1 Mana Crypt
4 Wasteland
1 Strip Mine
6 Moutains
4 Mishra's Workshop
2 Ancient Tomb
1 Tolarian Academy


« Last Edit: October 16, 2009, 01:35:24 pm by MirariKnight » Logged
TheRogue
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« Reply #3 on: October 16, 2009, 04:27:40 pm »

They can function very similar at times but DS. Maybe I do need to consider bringing in more spheres and thorns into the deck. But I don't have the awesome mana acceleration of workshop (without over hauling the decks current design) to get around sphere of resistance.
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JACO
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« Reply #4 on: October 16, 2009, 09:47:39 pm »

Interesting deck. Here are a couple of points for you to marinate on.
1) decide whether or not you want Null Rod main, because if you do this helps combat Vault strategies and slows Blue decks, but it also means you can't play equipment.
2) for Oath you can play all types of stuff like Jester's Cap, Duplicant, and Eon Hub (also good against Smokestack based Workshop decks).
3) in Vintage you need to either do something busted or prevent your opponent from doing something busted. Seething Song, Rakdos Pit Dragon, Ganthan Raiders, Stingscourger, and Arc Slogger do none of the above.
4) if a first turn Blood Moon effect is your strongest play against most decks then leverage it as much as possible, meaning 8 Moon effects if you have the room.

What about something like this for you to test:
Business (30)
4 Blood Moon
4 Magus of the Moon
3 Taurean Mauler
2 Duplicant
2 Razormane Masticore
2 Goblin Welder
4 Chalice of the Void
4 Null Rod
4 Thorn of Amethyst
1 Trinisphere

Mana Sources (30)
2 Simian Spirit Guide (this is the first card I would cut for other stuff, because in Vintage the Moxes kind of replace this guy and Seething Song's intended purpose in Legacy)
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Strip Mine
4 Wasteland
1 Tolarian Academy
4 Mishra's Workshop
3 Ancient Tomb
4 Mountain
2 Barbarian Ring

Sideboard options
4 Relic of Progenitus (best graveyard hate available)
X more graveyard hate
X Eon Hub/Duplicant/Jester's Cap/Bridges
X Red Elemental Blast/Pyroblast

So you've got a good mix of above average first turn plays (Chalice at 0 or 1, Blood Moon, Magus of the Moon, Null Rod, Thorn of Amethyst, etc.). You've got defensive stuff to hedge against Darksteel Colossus and other Tinker dudes (Duplicant and Goblin Welder). You've got hedges against Fish and Aggro (Duplicant and Razormane Masticore). You've got tons of mana denial and disruption (Strip Mine, Wasteland, 8 Moon effects). Try that in your testing and let's see where you get!
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