Lets look at the Restricted List
16 Blue
14 Artifact
7 Black
3 Land
3 Green
2 Red
1 White
Obviously Blue MUST be included.
And Lots of Artifacts.
And Black cards.
And the Lands, since they provide colourless as well as being broken.
Which leaves the red, green and White.
And, fewer colours makes life better, if possible.
Green has Channel, Fastbond, and Regrowth.
Red gets Burning Wish and Wheel of Fortune
White gets Balance.
Balance is Way Stronger than the others.
Balance looks at hand, creatures and land.
Burning Fish is all expensive and eats the sideboard.
Wheel of Fish is So random, doesn't sweep the graveyard, and is not Blue.
Channel eats life that wants to be spent on Necro or Bargain.
Fastbond just isnt that good in an artifact heavy environment for mana production.
Fastbond has real pain involved too, and eats a card.
Regrowth is solid. A solid staple.
But Blue has better toys, I think than red or green.
So. . .
16 Blue
7 Black
14 Artifact
3 lands. . .Library. . Tolarian Academy. . .Strip Mine
Balance
Tundra
4 Underground Sea
46 cards as a starting deck. . . .
Every card in it is individually powerful without any other card to help it.
Well, except there is not a single way to kill anyone.
Ancestral is truely unfair
Time Walk is unfair
Brainstorm is unfair
Timetwister is unfair
Fact or Fiction is unfair
Black Lotus is truely unfair
Blue Mox is unfair
Black Mox is unfair
Sol Ring is unfair
Mana Vault is unfair
The Academy is so powerful from so many artifacts it wants MORE.
Demonic tutor is unfair
Necropotence is unfair (but costs BBB)
Y's Will is unfair
Y's Bargain is unfair ((but costs 4BB)
Vampiric Tutor is Strong
Thirst for knowledge ? if there is lots of artifacts, and mana
Mystical Tutor ? If there is good things to find
Mind's Desire? nah.
Windfall can be AWFUL.
Trinisphere can hurt only you.
Mana Crypt? / NO! That can kill you.
Lotus Petal? nah too weak.
Lions Eye Diamond is Dumb (unless you is special)
RED mox . . .Nah, I want everything to be special.
GREEN mox . . .Cloured mana that is never used looks ugly
WHITE ? . . . This mox wants in, but . . .maybe
Memory Jar? Maybe if all Moxen . .
Imperial Seal? Hmmmm? nah too expensive
Demonic Consultation ? Nope.
Gush? Wants ways to put more islands into play, like Fastbond.
Gifts Ungiven?
Frantic Search?
Time Vault and Flash and Tinker look lonely.
But, that is because their natural partners are not there.
Voltaic key untaps the Time vault.
Flash gets Protean Hulk (or ...)
Tinker used to get Dark Steel Collossussus but now gets Inky Leviathans, maybe.
Of the three, only TInker is useful by itself.
Of the three partner cards only the Big Artifact creatures can be cast indpendantly as an easy win condition.
Of the Two Big Artifact creatures, my it is hard to choose.
Maybes . . . so put to one side
Voltaic key(s) + Time vault.
WHITE mox
Memory Jar
Gush
Gifts Ungiven
Frantic Search
Mystical Tutor
Thirst for knowledge
Imperial Seal
The Backbone of Unfair
Ancestral Recall
Time Walk
Brainstorm
Timetwister
Fact or Fiction
Tinker for (Darksteel Collossus or Inky Leviathan)
Balance
Vampiric Tutor
Demonic tutor
Necropotence
Y's Will
Y's Bargain
Black Lotus
Blue Mox
Black Mox
Sol Ring
Mana Vault
Tolarian Academy
Strip Mine
Library Of Alexandria
Tundra
4 Underground Sea
26 cards
5 artifact Mana
8 lands
add 34 more cards and you are reinventing the Wheel
At this point it starts to becomes judgement calls.
At this point is where pretty well everyone should agree, I reckon.
More Blue and Black Mana is needed.
More fetchlands are needed to be able to get the tundra for balance.
Wastelands are obvious, if they can be fitted.
