Nice to see that others are exploring this deck archetype as well. I also constructed around the proposed combo of Fastbond - Blood Ghast and Skull Clamp. Here is the link below:
http://www.thesphere.freeforums.org/ghast-bond-tendrils-deck-development-t1215.htmlBasically here is the my initial post:
Hey guys, it has been some weeks now when I started to build this deck.
Immediately after Zendikar was out, I went to Mike's place in search for a set of BloodGhasts for sale. I was very much eager to try out the new deck idea I had when Zendikar was spoiled. The main idea is to use the insane draw engine using these three cards:
Bloodghast - Skull Clamp - Fastbond
then kill via Tendrils of Agony or via Aggro beat down. I played some games with it already, and made adjustments based on the test play and the inputs of Mondu. Bloodghasts were intially used in Ichorid archetypes and also black based decks. I'd like to hear what the community thinks of the deck, if it has possibilities of improving into a viable deck in Vintage or if other wise.
GhastBond ver1Engine:(15)
1 Fastbond
3 Bloodghast
3 Skullclamp
3 Dark Confidant
3 Intuition
1 Thirst for Knowledge
1 Brainstorm
Disruption/Protection: (10)
4 Cabal Therapy
4 Duress
1 Hurkyl's Recall
1 Chain of Vapor
Broken Stuff: (5)
1 Ancestral Recall
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Yawgmoth's Will
Kill condition: (3)
1 Tinker
1 Inkwell Leviathan
1 Tendrils of Agony
Resources: (27)
4 Dark Ritual
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Tolarian Academy
4 Underground Sea
1 Breeding Pool - Tropical Island
1 Island
2 Swamp
3 Polluted Delta
2 Misty Rain Forest
1 Mox Peal
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
Basically, the shell of the deck is based on Intuition Tendrils.dec. Explanation on some of the card choices:
3 Intuition: Normally would get 3 Blooghasts, 3 Cabal Therapies if Bloodghasts are already online, 2 Bloodghasts and 1 Cabal Therapy. Or if the situation may call it, the usuall Intuition Tendrils pile of cards. The combinations may vary depending on the situation.
3 Bloodghasts: As Mondu pointed out, you would only Intuition for three.
3 Dark Confidants: Helps to stablize the draw and board position up until such time that you can win with or without the Bloodghasts going online.
1 Thrist for Knowledge:: Helps to discard those nasty Bloodghasts stuck in your hand if you have no mana to hard cast them.
I was actually thinking of putting in Careful Study in place of Dark Confidants and Brainstorm but initial testing proved it to be sub par.
What do you guys think? junk or not?