Farandar
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« on: March 01, 2010, 02:25:10 am » |
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It begins. It will soon be in all our stacks. For those who still don't have Eye of the Ugin, go get it. Right now. First card spoiled (you have to click on the "eye" of the Eye of Ugin art to get the card.) )
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Metamind
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« Reply #1 on: March 01, 2010, 03:23:43 am » |
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And you don't even have to resolve it to draw the four cards...
Annihilator seems like a good mechanic for type 4. It gives us more answers to artifacts, enchantments and planeswalkers. It doesn't even target, so protection and shroud won't help. It makes the beatsticks more interesting and helps them generate card advantage. It also plays well politically, since you don't know if it is going to attack you or not (and especially since the four cards are already drawn) so it seems like a waste to spend a removal on it, and when he will declare attack on you the ability will trigger immediately and it will be too late for removals. Annihilator 4 seems like an overkill (not that I'm complaining). Maybe we will see annihilator with a smaller number on creatures with haste or protection of some kind. Also, being colorless can be an advantage sometimes too. This seems like the type 4 set.
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clayparson
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« Reply #2 on: March 01, 2010, 03:41:44 am » |
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Misread this card twice, thank god. Re-reading assured me it was not a tinker-target and draw four wasn't a come-into-play. The universe makes sense again....sort of.
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Farandar
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« Reply #3 on: March 01, 2010, 05:42:03 am » |
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It's not a tinker target, but an eye of ugin one, which now can tutor Darksteel Colossus, Nullstone Gargoyle, Duplicant, Draco, Memnarch, Bosh, Suncrusher... not that bad (and we don't know yet what is to come : Kozilek is number 6 in the extension. Its drawing ability is triggered on casting, which is Huge : at worst it's almost an uncounterable* sorcery speed opportunity, at best, well, it's awful  * if Azorius Guildmage is on board, it's over, but well...
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thorme
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« Reply #4 on: March 03, 2010, 02:25:04 pm » |
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It's not a tinker target, but an eye of ugin one, which now can tutor Darksteel Colossus, Nullstone Gargoyle, Duplicant, Draco, Memnarch, Bosh, Suncrusher... not that bad (and we don't know yet what is to come : Kozilek is number 6 in the extension.
Eye is definitely looking better and better, and its hard not imagine we won't have enough goodies once we see all of RotE. In addition to most on your list, I also run Pentavus in my stack.
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Team Short Bus Lamenting Hasbro's destruction of the G.I. Joe brand since 2005.
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Farandar
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« Reply #5 on: March 04, 2010, 11:12:50 am » |
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I recently re-added Sekki in my stack for Electropotence use. I guess I'll switch it with pentavus for better interaction with Eye also.
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Farandar
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« Reply #6 on: March 15, 2010, 02:49:42 am » |
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Here are some new interesting things. Another fatty : Pathrazer of Ulmalog Cost: 11 Type: Creature - Eldrazi Pow/Tgh: 9/9 Rules Text: Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can’t be blocked except by three or more creatures. Rarity: Uncommon Not that tremendous, but an unblockable 9/9 is still good to look upon. Another Izzet Chronarch-like for pauper stacks : Mnemonic Wall Cost: 4U Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. Rarity: Common Let's notice the new Rebound mechanic. For now it's useless, but we can hope interesting freebies. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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darkmindtone
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« Reply #7 on: March 23, 2010, 06:31:17 pm » |
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How's this for a ridiculous creature, lol...
Emrakul, the Aeons Torn 15 Legendary Creature - Eldrazi Mythic Rare Legendary Creature - Eldrazi Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, Annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 15/15
Suck it Progenitus...this guy is unreal awesome...
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VikingMetal4L
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« Reply #8 on: March 23, 2010, 08:10:24 pm » |
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Mind blown. Can't even form complete sentences. Will all the Eldrazi titans be T4-playable?
