propriety
Maybe I'm way off, I'm taking from here:
discussion on TMD back towards strategy..., to get the Adepts back involved in community leadership, and to raise the standards for Vintage-related discussion on the whole.
My beef being with the bolded. I just didn't think your opening post was very good and I called you on it. I explained my brevity and either way, my lack of substance certainly doesn't excuse yours.
Any time you're ready to provide some of that substance that I'm lacking, be my guest.
Really? Because at least to me these points are coming off as defensive and ridiculous.
(blue count)...an issue that didn't come up nearly as often in Slaver, Gifts, or GAT
Gifts and GAT are totally different animals. These decks had access to brainstorm + merchant scroll (nevermind TFK) and GAT ran 20 or fewer lands. Slaver is apt because it has more current incarnations and
it often did have trouble pitching for FoW:
Probably the best
example since it has NW which could be a proxy for a confidant draw engine (blue count = 19).
These lists are probably the ones you're referring to when you're talking about Slaver with a more comfortable blue count (22 and 21 respectively).
As for the Tez lists, I have never heard a serious gripe about the blue count or not being able to pitch to FoW. I haven't combed through the threads on TMD, maybe it was raised there, but really, I have no idea what you're talking about.
The Gencon
list had a blue count of 23. When my team mopped up the top three spots of a local
event the lists had blue counts of 22, 23, 24. Your
list was rather unconventional and came in low with a blue count of 20.
just because a deck is winning doesn't mean it's optimized to the point where it can no longer be improved....And furthermore, I'd say that about 50% of the field in most tournaments I've seen has been UB Tez
Talk about straw men. If you don't think Tez is the most dominant deck in the last six months then you're either insincere or not paying attention. The number of people playing it is not a significant causative factor. I think Smmenen may have been on to something when he claimed GAT was overplayed. That's not the case here. Also, recent events show that while Iona should make things interesting,
Tez is still a beast.
tempo...Negate isn't fast enough. REB and MisD aren't as broad as to be virtual hard counters in the early turns...without the need to fetch out a nonbasic
Exactly. Your follow up posts did a much better job of fleshing out what's interesting about Spell Pierce. Don't piss at me just because you never said it in the first place. I'm pretty sure we have nearly identical opinions about Spell Pierce. While relevant, it's not an overly complex card to apply.
By all means, feel free to pick up the ball and run with it.
Ok. I think it may depend on the metagame. The cards you mentioned in the intitial post, Misdirection, Mana Leak, Commandeer, Duress, and Thoughtseize were all chosen for reasons having to do with the other competing decks at the time. Now that we have Spell Pierce, I certainly see reasons why some of these become lesser choices (e.g., Spell Pierce may have been a better trifecta for a mystic remora list trying to combat intuition-Tez...but probably not ANT). Right now it looks like the three decks to consider are Tez, Oath and GWx Fish. Storm combo, SCV and Dredge are lesser considerations, but still factors.*
I see it like this: If Tez remains dominant then Spell Pierce won't be as effective. The simple reason being that when Tez isn't going the vault/key gambit route, it's playing a much more controlling game. These games last longer and Spell Pierce won't be as effective. Also, their early draw spell (if it isn't Ancestral) is Confidant.
Quasali Pridemage really puts GWx Fish in a decent position. If it remains the metagame deck of choice, Spell Pierce is additionally weakened (being able to fetch out an early island doesn't improve the matchup enough). If something happens to make Stax more viable, maybe this will be different. However, I do think FFY is onto something. There's a great opportunity to abuse Spell Pierce in a deck that makes the early game a permanent game state. However, this is really different than the topic at hand.
Oath is the wild card here. From what I've seen the list is really good, but not a runaway favorite. Outside of Storm (and maybe Dragon), this is the only deck that can really leverage the early game responsiveness of Spell Pierce. However, a prepared Tez list should be able to thwart early oaths (on average) and then Oath has additional poor mid/late game draws. As has been stated elsewhere, three of the four major limitations of Oath still exist.
So in short, unless this basic metagame triangle gets broken much (or if your local scene is much different), I don't see much changing. The one caveat I'll throw out is the European drain decks that kill with Tendrils or Brain Freeze and are more aggressive. My take is that the standard Tez sideboard of REBs and Remoras solve this deck, but there may be a version which breaks this trend. If that were the case, I could see another case for Spell pierce.
*This is just my take, and I haven't been playing much, just watching T8's. Feel free to inform me better.