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SpencerForHire
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« on: December 17, 2009, 02:29:34 pm » |
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With all this talk of Jace I thought I had some pretty neat ideas for a fairly balanced yet strong Planeswalker in the color blue... The Blue Walker  Planeswalker - Blue Guy +2: Each player returns a permanent they control to it's owner's hand. -2: Return target permanent to it's owner's hand. -X: Draw X cards. 3 The Blue Walker  Planeswalker - Blue Guy +1: ? -1: Each player returns a permanent they control to it's owner's hand. -X: Draw X cards. 3 I feel this is fairly costed and very competitive at the same time... The ultimate is realistic as opposed to most when it comes to tournament play and it isn't just library manipulation constantly.
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« Last Edit: December 28, 2009, 12:43:34 pm by SpencerForHire »
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Team Technology - Strictly better than our previous name.
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Anusien
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« Reply #1 on: December 17, 2009, 02:50:29 pm » |
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I think the ultimate may have to be XX: Draw X cards. 4 mana to draw 3 cards is about right, but if you +2 and protect it, you get to draw 5 cards, which is a bit on the ridiculous side.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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Matt
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« Reply #2 on: December 17, 2009, 02:58:16 pm » |
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Straight-up better than Concentrate is :O
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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zeus-online
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« Reply #3 on: December 17, 2009, 04:09:31 pm » |
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Looks really easy to lock the opponent down to no lands.
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The truth is an elephant described by three blind men.
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SpencerForHire
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« Reply #4 on: December 17, 2009, 04:40:15 pm » |
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It's exactly a Concentrate if you use it, albeit it has more utility than Concentrate.
The second ability could easily be -2: Return target nonland permanent to it's owner's hand.
As for 4 mana to draw 5 cards, that assumes that you use the first ability, and then this guy does not take any damage. At that point this guy would only be a win-more in such a situation IMO.
As it is, I'll change him in the following ways: First and second ability are +1/-1 respectively, Loyality dropped to 2. Second ability only hits nonland permanents.
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Team Technology - Strictly better than our previous name.
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zeus-online
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« Reply #5 on: December 18, 2009, 05:50:51 am » |
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It's still really easy to land lock people....
Use the first ability....pick up your planeswalker, play him again, use the ability again.
Or simply keep kicking him while he's down, just keep using the first ability when he's on 1 land....And if he dares to insult you by actually playing an additional permanent then do what i just said....Make him suffer!
Don't mind land-bouncing, but this is just really easy, and it's a hardlock quite easily.
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The truth is an elephant described by three blind men.
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SpencerForHire
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« Reply #6 on: December 18, 2009, 01:07:43 pm » |
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I thought that the casting cost of 4 would make the land lock a bit too difficult. Does anyone have additional suggestions on how to rectify this?
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Team Technology - Strictly better than our previous name.
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Anusien
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« Reply #7 on: December 20, 2009, 02:12:47 am » |
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Instead of making it "bounce something" what if you gave it the pirate ability? Bounce unless they pay 3?
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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SpencerForHire
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« Reply #8 on: December 22, 2009, 07:49:00 am » |
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Instead of making it "bounce something" what if you gave it the pirate ability? Bounce unless they pay 3?
In any situation where you were worried of being locked out of land, would this fix that?
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Team Technology - Strictly better than our previous name.
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Darkenslight
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« Reply #9 on: December 24, 2009, 06:20:21 pm » |
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That'smore like the Rhystic cards from Prophecy. I'd make it 'bounce unlesd they pay 1' and have it as a positive ability.
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Anusien
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« Reply #10 on: December 26, 2009, 02:30:11 am » |
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Instead of making it "bounce something" what if you gave it the pirate ability? Bounce unless they pay 3?
In any situation where you were worried of being locked out of land, would this fix that? It makes it harder for them to lock you out at all.
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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zeus-online
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« Reply #11 on: December 26, 2009, 05:18:24 am » |
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Each player returns a nonland permanent? Anyone? That's definetly the easiest solution.
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The truth is an elephant described by three blind men.
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SpencerForHire
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« Reply #12 on: December 28, 2009, 12:43:06 pm » |
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I was swaying heavily against each player returns a nonland permanent but I'm thinking perhaps I will come up with a new + ability and make the minus ability return a permanent to it's owner's hand, that way it is far less possible to use this ability continuously. The Blue Walker  Planeswalker - Blue Guy +1: ? -1: Each player returns a permanent they control to it's owner's hand. -X: Draw X cards. For the +1 ability nowI am considering: Discard a land, draw 2 cards.
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Team Technology - Strictly better than our previous name.
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Matt
Post like a butterfly, Mod like a bee.
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« Reply #13 on: December 28, 2009, 01:54:51 pm » |
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Is it relevant that every planeswalker so far has been able, if needed, to kill an opponent? (Kind of a close call with Liliana, since there don't strictly HAVE to be creatures to reanimate, but whatever.)
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Anusien
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« Reply #14 on: December 28, 2009, 03:33:11 pm » |
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Could just make the Ultimate: "Target player draws X cards."
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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Blue Lotus
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« Reply #15 on: December 28, 2009, 05:33:39 pm » |
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I think the ultimate should be [-0]: remove all loyalty from Blue Walker. Draw a card for each loyalty counter removed. You may play this ability as an instant. Only worded remotely correctly. That way, you can draw if they choose to attack you, and prevents abuse with the instant play. I would think the +1 should be REALLY crappy though. Like opt w/o cantrip for example. Of course, instant walker abilities might just be out the window. Edit: I think a casting cost of  and a starting loyalty of 2 would be fair. That way it can be bolted and such, but you still get value. Maybe  and one loyalty because they have to waste burn or an attack, and you automatically get to draw two cards with selection.
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« Last Edit: December 28, 2009, 05:40:13 pm by Blue Lotus »
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zeus-online
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« Reply #16 on: December 28, 2009, 05:41:32 pm » |
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I was swaying heavily against each player returns a nonland permanent but I'm thinking perhaps I will come up with a new + ability and make the minus ability return a permanent to it's owner's hand, that way it is far less possible to use this ability continuously. The Blue Walker  Planeswalker - Blue Guy +1: ? -1: Each player returns a permanent they control to it's owner's hand. -X: Draw X cards. For the +1 ability nowI am considering: Discard a land, draw 2 cards. How does that fix the land bouncing issue? He can still bounce himself and a land an opponent controls.
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The truth is an elephant described by three blind men.
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Darkenslight
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« Reply #17 on: December 29, 2009, 06:57:31 pm » |
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I was swaying heavily against each player returns a nonland permanent but I'm thinking perhaps I will come up with a new + ability and make the minus ability return a permanent to it's owner's hand, that way it is far less possible to use this ability continuously. The Blue Walker  Planeswalker - Blue Guy +1: ? -1: Each player returns a permanent they control to it's owner's hand. -X: Draw X cards. For the +1 ability nowI am considering: Discard a land, draw 2 cards. How does that fix the land bouncing issue? He can still bounce himself and a land an opponent controls. How about making it "Each player returns a non-Planeswalker permanent to their owner's hand"? It solves the problem of bounce a land per  , and it could ift in thematically; maybe the character like shenanigans, but prefers to stay out of other planeswalker's way. As for the +1, what about this: Discard a card. If the discarded card is a land, draw two cards.And the Ultimate could be something like -6: Each player puts their hand on the bottom of their library, then draws that many cards...
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zeus-online
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« Reply #18 on: December 30, 2009, 06:55:24 am » |
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That seems alright, now he can't really lock anything down by himself...He can merely be annoying.
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The truth is an elephant described by three blind men.
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