Wondering how long it will take the Eldrazi titans to crash in value? Because Kozilek is running over $20 on ebay despite being worthless outside of casual (right?). Apparently Emrakul is the prerelease card? I'm going!
Note: Emrakul is really good with Karakas. Cast, take new turn, attack, bounce, repeat.
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Metamind
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« Reply #9 on: March 24, 2010, 05:14:56 am » |
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Ulamog's Crusher 8 Creature - Eldrazi common(!) Annihilator 2 ~ attacks each turn if able 8/8
I think all the annihilators will end up as playables if they keep this high standards.
Lighthouse Chronologist 1U Creature - Human Wizard Rare Level up U 0: 1/3 2-6: 2/4 7+: At the beginning of each end step, if this isn't your turn, take an extra turn after this one. 3/5
Fragile, but the effect is so strong it might justify it.
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Farandar
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« Reply #10 on: March 24, 2010, 05:26:39 am » |
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Emrakul is just awesomely insane. It's an almost instant win card, so may be it's TOO strong if you don't include enough abilities able to kill it (from Dracovampire to altar of shadows). The Common eldrazi is nice, will be included in both my pauper wagic and pauper T4 but not in my fully powered T4. It's not "that" big (though it's a really nice creature for beginning stacks). The Lighthouse guy is nice BUT i'm not sure to really understand its last ability. Sounds like, how it's worded, that you level it up to the max, then your (first) plays its turn, then you take an extra turn ? That's it ? Isn't it awful in multiplayer ? Player A casts Lighthouse, level it up, Player B plays, Player A takes an extra turn, Player C plays, Player A takes an extra turn and so on ? my gosh... If it's so, it need to be killed quick  [edit] : That's exactly how it works. It's just awful. I want one.
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« Last Edit: March 24, 2010, 05:35:39 am by Farandar »
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spcleddy
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« Reply #11 on: March 24, 2010, 08:50:12 pm » |
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Ways to deal with Emrakul in my T4 Stack:
Bane of the Living Consumptive Goo Door to Nothingness Flowstone Overseer Kuro, Pitlord Masticore Memnarch Mindbreak Trap Myojin of Cleansing Fire Nevinyrral's Disk Oblivion Stone Parallectric Feedback Plague Boiler Predator, Flagship Scourge of Kher Ridges Shining Shoal Smokespew Invoker Time Stop Venser, Shaper Savant World-Bottling Kit
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Wagner
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« Reply #12 on: March 25, 2010, 07:18:52 pm » |
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Ways to deal with Emrakul in my T4 Stack: Door to Nothingness
Killing a player usually deals with everything  Also, better have that door up before this guy hits the table, otherwise, you won't keep it long enough to untap.
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Farandar
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« Reply #13 on: March 25, 2010, 11:20:55 pm » |
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Ways to deal with Emrakul in my T4 Stack:
Bane of the Living Consumptive Goo Door to Nothingness Flowstone Overseer Kuro, Pitlord Masticore Memnarch Mindbreak Trap Myojin of Cleansing Fire Nevinyrral's Disk Oblivion Stone Parallectric Feedback Plague Boiler Predator, Flagship Scourge of Kher Ridges Shining Shoal Smokespew Invoker Time Stop Venser, Shaper Savant World-Bottling Kit
There are plenty more, actually : I will only list those in my stacks. I'm quite pleased to see some weaker cards of my stack gains some power as answers to Emrakul. Angel of despair Arashi the sky asunder Bane of the living Deepfire elemental Desolation Giant Duplicant False prophet Fleshgrafter Flowstone overseer Godhead of Awe : LOL  Hoverguard Sweepers Kuro, pitlord Memnarch Myojin of cleansing fire Nullstone Gargoyle Reiver demon Scourge of Kher Ridge Smokespew invoker Suncrusher Terrastodon Thraximundar Vampiric dragon Vesuvan shapeshifter Woodfall primus World Queller Diabolic Edict Crack the earth Legacy Weapon Predator, flagship Twisted justice Wing shards Mindbreak trap Akroma's Vengeance Apocalypse Austere command Balance Crime//punishment Decree of annihilation Decree of pain Dregs of sorrow Evacuation Final judgment Flowstone slide Forced march Hour of reckoning Jokuhlaups March of soul Obliterate Plague boiler Plague Wind Planar Cleansing Rout Soulscour Startstorm Warp World Worldpurge Rite of replication Parallectric feedback
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Metamind
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« Reply #14 on: March 26, 2010, 10:45:41 am » |
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Deathless Angel  Creature - Angel Rare Flying {w}{w}: Target creature is indestructible this turn. 5/7 Not as exciting as the rest, but a 5/7 indestructible flier that makes other creatures indestructible at will is not bad. I've seen people who play the behemoth that gives indestructibility to creatures with 5 power or more, and this is quite a bit better.