Dark Ritual seems an obvious ways of casting Necropotence.
Dark Ritual seems an obvious ways of casting Yawgmoths Bargain.
Good thing they work on each other.
Cranking it over.. . .
Ancestral Recall
Time Walk
Brainstorm
Timetwister
Fact or Fiction
Tinker
(Darksteel Collossus or Inky Leviathan)
Balance
Vampiric Tutor
Demonic tutor
Necropotence
Y's Will
Y's Bargain
2 Dark Rituals
Black Lotus
Blue Mox
Black Mox
Sol Ring
Mana Vault
Tolarian Academy
Library Of Alexandria
Strip Mine
4 Wasteland
Tundra
4 Underground Sea
3 Fetchland
35 cards
15 land is not enough since 5 is attacking
The 5 Artifacts are huge, but not quite enough for Tinker and especially Academy to shine.
There needs to be more artifacts, but not enough for it to be a vulnerablilty.
There needs to be more primary sources of Blue and Black
There needs to be more ways to kill people
But mostly there needs to be more restricted cards.
How do I get more Restricted cards?
Hey Look Ponder is Restricted now? Sure, lets play that too.
Why not pretend it was 1, 2, 5, 7, or 10 years ago and look at what has been restricted in the past.
This line of reason may end up with some odd cards. Good.
Some of those cards still seems kinda strong.
I am looking for land, artifacts and rude spells that affect blunt numbers of cards.
Now I could be wrong, but I seem to remember that
Maze of Ith,
Ivory Tower,
Crucible of Worlds
Zuran Orb
Braingeyser
& Mind Twist,
have all been rerstricted at some point.
All of these cards just slide into this style of play and deck building.
Crucible loves the Strip Mine and is happy with the wastelands and the fetchland too.
Mind Twist is borderline abusive, not sure if I would want a second though.
Maze of Ith is very narrow, dont want 2.
Zuran Orb is very narrow, no point in two. No point in One sometimes.
Ivory Tower . . . is a very debatable choice.
Ivory Tower works with Everything in this deck. Waiter! I'll take a Double!
Crank And Cranking. . .
Ancestral Recall
Time Walk
Brainstorm
Ponder
Timetwister
Fact or Fiction
Tinker
(Darksteel Collossus or Inky Leviathan)
Balance
Vampiric Tutor
Demonic tutor
Necropotence
Y's Will
Y's Bargain
2 Dark Rituals
Black Lotus
Blue Mox
Black Mox
Sol Ring
Mana Vault
Tolarian Academy
Library Of Alexandria
Strip Mine
4 Wasteland
Tundra
4 Underground Sea
3 Fetchland
Crucible of Worlds
2 Ivory Tower,
Zuran Orb
Maze of Ith,
Braingeyser
Mind Twist,
43 cards
From there it is personal preference.
I believe the way to go is Blue.
If you go Blue, the deck will sort itself out.
4 Force of Will is rude
2 Sleight of Hand
1 Merchant Scroll (AKA Ancestral Threecall, but only 1 thanks)
These three cards are known and have featured.
For their mana costs they have obscene power.
Force of Will is unique in it's singular rudeness.
No other counterspell is quite so feared.
Sleight of Hand is technically a restricted card too, so play two.
Well, sorta, if you are drawing 2 cards from a deck with over half restricted cards it feels like a restricted card.
What else need to be included?
More land. More Mana sources, with Blue especially.
Must come into play untapped.
Well, unless it is some seriously good stuff.
What tricks, traps and toys can I have?
I want Blue spells and land that produces Blue, or funky lands that come untapped. Possibly a couple more black too could be nice, maybe more fetch.
Depends on how greedy you feel.
Maybe looking at the maybes again could help for the last cards . .
. . .Looking back at the maybes . . . .
Voltaic key(s) + Time vault.
WHITE mox
Memory Jar
Gush
Gifts Ungiven
Frantic Search
Mystical Tutor
Thirst for knowledge
Imperial Seal
To this list I think I would also include
Chain of Vapour
Capsize
Tezzeret the Seeker (seems good with Time Vault)
Mana Drain is an old staple too, but you need Two Blue.