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Farandar
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« Reply #15 on: March 26, 2010, 10:51:12 am » |
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Deathless Angel  Creature - Angel Rare Flying {w}{w}: Target creature is indestructible this turn. 5/7 Not as exciting as the rest, but a 5/7 indestructible flier that makes other creatures indestructible at will is not bad. I've seen people who play the behemoth that gives indestructibility to creatures with 5 power or more, and this is quite a bit better. It's WAY better than Spearbreaker Behemoth : it can cast almost everything BUT shroud creatures. And it has a really decent body + evasion. Very nice big guy + utility. [Edit] : I wonder if it won't take the slot waiting for long searched Armored Guardian in my stack... There are a lot of new good cards in this last edition. Will we reach Alara highnesses ? 
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« Last Edit: March 26, 2010, 10:54:49 am by Farandar »
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Metamind
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« Reply #16 on: March 26, 2010, 11:13:46 am » |
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It should have targeted a permanent and not a creature. That would be neat.
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Farandar
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« Reply #17 on: March 26, 2010, 11:19:58 am » |
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You already got eight-tails-and-half for that 
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Metamind
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« Reply #18 on: March 27, 2010, 08:41:52 am » |
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Mass removals get an upgrade in this set too:
All is Dust 7 Tribal Sorcery - Eldrazi Mythic Rare Each player sacrifices all colored permanents he or she controls.
It's almost like "destroy all nonartifact nonland permanents" that can kill indestructible creatures and regenerators.
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Carnac
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« Reply #19 on: March 27, 2010, 10:23:15 am » |
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Funny how 1 card can influent a whole set.
Now all powercreeps that is put into a graveyard, is instantly shuffled into library.
All because of Entomb.
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Mr. Type 4
Creator of Type 4
Full Members
Basic User
  
Posts: 814
Creator of Type 4 - Discoverer of Steve Menendian
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« Reply #20 on: March 27, 2010, 10:27:20 pm » |
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holy christ, I saw this Emrakul guy on the spoiler and didn't even know what to think. That guy is so Type 4 it's ridculous. I cut Dark Depths and Greater Morphling from my stack because they were annoyingly easy to kill people with, but maybe this guy is ok? Maybe? He's functionally very similar to Greater Morphling, actuallyu, but uncounterable and blows up your board when attacking. I dont have any idea how fair this guy will be, but I'm excited to give it a try.
The one that draws 4 cards sounds fair and fun.
I like this level up ability. I hope we get some good guys that can power up into some amazing things. Chronologist is pretty good, but I agree he's awfully fragile. How long will you really be allowed to take an extra turn after every other player?
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2008 VINTAGE CHAMPION 2013 NYSE OPEN I CHAMPION Team Meandeck Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
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spcleddy
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« Reply #21 on: March 28, 2010, 09:58:55 am » |
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@Mr Type 4: My playgroup complained about Greater Morphling, but I didn't want to cut him. We took away his haste ability and now he is balanced (read "neutered"). Dark Depths hasn't been a problem with plenty of bounce and exile. Funniest story is when I had the token, played Biorhythm for a laugh. My friend responds Summoning Trap, no creatures in first six cards off the top, seventh card is...VENSER!