This can be awkward at the best of times during their turn.
Land
An Island
Oboro (maybe)
Reliquary Tower
more fetch
Tundra
Scubland
Tolaria West
Urborg, Tomb of Yawgmoth (maybe)
Mishras Factory
Mishras Factory is first Man Land to include, if there needs to be one.
Very good with Tinker
Oboro is Sheer Greed, and has won a game.
Crank, Crank And Cranky. . .
Ancestral Recall
Time Walk
Brainstorm
Ponder
Timetwister
Fact or Fiction
Tinker
(Darksteel Collossus or Inky Leviathan)
Balance
Vampiric Tutor
Demonic tutor
Necropotence
Y's Will
Y's Bargain
2 Dark Rituals
Black Lotus
Blue Mox
Black Mox
Sol Ring
Mana Vault
Tolarian Academy
Library Of Alexandria
Strip Mine
4 Wasteland
Tundra
4 Underground Sea
3 Fetchland
Crucible of Worlds
2 Ivory Tower,
Zuran Orb
Maze of Ith,
Braingeyser
Mind Twist,
4 Force of Will is rude
2 Sleight of Hand
1 Merchant Scroll
50 cards
Plus 10 of the following 23 cards.
Maybe 3-5 spells
13 Spells
Voltaic key
Time vault.
WHITE mox
Memory Jar
Gush
Gifts Ungiven
Frantic Search
Mystical Tutor
Thirst for knowledge
Imperial Seal
Chain of Vapour
Capsize
Futuresight
Tezzeret the Seeker
Maybe 5-7 of those 10 should be lands.
0 or 1 white source
0 or 2 black sources
0-7 being blue sources
10 land
Island
Reliquary Tower
Polluted Delta number 4
Tundra
Scubland
Tolaria West
Urborg, Tomb of Yawgmoth
Oboro
Seat of The Synod
2 Mishras Factory
My current 10 from that list is
Voltaic key
Time vault
Tezzeret the Seeker
Island
Reliquary Tower
Polluted Delta number 4
Tolaria West
WHITE mox
2 Mishra's Factory
But it is changing, and has not faced a creature charge deck for a long time.
The Zuran orb seems weak in a purely type 1 environment.
Need some form of lifegain though, maybe the towers are enough.
Maze of ith seems bad too if everyone is playing infinite turns and invisible creatures. But I like the idea of having bigger creatures, and this deck is about trying to using restricted cards effectively, on mass. So the Darksteel is In. This deck is about showing off, winning is what happens after.
Now, to figure out a sideboard.
Zero cost artifacts look like the current problem.
Artifacts in general, and specifric.
Wonder how I Stop Inky, and stopping Them going infinite. . .
Nev's disk look like one of the only ways of stopping both.
Trying to make a sideboard, and actually sideboarding this monster is a nightmare.
X X X X An Actual Decklist! XX X X X
The Wheel 2.1 Rollin’

Ancestral Recall
Time Walk
Brainstorm
Ponder
Timetwister
Fact or Fiction
Tinker
Darksteel Collossus
Balance
Vampiric Tutor
Demonic tutor
Necropotence
Y's Will
Y's Bargain
2 Dark Rituals
Black Lotus
Blue Mox
Black Mox
Sol Ring
Mana Vault
Tolarian Academy
Library Of Alexandria
Strip Mine
4 Wasteland
Tundra
4 Underground Sea
3 Fetchland
Crucible of Worlds
2 Ivory Tower
Braingeyser
Mind Twist
4 Force of Will
2 Sleight of Hand
1 Merchant Scroll
1 Chain of Vapour
1 Voltaic key
1 Time vault
1 Tezzeret the Seeker
1 Island
1 Seat of The Synod
1 Reliquary Tower
1 Marsh Flats (Black/White Fetchland)
1 Tolaria West
1 WHITE mox
2 Mishra's Factory
Sideboard
Zuran Orb
Maze of Ith
2 Energy Flux maybe more
2 Hurkyl’s Recall Boo Mr Inky!