Back on topic...how about that new Gifts for lands: Uncharted Realms? What shenanigans can we pull with that?
[EDIT] Also, Lighthouse Chronologist is fragile by himself. Combo with Something like 8.5 Tails and go to town. I think the turn-taking ability is so busted that it goes straight into the stack. Later if it doesn't work it can come out.
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« Last Edit: March 28, 2010, 10:06:59 am by spcleddy »
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Farandar
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« Reply #22 on: March 29, 2010, 03:06:09 am » |
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Here is the last Eldrazi daddy : Ulamog the infinite gyre 11 Mythic rare When you cast ~, destroy target permanent. Annihilator 4 ~ is indestructible. When ~ is put in a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 10/10
Darksteel colossus seems weak by comparison !
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Lysyc12
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« Reply #23 on: March 31, 2010, 12:07:38 am » |
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We've got (in my opinion) our first non-legendary Eldrazi worth including: Artisan of Kozilek  Creature - Eldrazi When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 10/9 Possibly replace Karmic Guide with this? I don't know, it won't interact with Kiki-Jiki, Soul Foundry, Corpse Dance, Sneak Attack, etc. as well but it still seems like a good addition.
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spcleddy
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« Reply #24 on: March 31, 2010, 04:32:00 pm » |
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How about this: Hellcarver Demon  Creature - Demon Flying Whenever Hellcarver Demon deals combat damage to an opponent, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled in this way without paying their mana costs. 6/6 Is six free spells a turn worth pitching your hand?
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Farandar
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« Reply #25 on: April 01, 2010, 06:28:37 am » |
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About Artisan : I don't play karmic guide, but I will play this one. The "cast" trigger is just insane (yeah, yeahj big guy got countered... well its ability is still on the stack and it is in my graveyard, well it's here !). And the body is clearly enough.
About Hellcarver : It's a decent flying wall or an awful trick when you have Sneak attack or Into the breach, or an empty board and/or empty hand. I think it has enough possibilities to make it worth playing it, just as Abyssal Persecutor has (let's add some skill to our stacks, guys !).
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Wagner
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« Reply #26 on: April 01, 2010, 11:08:46 pm » |
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How about this: Hellcarver Demon  Creature - Demon Flying Whenever Hellcarver Demon deals combat damage to an opponent, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled in this way without paying their mana costs. 6/6 Is six free spells a turn worth pitching your hand? Pretty sure it is. With 6 spells, you should be able to get a draw spell and protection, plus anything else. Way better than Mindleech Mass or other creatures that need to connect to get an effect. Will definitively be a big removal target.
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Farandar
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« Reply #27 on: April 02, 2010, 07:43:00 am » |
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How about this one : Conquering manticore 3RRR Rare Creature - Manticore Flying When ~ ETB, gain control of target creature an opponent controls until EOT. Untap that creature. It gains haste until EOT. 5/5
What have we got here ? A 5/5 flyer, not that bad, with a Threaten Effect. I've seen worse. It could have had Flash or Haste, but well, it would have been a bit too strong in constructed. Guess I'll keep it if I can have hand on one, until something better push it out the stack.
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Farandar
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« Reply #28 on: April 02, 2010, 02:13:56 pm » |
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spcleddy
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« Reply #29 on: April 02, 2010, 02:51:12 pm » |
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Conquering Manticore --> Meh. Replaces a sorcery speed control magic, but the only one I run is my pretty promo Mind Control. Definitely wants haste. *Opens drawer for sharpie*
Momentous Fall --> WOWWIE!!! Busted end-o-turn special. Must be answered somehow. (Thank you Bane of the Living!)
[Edit] thought about it again, don't think bane does the job b/c they sac the dude as part of the cost
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« Last Edit: April 03, 2010, 08:27:33 am by spcleddy »
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